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Character Card System - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Character Card System (/showthread.php?tid=55076) |
Character Card System - SaptaZapta - 2012-07-05 Me? I haven't been saying anything about character cards. Character Card System - Grey - 2012-07-05 Hmm, that was me, I believe. Now I can't recall if I actually tested it or not, or if I just assumed based on Paly and IL. I'm afraid it was probably the latter, sorry about that =/ Character Card System - MrTouchnGo - 2012-07-05 SaptaZapta Wrote:Me? I haven't been saying anything about character cards. SaptaZapta Wrote:Open your character stats window. Paladins' boost may act differently, although I don't know either way. It would be nice if someone could test it out with Paladins. I'd assume they're the same since the names of the boosts are nearly identical. Quote:Paladins: level to physical damage Character Card System - Grey - 2012-07-05 No cards but S Ranked Paly. (Conveniently also without potential, since I happen to be outside Empress)
Without
With
Looks like I was wrong again, +300 range with 1.5x Paly effect. It doesn't, in fact, round down. I guess that'd be stupid anyway. Sorry for not being more thorough =[ Character Card System - MrTouchnGo - 2012-07-05 iAmFear Wrote:No cards but S Ranked Paly. (Conveniently also without potential, since I happen to be outside Empress) So Paladins do add to range while TBs do not? :f6: Do you have a character with a mirror-hit skill that you can test to see if it adds straight to damage as well as range? Edit: Range without TB card: 46900 Range with TB card: 47494 So it adds to range and hits? This is confusing. Character Card System - Grey - 2012-07-05 Yeah, seems that way, this is quite interesting. Goes from no cards to A Ranked Marauder.
Without
With
I wish I could check Mirror Image damage, but my equips are on my other account waiting for Phantom, and I can't get anyone to transfer them til morning. Except... my range increases by 630... which, now that I think of it, might be because of Empress Might, effectively making me 210, I guess. I dunno, that skill does weird things, like changing Buster/Fury effects for DrKs ten levels earlier, showing up as 210 in PvP. I just realized I didn't necessarily have to do max to test MI, so here's this: ![]() 43864/60863 = 72% Oh, and this is with A Ranked Marauder and A Ranked Thunder Breaker (6x Level total), so 43864 - (210 * 6) = 42604 42604/60863 = 70% My Paly isn't on this account, though, conveniently I made a Shadower on that account last patch to check out BoT and Assaulter, so I can check if Paly has the same effect, hold on ^^ Again, experienced an increase in range of 1.5 * Level (+180), but the effect did not carry over to Shadow Partner. ![]() 2658/3798 = 70% But interestingly enough, the venom hit in that picture, no points in Toxic Venom, reflects my non card range. (4299 -> 4479 with Paly Card) 3869/0.9 is 4299. I gotta say, this is pretty exciting. Character Card System - FabledGumbo - 2012-07-05 MrTouchnGo Wrote:So Paladins do add to range while TBs do not? :f6: I figure it makes sense, the card descriptions are just worded badly. Apparently in Nexon's eyes, attack=range and damage=final skill damage. I guess it almost makes sense in the sense that it makes buccaneer and paladin bonuses pretty comparable (if a skill has a multiplier of 300% or more it'll be better with a paladin card, otherwise the buccaneer card will be better?). The important lesson here is that both paladin and buccaneer cards give very negligible bonuses probably not worth making characters for. I think I'm gonna save myself a character slot and just level my Cannoneer to 120 for the S rank bonus rather than going for a more useful individual card buff. Edit: I dunno why it's adding onto your range, though. Can you test with and without the card on a high percentage skill to see if it's multiplying the card bonus by the skill damage instead of just adding it flat? It might just be showing up in your damage range because it increases the damage a plain attack of yours would do by 800. Character Card System - MrTouchnGo - 2012-07-05 iAmFear Wrote: Try attacking on your CB with a skill instead of the default attack. Perhaps that may show an increase? FabledGumbo Wrote:I figure it makes sense, the card descriptions are just worded badly. Apparently in Nexon's eyes, attack=range and damage=final skill damage. I guess it almost makes sense in the sense that it makes buccaneer and paladin bonuses pretty comparable (if a skill has a multiplier of 300% or more it'll be better with a paladin card, otherwise the buccaneer card will be better?). The important lesson here is that both paladin and buccaneer cards give very negligible bonuses probably not worth making characters for. I think I'm gonna save myself a character slot and just level my Cannoneer to 120 for the S rank bonus rather than going for a more useful individual card buff. I can test it tomorrow. Character Card System - Grey - 2012-07-05 MrTouchnGo Wrote:Try attacking on your CB with a skill instead of the default attack. Perhaps that may show an increase?
Double Stab
3664/5235 = 70%4184/5978 = 70%
Edge Carnival
3462/4946 = 70%2841/4059 = 70% That's a negative. The bonus was present above when I was using my normal attack on my DB. Guess that's another plus for the Bucc card, at least if you're a thief. Character Card System - MrTouchnGo - 2012-07-05 iAmFear Wrote: Interesting. It's too bad it'd be too hard to test if the TB/Bucc card bonus worked on the initial, non-mirrored hit. Character Card System - Phoenix Wright - 2012-07-05 CarrionCrow Wrote:That is because one of the auras fix that for you. x) Wait, what? I only had Dark Aura at the time. I was still 1st job. Character Card System - Grey - 2012-07-05
S Set Effect
Range: 4212
S Set Effect + S Paladin
Range: 4392 (+180 from original, 4212 + 1.5*120 = 4392)
S Set Effect + S Paladin + All S Warrior Effect
4626 HP, 4626/1.2 (Radical Darkness) = 3855 - 700 (S Set HP Boost) = 3155 base HP Range: 4636 (+424 from original, 244 from just Paladin, 4392 + 0.08 * 3155 = 4644 (Off by 8))
Double Stab + SP
Venom Damage: 3790/0.9 = 4212 (Original Range w/o Paly+Warrior Set) 4433/5985 = 74% 0.70 * 5985 = 4190 4433 - 4190 = 243 (About the difference between with and without Warrior Set) Can't calculate warrior set bonus properly, but the range it adds does add to SP damage. Not sure what's going on with Warrior Set, does affect magical ranges, unlike Paly card, but my priest with 1170 base HP gains 59 range going from All S to All S + All Warrior. It could just be that I forgot HP bonuses, but this priest is almost completely stripped with exception of wand and codex, neither of which give HP bonuses. Character Card System - Even - 2012-07-05 Since you cant stack 2x S bonus sets (pirate S set + pirate S set) is it possible to stack S and A set? Because if thats the case then I could do this: Deck 1: Cannoneer lvl 70, koc lvl 120 & mechanic lvl 120 Deck 2: lvl 120 mech, lvl 120 jett/lvl 120 outlaw, lvl 120 bucc And this should give me both S and A rank = 10% ignore defense right? Character Card System - CarrionCrow - 2012-07-05 Phoenix Wright Wrote:Wait, what? I only had Dark Aura at the time. I was still 1st job. My bad, I just realized I also had an Evan in the set. I wrongfully asumed they had put some kind of MP Eater effect to an aura. Character Card System - Grey - 2012-07-05 Hmm, tested with a friend, who also saw boosted damage to SP hits, however, I just realized, since DoT is calculated with your max range, and Venom isn't affected by Paly, Bucc, or Warrior Set effects maybe they aren't really adding to your range at all. Character Card System - MrTouchnGo - 2012-07-05 iAmFear Wrote:Hmm, tested with a friend, who also saw boosted damage to SP hits, however, I just realized, since DoT is calculated with your max range, and Venom isn't affected by Paly, Bucc, or Warrior Set effects maybe they aren't really adding to your range at all. But if the Pally bonus doesn't add on to your range and it doesn't add on to SP hits, then it doesn't do anything at all. o_o Character Card System - Grey - 2012-07-05 MrTouchnGo Wrote:But if the Pally bonus doesn't add on to your range and it doesn't add on to SP hits, then it doesn't do anything at all. o_o We have yet to test Paly, but from what we've seen from my DB and Bucc+TB, damage is not calculated from displayed range with cards. Character Card System - ShinkuDragon - 2012-07-05 it's very probable that pally is %DMG then, or some sort of new subtype, aran range shows %dmg increases, but is not actual range, i think there's a poison nebulite that could be used to test this? Character Card System - RedRaven16 - 2012-07-05 ShinkuDragon Wrote:it's very probable that pally is %DMG then, or some sort of new subtype, aran range shows %dmg increases, but is not actual range, i think there's a poison nebulite that could be used to test this? no the poison neb would be like the pot poison meaning set dmg. Character Card System - Mazz - 2012-07-07
Spoiler
I guess the card deck would explain why my SP doesn't cap at 699999, I'd completely forgotten about it. >_< Does anyone know if you can stack two sets together, with say SS + S or S + A rank? I was wondering if I could get the 6% ignore DEF and 4% ignore DEF pirate decks to stack together. Pretty much what Even asked earlier. |