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Patch:Tespia 1.2.191 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Patch:Tespia 1.2.191 (/showthread.php?tid=7373) |
Patch:Tespia 1.2.191 - IsaacGS - 2009-01-16 Serendipity Wrote:Just found Blue Mushmom T_TWell that looks horribly out of place. >_> They should have put it near Nautilus or something, keep all the MMs in Victoria. Patch:Tespia 1.2.191 - Deviant - 2009-01-16 Greaper Wrote:lol Where do you see this? Its not on Insoya o_o Patch:Tespia 1.2.191 - KajitiSouls - 2009-01-16 wait a minute... if Showa was in the World Tour, and Hikari's in Showa... NUUUU NOT MY BMM DAILIES!!! T_T I thrive from those swolls!! Patch:Tespia 1.2.191 - Daniel - 2009-01-16 KajitiSouls Wrote:wait a minute... if Showa was in the World Tour, and Hikari's in Showa... kMS doesn't have showa. Patch:Tespia 1.2.191 - IsaacGS - 2009-01-16 Deviant Wrote:Where do you see this? Its not on Insoya o_othere was indeed a 1.2.192 already, nothing major in it though. Patch:Tespia 1.2.191 - Takebacker - 2009-01-16 Daniel Wrote:kMS doesn't have showa. KMS doesn't have kajiti either.
Patch:Tespia 1.2.191 - Serendipity - 2009-01-19 KajitiSouls Wrote:wait a minute... if Showa was in the World Tour, and Hikari's in Showa... We DO have Hikari and the BMM quest. Patch:Tespia 1.2.191 - KajitiSouls - 2009-01-19 Serendipity Wrote:We DO have Hikari and the BMM quest.oic that's comforting. And yeah I only knew that one of the MS versions had conflicts with Showa, but I wasn't sure which. Patch:Tespia 1.2.191 - Cheesecake - 2009-01-19 Wait... so of all the classes, why.....WHY are fire mages being fucked up the bum. It's not like poison mist was stacked or anything. And im a bit confused. so is only the base attack of mist going to miss, or will some mists just be blanks that never poison anything, or will some mists take longer to poison than others? FOR THE LOVE OF GOD WHY!!!! D: Patch:Tespia 1.2.191 - ZYXWVUT - 2009-01-22 About the Mu Lung Dojo's gauge. It says it changed from the amount of times you attacked to the damage taken, when translated literally. This could be taken two ways: one is the current popular belief that it charges when your character takes damage. The other is that it charges based on how much damage the MONSTER takes. It seems vague. Of course this could have been tested and everyone except me knows about it, but I don't know that yet and I am willing to risk looking stupid. Patch:Tespia 1.2.191 - Sn1perJohnE - 2009-01-22 Serendipity Wrote:Just found Blue Mushmom T_T haha at least there is not anoying random spawn blocking you from hitting it every so often. Patch:Tespia 1.2.191 - Serendipity - 2009-01-22 ZYXWVUT Wrote:About the Mu Lung Dojo's gauge. It says it changed from the amount of times you attacked to the damage taken, when translated literally. This could be taken two ways: one is the current popular belief that it charges when your character takes damage. The other is that it charges based on how much damage the MONSTER takes. It seems vague. It's how much damage YOU take. I made it to Dile without getting by gauge filled.(Due to the fact that I didnt get any hits) Patch:Tespia 1.2.191 - Daniel - 2009-01-22 ZYXWVUT Wrote:About the Mu Lung Dojo's gauge. It says it changed from the amount of times you attacked to the damage taken, when translated literally. This could be taken two ways: one is the current popular belief that it charges when your character takes damage. The other is that it charges based on how much damage the MONSTER takes. It seems vague. Me and kyo tested it, it only fills now when your character takes damage. attacks, the monster taking damage etc. doesn't affect the gauge at all anymore. Mlpq pretty much died for me with this failure of a patch. Patch:Tespia 1.2.191 - ZYXWVUT - 2009-01-22 There go the last few strands of hope. Patch:Tespia 1.2.191 - Kirov - 2009-01-22 Daniel Wrote:Me and kyo tested it, it only fills now when your character takes damage. attacks, the monster taking damage etc. doesn't affect the gauge at all anymore. That change just makes no sense.. They should have kept it the way it was and added in charging for taking damage as well.. |