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Patch Feedback Thread - Printable Version

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Patch Feedback Thread - ChronosXIII - 2013-03-03

I actually find Shugyoku no Juin better and more fun than Meso Explosion. Eek

And they should fix Sou Tengu's description; it's quite lacking.


Patch Feedback Thread - Razmos - 2013-03-03

ChronosXIII Wrote:I actually find Shugyoku no Juin better and more fun than Meso Explosion. Eek

And they should fix Sou Tengu's description; it's quite lacking.
I was fighting Zakum for the first time on my Kanna today and I was really surprised by just how useful and fun that skill is. After attacking with Shikigami Haunting for ages, stopping and using the explosion skill 3 times takes a massive chunk of his HP away (that's 45 hits) and it looks so flashy, and I love the sound effect of using it.
For a Kanna that hits damage cap, I can imagine how much of an asset it would be against bosses.

A lot of Kanna's least talked about skills are really useful actually. On my first attempt at Zakum on my Kanna i forgot Holy Waters and was seal locked for a lot of the fight, at one point near the end I took out a massive chunk of Zakum's HP just using the DoT from the Pulse skill in second job and the magic counters from Haku's foxfire while I was sealed.


Patch Feedback Thread - ChronosXIII - 2013-03-04

Razmos Wrote:I was fighting Zakum for the first time on my Kanna today and I was really surprised by just how useful and fun that skill is. After attacking with Shikigami Haunting for ages, stopping and using the explosion skill 3 times takes a massive chunk of his HP away (that's 45 hits) and it looks so flashy, and I love the sound effect of using it.
For a Kanna that hits damage cap, I can imagine how much of an asset it would be against bosses.

A lot of Kanna's least talked about skills are really useful actually. On my first attempt at Zakum on my Kanna i forgot Holy Waters and was seal locked for a lot of the fight, at one point near the end I took out a massive chunk of Zakum's HP just using the DoT from the Pulse skill in second job and the magic counters from Haku's foxfire while I was sealed.

I use Youun Shoukan quite heavily actually, especially in maps like the Captains minidungeon. Plop down Kishin Shouka at the bottom platform, pop up Youun Shoukan, DoT cloud 'errwhere. Then just Sou Tengu the middle and top platforms. Having a bajillion ultimate-esque attacks is pretty damn awesome. Though I wish they made Shugyoku no Juin a toggle skill, like Pickpocket.

And I can never get Haku to make three foxfires like the skill says it goes up to; I always get two up and then the duration expires...


Patch Feedback Thread - Nion - 2013-03-04

Razmos Wrote:The palm, it hits the face.

My friend said the exact same thing in my car. When traffic came, I told him to get out.


Patch Feedback Thread - Curtiss - 2013-03-04

Razmos Wrote:The palm, it hits the face.

I stopped reading at the title knowing that my head would hit the keyboard if I went any further.


Patch Feedback Thread - YennoX - 2013-03-04

Razmos Wrote:The palm, it hits the face.

I'm pretty sure that was a troll post. And a successful one at that too.

People can't possibly be that retarded, right? Right...?


Patch Feedback Thread - Zerard - 2013-03-04

Razmos Wrote:The palm, it hits the face.

Lmao. Kanna's skills are based off of oriental calligraphy. Nine-tailed foxes and Orochi are actual Japanese mythology. If anything they remind me more of Okami than Naruto (especially Orochi). Also:

Quote:Naruto is 100% original, Japan just stole everything.

Dear Jesus, tell me you're joking.


Patch Feedback Thread - Razmos - 2013-03-04

Now that I'm level 140+ on my Kanna my thoughts have moved to Hyper Skills.

more monsters being hit with Shikigami Haunting would be really nice, and I would love if the level 150 skill was something like Haku Unlimited, increasing the effectiveness of Haku's skills and lowering the cooldown on his heal.

A "boss killer" upgrade for the meso explosion skill would also be nice. and an upgrade in damage for Vanquishers Charm. for the level 170 skill I'm thinking.. another final attack like skill maybe? another ultimate is likely, but it would suck.


Patch Feedback Thread - Alloy - 2013-03-04

Zerard Wrote:Dear Jesus, tell me you're joking.

Please tell me you knew it was actually obvious.

Razmos Wrote:Now that I'm level 140+ on my Kanna my thoughts have moved to Hyper Skills.

more monsters being hit with Shikigami Haunting would be really nice, and I would love if the level 150 skill was something like Haku Unlimited, increasing the effectiveness of Haku's skills and lowering the cooldown on his heal.

A "boss killer" upgrade for the meso explosion skill would also be nice. and an upgrade in damage for Vanquishers Charm. for the level 170 skill I'm thinking.. another final attack like skill maybe? another ultimate is likely, but it would suck.

It also makes me wonder... Abotu Jett's hypers. Will they be a copy/paste, will they come with a revamp of the class, or will they just make Jetts unique past their Hypers?


Patch Feedback Thread - Zerard - 2013-03-04

Alloy Wrote:Please tell me you knew it was actually obvious.

But of course. Thing is, it wasn't funny (or at least, not to me). Such words can misconstrued as treason. Rolleyes


Patch Feedback Thread - Daakun - 2013-03-05

So, for anyone still wondering, Kanna's Kishin Shoukan does indeed boost the spawn of un-hacked LHC maps way past 4 monsters, even with just one person in the map.
Huzzah for legit spawn abuse! >_>


Patch Feedback Thread - KhainiWest - 2013-03-05

Nion Wrote:My friend said the exact same thing in my car. When traffic came, I told him to get out.

Your car doesnt have an ejection seat? Mine has one and a spike pitfall.


Patch Feedback Thread - Razmos - 2013-03-05

LF> Kanna Hyper Skill that increases the max amount of Mana to 150 and amount recovered to 75.


Patch Feedback Thread - Prism - 2013-03-06

I disconnect so often while playing my Kanna.

I want to say it's an issue with the class because my Bishop and Phantom have no problems.


Patch Feedback Thread - CarrionCrow - 2013-03-06

Prism Wrote:I disconnect so often while playing my Kanna.

I want to say it's an issue with the class because my Bishop and Phantom have no problems.
Yet many of us did not dc a single time on the path to a lvl 100 link mule.


Patch Feedback Thread - Marksman Bryan - 2013-03-06

I feel like I crashed on my Kanna when someone else entered my map, and it didn't happen every time.
Made for some fun during 2x at jesters.


Patch Feedback Thread - Prism - 2013-03-06

I dunno. I didn't start crashing until I started LHC.

Usually happens after using a skill. Game just kicks me to log in screen. Not one of those "This character is already logged in" type disconnects where the other people still see you walking in place.


Patch Feedback Thread - Razmos - 2013-03-06

HNGGHHHH. Hayato's link skill is also apparently going to give Magic Attack!
Rejoice fellow mages, Rejoice!


Patch Feedback Thread - LiquidSwing - 2013-03-06

Razmos Wrote:HNGGHHHH. Hayato's link skill is also apparently going to give Magic Attack!
Rejoice fellow mages, Rejoice!

How can you tell?


Patch Feedback Thread - Razmos - 2013-03-06

LiquidSwing Wrote:How can you tell?
Hime pretty much said so

I kinda assumed they would change it anyway, because they changed Kanna's hot time hat from W.Attk to M.Attk as well.