![]() |
|
GMST Class Testing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: GMST Class Testing (/showthread.php?tid=32657) |
GMST Class Testing - Fiel - 2010-11-14 Kalovale Wrote:Only problem is, does Bigfoot still have its Boss tag? Affirmative As far as the ability to ignore defense, I don't see any defense ignoring variable attached to Sacrifice at all. GMST Class Testing - Locked - 2010-11-14 Kalovale Wrote:Only problem is, does Bigfoot still have its Boss tag? Whoa ninja by Fiel. lol alt tab. GMST Class Testing - denieru7 - 2010-11-14 Fiel Wrote:Affirmative But it DOES ignore defense for normal monsters... right? GMST Class Testing - Kalovale - 2010-11-14 Lol wait what? Someone test Sacrifice's DEF ignorance (lulz) please. Mob/Boss, whatever. t-t
Spoiler
Also, did GMST get rid of PDDamage? GMST Class Testing - Shidoshi - 2010-11-14 Chilly Wrote:I am curious what a Meteor/FD/Para/Comp/Mist/PB DoT would look like, perhaps if cast times were not an issue as reported in the thread in the Magician section, as a whole it can be formidable? Of course this hinges on the poision DoT cancellation of a spammed Paralyze as reported earlier not cancelling out all of the poison DoT, but given the component characteristics of DoT witnessed thus far, maybe only Para's DoT portion is cancelled. Anyone care to test on an F/P if paralyze auto-cancels DoT even when other DoT are in effect? Procedure: -Use any DoT skill that's not paralyze. -Spam paralyze and watch the DoT. -Is it equal to the DoT for just the first attack, for both or there is no DoT at all. Also, anyone that's interested in seeing how useful DoT are for F/Ps in case they actually work (not auto-cancelling each other): http://www.southperry.net/showthread.php?t=34089 GMST Class Testing - denieru7 - 2010-11-14 Kalovale Wrote:Also, can I request some testing on Dragon Wisdom's effect on Sacrifice? It says "Dragon Skills", so yeah, a bit vague. On the skill description for Dragon Wisdom it says: [Dragon Skills: Dragon Roar, Dragon Fury, Dragon Buster, Sacrifice] GMST Class Testing - Abysseon - 2010-11-14 Turtally Wrote:@above: Alright then. I'm just basically going through all the I/L applicable stuff on the list, since I don't know which formulas and skills people still want to test. How's the damage with casting CL while tele-mastering up for bossing? Does it make a big difference in dpm concerns? GMST Class Testing - Stereo - 2010-11-14 Stereo Wrote:Blast's 12% chance to ignore DEF is buggering with my ability to test damage stuff... Following up on this, Max PS Lightning + Holy -> 45600 Max PS Holy -> 42700 Using 20PS+10EB = 380% @ min 184.6% / 172.9% Adjust for 10% def discount = 205% / 192% Expected max for dual charging: 128%*150% + 25%*50% = 204.5% Expected max for single charging: 128%*150% = 192% Edit: theoretical maxes -> 45516, 42734 I'd say that confirms both those numbers fairly well. So Dual Charging mechanism is likely unchanged. I will endeavour to capture a picture of that 45600 dual charging, since I was just remembering high hits in my head. If I can hit over 45516 then there's some sort of change. ed: didn't see any. Throwing in Threaten, PS with Lit+Holy+Threaten -> 46342 If Threaten's 30% is 30% off PDR, max should be 47033 so this isn't too bad. Considering it's a lot harder to actually test (Threaten with miss chance is a pain in the butt) GMST Class Testing - John11 - 2010-11-14 Shidoshi Wrote:Anyone care to test on an F/P if paralyze auto-cancels DoT even when other DoT are in effect? I did this with poison brace. I let one hit of DoT go and then spammed paralyze. The DoT numbers didn't show up after that, but if I stopped soon after then they showed the stacked DoT damage. I still really need to do a lot more fooling around with it though. GMST Class Testing - Shidoshi - 2010-11-14 John11 Wrote:I did this with poison brace. I let one hit of DoT go and then spammed paralyze. The DoT numbers didn't show up after that, but if I stopped soon after then they showed the stacked DoT damage. I still really need to do a lot more fooling around with it though. This is so disappointing. It should be reported as a bug... else all that effort of giving DoT on bosses and stuff is pretty useless. off-topic: I'm a deluxe refrigerator! GMST Class Testing - CarrionCrow - 2010-11-14 Posted my thoughts about Night Lords after testing it in Tespia here. GMST Class Testing - Stereo - 2010-11-14 I'm finished with my Paladin for now, unless anyone has other questions. Will be grinding out a Hero, ign is Male. GMST Class Testing - 0^2 - 2010-11-14 Oh i was curious if the attack from Divine Shield stacked with potion attack? GMST Class Testing - Abysseon - 2010-11-14 Shidoshi Wrote:This is so disappointing. It should be reported as a bug... else all that effort of giving DoT on bosses and stuff is pretty useless. I don't think its a bug: 165 F/P at Pap - http://www.youtube.com/watch?v=sz5WgGipUCs From the KMS videos, spamming Paralyze didn't display the DoT from previous skills yet they still continued to stack afterwards such as when Pap goes into seclusion. I'm not sure how it works during the Paralyze spam though... Maybe Paralyze just hinders the DoT from being displayed but it still occurs as seperate damage? GMST Class Testing - Shidoshi - 2010-11-14 Abysseon Wrote:I don't think its a bug: 165 F/P at Pap - http://www.youtube.com/watch?v=sz5WgGipUCs It's not so much a bug as it is something that should work differently. Definately should test whether it is just something that's displayed badly or it actually doesn't work. Either way it should be reported as DoT should obviously work while you attack with paralyze. As a general solution for the problem (to suggest in the bug report): -Make DoTs work on the server clock (or the client's clock) instead of based on whenever the skill was used. That is, make DoT do damage every tick on the server/client clock not every second after it started. GMST Class Testing - MariettaRC - 2010-11-14 Other than the request of testing out Grenade and Flamethrower, is there anything that ought to be tested on a Corsair? I'll be playing that once I get the DC ores for it. GMST Class Testing - Fiel - 2010-11-14 MariaColette Wrote:Other than the request of testing out Grenade and Flamethrower, is there anything that oughht to be tested on a Corsair? I'll be playing that once I get the DC ores for it. Check Octopus/Gaviota damage. See if you can find out odds for different dice rolls. Check damage for Flamethrower without flame capsules. Check how Element Amplification affects DoT. Check how Battleship affects stacking with other skills and Hyperbody Check mechanics of Vengeance. GMST Class Testing - MariettaRC - 2010-11-14 Fiel Wrote:Check mechanics of Vengeance. That's a Bowmaster skill. And I already did that, unless there was more information needed. GMST Class Testing - CarrionCrow - 2010-11-14 MariaColette Wrote:That's a Bowmaster skill. And I already did that, unless there was more information needed. Did they not rename the pirate skill counter attack to pirates revenge or something? GMST Class Testing - Manu - 2010-11-14 This is a full of hope request (Meaning it probably didn't happen but I still ask) , I think it can be checked in data, but, was the speed cap lowered? |