![]() |
|
Item Rating(potential) and Enhancement(star) System - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Item Rating(potential) and Enhancement(star) System (/showthread.php?tid=27752) |
Item Rating(potential) and Enhancement(star) System - Csenger - 2010-07-20 Back on topic, Nexon said: "Normal items have their usual attributes but Rare or better items will randomly be given one to three hidden potential attributes." I've always read 2 or 3 attributes. Did we get owned? Now that we have the client data, can those 3 points be checked in our files? - The number of attributes cannot be changed by the cube. If the first glass revealed 2 attributes, you're stuck with 2 attributes forever. - Miracle cubes can only upgrade or keep the rank of each attribute when used on the same item repetitively. The item will never lose rank. - Each attribute is independent of the others when it comes to rank. You can have +9%/6%/3% (unique/epic/rare) on the same lvl 80 item at the same time. Item Rating(potential) and Enhancement(star) System - LiquidSwing - 2010-07-20 Csenger Wrote:Back on topic, I suspect Chinchilla Lord Fiel will clear alot of our confusion up by the end of the night. Just waiting for him to do extractions on the GMS files Item Rating(potential) and Enhancement(star) System - Takebacker - 2010-07-20 Csenger Wrote:Back on topic, It was always 1-3. Csenger Wrote:Now that we have the client data, can those 3 points be checked in our files? 1) False. 2) False. 3) True. Source: KMST. Item Rating(potential) and Enhancement(star) System - Kaasoljoyyx - 2010-07-20 Csenger Wrote:Back on topic, To add onto the 3rd question, this is one thing I don't exactly get From my understanding, say you have a 71-120 glove. That means the % bonus possible (Ignore other stats to make it simpler) is 3/6/9 and getting those is random. But there's also the blue yellow and purple border which determines item rank. Is this 2 different things, or is like one the result of the other i.e. 71+ items will all have the unique yellow border as a consequence So my main question is basically asking about the color border rank + the rank bonuses depending on the level of the item Item Rating(potential) and Enhancement(star) System - Stereo - 2010-07-20 The color borders relate 100% to whether the item is Rare, Epic, or Unique. This is determined before the bonuses. Ie. Unidentified item use a Magnifying Glass 1) Rare/Epic/Unique (blue/purple/yellow) 2) 2 or 3 bonuses randomly (or maybe 1-3) 3) randomly select those bonuses from what's available to that item rating, based on the level of the item Rare items only have level 0 or 1 bonuses (3%), Epic can have level 2 bonuses (6%), and Unique can have level 3 bonuses (the 9% for 71-120 equips) Item Rating(potential) and Enhancement(star) System - Kalovale - 2010-07-20 Which means, presumably, that the higher the quality, the bigger the pool is to choose from. And I'm not sure what was asked here: Csenger Wrote:- Each attribute is independent of the others when it comes to rank. You can have +9%/6%/3% (unique/epic/rare) on the same lvl 80 item at the same time. But +9%str, +9%str, +9%str is possible. Item Rating(potential) and Enhancement(star) System - Hazzy - 2010-07-20 Kalovale Wrote:Which means, presumably, that the higher the quality, the bigger the pool is to choose from. And I'm not sure what was asked here: If you know you're getting 3 +% to a stat, that would make 3 rates * 4 stats = 1/12 to get +9 of your desired stat. Three times. 1728 different possibilities. 0.058% chance. Have fun with that one, guys. Item Rating(potential) and Enhancement(star) System - holyforest - 2010-07-20 Hazzy Wrote:If you know you're getting 3 +% to a stat, that would make 3 rates * 4 stats = 1/12 to get +9. Three times. That sucks. So a more reachable goal would be 9%, 6%, 6%? Item Rating(potential) and Enhancement(star) System - Hazzy - 2010-07-20 I hate decimal places. <_< See edit. 9/6/6 is only three times as common. Your best bet would be to try for ANY boost to your main stat three times. Even if you just want 6 or 9 on each 'slot', you have like a 2% chance at it. 9 if you don't care about the 3rd slot. 30 if you only want a 6 or 9 on the 1st slot. Item Rating(potential) and Enhancement(star) System - jhkplaya888 - 2010-07-20 Whats the chance to get class skills like hb, SE and door. And with miracle cube can you keep trying to get it? Does it matter what lv your equip is either? Cause i got a 20 atk lv 10 glove. Not sure what to do. Item Rating(potential) and Enhancement(star) System - WingZero - 2010-07-20 Stereo Wrote:Other things to note about self-skills So in order to get SE and HB, the item has to be unique. I have to be lvl 120+ to use the self-SE and 70+ to use self-HB. Are those two statements correct? Item Rating(potential) and Enhancement(star) System - Hazzy - 2010-07-20 WingZero Wrote:I have to be lvl 120+ to use the self-SE and 70+ to use self-HB. Are those two statements correct? We don't know. That level req could be the level you have to be to get it while you get a bonus(aka, scrolling), the requirement of the gear, or the requirement for the bonus to take effect (ie: "If lv 120+, SE +1") Item Rating(potential) and Enhancement(star) System - Devil - 2010-07-20 Even though I hate the potential scrolling system, I do have 2 question about item self skills: - I assume you only get the skill as long as you wear the item? Or do you only have to wear the item -once- to get the skill forever? - Guide says that only Epic (Haste / Mystic Door) and Unique (SE / HB) items get the skill upgrades, but does this mean that an Epic Hat gets Mystic Door by default (meaning 100% chance that the item gets the self skill)? Or is it still only a -CHANCE- that an Epic Hat -CAN- get the skill? Item Rating(potential) and Enhancement(star) System - Kalovale - 2010-07-20 Devil Wrote:Even though I hate the potential scrolling system, I do have 2 question about item self skills: - Wear it to use it - Chance. Item Rating(potential) and Enhancement(star) System - Worthyness - 2010-07-20 Devil Wrote:Even though I hate the potential scrolling system, I do have 2 question about item self skills: my guess is that it's all based on chance to get the skill, not guaranteed. otherwise, we'd have seen a whole bunch more of these things. Item Rating(potential) and Enhancement(star) System - Devil - 2010-07-20 Hmmmm just like I thought then... getting a mini skill is really, really small and costly...
Item Rating(potential) and Enhancement(star) System - jhkplaya888 - 2010-07-20 Devil Wrote:Hmmmm just like I thought then... getting a mini skill is really, really small and costly... all its gonna take is some nx, easy as pie ![]() Its like passing a 10% scroll eventually you should get it ![]() and if you dont got nx 1 cube = 12mil. OR perhaps they might release cashshop trading
Item Rating(potential) and Enhancement(star) System - Cyanne - 2010-07-20 You can also go to newts/skelegons/whatever drops your level 100 hat with the new 10x equipment drop rate and spam 70%s on those, occasionally not having to 70% a lucky few. Then toss on that hat when you need to door yourself. Item Rating(potential) and Enhancement(star) System - WingZero - 2010-07-20 Cyanne Wrote:You can also go to newts/skelegons/whatever drops your level 100 hat with the new 10x equipment drop rate and spam 70%s on those, occasionally not having to 70% a lucky few. Then toss on that hat when you need to door yourself. Are we sure that we're getting the 10x drop in this patch too? Item Rating(potential) and Enhancement(star) System - Kalovale - 2010-07-21 Cyanne Wrote:They're a lot lower now. Redemptions now NPC for 28k, used to be 250k. Rejoice. Papulatus here I come. Also, how long would this 10x droprate last? |