The MapleStory Singularity draws nigh.
http://en.wikipedia.org/wiki/Technol...erating_change
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The MapleStory Singularity draws nigh.
http://en.wikipedia.org/wiki/Technol...erating_change
As far as I know, it depends on the type of dungeon you enter. I think the monsters from the advanced dungeon (120 and higher) drop up to level 100 equipment.
I forgot about the specific details about the revamp, but I do know that the fatigue has been increased from 100 to 200. The mastery to the next level has been greatly reduced.
You can now buy some specific ores from an NPC.
I got my smithing to level 10 in... maybe an hour on my Cannon Shooter. It cost me around 12mil.
Fatigue drinks no longer have a limit on how many times you can use it in one day and the price has been reduced, which should've happened in the first place.
So is Ellin Forest party play now?
Question:
Does that new smexy looking rings stack with my Explorer Magical Rings?
You know, the mage ring that gives critical damage.
I asked the question before but found the answer on spadow's blog:
http://spadow.wordpress.com/2011/03/...-2-new-events/
Also, is this an accurate comparison between the critical ring and wise man's ring?Quote:
Originally Posted by Spadow
And how would the +20% affect +% minimum/overall critical damage?
Quote:
I/L with Chain Lightning comparison
Wise Man's Ring - 33% total critical chance (5% starting critical+25% cl critical+3% ring critical) with +20% critical damage.
Adventurers Critical Ring - 40% critical chance (5% starting critical+25% cl critical+10% ring critical).
F/P comparison
Wise Man's Ring - 8% total critical chance (5% starting critical+3% ring critical) with +20% critical damage.
Adventurers Critical Ring - 15% total critical chance (5% starting critical+10% ring critical).
Bishop comparison
Wise Man's Ring - 58% total critical chance (5% starting critical+50% holy focus critical+3% ring critical) with +20% critical damage.
Adventurers Critical Ring - 65% total critical chance (5% starting critical+50% holy focus critical+10% ring critical).
Battle mage comparison
Wise Man's Ring - 53% total critical chance (5% starting critical+45% staff mastery critical+3% ring critical) with +20% critical damage and +20% minimum
critical damage.
Adventurers Critical Ring - 60% total critical chance (5% starting critical+45% staff mastery critical+10% ring critical) with +20% minimum critical damage.
Evan comparison
Wise Man's Ring - 38% total critical chance (5% starting critical+30% magic critical+3% ring critical) with +20% critical damage.
Adventurers Critical Ring - 45% total critical chance (5% starting critical+30% magic critical+10% ring critical).
Best name ever.Quote:
Xerxes's Infernalizer
Cannon - Pirates only
Req Level: 70
Req STR: 180
Req DEX: 70
WDEF: +45
Weapon Attack: +91
Untradeable
Scissors of Karma
Slow(8)
7 slots
dam you computer for being slow and preventing me from seeing all this great stuff.
It's a mage only ring...
When I was reading this I started to think I could go back and check how my Marksman was now with the updates and all (Well when it actually happens) then I remembered that you need to spend a lot to be strong and decided not to.