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Original League of Legends (LoL) Thread - Corn - 2011-11-28

Goddammit, the dude I was following must have updated his guide.


Original League of Legends (LoL) Thread - Five Second Pose - 2011-11-28

I think this dude may know his Tristana, try this guide


Original League of Legends (LoL) Thread - wobbufet - 2011-11-28

CandyPanda's guide used to say max E first.


Original League of Legends (LoL) Thread - Corn - 2011-11-28

wobbufet Wrote:CandyPanda's guide used to say max E first.

Must've been his. Thanks Rolleyes.

Well, time to upgrade W first. I'm also going to get some practice games with Tristana to improve my last hitting...I'm too used to Caitlyn's...

To everyone else: How hard is it to swap between the last hitting of champions, really? I mean like, I'm saying this to everyone who gets 80+ by 10 minutes.


Original League of Legends (LoL) Thread - KajitiSouls - 2011-11-28

Connor Wrote:o.o what guide were you even using? Every single featured guide from a platinum player suggests maxing Rocket Jump first. The utility from it is amazing.

Utility-wise, it's a 1-point wonder. Damage-wise... probably way better than what leveling your other skills would do, especially considering the difference between being bursted and being poked to death.


Original League of Legends (LoL) Thread - Aynia - 2011-11-28

I level E first. Am I special?


Original League of Legends (LoL) Thread - Connor - 2011-11-28

Oh, I didn't mean it like that; utility was a poor choice for wording. I meant Rocket Jump first is good for the damage, mobility, escape etc. All round amazing skill that you want a lower cooldown on asap.


Original League of Legends (LoL) Thread - ElectricSix - 2011-11-28

Corn Wrote:Must've been his. Thanks Rolleyes.

Well, time to upgrade W first. I'm also going to get some practice games with Tristana to improve my last hitting...I'm too used to Caitlyn's...

To everyone else: How hard is it to swap between the last hitting of champions, really? I mean like, I'm saying this to everyone who gets 80+ by 10 minutes.

For AD carries, or everyone? For everyone, Nasus and Veigar are hard to get used to if you've been playing other AP/AD Carries with better last hitting damage/speed. I know it takes me like 5 minutes to get back into the groove with either of them if I haven't played them in a while.

If you're talking ranged AD carries in general, hmm, I'd say Urgot and Ezreal have the largest differences from the other AD carries. Ezreal's attack speed varies with skill usage, so sometimes you can mistime hits if you've just cast your q at someone for harass once or twice. With Urgot, it's more due to the AD Caster deal, since you should be qing them after lvl 4-6 give or take. Though I guess if you choose not to go Manamune, you might be auto attacking more to keep your mana up.


Original League of Legends (LoL) Thread - SolicShooter - 2011-11-28

Eddikins Wrote:Revision of support Lux

1 Ring then save for Aegis instead of 2 Rings.

That is all.

Teach me, I just can't play a good support Lux. I really don't see how she outshines any of the other supports. Like what you said about Janna is sorta true that they're similar. Except Janna has a shield that's actually helpful early game and is easy to shield incoming volleys or something with compared to Luxxes skill shot with delay. She has a hard cc compared to a harder to hit with soft cc (although longer). More supportlike passive and ultimate. Maybe it's that I'm just too used to use Lux as ap carry but I just don't see how she works as any other support decimates me when I play her.


Original League of Legends (LoL) Thread - Remoir - 2011-11-28

SolicShooter Wrote:Teach me, I just can't play a good support Lux. I really don't see how she outshines any of the other supports. Like what you said about Janna is sorta true that they're similar. Except Janna has a shield that's actually helpful early game and is easy to shield incoming volleys or something with compared to Luxxes skill shot with delay. She has a hard cc compared to a harder to hit with soft cc (although longer). More supportlike passive and ultimate. Maybe it's that I'm just too used to use Lux as ap carry but I just don't see how she works as any other support decimates me when I play her.

She doesn't really outshine any other support Tongue i just play her when i feel like our team could use a little extra magical damage. Anyways,

I basically Adapted Roku's Support Lux style.
Here would be an example.
And here, is an example of me and my friend playing bot, Him as Ashe and me as Lux. (his point of view because my replay of the game has broken DSmile
Although Roku goes HP over MP regen, id go the normal support route of Farie Charm Wards and Pots to start.

For Skills, you would max E first, but start with Binding level 1. You will want to level Shield secondary, but as you increase in levels you can drop points into binding depending on how well you're doing. In lane your goal is to bind either enemy (or both) which enables your partner to poke them, or kill them. At 6 onwards you want to attempt the full rotation like Roku and i do on someone. It looks hard but its easy to do with a bit of practise. You can severely cripple or kill an enemy with this, and usually you or the AD is going to pick up a kill or make them have to back.

As you can see in Roku's video, he goes philo, 2 rings and a soulstealer. I've tried this and i feel its safer to go Large rod into Deathcap instead of stealer, because then you don't have to worry about stack losses if you die. My latest core build is Reverie, Pen boots (you can sell these later for Mercs if you wish) 1 Doran Ring, Aegis and Deathcap.
My supporting rune page is Magic pen reds, Armour yellows, CDR blues, and GP5 Quints. With masteries and philo, i believe thats 9 gold per 5 so you won't have trouble getting enough for the eventual deathcap + assists money (unless its looking like a bad game early on of course!)

Thats about it, if ive missed something you wanna know, feel free to ask again!


Original League of Legends (LoL) Thread - WillDaSnail - 2011-11-28

If anyone is interested, Riot is hiring playtesters. Aka, the guys that test the upcoming champions/changes/etc for bugs and anything along those lines and provide feedback before it goes live. However, it requires that you have at least a 1650 ELO (aka, know the game really damn well and the current meta too)


Original League of Legends (LoL) Thread - Aynia - 2011-11-28

http://na.leagueoflegends.com/board/showthread.php?t=1534325


Patch

Quote:Jarvan IV

Martial Cadence (Passive)
Damage changed to physical from magic
Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
No longer procs spell effects such as Rylai's or Spell Vamp
Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

You're all dead.


Original League of Legends (LoL) Thread - WillDaSnail - 2011-11-28

Quote:Items

* Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
* Madred's Razor
o Proc chance increased to 20% from 15%
o Proc damage reduced to 300 from 500

* Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
* Wriggle's Lantern proc damage reduced to 425 from 500

Guess they did implement "more than I expected" changes that's remotely related to the jungle changes.Monocle

And...the jungle changes:

Quote:Jungle Adjustments

* Small camps now respawn faster, but have reduced rewards
* Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
* Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
* Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
* Ancient Golem camp experience increased slightly and gold reduced slightly
* Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
* Lizard Elder camp experience increased and gold reduced slightly
* Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
* Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
* Baron Nashor will now push wards away if you try to place one too close
* Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro

@ Bolded/Underlined: LMFAO! No more "putting wards inside Baron" shenanigans anymore. xD


Original League of Legends (LoL) Thread - Corn - 2011-11-28

Where the hell is my Jax remake?

I hope I get my dodge runes refunded Rolleyes.


Original League of Legends (LoL) Thread - Connor - 2011-11-28

Well I believe the first time they announced Sivir's remake was beginning was about a month ago. So we'll see when Jax's come around although I'd rather they get the stealth rework rolled out.
And they confirmed dodge runes are being refunded, unless you knew and were just being sarcastic .


Original League of Legends (LoL) Thread - Corn - 2011-11-28

Connor Wrote:Well I believe the first time they announced Sivir's remake was beginning was about a month ago. So we'll see when Jax's come around although I'd rather they get the stealth rework rolled out.
And they confirmed dodge runes are being refunded, unless you knew and were just being sarcastic .

They said they were doing it over a couple of patches. I hope they do mine this patch, ha ha.


Original League of Legends (LoL) Thread - Connor - 2011-11-28

Oooooh I gotcha.
I really wanna see the new Lux skin. Thankfully I have the chinese art installed so I don't have to look at the abomination that is Sorceress Granny Lux, as that and Spellthief look 100x better with the mod, but Commando was the most recently released Lux skin and it's kinda meh. Also moar Akali skins do want.


Original League of Legends (LoL) Thread - Dark Link - 2011-11-29

Quote:Taric

Shatter ability power ratio increased to 0.6 from 0.4
Radiance ability power ratio increased to 0.7 from 0.6

Taric Buffs!

Quote:Items

Madred's Razor
Proc chance increased to 20% from 15%
Proc damage reduced to 300 from 500
Wriggle's Lantern proc damage reduced to 425 from 500

Seems like they're encouraging people to get the full Wriggles over only Madred's now.

Champion Spotlight!

[video=youtube;pVrWNNnhSww]www.youtube.com/watch?v=pVrWNNnhSww[/video]


Original League of Legends (LoL) Thread - Dark Link - 2011-11-29

SP laggy.......


Original League of Legends (LoL) Thread - Remoir - 2011-11-29

The Lux art has such a derp face. They are really hit and miss at drawing Lux lol.