Re: RED update thoughts and feedback
Quote:
Originally Posted by
MuscleWizard
also are the bosses for the trade routes further in basically damage sponges or are they actually hard
Livyathan super KBs and has missing hitboxes, other than that, the bosses are just blocks of HP, yeah.
I should mention, that my ungeared phantom(aside from a few 6% equips and a perfect RED 50%'d cane) can't scratch Livyathan with 180k-ish buffed range(cross surge is silly on range) in the 40~50 seconds they give. :/
Re: RED update thoughts and feedback
Fun fact: 2X exp applies to Commerci trading.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
PirateIzzy
Fun fact: 2X exp applies to Commerci trading.
as well as 2x quest
Re: RED update thoughts and feedback
Doing Herb Town trade on 4x gives my lv186 Zero ~20-25%.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Niernen
Doing Herb Town trade on 4x gives my lv186 Zero ~20-25%.
Gave mine ~40% on 8x, 115m exp. SO GUD
Re: RED update thoughts and feedback
Quote:
Originally Posted by
PirateIzzy
Fun fact: 2X exp applies to Commerci trading.
I thought this was already common knowledge?
All EXP multipliers work because the EXP given there is from the monsters you defeat. It just doesn't show you the EXP gained from killing monsters.
Re: RED update thoughts and feedback
I was grinding Smithing on my Bishop and I wanted to see exactly what those cubes required and I saw that they were tagged with only tradable through the account.
Is that how it is in KMS? I was reading Maplestory Red 1st Impact - Orange Mushroom and it said they were tradable but expired in 7 days.
If that's the case then... I may as well stop considering my Bishop is on a separate account.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Prism
Is that how it is in KMS?
Nope, changed just for us.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Grey
Nope, changed just for us.
Absolutely fantastic. Well, at least I didn't waste too many gold plates. Thanks for the quick reply.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Prism
I was grinding Smithing on my Bishop and I wanted to see exactly what those cubes required and I saw that they were tagged with only tradable through the account.
Is that how it is in KMS? I was reading
Maplestory Red 1st Impact - Orange Mushroom and it said they were tradable but expired in 7 days.
If that's the case then... I may as well stop considering my Bishop is on a separate account.
Pretty sure crafting cubes in KMS is still 100% infeasible compared to their ability to just buy cubes from other people for meso. Ours are acc locked because our cube drop rate is (relatively) extremely high and cost of crafting cubes is actually break even compared to buying cubes with NX bought from meso unless you get the materials yourself instead of FM in which case it is cheaper. Plus, RED shop.
Re: RED update thoughts and feedback
I want Occult cubes back.
I'm happy with just 3%stat, ya'know.
Hadriel
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Razmos
I thought teleport skills were blocked on the ship, with the exception of Zero?
Odd my f/p can tely just fine...just not downwards
Re: RED update thoughts and feedback
Reset my Phantom from Level 10 Alchemy into a Smither. Did 0 to 7 and over half the exp to level 8 only crafting the starter arrows in 300 fatigue.
That's faster than I expected. I do have max Diligence though but still... That's pretty decent considering I was just crafting arrows that used those Opal.
I may as well choose another character on my account to become a Jeweler if they have something just as easy to make to level up.
Re: RED update thoughts and feedback
Not entirely sure why it let me go over the 12 cap; you'll notice one of them is Rhinne's Blessing, so it wasn't just grandfathered in from before the limit.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
RedRaven16
Odd my f/p can tely just fine...just not downwards
...oh.
So it's just Kanna.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Razmos
...oh.
So it's just Kanna.
I can also tell you no its not because your tely atks I had tely mastery on when doing this.
Though I do wonder what nexon has against sengoku
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Daakun
Not entirely sure why it let me go over the 12 cap; you'll notice one of them is Rhinne's Blessing, so it wasn't just grandfathered in from before the limit.
I used to be able to do that but now sometimes I get stuck at 11/12 and it won't let me add another until the next day for whatever reason. :f1:
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Razmos
...oh.
So it's just Kanna.
My Evan can tele downwards though.
Re: RED update thoughts and feedback
Anyone know if the 2 star enhancement scroll you get from the pink fan event booms or not?
Re: RED update thoughts and feedback
Just finished Zero's storyline and now I'm sad. That was pretty engrossing, even if it was riddled with tropes.
I think my favorite part though is that the NPC's are dynamic. They have different speech bubbles or even say completely different things depending on if you did their little sidequests or not. And I'm floored that the voice acting was pretty good. Alpha's was good and Will's was fantastic. Who ever did Will really captured the whole, "Subtle evil", aspect of the character.
KMS really showed they can still make interesting stories that can be fun to play and I'm disappointed Eunwol seems to go back to the old system.