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v.143 - RED: First Impact Update Notes - Part 2 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: v.143 - RED: First Impact Update Notes - Part 2 (/showthread.php?tid=68240) |
v.143 - RED: First Impact Update Notes - Part 2 - ManxDrk - 2013-12-04 fodjgngf Wrote:You know who REALLY benefits from this new potential tier? MAGICIANS. Elemental Staff for ever! terminus weapon users. BTW: T> fafnir pole for terminus pole
v.143 - RED: First Impact Update Notes - Part 2 - Blunderr - 2013-12-04 EDIT: oh wtp nevermind v.143 - RED: First Impact Update Notes - Part 2 - DavyJonesx - 2013-12-04 Blunderr Wrote:EDIT: oh wtp nevermindI downloaded the manual patcher(1008mb) Done patching now ._. v.143 - RED: First Impact Update Notes - Part 2 - Frostilyte - 2013-12-04 ChosenFruit Wrote:I don't get it. They removed Occult Cubes from bosses but you need them to craft Craftsman/Meister Cubes ._.'' This also confused me. First thoughts, "Wait...what?! Why?". Additionally, as awful as the tier down part of occult can be, I've found them effective, in general, for improving all of my characters just through the frequency I could get cubes on a daily basis. Getting 10+ cubes a day made it really easy to get some 3% stat lines on gear for all of my characters, so I don't really get the logic in removing them to make Maple better. v.143 - RED: First Impact Update Notes - Part 2 - fodjgngf - 2013-12-04 Does anyone else have the nexon manual patch get caught up on Opening.avi? v.143 - RED: First Impact Update Notes - Part 2 - Razmos - 2013-12-04 My manual patcher went completely unresponsive and took about 5 minutes to close down, even when closing it down through task manager. And it only got as far as "checking the patch files" v.143 - RED: First Impact Update Notes - Part 2 - TugboatWilly - 2013-12-04 I used NXPatcher to make my own and it worked fine. v.143 - RED: First Impact Update Notes - Part 2 - CarrionCrow - 2013-12-04 My official manual patcher chugs on as it should so far. EDIT: Done patching, no errors. v.143 - RED: First Impact Update Notes - Part 2 - Darkfaith - 2013-12-04 TugboatWilly Wrote:Nothing about a character slot increase? @TugboatWilly, We've got 5 slots from all the hot time during October PAtch, you already made 5 charecters? v.143 - RED: First Impact Update Notes - Part 2 - TugboatWilly - 2013-12-04 Darkfaith Wrote:@TugboatWilly, We've got 5 slots from all the hot time during October PAtch, you already made 5 charecters?I was at max slots before then and yes, all of them are used.
v.143 - RED: First Impact Update Notes - Part 2 - DavyJonesx - 2013-12-04 Darkfaith Wrote:@TugboatWilly, We've got 5 slots from all the hot time during October PAtch, you already made 5 charecters? Yes LF>More slots v.143 - RED: First Impact Update Notes - Part 2 - CarrionCrow - 2013-12-04 Darkfaith Wrote:@TugboatWilly, We've got 5 slots from all the hot time during October PAtch, you already made 5 charecters? That is not what he asks for. Many of us have the maximum amount of slots available, and even that is not enough for all link skill and charcter deck card mules. v.143 - RED: First Impact Update Notes - Part 2 - ShinkuDragon - 2013-12-04 ...pomegranate, IT JUST HIT ME, THIS IS PROBABLY GONNA DEVALUE THE FAFNIR STAFF I GOT 2 DAYS AGO, FFFFFFF- v.143 - RED: First Impact Update Notes - Part 2 - Darkfaith - 2013-12-04 I thought about something: You can get more RED coins if you convert the tickets in group of 4... 10= 100 RED Coins 7-9= 80 RED Coins 4-6= 50 RED Coins 3= 30 RED Coins If you have 50 tickets and you convert them in groups of 4 you will get 600 RED coins instad of 500... v.143 - RED: First Impact Update Notes - Part 2 - itamardol - 2013-12-04 Just finished patching, no errors. v.143 - RED: First Impact Update Notes - Part 2 - Tigeon - 2013-12-04 ShinkuDragon Wrote:...pomegranate, IT JUST HIT ME, THIS IS PROBABLY GONNA DEVALUE THE FAFNIR STAFF I GOT 2 DAYS AGO, FFFFFFF- Not really...full set fafnir is still desirable and still trumps 160 by itself. Plus we still dontknow how upgrading with commerci works, and maybe using 150 set as the scrolls will give better result than empress. There's a lot left in the dark. v.143 - RED: First Impact Update Notes - Part 2 - fodjgngf - 2013-12-04 TugboatWilly Wrote:I used NXPatcher to make my own and it worked fine. Yeah I'm getting caught on Opening.avi for some reason on each version. v.143 - RED: First Impact Update Notes - Part 2 - Grey - 2013-12-04 fodjgngf Wrote:Yeah I'm getting caught on Opening.avi for some reason on each version. Did you happen to delete a previous version of Opening.avi, because that might be what's screwing it up. v.143 - RED: First Impact Update Notes - Part 2 - Razmos - 2013-12-04 So wait, is this "Part 1" of the RED update, or "Part 1" of the update notes? I mean yeah, it's obviously the first part, but that's already implied by "First Impact". v.143 - RED: First Impact Update Notes - Part 2 - fodjgngf - 2013-12-04 Grey Wrote:Did you happen to delete a previous version of Opening.avi, because that might be what's screwing it up. I might have... |