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KMST 1.2.454 - Resistance Hyper Skills, November Update - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.454 - Resistance Hyper Skills, November Update (/showthread.php?tid=58720) |
KMST 1.2.454 - Resistance Hyper Skills, November Update - Mazz - 2012-11-08 An Android class seems interesting! Not sure how that'd work as a Thief, but after Angelic Burster as a Pirate I guess they can do whatever the hell they want anyway. Also looking forward to Battle Mage hyper skills in action. KMST 1.2.454 - Resistance Hyper Skills, November Update - RedRaven16 - 2012-11-08 Takebacker Wrote:I mean that it isn't any sort of real reduction. You're still doing 100% of your original damage, rather than doing 140% of it, yes? If it's the same type of damage then it's not like it would be multiplied to result in 140% * .6 = 84% ? It should just cancel itself out. overload shows in range though Mazz Wrote:An Android class seems interesting! Not sure how that'd work as a Thief, but after Angelic Burster as a Pirate I guess they can do whatever the hell they want anyway. Its a cyborg ninja. Games do that pomegranate all the time. KMST 1.2.454 - Resistance Hyper Skills, November Update - Takebacker - 2012-11-08 RedRaven16 Wrote:overload shows in range though How do you know this won't. Sounds to me like it was meant to null overload. KMST 1.2.454 - Resistance Hyper Skills, November Update - RedRaven16 - 2012-11-08 Takebacker Wrote:How do you know this won't. Sounds to me like it was meant to null overload. True, I suppose only one thing will give us a conclusive answer. LF cannoneer hyper skill vid. KMST 1.2.454 - Resistance Hyper Skills, November Update - Abrasive - 2012-11-08 All dem DS buffs
KMST 1.2.454 - Resistance Hyper Skills, November Update - IllegallySane - 2012-11-08 ![]() AWAITING TRANSLATIONS FOR ALL THE THINGS. >MFW Thief Resistance class in robot armor. Cyborg ninja you say?!
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KMST 1.2.454 - Resistance Hyper Skills, November Update - McAwesomesauce - 2012-11-08 iAmFear Wrote:Not liking Automata's Aegis System skill. Attacks every time you dodge, seems dangerous for DR bosses. Why do you assume it would trigger DR when none of the Summons in the game do that either? KMST 1.2.454 - Resistance Hyper Skills, November Update - ElTwice - 2012-11-08 i maxed both and left spyke unmaxed i love dem buffs yey. KMST 1.2.454 - Resistance Hyper Skills, November Update - PirateIzzy - 2012-11-08 Yes [MENTION=1]Fiel[/MENTION] I know I'm annoying and I apologize, but did any mob data change? KMST 1.2.454 - Resistance Hyper Skills, November Update - Arrol - 2012-11-08 Link Wrote:Working on translations of that Japanese block of text. Do my eyes decieve me or will we have the chance to have my dream come to fruition? To play the first Robot job in Maple? KMST 1.2.454 - Resistance Hyper Skills, November Update - IllegallySane - 2012-11-08 Arrol Wrote:Do my eyes decieve me or will we have the chance to have my dream come to fruition? To play the first Robot job in Maple? Technically you had Mechs, who were all robotic sans the pilot. =P KMST 1.2.454 - Resistance Hyper Skills, November Update - Arrol - 2012-11-08 IllegallySane Wrote:Technically you had Mechs, who were all robotic sans the pilot. =P True, but that kinda sated me. I want the real deal. KMST 1.2.454 - Resistance Hyper Skills, November Update - Grey - 2012-11-08 McAwesomesauce Wrote:Why do you assume it would trigger DR when none of the Summons in the game do that either? Why would you compare it to a summon? But now that I think about it, it's pretty much power guard with a special animation, so I guess it wouldn't trigger anyway. KMST 1.2.454 - Resistance Hyper Skills, November Update - Fiel - 2012-11-08 PirateIzzy Wrote:Yes [MENTION=1]Fiel[/MENTION] I know I'm annoying and I apologize, but did any mob data change? Lol, not nearly as annoying as the people that quote the extraction with my name still in it. It makes a notification for something that doesn't need my attention. So no, not a problem. There was some mob data changed, but I usually don't do that stuff because the amount and type of information I can extract regarding mob changes is limited. KMST 1.2.454 - Resistance Hyper Skills, November Update - JoeTang - 2012-11-08 For the Cannon Shooter discussion, the damage reduction is distinctly listed as the variable x, instead of a negative damR. I doubt this is a limitation where damR can't be negative, as that seems to be rather unnecessary. Despite Overburn showing in range, it should be like every other +damR% bonus, and stack additively with things like +Total Damage% potential and Boss Damage, identical to Demon Slayer's Concentration, and the like. A very recent example of this is Angelic Buster's Soul Contract. It gives +100% damage, and literally doubles your range. However, your damage cannot double because it adds 100% Total Damage, and Angelic Buster already has a ton of Total Damage that's added to their range. So at the most, it gives a 1.5x increase to damage output, even though it doubles the range displayed on your stat window. That being said, I believe Cannon Shooter's Buckshot to affect skills like Phantom's Talent. The skill's base damage itself is reduced, not the Total Damage sum available. So if a skill does 500%, it now does 300%. Add Overburn, it will go to 420%. KMST 1.2.454 - Resistance Hyper Skills, November Update - Zerard - 2012-11-08 JoeTang Wrote:That being said, I believe Cannon Shooter's Buckshot to affect skills like Phantom's Talent. The skill's base damage itself is reduced, not the Total Damage sum available. So if a skill does 500%, it now does 300%. Add Overburn, it will go to 420%. So I was right. KMST 1.2.454 - Resistance Hyper Skills, November Update - JoeTang - 2012-11-08 Zerard Wrote:So I was right. How can you assume you're right based off the hypothesis of another person? KMST 1.2.454 - Resistance Hyper Skills, November Update - PirateIzzy - 2012-11-08 Fiel Wrote:Lol, not nearly as annoying as the people that quote the extraction with my name still in it. It makes a notification for something that doesn't need my attention. Kerning Square monsters, I assume? If so, mind posting? :3 Thanks in advance. KMST 1.2.454 - Resistance Hyper Skills, November Update - Baklava - 2012-11-08 And the Automata will be J's secret project that he has been working on for 2 years. You go J, I'm pulling for you. Be the best resister. Swoop in like you always do and be the hero the maple world deserves. KMST 1.2.454 - Resistance Hyper Skills, November Update - ChronosXIII - 2012-11-08 It looks like Gold Beach is yet another low level theme dungeon with Malaysia/Singapore/Ulu City monster reskins. Bleh. |