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High Leveled Content - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: High Leveled Content (/showthread.php?tid=54494) |
High Leveled Content - Cactuar - 2012-06-10 Sephie Wrote:Idk. Back in the day, everyone had to deal with 10k touch Papulatus, 10k touch Scarlion, 10k touch Zakum3, and 10k touch Bigfoot. Papulatus didn't do 10k touch, I believe his touch was and has always been 3k. On the other hand, you did have to deal with 10k bomb explosions (but those could be avoided provided you didn't hit the bombs or you did more than 10k damage to them). Very few people Scarlion'd except warriors and HP washed people when he did 10k touch. Zakum3's touch damage is entirely avoidable, and, once again, only warriors (and F/Ps before it was fixed) actually killed Bigfoot when his touch damage was 10k. Seriously, "more damage = more challenge" is a horrible way to design bosses. Yes, if it kills everyone in the game with a single hit it is technically challenging. You know what else would be challenging? A boss that always reduced your damage to 1, had a lot of HP, and a time limit of oh say... an hour. That would also technically be challenging; should that be a new boss? High Leveled Content - Bomber - 2012-06-10 Cactuar Wrote:Papulatus didn't do 10k touch, I believe his touch was and has always been 3k. On the other hand, you did have to deal with 10k bomb explosions (but those could be avoided provided you didn't hit the bombs or you did more than 10k damage to them). Very few people Scarlion'd except warriors and HP washed people when he did 10k touch. Zakum3's touch damage is entirely avoidable, and, once again, only warriors (and F/Ps before it was fixed) actually killed Bigfoot when his touch damage was 10k.Putting DR on bosses doesn't make things challenging either. My whole idea of my boss was to make people more self aware, and move more, and not have to deal with fake difficulty. And even though it is hard to kill, it has no time limit, so you just need a certain amount of damage to actually do well against it. And because of the 10m per 4 seconds, and the massive amount of chaos, it requires a full team. Edit: when i say paralyzed, i mean slowed down. Should fix that. And 2.1b hp, not 2.1m High Leveled Content - The Great One - 2012-06-10 Bomber Wrote:Putting DR on bosses doesn't make things challenging either.All your boss does is make sure you have a finger constantly on the potion button. High Leveled Content - Bomber - 2012-06-10 The Great One Wrote:All your boss does is make sure you have a finger constantly on the potion button. All it does? Did you read everything? High Leveled Content - Raul - 2012-06-10 How about instead of making the bosses stronger, make the players weaker? Not necessarily limiting damage or skills like Balrog, but that's at least a good step. Make it so that you can only do damage at certain places at certain times, maybe. Have it automatically target the person who is doing the most damage over a short period of time, give it a debuff that decreases MAX hp and mp (can't be dispelled or allcured away), and make its attacks heal it for a percent of damage dealt. High Leveled Content - Bomber - 2012-06-10 Most bosses already target everyone on the map, and attack everyone on the map. High Leveled Content - Aggravate - 2012-06-10 Cactuar Wrote:Papulatus didn't do 10k touch, I believe his touch was and has always been 3k. On the other hand, you did have to deal with 10k bomb explosions (but those could be avoided provided you didn't hit the bombs or you did more than 10k damage to them). Very few people Scarlion'd except warriors and HP washed people when he did 10k touch. Zakum3's touch damage is entirely avoidable, and, once again, only warriors (and F/Ps before it was fixed) actually killed Bigfoot when his touch damage was 10k. Pre-BB, Pap 1st form was 3k touch, 2nd form was 5k touch. Both were avoidable if you were ranged. 1st form magic was like 3.8k tops, bottom bombs did 2k touch, but exploded for 4k (5k+ on aggro), top bombs exploded for 8k (10k+ on aggro, I guess). Could easily survive with 3.9k HP or so on my NL. Scar wasn't that big of a deal if you could rush it with Warriors, Buccs. Like 8k touch tops with 2.5k magic or so. Targa on the other hand was a problem for ranged because it could bounce around for 7-8k touch even if it was pinned to a wall. Zak 3rd body is easily avoidable like you said. BF did like 10-12k touch except when it was glitched with that 30k+ stomp attack. Many ranged can kill it at a decent rate, too. I didn't have much trouble avoiding BF on my NL and BM. Although BFPolice frequently ruined most people soloing or duoing BF. xD High Leveled Content - DragonsMirth - 2012-06-10 What I said: I Wrote:There are many things that need to be changed (for more high leveled content anyways). I shall organize it into 4 categories: High Leveled Content - Raul - 2012-06-10 Bomber Wrote:Most bosses already target everyone on the map, and attack everyone on the map. Not sure who you're talking to but if you're talking to me, those are kinda irrelevant. High Leveled Content - Bomber - 2012-06-10 Raul Wrote:Not sure who you're talking to but if you're talking to me, those are kinda irrelevant. I was referring to your target the one that does the most damage, but now that I look at it again, yeah, disregard. High Leveled Content - Eos - 2012-06-10 Cactuar Wrote:once again, only warriors (and F/Ps before it was fixed) actually killed Bigfoot when his touch damage was 10k. I actually routinely did BFs on my IL just to prove it was doable at nearly the same pace, with far less potion use. I could keep my nubs safer too cause there were whole maps that were safe for them to wait on. High Leveled Content - Sephie - 2012-06-10 One thing I loved was the old storybooks. Those made you feel one with your class and gave you a bit of lore. Also, those took effort and time rather than dumping a bunch of money onto it. Mystery Mastery Books really need to go... High Leveled Content - Nion - 2012-06-10 Sephie Wrote:One thing I loved was the old storybooks. Those made you feel one with your class and gave you a bit of lore. Also, those took effort and time rather than dumping a bunch of money onto it. They should really bring that back since it brought up the need to quest to obtain skills. I really found that entertaining. Other than that, there has been many great suggestions from everyone and hopefully Nexon has the heart to at least take one of these suggestions and implement them into the game. However, that won't happen until pigs fly. High Leveled Content - Alloy - 2012-06-10 For high level stuff... I'd try to bring PQ elements out of PQs and more implemented in normal maps. Imagine if a BOSS spawned right in the middle of a LKC kind of map. And everyone stopped their mob to battle the boss... Or special events like something you have to run away from, etc. High Leveled Content - Promothian - 2012-06-10 Personally I'd prefer an alternate way of leveling, Grinding is boring and takes way to long. I'd prefer if Maple had a PQ where you're tossed into a tactics RPG battle and fight other players for EXP. High Leveled Content - ShinkuDragon - 2012-06-10 Sephie Wrote:One thing I loved was the old storybooks. Those made you feel one with your class and gave you a bit of lore. Also, those took effort and time rather than dumping a bunch of money onto it. don't remind me ._. is there anywhere in southperry/internet that anyone knows that has the lore of the books and quests of each class? i've been looking for them with no luck. i miss my beholder lore ._. High Leveled Content - PeePeeAyeDeeKay - 2012-06-10 ShinkuDragon Wrote:i miss my beholder lore ._. This. L> . As much as it took time and effort, had fun reading the lore. Gotta agree with Mystery Books having to go. I'd say ALL Mastery Books. Bring back skill quests. Lets make all sklls EXP based leveling based on usage, forget this point-dump system. People who put effort into their characters should have a benefit over purely leeched characters. Make Lv 20 & 30 "mastery" via quests like the old Bahamut, Aura, & Hex ones, however, with a skill level requirement. This actually gives a reason for higher levels to do something other than grind and boss, something that benefits their character significantly. High Leveled Content - Arrol - 2012-06-10 I gotta admit, I miss doing my old Aran skill quests, it's a good thing I did all of them back in pre-BB. Skill quests sound something fun and thrilling to do. The hell with people who don't like them because it takes too long or whatever. High Leveled Content - Stereo - 2012-06-11 I agree, with one exception... Don't make any skill quests that require you to kill one of the "free for all" bosses (Pianus, Manon, Griffey). It's just not fun waiting for that 36 hour respawn, knowing that there are 6000 other players on your server who also want the same thing. I don't mind challenging boss fights to get them - just make them summonable for each player doing the quest. They already updated the 4th job advance to work like this; make the Horntail prequests do it too. High Leveled Content - Alloy - 2012-06-11 Stereo Wrote:I agree, with one exception... If anything, make the next 3 people going in that need it get it. It could be quite interesting to say the least. |