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Gunslinger Build (Lv. 10-200) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Gunslinger Build (Lv. 10-200) (/showthread.php?tid=347) |
Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-05 Bribery Wrote:Octopus only attacks one monster at a time, and it seems to attack every second based on the videos. The problem with it is that it doesn't move. It remains stationary in the spot you summon it. It only turns left and right to attack the monsters around it. It's great at places like Newties but I can't imagine it being useful anywhere else (based on GMS training spots). The good thing about it is that it has great range (300). This picture contains Octopus' damage @ level 187. I'm assuming it's maxed.Seems great on non-mobby maps, more of which seem to be appearing. Temple of Time would be a great place to have a SO. Newties don't mob, so they're good as well. Most 4th job mobs seem to be getting more and more concentrated, bettering the use of this skill. Quote:I think 16 EA (That's when it hits 2 seconds) before Octopus would be a good idea.Oh, thought EA's max was 20, not 30. Quote:I was also considering Maple Warrior early on but it seems like getting the other skills are much more important. How about 16 EA and 19 MW before Support Octopus?20 MW comes from Horntail. Have the smaller servers, Kradia, Mardia, Bellocan, even killed it once yet? Even if they have, who are the odds a Captain will be HornTailing? We really need more information about the 4th job skill books so we can craft a build based off of the book availability. :/ Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-05 Hazzy Wrote:Seems great on non-mobby maps, more of which seem to be appearing. Temple of Time would be a great place to have a SO. Newties don't mob, so they're good as well. Most 4th job mobs seem to be getting more and more concentrated, bettering the use of this skill. Yeah, Captains + Bosses = I guess it's better to leave MW to the later levels then. I didn't really want to get it early because it's a universal party skill and most Bishops have level 9 MW by level 130 anyways. The other skills seem more important to me. I changed the 4th job build to get level 16 AMP before maxing Octopus. Yay for 5 second freeze
Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-05 Bribery Wrote:I changed the 4th job build to get level 16 AMP before maxing Octopus. Yay for 5 second freeze Ohsnap, I though normal freeze from most other classes is two or three.
Gunslinger Build (Lv. 10-200) - rattown - 2008-07-06 Hazzy Wrote:We really need more information about the 4th job skill books so we can craft a build based off of the book availability. :/ http://www.southperry.net/forums/showpost.php?p=7&postcount=6 at the top skill books are written ... heres a copy paste
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what really worries me though is their bossing abilities ... I mean im already sold on everything else except bossing. i mean i can imagine both summons to be tagged with "stop using them your making us lag" issues ... as for the rest of the skills they dont seem solid enough to hold there own against the damage of the party ... and not having a party skill seems to have "paladin" written all over it which is really really worrysome. people say homing is a party skill ... but i doubt it... homing doesnt even seem sensible for training so if it doesnt work while partying i mean sure 20% more of your own damage is good but the party isnt just gonna let you come with them for looks o.0.
Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-06 rattown Wrote:http://www.southperry.net/forums/showpost.php?p=7&postcount=6at the top skill books are written ... heres a copy paste Thanks for that. None of the books seem too hard to obtain. Air Strike 30 from Horntail is what I feared but since no one wants Captains @ Horntail, I'm guessing groups will sell them like Meteo/Blizzard 30. rattown Wrote:what really worries me though is their bossing abilities ... I mean im already sold on everything else except bossing. i mean i can imagine both summons to be tagged with "stop using them your making us lag" issues ... as for the rest of the skills they dont seem solid enough to hold there own against the damage of the party ... and not having a party skill seems to have "paladin" written all over it which is really really worrysome. I feel exactly the same. I wish they would make Advanced Homing a party skill. According to that level 187 Captain, it used to be a party skill but they changed it ![]() Here's that interview with KMS' #1 Pirate, level 187 Captain. I posted it a few pages back.
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Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-06 rattown Wrote:http://www.southperry.net/forums/showpost.php?p=7&postcount=6 Oh, rofl. o_o Still be nice to know where to get 30 EA. :[ Gunslinger Build (Lv. 10-200) - rattown - 2008-07-06 homing b4 amp seems very very unsensible considering amp doubles the damage of a skill you use every 4 seconds where you wont even think of using homing while training. sure maybe at bosses .. but you wont be seeing many of those when you have no party skills... hmm most bosses already drop skills for them ... maybe ea 30 drops somewhere where no one trains often enough for it to drop o.0. shouldnt the monsterbook list the skill drops under the monsters o.0. hmm. Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-06 Whoa! Advanced Homing would be a freaking great Party skill! ![]() 580% damage to all the skills on the monster?
Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-06 rattown Wrote:homing b4 amp seems very very unsensible considering amp doubles the damage of a skill you use every 4 seconds where you wont even think of using homing while training. sure maybe at bosses .. but you wont be seeing many of those when you have no party skills... Good points, but Advanced Homing is better than you think. It does a hefty 580% damage and increases your damage done to a 'Homed' monster by 20%. If you're training with Rapid Fire, it would be best to use Advanced Homing first, then start using Rapid Fire for an extra 20% damage. Hazzy Wrote:Whoa! Advanced Homing would be a freaking great Party skill! It's not a 580% damage increase, it's a 20% increase. The 580% is the damage that Advanced Homing does. Still, a 20% damage increase is nothing to shun at.
Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-06 Bribery Wrote:Good points, but Advanced Homing is better than you think. It does a hefty 580% damage and increases your damage done to a 'Homed' monster by 20%. If you're training with Rapid Fire, it would be best to use Advanced Homing first, then start using Rapid Fire for an extra 20% damage. Wait, how does AH work? D: Bribery Wrote:It's not a 580% damage increase, it's a 20% increase. The 580% is the damage that Advanced Homing does. Awwwww. 580% would have owned. D: Still 20% increase in damage? That's hawt. Gunslinger Build (Lv. 10-200) - rattown - 2008-07-06 Bribery Wrote:Good points, but Advanced Homing is better than you think. It does a hefty 580% damage and increases your damage done to a 'Homed' monster by 20%. If you're training with Rapid Fire, it would be best to use Advanced Homing first, then start using Rapid Fire for an extra 20% damage. Mikako11 of SW.net Wrote:Q: What do you think about Mind Control and Air strike? What do you think needs to be changed? if the level 187 captain says its the monster magnet of the class ... i think it means its the last skill you max ... i.e. useless... you wouldnt use it before rapid cause its faster to just rapid all the way rather than homing followed by rapid .... monsters wouldnt last 3 seconds after you max rapid ... 20% of 3 seconds is like .6 seconds ... and thats about the human reaction time for changing from skill to skill and noticing monster is dead etc ... meaning its not useful at all while training. holding down rapid and changing in between with freeze so as not to get hit is much more sensible watch the 155 bm vs captain vid ... she is clearly using freeze alot. the other wierd thing with pirate 4th job is the fact that they have 0 skills alike in 4th job ... all other 4th job have atleast 1 alike skill. like monster magnet fake venom mana reflection sharp eyes etc etc etc. Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-06 rattown Wrote:if the level 187 captain says its the monster magnet of the class ... i think it means its the last skill you max ... i.e. useless... you wouldnt use it before rapid cause its faster to just rapid all the way rather than homing followed by rapid .... monsters wouldnt last 3 seconds after you max rapid ... 20% of 3 seconds is like .6 seconds ... and thats about the human reaction time for changing from skill to skill and noticing monster is dead etc ... meaning its not useful at all while training. holding down rapid and changing in between with freeze so as not to get hit is much more sensible watch the 155 bm vs captain vid ... she is clearly using freeze alot. Where did 20% of 3 seconds come from? :f6: Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-06 Hazzy Wrote:Wait, how does AH work? D: Here's how I understand it: When you use AH on a monster it deals 580% damage. Then the monster is now "Homed" (Indicated by a Parrot on the monster's head ) and all your attacks will do an extra 20% on the "homed" monster. Additionally, all attacks will be directed to that monster. Ex/You're using Rapid Fire on a "homed" monster when another spawns in front of you. Rapid Fire would go through the newly spawned monster and still attack the "homed" monster until it dies. rattown Wrote:if the level 187 captain says its the monster magnet of the class ... i think it means its the last skill you max ... i.e. useless... you wouldnt use it before rapid cause its faster to just rapid all the way rather than homing followed by rapid .... monsters wouldnt last 3 seconds after you max rapid ... 20% of 3 seconds is like .04 seconds ... and thats about the human reaction time ... meaning its not useful at all while training. He said Mind Control is the useless skill, which IMO it is. I think Advanced Homing is great especially since Rapid Fire doesn't have Critical + Sharp Eyes to aid it like a Bowmaster's Hurricane does. Plus, Advanced Homing does quite a bit of damage on it's own. 580% damage shaves off nearly 4 shots of Rapid Fire. I based my early 4th job skill build (up to 150) on this video (which unfortunately needs GOM player): Level 150 Captain at Peak of the Big Nest. Gunslinger Build (Lv. 10-200) - rattown - 2008-07-06 Bribery Wrote:Here's how I understand it: whoops thought he said homing my bad. but still if you look at the vid she doesnt go homing rapid she goes freeze rapid. you cant compare advanced homing to sharp eyes ... its like comparing a snail to horntail ... advanced homing is like showdown of thiefs... it slows down your regular attacks and it cant be used on all monsters in the screen just the 1 monster you use it on. i can see it being ok for papping and zakuming and painusing (doubt youll ht) ... but i cant see it being useful otherwise. Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-06 rattown Wrote:whoops thought he said homing my bad. but still if you look at the vid she doesnt go homing rapid she goes freeze rapid. AH is definitely a Boss-only skill. Let's hope the effects aren't canceled by party members attacking the boss.
Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-06 rattown Wrote:whoops thought he said homing my bad. but still if you look at the vid she doesnt go homing rapid she goes freeze rapid. you cant compare advanced homing to sharp eyes ... its like comparing a snail to horntail ... advanced homing is like showdown of thiefs... it slows down your regular attacks and it cant be used on all monsters in the screen just the 1 monster you use it on. i can see it being ok for papping solo and zakuming solo(if thats even possible with no soul bullet) ... but i cant see it being useful otherwise. That's true, valid points. But you really can't compare Advanced Homing to Showdown because Advanced Homing actually does decent damage. 580% is nothing to simply brush aside since it's more raw damage than a lot of Gunslinger skills. A lot of the Gunslinger builds I've seen put off AMP until later levels. I think it's mainly used for the increase in timer, not the damage. Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-06 Bribery Wrote:That's true, valid points. But you really can't compare Advanced Homing to Showdown because Advanced Homing actually does decent damage. 580% is nothing to simply brush aside since it's more raw damage than a lot of Gunslinger skills. A lot of the Gunslinger builds I've seen put off AMP until later levels. I think it's mainly used for the increase in timer, not the damage. What's AMP? D: Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-06 Hazzy Wrote:What's AMP? D: Elemental Amplification. Gunslinger Build (Lv. 10-200) - rattown - 2008-07-06 I think it can be brushed off when amp makes the damage of a skill you have used since 3rd job doubled... brushing off amp is like saying brush off sharp eyes for dragon roar or brush off beserk for rush. Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-06 rattown Wrote:I think it can be brushed off when amp makes the damage of a skill you have used since 3rd job doubled... brushing off amp is like saying brush off sharp eyes for dragon roar or brush off beserk for rush. More than double. o_o 130% to 330% is amazing. Even at 16, when it first adds two seconds, it adds 106% damage, which almost doubles CE (Cooling Effect). 236% is pretty dang good. >:O Unless, of course, EA multiplies the elemental skill by that percentage, but that seems unlikely as it takes 15 levels just to get to 100%. |