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Behind the Content: Big Bang Developer Interview - Printable Version

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Behind the Content: Big Bang Developer Interview - SwordStaker - 2010-12-01

Rayquaza2233 Wrote:Which still requires some knowledge of the accuracy formula. Nexon isn't divulging that information, as usual. Even a base-level explanation of "well, now you can't really hit monsters above your level all that well" would suffice.
Well thats true but you can't really expect all that information here. Maybe once the patch notes are here they might mention it.

IsaacGS Wrote:Who said I was getting worked up over anything? All I'm saying is they should try to fix any errors there are, big or small. You're saying "no one should ever bother fixing anything because there will always be errors so what's the point?" This is a horrible point of view to take, and I don't think anyone's going to agree with it. Keep in mind you're the one who came in here guns blazing.

A small error is easy to fix, so there's no excuse not to do it.
And you say I understand nothing Isaac. I did NOT say errors should not be fixed. I simply said there are bigger issue than text issues that have to be fixed and no matter what NEXON will do bugs, some huge, some big, some small, and some microscopic will exist. NEXON will always first tackle the first two before anything else. A text error is microscopic. Excuse me?I was never mad the second I posted here and I'm far from being mad or upset in anyway now. No guns of mine were blazing and I simply responded to which you got butt hurt about. I honestly really have nothing more to say to you so just like Sarah I'm just going to ignore you. Good night sir.


Behind the Content: Big Bang Developer Interview - Dystopiq - 2010-12-01

Wow. They stoop lower and lower. Lol at "We".

This isn't even a Dev Blog. They simply restated what we have known for the past fucking months.


Behind the Content: Big Bang Developer Interview - ImagineAll - 2010-12-01

ITT: Typical asinine posts by SwordStaker.

P.S. You're a pineappleing moron. Infraction please Tongue


Behind the Content: Big Bang Developer Interview - rayhovite - 2010-12-01

While it is always healthy for the mind to research, it is incredibly flawed for a company to expect its subscribers to do any of the work to find out what is included in an update. It costs money in the end. Some potential customers don't have the time/patience to 'wait for release'.

D-Link didn't provide a customer resource manual for its DIR 655, and it hurt its sales. It's a shame really, as the router is feature packed. The more complex a product is, the higher the necessity it is to explain it, not just hype it with vague points.

Knowing this, it's also flawed for a company to assume its customers know everything about the update to come. This is why marketing is essential. And competent marketing includes information, detailed previews, etc. The videogame industry follows a standard of release dates, information presentation, and hype generation. Patch notes should be detailed because they are a core function of informing the subscriber base what to expect.

Would anyone here buy an NX item if the description was so vague and simple that its general purpose was a mystery?

We here seek the middle ground. We don't want ultra vague PR, and we don't want the source code of the patch or the math work behind every single formula. To argue for/against either extreme is flawed, and no one here is going to bite the bait. Something a little more robust than the 4th job update preview would work wonders, as opposed to more parroting of PR from Sep/Oct.

Quest text is important. It's hard to keep the rhythm of a good story when it's filled with typos and grammar issues. It is just as annoying and distracting as the typos/fail grammar in response to pseudo points in a post. Saying ''let it go'' is a thinly veiled form of being a corporate apologist with low expectations. It's not hard to do a spell check.





tl;dr: [video=youtube;8AyVh1_vWYQ]http://www.youtube.com/watch?v=8AyVh1_vWYQ[/video]


Behind the Content: Big Bang Developer Interview - Jamie_Kurosawa - 2010-12-01

The only "things" I would like are minimal:

1. A Game that actually works and is compatible with my OS.
2. After Big Bang arrives being able to properly reset my characters stats and skill points back to the minimal required ones just like what happens after a Job advancement.
3. Less hype from Nexon and more doing things to advance the game.

One thing I see in DFO I like are the small updates to the client that pop in every server check and such. Doesn't even take about 2 minutes to get the update and install it and be ready to play. Why can't they do something like that with Maple to help it along?


Behind the Content: Big Bang Developer Interview - SwordStaker - 2010-12-01

Jamie_Kurosawa Wrote:One thing I see in DFO I like are the small updates to the client that pop in every server check and such. Doesn't even take about 2 minutes to get the update and install it and be ready to play. Why can't they do something like that with Maple to help it along?
I think you've already said it and others have as well. The original coding and client of Maple is just pure crap>.>. Just needs to be re-written.


Behind the Content: Big Bang Developer Interview - 0^2 - 2010-12-02

That video is so epic. I love you Rayhovite. Glitter