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GMST Class Testing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: GMST Class Testing (/showthread.php?tid=32657) |
GMST Class Testing - Fiel - 2010-11-14 The only way I can account for those numbers is if they're lit weak, but the data doesn't say that anywhere. 6373 max damage * 640% = 40787 * 0.9 (MDRate) = 36708 * 1.5 (lol multiplier?) = 55062 max damage * 0.75 (min damage multiplier) = 41297 ~ 55062 on the first hit GMST Class Testing - Turtally - 2010-11-14 Fiel Wrote:The only way I can account for those numbers is if they're lit weak, but the data doesn't say that anywhere. What about Amp? GMST Class Testing - Fiel - 2010-11-14 I had thought Amp was already included in the damage range, but that makes sense too. Lemme do more calculations to see the drop. EDIT: 10% damage drop works. It also makes sense due to a hidden variable in the WZ files. The second image having 49048 as the second mob damage helps. Keep training on wolf spiders and check the third hit. If the third hit goes below 33450 then it's subtracted (100% --> 90% --> 80%). If it's multiplication then it will stay above 33450 (100% --> 90% --> 81%). Try to get as close to 33037 as you can. Knowing this will give us clues for other class's skills, like I think Evan has a chained hit too. GMST Class Testing - JoeTang - 2010-11-14 Looks like tapped Big Bang is still about 10% damage. What's the charge time? Fiel Wrote:@JoeTang The only other option to spend points is to max the first job skill you didn't get in first job. And then you have maxed Arrow Blow and Double Shot to get to 12x to get Dragon Breath instead of Power Knock-back and whichever skill. Chakra appears to still have the same healing formula. Pick Pocket, I honestly don't think it matters. I'm 5/180/5/485 and Level 10 Pick Pocket appears to drop around 29~53 Mesos. Level 1 appears to drop 10~15. Level 5 drops around 16~40. Definitely does not appear to be a linear scale in terms of level. Meso Explosion appears to do its damage range for a value of mesos, and then each additional bag adds another hit. At level 3, I can only explode 6 bags at a time. Dark Flare reflects damage based on the damage you take, not your range. Its randomness is probably just based on the attack range of the monster as opposed to the actual number you take. GMST Class Testing - Chilly - 2010-11-14 Fiel Wrote:No need to test out DoT. It's very easy to calculate. It's based off of max damage. While you are in NLC or if you happen to return, a question above inspired this one: Is Meditation a "smart buff," perhaps you could try one of those 20M.ATT pots from NLC? This ice-on-ice DoT stacking was surprising to me, time to check out the SP tables and work on distributions again... With this new knowledge in hand, I am curious what a Meteor/FD/Para/Comp/Mist/PB DoT would look like, perhaps if cast times were not an issue as reported in the thread in the Magician section, as a whole it can be formidable? Of course this hinges on the poision DoT cancellation of a spammed Paralyze as reported earlier not cancelling out all of the poison DoT, but given the component characteristics of DoT witnessed thus far, maybe only Para's DoT portion is cancelled. 10% reduction through mobs (multiplicative or additive) is much better than I had guessed it would be. I thought the Evan's Blaze was recreated as a splash-like attack rather than a CL-style attack, well if it is like CL I hope for Evans that it is multiplicative. GMST Class Testing - Stereo - 2010-11-14 Blast's 12% chance to ignore DEF is buggering with my ability to test damage stuff... Max crit, holy target, dual charged - 43600 Max crit, holy target, just holy - 41500 In both cases I have base range up to 6508 - 20 Lightning - 13 Blast - 12 Divine Charge - I'm attacking Klocks and Dark Klocks. If they do have 10% def, I should see up to 41800 with holy alone - which fits. But then what is Blast's 12% ignore def doing? Guardian also mentions % reduction in attack... which I haven't been able to test yet (everything does 1 touch damage to me) :\ GMST Class Testing - Fiel - 2010-11-14 Just use Power Strike then? GMST Class Testing - soren5556 - 2010-11-14 I'm working on a hero but the lag is so bad that is hard to get the dark crystals GMST Class Testing - Fiel - 2010-11-14 Dark Flare operates as a summoned mob in the data. When it attacks, it deals damage to one enemy in this range Picketpocket has a hidden variable - x = 100 + 10 * x GMST Class Testing - JoeTang - 2010-11-14 Bloody hell. Meso Explosion doesn't do (significantly) more damage based on Meso count. 10 Meso coins does just as much as 50k bags. GMST Class Testing - Locked - 2010-11-14 JoeTang Wrote:Bloody hell. Meso Explosion doesn't do (significantly) more damage based on Meso count. 10 Meso coins does just as much as 50k bags. It's to make pickpocket useful and more balanced. GMST Class Testing - JoeTang - 2010-11-14 Locked Wrote:It's to make pickpocket useful and more balanced. Definitely great change. Dark Flare reflects damage exactly from the damage taken. If you use Meso Guard, it uses the damage that you would have taken if you did not have it on. If the monster misses, Dark Flare will miss. Dark Flare does not draw aggro. If you get hit while in Chakra, you will still do less damage because of the damage reduction. GMST Class Testing - Locked - 2010-11-14 Ah nvm. Misread. GMST Class Testing - JoeTang - 2010-11-14 Meso Explosion is based off your damage range, and the amount of crap on the floor to deal the number of hits. It can critical, but will not show red numbers from what I see. GMST Class Testing - Locked - 2010-11-14 Fiel Wrote:Picketpocket has a hidden variable - x = 100 + 10 * x Any idea what that does? Also, OP is wrong. IGN is Read without an S and it's a Shadower ;p GMST Class Testing - Fiel - 2010-11-14 Counter damage This is from the executable file: v10 = v8 + CRand32__Random(&v11) % v9 - (signed int)v9 / 2; v8 and v9 are from the MobStat class. GMST Class Testing - denieru7 - 2010-11-14 Is it true that Sacrifice doesn't ignore the PDrate of bosses =( GMST Class Testing - Kalovale - 2010-11-14 denieru7 Wrote:Is it true that Sacrifice doesn't ignore the PDrate of bosses =( From the looks of this: Liteness Wrote:drk vs BF |