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KMST Balance Patch - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: KMST Balance Patch (/showthread.php?tid=20758) |
KMST Balance Patch - Lozmaster - 2009-12-21 CarrionCrow Wrote:Also the notion about NLs being overpowered is old and outdated. We are really handy on bosses, but kinda suck at training compared to most others classes with multi hit skills as main attacks. As the classes who are best at bosses should do.
KMST Balance Patch - Julliant - 2009-12-21 Paladins need a fix but I haven't really studied the class enough to suggest anything. Final Attack for Archers needs to be changed. Make it active like the Windbreakers' version. Phoenix and Inferno are balls as well. Shining Ray for Priests can be improved as well. HP for ranged jobs should be increased to be at least enough for Pink Bean at very high levels (180 and above?). Being at Lv 200 and not enough HP is a big joke. KMST Balance Patch - Teppi - 2009-12-21 i see the following change for bucc: crit: same as thunderbreaker's crit, but if monster gets stun, the crit damage gets higher (bucc still need stun in use) barrage +dragon strike : decrease in cooldown (like bstep) increase duration in (super) transformation palladin: blast: hit 3 monsters + increase in range and cool time elemental charges: increase in damage buff arch mage/bishop: ultimate: decrease damage (possibly cooldown) paralyze/chain lightning/angel ray: massively increase in damage fire demon/ice demon and big bang: increase in damage and can mob up to 10 monsters infinity: decrease in cooldown holy shield: increase in duration time and decrease in cooldown time resurection: decrease in cooldown time (seeing evan has lower cooldown time) archer: increase strafe damage and lower cool time drk: higher berserk hp rate? KMST Balance Patch - TomasLuther - 2009-12-21 If they buffed Corsairs, then i demand Enrage with no cool-down ![]() And speed cap reduced (from 2 to 1) would be nice too for us LB users when bossing with SI.
KMST Balance Patch - Greg - 2009-12-21 Teppi Wrote:i see the following change for bucc: You're asking for too much. All they really need is a passive crit. KMST Balance Patch - Tikey - 2009-12-21 I'll embrace this 10% increase to my damage. o-o KMST Balance Patch - Chameleonic - 2009-12-21 Nothing about Marksman?...walks out of thread. KMST Balance Patch - Alloy - 2009-12-21 Greg Wrote:You're asking for too much. All they really need is a passive crit. What about working it the same, only it crits on bosses as if they were stunned all the time? KMST Balance Patch - Lozmaster - 2009-12-21 Chameleonic Wrote:Nothing about Marksman?...walks out of thread. I really don't think marksmen need much buffing. glitch fixing yes, but the only major difference between them and BMs far as I can see is they have a strong mob attack instead of a strong 1v1 attack... and a better damage multiplier... and skills that can actually be buffed by better weapon speeds... and freezing. Hang on a moment
KMST Balance Patch - Alloy - 2009-12-21 Lozmaster Wrote:As the classes who are best at bosses should do. Can I be as balanced as a Corsair, please? KMST Balance Patch - Chameleonic - 2009-12-21 Lozmaster Wrote:I really don't think marksmen need much buffing. glitch fixing yes, but the only major difference between them and BMs far as I can see is they have a strong mob attack instead of a strong 1v1 attack... and a better damage multiplier... and skills that can actually be buffed by better weapon speeds... and freezing. Strafe should be at least 150% for Marksman. Pierce should be buffed so it does enough damge to 1hko's the first monster sometimes as well as charge decreased, also make it so it has no minimum range(like Corsairs canon/torp) and it shouldnt cancel when you get hit as you release it. FP needs to freeze at least 6 and not have such as delay...thats just off the top of my head, I'm sure I could think of other things that need fixing. Yeah and then there are all the skill dc problems we still have with combinations of Bliz, DB, FP... KMST Balance Patch - Shidoshi - 2009-12-21 Tikey Wrote:I'll embrace this 10% increase to my damage. o-oTook the words from my mouth, though a 10% increase in element AMP means only an increase in 7,1% KMST Balance Patch - Beaner - 2009-12-21 Chameleonic Wrote:Strafe should be at least 150% for Marksman. Pierce should be buffed so it does enough damge to 1hko's the first monster sometimes as well as charge decreased, also make it so it has no minimum range(like Corsairs canon/torp) and it shouldnt cancel when you get hit as you release it. FP needs to freeze at least 6 and not have such as delay...thats just off the top of my head, I'm sure I could think of other things that need fixing. DB should have no min range, pierce should go trough 10 monsters, blind should work on bosses, SE should affect blizzard, thrust should have jump, pierce also needs x whider hit box, and the default hair should be an Afro, which you of course can't change. This is fair, and I am not even joking here. KMST Balance Patch - Lozmaster - 2009-12-21 Chameleonic Wrote:Strafe should be at least 150% for Marksman. ...Now, correct me if i'm wrong, but weren't marksmen with SI doing something insane like 95~98% of bowmasters hurricane damage with strafe. .And in that case, inferno for bowmasters should be buffed to near pierce levels ![]() Edit: No wait, marksmen with SI can do 100 strafes per minute. thats 400 arrows. Hurricane is 500. 400 at 150% damage is 60,000% per minute, hurricane is only 50,000%. Going by numbers that showed up on google anyway.Heck, assuming 84 strafes per minute (aka normal speed xbow+booster, supposedly) , 150% per arrow would outdamage bowmasters slightly at 50,400%. And thats without counting in the better damage multipliers from xbows, again. KMST Balance Patch - Goals - 2009-12-21 OH MY GOD @ DECREASE iN RECOIL SHOT DELAY & REMOVAL OF GUN WHACKING. *SCREAMS* The mage amp bonus is nice too. I might be able to 1 hit most things in TT when we get that patch. KMST Balance Patch - Chameleonic - 2009-12-21 XBish Wrote:DB should have no min range, pierce should go trough 10 monsters, blind should work on bosses, SE should affect blizzard, thrust should have jump, pierce also needs x whider hit box, and the default hair should be an Afro, which you of course can't change. Yeah DB should have no min range, forgot about that. Pierce definitely needs a wider hit box...I agree with everything else...even the affro.
KMST Balance Patch - fiftyschmooo - 2009-12-21 Goals Wrote:OH MY GOD @ DECREASE iN RECOIL SHOT DELAY & REMOVAL OF GUN WHACKING. *SCREAMS* I KNOW EH!!!!!! *screams too* this would only help us solo Zak faster and maybe make us a ltitle more useful During CWKPQ on the Archer Boss Relik, since we can just stand on him and spam Rapid fire again, and Faster in Zak cause we can now attack when ship dies instead of just waiting fo it to respawn cause were not wanting to kill summons
KMST Balance Patch - Twilight - 2009-12-21 I wouldn't mind seeing an increased freeze time on ice-charge and a even better HH cooldown. KMST Balance Patch - Spideyjvc - 2009-12-21 XBish Wrote:What da frack? Actually, the buffs aren't much if you look at them. Flamethrower and ice splitter can already be used no matter how close the monster is. The damage for the two are pretty low (haven't used capsules yet), adding a bit extra damaged isn't too bad. They're still updating classes, they're probably going to give everyone a buff here and there, so relax. So they buff sairs a bit outside of their boat and make their boat a bit stronger defensively, but I'm sure they'll add better buffs to everyone else as well. I know it has been said before, but balancing out classes isn't an easy job. Updating some classes and leaving the others untouched can be problematic in terms of balance, so they're probably adding a little extra something to everyone. Torchic111 Wrote:They need to upgrade valkyries too. I want to see upgrades for octopus and triple fire. lolno Triple fire got its range increased, that buff alone wasn't needed as much but we still got it. Octopus has enough damage, and gets upgraded 4th job anyway. I love my octopi as they are. KMST Balance Patch - Beaner - 2009-12-21 Lozmaster Wrote:...Now, correct me if i'm wrong, but weren't marksmen with SI doing something insane like 95~98% of bowmasters hurricane damage with strafe. This tells me that we do need this buff. How fair is it that a MM with all possible buffs from other classes is still weaker than its fellow BM standing alone? |