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Predictions of the economic shift with Crimsonwood? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Predictions of the economic shift with Crimsonwood? (/showthread.php?tid=1597) |
Predictions of the economic shift with Crimsonwood? - Chameleonic - 2008-07-29 Cardboardsnail Wrote:I'm sure a lot of people would :f6: It isnt permanent. It would be wonderful if it was. Hmmm how about a CS pot that permanently increases your HP by 100 or 1000. lol Predictions of the economic shift with Crimsonwood? - Cardboardsnail - 2008-07-29 Chameleonic Wrote:It isnt permanent. Well if he wasn't talking about a permanent hp increase, he'd probably say "HB pot" or "Hp buff"
Predictions of the economic shift with Crimsonwood? - Alloy - 2008-07-29 Actually, a pot increasing a particular number of hp (like 1000) would stack with HB, which is % based... Interesting... Predictions of the economic shift with Crimsonwood? - Cardboardsnail - 2008-07-29 Alloy Wrote:Actually, a pot increasing a particular number of hp (like 1000) would stack with HB, which is % based... That would be nice :O Predictions of the economic shift with Crimsonwood? - Retalion - 2008-07-29 Alloy Wrote:Actually, a pot increasing a particular number of hp (like 1000) would stack with HB, which is % based... Nice, yes but somewhat unreasonable. All those who spent levels hp washing to survive horntail would definitely complain and this would take away from their AP Reset income for those who do hp wash. Predictions of the economic shift with Crimsonwood? - Afrobean - 2008-07-29 Retalion Wrote:Nice, yes but somewhat unreasonable. All those who spent levels hp washing to survive horntail would definitely complain and this would take away from their AP Reset income for those who do hp wash.Who cares. HP washing is confirmed as a glitch, and I really don't think players should need to PAY MONEY to ABUSE A GLITCH just so they can survive a boss. Honestly, if it was me, I would do a few things to balance classes, and put them on rings or something (or maybe 100% scrolls that would work like the ones for cold and traction work). Give Mages a ring that would increase their elemental percentage (like elemental weapons do), increase HP for Archers and Nightlords (would also work well for Dark Knights I think), maybe an increase in Heal mastery for Bishops, something elemental for Pages (although make it only active when against neutral so that they're not WAY too strong in the rare cases of elemental advantage), and Heroes... could get... +MP or something stupid like that. Actually, pineapple that. There are things which could be changed more easily by changing skills directly. Archers and Nightlords should just have a passive skill in 4th job which increases their HP by a set rate (sort of like how the first job skills increase accuracy and such). For Mages, actually release some monsters which are weak to their elements. For Dark Knights, make it so Berserk cuts their max HP rather than make it so that they have to keep their HP under a certain amount. Oh, and remove ALL damage caps so that Crossbowmasters and Shadowers don't get gimped, to say nothing of the other classes. Yeah, that'd work perfectly. Predictions of the economic shift with Crimsonwood? - kleptophobia - 2008-07-29 Wait, HP washing is a glitch? What if they fix it...will all those guys be messed up with super high HP and no main stat? On topic, I believe we will see in due time =]. Predictions of the economic shift with Crimsonwood? - Alloy - 2008-07-29 hp increase pots seem the perfect solution for us ranged weaklings D: (and by weaklings, I mean 1 hit dead) It'd fix most of the surviving stuff, but the ideal thing would be to make a veeeery long quest, at the end of which you are able to buy them. Something like Alcaster's quest, for summon rocks. But longer. Or add other stuff to it. Like accuracy based on %... Good for warriors, mp increase for pot saving... OH THE POSSIBILITIES. Make them untradeable so you have to earn them, and you have an interesting thing. Predictions of the economic shift with Crimsonwood? - Dyxanije - 2008-07-29 A Cash Shop equips that increases HP by 100, 500, or 1000 and last for 30 days or 90 day sound like something Nexon would do imo. Predictions of the economic shift with Crimsonwood? - Alloy - 2008-07-29 Dyxanije Wrote:A Cash Shop equips that increases HP by 100, 500, or 1000 and last for 30 days or 90 day sound like something Nexon would do imo. Cash shop equips can't give stats, since the ones that give stats are the ones below. I guess pet equips can give stats (if scrolled) because there's no possible equips below. Predictions of the economic shift with Crimsonwood? - Firehuntah - 2008-07-29 Afrobean Wrote:Who cares. It is not a glitch. The notice saying it was a glitch came from a Private Server. Nexon has never said anything about it as far as I know. Not like Nexon would mind it anyway, they make a lot of money with it, cause so many people buy AP resets to hp wash every 1-5 levels (depending on int equips). I doubt this kind of thing would be released anyway, you'd have Night Lords/Bowmasters and all other classes with 30k HP, would be a bit unfair to other classes who are supposed to have higher HP. Predictions of the economic shift with Crimsonwood? - Alloy - 2008-07-29 Firehuntah Wrote:It is not a glitch. The notice saying it was a glitch came from a Private Server. Nexon has never said anything about it as far as I know. You can't deny, though, that it's actually a exploit... Predictions of the economic shift with Crimsonwood? - Greg22 - 2008-07-29 HP washing isn't a glitch. It gives Nexon money. You think they're going to ban you for feeding them 3.1k NX per HP point? They don't give a f'uck. Predictions of the economic shift with Crimsonwood? - Magus - 2008-07-29 Here's what I think: CK will be just like Omega Sector. Fun for a day, then forgotten. From what I've seen of the monsters us higher levels are still gonna be at Newties and Skeles. Predictions of the economic shift with Crimsonwood? - Blankout - 2008-07-29 Magus Wrote:Here's what I think: Or like Showa: Overhyped, but disappointing. Predictions of the economic shift with Crimsonwood? - Hazzy - 2008-07-29 Alloy Wrote:Cash shop equips can't give stats, since the ones that give stats are the ones below. I guess pet equips can give stats (if scrolled) because there's no possible equips below. They can too give stats. They just don't because that would be rigged. Predictions of the economic shift with Crimsonwood? - Afrobean - 2008-07-29 Greg Wrote:HP washing isn't a glitch.No one said anyone would be banned over it. All that was said is that it is a glitch and that it is unfair to require players to partake in it just to get by. Even if you FOR SOME REASON believe it to be an intended feature, I think we should all be able to agree that it is unfair. Quote:The notice saying it was a glitch came from a Private Server. Nexon has never said anything about it as far as I know.Can this be proven? I recall seeing a screenshot a very long time ago, but wouldn't even know how to go about trying to find it. I could have sword there was an official comment on it from one of the community relations folks, but either way, I am sure Prose wouldn't be opposed to answering a question about the topic regardless wink wink nudge nudge But seriously, folks, why would Nexon INTENTIONALLY make HP washing possible? Greed? Why only Archers and Nightlords then? Why didn't they come up with some sort of requirement for Magicians, Shadowers, and Warriors that would require them to dump dozens, potentially hundreds of dollars into Nexon's wallet. And why HP washing if it is an intended feature? Why not just sell an item in the cash shop that would increase max HP? Predictions of the economic shift with Crimsonwood? - Hazzy - 2008-07-29 Afrobean Wrote:But seriously, folks, why would Nexon INTENTIONALLY make HP washing possible? Greed? Why only Archers and Nightlords then? Why didn't they come up with some sort of requirement for Magicians, Shadowers, and Warriors that would require them to dump dozens, potentially hundreds of dollars into Nexon's wallet. And why HP washing if it is an intended feature? Why not just sell an item in the cash shop that would increase max HP? Anyone can HP wash. o_o Shadows have Meso Guard, Warriors have high HP, and Mages have Magic Guard, so they don't need it as much as Archers and NightLords. Predictions of the economic shift with Crimsonwood? - Worthyness - 2008-07-29 The reason for their high cost is only to get money. The game of maplestory ALWAYS has the option to add AP into HP. It's the addiction to perfection and damage that makes people pay for those few points to be reset. Those without the monetary means to pay for such things will resort to the way the game was meant to be played: Putting points into the stat that will give you advantages without the use of money. Meaning, instead of putting points into your damaging stat, you place them into the stat you need. Need HP? put some points there. Want MP? put some points there too. I'm not saying everyone should do that. It is your way to play the game. When i get to the level i need to decide what i want to do, i will make my decision there. Anyway. I think that there should be pots to increase max HP and MP for an hour readily availible to the public- non-tradeable, stackable with HB. This would possibly take many more mesos out of the economy since there will be many who wish to train with other more efficient NLC pots and/or survive monsters that 1/2 hit the character. Sorry for wall of text =) Predictions of the economic shift with Crimsonwood? - Alloy - 2008-07-29 Worthyness Wrote:The reason for their high cost is only to get money. The game of maplestory ALWAYS has the option to add AP into HP. I don't think that those pots should be availible from the start. I mean, everyone could say that he has enough hp to survive anything! And that's not part of the ranged deal. If you want to earn the right to survive anything, earn it... or else, there'd be no limits. And it's a hermit here saying it. |