Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Marksman Bryan
I think regular elite mobs spawn based on how many enemies you kill? one seems to spawn for me every ~500 mob kills
Looks like my class is built to farm elite bosses. :monacle:
Re: v.150 - Rising Heroes: Elite Update Notes
I just noticed elite monsters spawn with different "tites"
so far I've seen:
Fancy
Agile (?)
Magic Resistant
Beefy
Undead
Commanding
Gassy
Magic Eater
Speedy
Accursed
Debilitating
I have one spawn every ~7min or so, so it's not time dependent if some of you have them spawn once every 30
edit: just had one drop a cubic blade
Re: v.150 - Rising Heroes: Elite Update Notes
And Elite mobs are WAY rarer in low level grounds... I was training my Beast Tamer to lvl 70 and found 3 in 20 minutes.
Re: v.150 - Rising Heroes: Elite Update Notes
For training I highly recommend you check out Abandoned Excvation site 2. It's a smaller map with a really thick spawn, especially with Kanna. The mobs give slightly less than golems but they're easier and more convenient to kill.
Re: v.150 - Rising Heroes: Elite Update Notes
the amount of time it takes for an eboss to spawn at a certain map is between 10 minutes - 10 hours :)
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Mazz
Elite bosses you mean, or the regular elite mobs?
Boss (looked similar to Bryan's screenshot). No elites before it's spawn, unless someone was in my map previously.
Quote:
Originally Posted by
Kobe
the amount of time it takes for an eboss to spawn at a certain map is between 10 minutes - 10 hours :)
Seems there's either a formula we're missing, or they're just randomly spawned after killing mobs (percent chance possibly)? We'll likely not know for a bit until we've had more encounters, or if @MysteryMask can share something about them.
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Tyler
Boss (looked similar to Bryan's screenshot). No elites before it's spawn, unless someone was in my map previously.
Seems there's either a formula we're missing, or they're just randomly spawned after killing mobs (percent chance possibly)? We'll likely not know for a bit until we've had more encounters, or if @MysteryMask can share something about them.
well on average it took me around 1-2 hours to get one to spawn, sometimes it takes 10 minutes... even 5 if you are lucky enough (this is like winning the lottery)
Re: v.150 - Rising Heroes: Elite Update Notes
How long until maintenance to deal with the first wave of exploits on games ya think?
Re: v.150 - Rising Heroes: Elite Update Notes
Just had an accursed elite monster drop a protection scroll. Gave a notice to the server.
http://puu.sh/9JY5g/03acdf71d5.jpg
It's fully tradeable!!
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Marksman Bryan
I just noticed elite monsters spawn with different "tites"
so far I've seen:
Fancy
Agile (?)
Magic Resistant
Beefy
Undead
Commanding
Gassy
Magic Eater
Speedy
Accursed
I have one spawn every ~7min or so, so it's not time dependent if some of you have them spawn once every 30
edit: just had one drop a cubic blade
I found a "Powerful" elite monster, it has a blue buff in the top of the mob. And the dmg dealt is about 50% more than the rest.
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Marksman Bryan
Just had an accursed elite monster drop a protection scroll. Gave a notice to the server.
(image)
It's fully tradeable!!
Congrats on your new Ancient Mixed Golem?
Re: v.150 - Rising Heroes: Elite Update Notes
http://puu.sh/9K0cX/3bb8515d43.png
Really Nexon? Is this necessary? You can't even put it on "y" or anything to make it go through automatically. Ridiculous. Most obnoxious boxes we've ever gotten.
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Justin
http://puu.sh/9K0cX/3bb8515d43.png
Really Nexon? Is this necessary? You can't even put it on "y" or anything to make it go through automatically. Ridiculous. Most obnoxious boxes we've ever gotten.
so when they finally let you put boxes on keys again... they add this dialog box :f6: well played, nexon.
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Kirov
All you have to do now is get 10 Bain's Spikey Collars for an eye of fire.
Well, it's about damn time they changed this. Finally something to be excited about.
Re: v.150 - Rising Heroes: Elite Update Notes
Soo has anyone bought prots from the coin shop? I noticed everything but the prots/lucky days/safety scrolls have a time limit on them.
Does this mean prots and such have no expiration date? That'd be pretty nice if so:
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Justin
Really Nexon? Is this necessary? You can't even put it on "y" or anything to make it go through automatically. Ridiculous. Most obnoxious boxes we've ever gotten.
Spacebar works though. But yeah, I don't get why it was necessary to add that dialog box.
Re: v.150 - Rising Heroes: Elite Update Notes
FOund another ninja benefit -
Family Loyalty Forever medal was added to the medal inventory. I logged in and it said "Family Loyalty Forever has been awarded" and the medal is now in my medal inventory. Now I can finally drop it.
Re: v.150 - Rising Heroes: Elite Update Notes
My brother found a Reflective Elite Mob, died instantly because it DR'd right away. :P
He also found a Healer mob as well.
And for some reason, Frozen Orb hits like Hurricane now.
Also, while duoing Hard Hilla with a friend, all my attacks started randomly doing 3102 damage no matter what, even with Elemental Decrease on. :f3:
Re: v.150 - Rising Heroes: Elite Update Notes
These mob level changes sure make low level training confusing. The places I train are either nerfed, way stronger, or locked.
Re: v.150 - Rising Heroes: Elite Update Notes
http://i59.tinypic.com/29z9e0o.jpg
^That seems really neat! =o
It's a shame that button isn't click-able for some reason. You also can't put items that have used up all of their slots into this Enchant Window, so I'm guessing this feature isn't available yet?
Here's hoping it's something that comes soon, cause I would much rather reset the upgrades slots on an item than to throw it out if I've failed some slots~