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What changes would you like to see in 4th job skills? - Dusk - 2009-01-18

Russt Wrote:The whole idea of certain types of strikes being stronger than others while using different weapons becomes flawed when the type of strike you actually do is randomized.

If you know that swinging is always more effective than thrusting (which wouldn't always apply to a real situation but it does here), why the hell would you thrust on purpose?

Yeah, a long time ago I proposed a method to control whether you swing or stab, whether you hold a direction or you have two different attack buttons or something. That would be cool.

Findingns Wrote:Well, you're bringing up something that I haven't yet commented on. All that I've said thus far has been a response to what Opeth has said. I don't care what kind of boost MMs get as long as BMs have any sort of use and aren't reduced to being as worthless as they are in 3rd job. As it stands MMs are stronger than BMs and beat them in everything except for single target damage over time. If it were situation were flipped around and Rangers had the better formula and were better at mobbing then it wouldn't be a big deal, but that's simply not what is being proposed.

I'm not into accusing, and never will be. I do enjoy providing the truth though. My parents raised me this way. It's just who I am.
pineapple you. I'd still rather have Inferno than Blizzard.


What changes would you like to see in 4th job skills? - MasPan - 2009-01-18

Russt Wrote:The whole idea of certain types of strikes being stronger than others while using different weapons becomes flawed when the type of strike you actually do is randomized.

If you know that swinging is always more effective than thrusting (which wouldn't always apply to a real situation but it does here), why the hell would you thrust on purpose?

The only plausible answer I can think of is that it is easier physically to move from a slash into a stab than slash and slash again (faster too). However, physically, 1 slash from a polearm would also just about cleave in 2 an average human...

So...
I guess the purpose was to keep warriors from spamming the same animation over and over (sucks for you, thieves, archers, mages, and pirates).

@Dusk -
I seem to slash more if I jump while hitting power strike, I seem to recall a 25 slash streak...


What changes would you like to see in 4th job skills? - Xaorath - 2009-01-18

If you take away Genesis from Bishops, but give Paladins holy symbol, the point of making a bishop, which only excels at holy weak monsters, when you could be a paladin which excels everywhere = ???

I agree that paladins need buffed up more and I think ultimates kind of defeat the purpose of elemental weaknesses, but be reasonable. Nobody would care to be a priest/bishop if paladins get our main buff and we lose Genesis.

Also, Assassinate already kills pretty much every non boss monster once it's maxed, so giving it a percent chance to do something that it already does pretty much every time would be pointless.


What changes would you like to see in 4th job skills? - Dusk - 2009-01-18

Xaorath Wrote:If you take away Genesis from Bishops, but give Paladins holy symbol, the point of making a bishop, which only excels at holy weak monsters, when you could be a paladin which excels everywhere = ???

I agree that paladins need buffed up more and I think ultimates kind of defeat the purpose of elemental weaknesses, but be reasonable. Nobody would care to be a priest/bishop if paladins get our main buff and we lose Genesis.

Also, Assassinate already kills pretty much every non boss monster once it's maxed, so giving it a percent chance to do something that it already does pretty much every time would be pointless.
The suggestion was a 20 point HS, not a 30.


What changes would you like to see in 4th job skills? - bored4ever86 - 2009-01-18

Xaorath Wrote:If you take away Genesis from Bishops, but give Paladins holy symbol, the point of making a bishop, which only excels at holy weak monsters, when you could be a paladin which excels everywhere = ???

I agree that paladins need buffed up more and I think ultimates kind of defeat the purpose of elemental weaknesses, but be reasonable. Nobody would care to be a priest/bishop if paladins get our main buff and we lose Genesis.

Also, Assassinate already kills pretty much every non boss monster once it's maxed, so giving it a percent chance to do something that it already does pretty much every time would be pointless.

Genesis was supposed to be the light at the end of the tunnel for bishops, we spend 2nd-end of 3rd doing crap dmg and being a support class at the mercy of how well of a party we could assemble to gain our meager scraps of exp off their exploits.... genesis makes bishops able to deal dmg much higher than our peers to kinda reward us for the hardships we've endured to get there

of course in these times getting to 4th job isn't that hard (pqs and leeching) but the originals (before we had a decent population of AM and Bish's) fit this idea quite well in that they didn't have anyone to get them to their genesis without the hardships

this tends to happen in almost all mmorpgs that the weakest/support class gets the best endgame "reward" be it an awesome skill or great weap to increase dmg to them only or something along the lines that they start lowest on the totem pole only to end up as top dog for dealing with the position for so long


What changes would you like to see in 4th job skills? - Baklava - 2009-01-18

bored4ever86 Wrote:Genesis was supposed to be the light at the end of the tunnel for bishops, we spend 2nd-end of 3rd doing crap dmg and being a support class at the mercy of how well of a party we could assemble to gain our meager scraps of exp off their exploits.... genesis makes bishops able to deal dmg much higher than our peers to kinda reward us for the hardships we've endured to get there

of course in these times getting to 4th job isn't that hard (pqs and leeching) but the originals (before we had a decent population of AM and Bish's) fit this idea quite well in that they didn't have anyone to get them to their genesis without the hardships

But you know something isn't right when the core support class of the game out-damages classes that were made to be offensive attackers.


EDIT: well it is debatable if arch mages are considered "attackers" or not.


Lol


What changes would you like to see in 4th job skills? - Chameleonic - 2009-01-18

If I could have one thing it would be this...I'd want Snipe to be a full screen attack hitting 15 monsters, if that kinda skill is good enough for AM and Bishops it should be ok for me to have one too.

And these changes would be welcome too...

Pierce changed to 1 second cooldown instead of charge. Have it hitting harder on the first monster but be more stable instead of the overkill on last monster as it is now.

Blind/Hamstring to work on Bosses.

DB to work on Pap and other bosses, like Isaac mentioned.

Frostprey to hit 6 instead of the 4 it does now.


What changes would you like to see in 4th job skills? - Nikkey - 2009-01-18

bored4ever86 Wrote:Genesis was supposed to be the light at the end of the tunnel for bishops, we spend 2nd-end of 3rd doing crap dmg and being a support class at the mercy of how well of a party we could assemble to gain our meager scraps of exp off their exploits.... genesis makes bishops able to deal dmg much higher than our peers to kinda reward us for the hardships we've endured to get there

of course in these times getting to 4th job isn't that hard (pqs and leeching) but the originals (before we had a decent population of AM and Bish's) fit this idea quite well in that they didn't have anyone to get them to their genesis without the hardships

this tends to happen in almost all mmorpgs that the weakest/support class gets the best endgame "reward" be it an awesome skill or great weap to increase dmg to them only or something along the lines that they start lowest on the totem pole only to end up as top dog for dealing with the position for so long

Seriously, are you complaining about priests? You guys level the fastest in 2nd job, the fastest in 3rd job, and the fastest in 4th job, no doubt. At grims, what would be the best experience? two priests/1 priest @ bottom, 1 attacker @ top. Gobies? 1 priest, 1/2 attacker(s). (Assuming no hs-mules)

Up to that, you guys leveled equally with most other people. Then Himes came out. wtpbbq priest + priest was the most godly exp ever.


What changes would you like to see in 4th job skills? - FrozNlite - 2009-01-18

Cyanne Wrote:This thread isn't about changing 4th job as it is now, it's about discussing what 4th job should have been from the start. So it's not actually supposed to be put into practice (like sent to Nexon, etc.) but just a friendly discussion. Yeah I guess the thread title kinda implied the wrong thing, but the first part of the opening post covered that.

Also, with that 10 flying bosses thing, ultimates being spammed would cause a lot of strain on people's computers.

Great discussion, but I still see it as a thread whining about how things are unless it actually had some purpose, i.e., taking some of these ideas and emailing them to Nexon. Surprisingly companies do read emails (even Nexon!), and so it wouldn't be a wasted thread if that was its original purpose.

Some of these ideas are ludicrous though. I especially laugh at all of the people who want ultimates removed or nerfed with a cooldown/damage reduction. First off, how many of you rely on an ultimate user to train a lot faster? Second, how many of you, regardless of if you train with an ultimate user or not, use 2x? The same friends I discussed in my first post, the late 19x people on Khaini, don't bother complaining about ultimates, etc., but adapt to what they're given and use them to their advantage. Now, by 19x, are they asking for 4x coupons or and overall increase in EXP of monsters? Hell yea. The fact that people, even with ultimates, STILL WANT an increase in EXP tells me that removing or nerfing ultimates would just be extremely stupid. Seriously, if you're a person who wants the most EXP/hr you can get, yet wants ultimates removed, you shouldn't complain for an increase in EXP.

And the last part is just lulz Cyanne. This is a freaking 2-D side scrolling game. It's not WoW. The last I checked, my friends playing WoW don't randomly dc for skill reasons or whatnot because they have decent computers and know how to play. If people are experiencing a strain on their computers due to mass ultimate use, then don't play the game. But don't tell other people how to play their characters because you refuse to upgrade a 10 year old computer.

P.S.: If ultimates caused an oh-so-bad strain on computers, then all of the All-Magician/FP/IL/Bishop runs that have occurred in the last year shouldn't have worked. The first successful All-ArchMage run in Khaini, as an example though, had 20 people using ultimates throughout the entire run, and the only dc was one person as they were coming into the altar, before ultimates were used.


What changes would you like to see in 4th job skills? - Avenge - 2009-01-18

bored4ever86 Wrote:Genesis was supposed to be the light at the end of the tunnel for bishops, we spend 2nd-end of 3rd doing crap dmg and being a support class at the mercy of how well of a party we could assemble to gain our meager scraps of exp off their exploits.... genesis makes bishops able to deal dmg much higher than our peers to kinda reward us for the hardships we've endured to get there

of course in these times getting to 4th job isn't that hard (pqs and leeching) but the originals (before we had a decent population of AM and Bish's) fit this idea quite well in that they didn't have anyone to get them to their genesis without the hardships

this tends to happen in almost all mmorpgs that the weakest/support class gets the best endgame "reward" be it an awesome skill or great weap to increase dmg to them only or something along the lines that they start lowest on the totem pole only to end up as top dog for dealing with the position for so long

You're delusional. Clerics/Priests/Bishops ARE a support class. They had a hard time to 120 in 3rd job? At least they didn't have to solo like most hermits and archers! Genesis has overall weakened bishop playing skill. Now when they go to bosses they don't know what to do, or really suck because they've been standing in one spot spamming genesis, and think that's all that matters in the game anymore. I've even had a bishop in my party at Horntail that when I asked him to cast Holy Shield, responded with "holy shield sucks, i maxed mana reflect >.>", he was level 17x. 4th job has turned bishops into just another damage-whoring class.

Where's my ultimate for having a hard time getting 1-12x?! I even have the worst mob skill in-game!

Bishops have nothing on Archmages with elemental wands, but bishops are taken to bosses regularly. Why? SUPPORT.


What changes would you like to see in 4th job skills? - Cyanne - 2009-01-18

FrozNlite Wrote:Great discussion, but I still see it as a thread whining about how things are unless it actually had some purpose, i.e., taking some of these ideas and emailing them to Nexon. Surprisingly companies do read emails (even Nexon!), and so it wouldn't be a wasted thread if that was its original purpose.

Some of these ideas are ludicrous though. I especially laugh at all of the people who want ultimates removed or nerfed with a cooldown/damage reduction. First off, how many of you rely on an ultimate user to train a lot faster? Second, how many of you, regardless of if you train with an ultimate user or not, use 2x? The same friends I discussed in my first post, the late 19x people on Khaini, don't bother complaining about ultimates, etc., but adapt to what they're given and use them to their advantage. Now, by 19x, are they asking for 4x coupons or and overall increase in EXP of monsters? Hell yea. The fact that people, even with ultimates, STILL WANT an increase in EXP tells me that removing or nerfing ultimates would just be extremely stupid. Seriously, if you're a person who wants the most EXP/hr you can get, yet wants ultimates removed, you shouldn't complain for an increase in EXP.

And the last part is just lulz Cyanne. This is a freaking 2-D side scrolling game. It's not WoW. The last I checked, my friends playing WoW don't randomly dc for skill reasons or whatnot because they have decent computers and know how to play. If people are experiencing a strain on their computers due to mass ultimate use, then don't play the game. But don't tell other people how to play their characters because you refuse to upgrade a 10 year old computer.

P.S.: If ultimates caused an oh-so-bad strain on computers, then all of the All-Magician/FP/IL/Bishop runs that have occurred in the last year shouldn't have worked. The first successful All-ArchMage run in Khaini, as an example though, had 20 people using ultimates throughout the entire run, and the only dc was one person as they were coming into the altar, before ultimates were used.

A lot of things are discussed without being put into practice, and I don't see anything wrong with that. Like we can discuss whether or not the sale of leeching services is bad, but obviously, people are still going to do it anyways. Also, just because people want something doesn't mean it would be a good addition to the game. If you wanted a permanent 4x exp increase, that doesn't mean that it would be good for the game.

Also, it's not my fault that my computer can't handle 20 people using ultimates at once. I have no income, and it's not like my parents would want to pay for a new computer just to let me fight a rock and a dragon.


What changes would you like to see in 4th job skills? - holyforest - 2009-01-18

You know, I support both of you. Bishops have a right to get genesis, if they didn't have it, 'd say that more than 3/4 of all bishops would quit and delete their characters, causing them to be a "rare" class. This would cause chaos in the game since people wouldn't be having them in their parties. "Where's my HS?. Heal me, I don't wanna use pots..etc" It would get really bad. And as for arch mages, I agree that you guys should be more powerful. I was thinking that if nexon korea ever did anything, they could add another 200 attack to meteor shower and blizzard and reduce the attack time to genesis speed. Personally, I think this would even things out alot. As for other classes, I think that Axe Heroes and BW Pally's should get a damage boost with some new weapons to encourage them to keep going. I think shadowers should have a new multi-ranged attack like bucaneers. I think marksmen should have a combination of a hurricane pierce like attack that shoots multiple powerful arrows at a speed that's slightly less then hurricane. I think that corsairs should have just 1 party skill in exchange for hypnotize and that their attacking speed should be lowered to that of a sins.


What changes would you like to see in 4th job skills? - Findings - 2009-01-18

MasPan Wrote:This is NOT the place to make accusations like that (especially without providing any evidence. As the Basilmarket saying goes, "SS or fake"). Further, this thread had nothing to do with hacking or leeching, nor did anything he said. Bringing that up in the wrong place, at the wrong time, and with no supporting evidence reflects poorly on you and destroys any credibility your argument may have had.

Anyways, some kind of general buff to the "swing" weapons would be nice - BW, PA, Axe.

I don't. His response and inability to read an entire paragraph has EVERYTHING to do with his inability to play a game as simple as Maple Story. I didn't think that this was the place to post screenshots about it however, but since you insist. This site lost every bit of it's credibility the moment it followed suite and stopped warning according to the rules and starting warning according to personal opinion. Posting an observation is "flaming" now. It's silly to even bring up something as ridiculous and intangible as "internet cred."
 Spoiler

Dusk Wrote:pineapple you. I'd still rather have Inferno than Blizzard.

If there were a single decent fire weak mob training spot you might have a valid point.


What changes would you like to see in 4th job skills? - byakugan - 2009-01-18

Well, Back then, when I heard 4th job was being developed I thought about certain things I'dhave liked to see

Heroes:
*Infinite combo: Use 10 orbs to cast for a certain time an infinite combo charge so that you can use panic and coma repeatedly without losing your orbs. Duration Time 3 mins. Cooldown Time: 12 mins. (This would revive the combo idea and make panic and coma useful once again =p).

*Enrage: Eliminate the cooldown time or make it a party skill as rage.

Don't flame. I'm a hero so i'd like to see improvements for my job as everyone lolz.


What changes would you like to see in 4th job skills? - holyforest - 2009-01-18

byakugan Wrote:Well, Back then, when I heard 4th job was being developed I thought about certain things I'dhave liked to see
Heroes:
Infinite combo: Use 10 orbs to cast for a certain time an infinite combo charge so that you can use panic and coma repeatedly without losing your orbs. Duration Time 3 mins. Cooldown Time: 12 mins. (This would revive the combo idea and make panic and coma useful once again).

I likey, it's sorta like an ACB for heroes.


What changes would you like to see in 4th job skills? - Nikkey - 2009-01-18

byakugan Wrote:Well, Back then, when I heard 4th job was being developed I thought about certain things I'dhave liked to see

Heroes:
*Infinite combo: Use 10 orbs to cast for a certain time an infinite combo charge so that you can use panic and coma repeatedly without losing your orbs. Duration Time 3 mins. Cooldown Time: 12 mins. (This would revive the combo idea and make panic and coma useful once again =p).

*Enrage: Eliminate the cooldown time or make it a party skill as rage.

Don't flame. I'm a hero so i'd like to see improvements for my job as everyone lolz.

Permanent 99,999 damage?


What changes would you like to see in 4th job skills? - Yukiko - 2009-01-18

Opeth Wrote:You guys obviously don't know what you're talking about. As of now, Bowmasters are chosen over Marksman to go to Horntail. Guess why?

Marksman are supposed to outdamage Bowmasters in all circumstances, but they don't.

This thread was with regards to ideas for correcting class imbalance if I recall correctly, not making classes you think should be stronger, stronger.

Marksman should have higher damage, while Bowmasters should have lower damage, but fire faster. That is mirrored by the current system with snipe/strafe vs. hurricane. In the end, the damage output over time should theoretically be the same. If it isn't, I agree that snipe's cooldown should be tweaked or whatnot, but Marksman shouldn't outdamage Bowmasters in all circumstances. Bowmasters don't have any additional mobility over Marksman. I actually find that snipers generally have more points in thrust because they don't need to max eagle or blizzard. Whereas many rangers find max hawk essential for training at newties.

Changes I'd like to see:
BM's Phoenix should either critical or have some sort of burn effect to make up for the lack of freeze
Hamstring/Blind should work on bosses
Concentrate's cooldown should be decreased or have it stack with attack potions


What changes would you like to see in 4th job skills? - Curaga - 2009-01-18

Make the exp gain in parties the same as always having holy symbol on for everyone.

Bishops:
-remove holy symbol from 3rd job and replace with a 30 atk /60 matk buff
-remove Genesis from 4th job and replace with holy symbol
-make angel's ray a mob skill and lower attack power to around 180
-make maple warrior bishop only skill
-make Resurrection recover lost exp or part of it
-make holy shield block seduce and stun

Paladins:
-give them a party skill that reduces a certain % of damage

Arch Mages:
They're fine the way they are if the changes to bishop were made. Just make future maps that give good exp strong to fire/ice forcing them to use demon combo

I chose priest for support and somehow ended up as a competitive broken attacker class fix it so -.-


What changes would you like to see in 4th job skills? - KajitiSouls - 2009-01-18

FrozNlite Wrote:Great discussion, but I still see it as a thread whining about how things are unless it actually had some purpose, i.e., taking some of these ideas and emailing them to Nexon. Surprisingly companies do read emails (even Nexon!), and so it wouldn't be a wasted thread if that was its original purpose.

So we can't discuss things just for the heck of it? There would be no point in hypothetical scenarios then.


FrozNlite Wrote:Some of these ideas are ludicrous though. I especially laugh at all of the people who want ultimates removed or nerfed with a cooldown/damage reduction. First off, how many of you rely on an ultimate user to train a lot faster? Second, how many of you, regardless of if you train with an ultimate user or not, use 2x? The same friends I discussed in my first post, the late 19x people on Khaini, don't bother complaining about ultimates, etc., but adapt to what they're given and use them to their advantage. Now, by 19x, are they asking for 4x coupons or and overall increase in EXP of monsters? Hell yea. The fact that people, even with ultimates, STILL WANT an increase in EXP tells me that removing or nerfing ultimates would just be extremely stupid. Seriously, if you're a person who wants the most EXP/hr you can get, yet wants ultimates removed, you shouldn't complain for an increase in EXP.

Either it's not the same people, or those people want justice to be done to the game. Personally, I think the "I won't train unless I have 4x" attitude is ridiculous, but everything else I'm relatively okay with.

FrozNlite Wrote:P.S.: If ultimates caused an oh-so-bad strain on computers, then all of the All-Magician/FP/IL/Bishop runs that have occurred in the last year shouldn't have worked. The first successful All-ArchMage run in Khaini, as an example though, had 20 people using ultimates throughout the entire run, and the only dc was one person as they were coming into the altar, before ultimates were used.

It's the caching of the ultimates images that cause issues to my computer. It's (almost) smooth sailing if I can get past that. I'm fairly sure this is also the same problem with other people. Aside from that, the only issue I can see is that the extreme spammage of everything would be too processor intensive, such as when you drop a bazillion mesos in GPQ stage 3 or in one of the christmas tree maps (I mean a LOT of stuff; ultimates alone most likely won't do this, and I did test this on a really old computer).


What changes would you like to see in 4th job skills? - Tykian - 2009-01-18

holyforest Wrote:You know, I support both of you. Bishops have a right to get genesis, if they didn't have it, 'd say that more than 3/4 of all bishops would quit and delete their characters, causing them to be a "rare" class. This would cause chaos in the game since people wouldn't be having them in their parties. "Where's my HS?. Heal me, I don't wanna use pots..etc" It would get really bad.
I'm sorry, but this is dumb. You signed up to be a cleric, a priest, does that not SCREAM party support? It should. You never EARNED pomegranate. You leveled the fastest in 3rd job, and could pretty much semi afk in most parties. If you didn't want to play a support class, you should have looked up the word cleric, before clicking it.

holyforest Wrote:And as for arch mages, I agree that you guys should be more powerful. I was thinking that if nexon korea ever did anything, they could add another 200 attack to meteor shower and blizzard and reduce the attack time to genesis speed. Personally, I think this would even things out alot.
They shouldn't BE even. Arch-mages should far outdamage Bishops. Why? They're supposed to be an attacking class, they should have one of the highest DPS's in the game(one of, not saying they should be highest). They should have some sort of purpose in bosses. But they don't.

holyforest Wrote:I think shadowers should have a new multi-ranged attack like bucaneers.
Or we could just get rid of Buccaneers and have all of them make shadowers. Oh wait, that's a dumb idea. Classes are supposed to be DIFFERENT.

holyforest Wrote:I think marksmen should have a combination of a hurricane pierce like attack that shoots multiple powerful arrows at a speed that's slightly less then hurricane.
Read above.


holyforest Wrote:I think that corsairs should have just 1 party skill in exchange for hypnotize and that their attacking speed should be lowered to that of a sins.
Read above.

I'm sorry to berate you so badly, but what you suggest is HORRIBLE. It's not balancing, it's simply duplication. Balance does not involve making everything the same. It involves leveling separate things out.