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v.143 - RED: First Impact Update Notes - Part 2 - Printable Version

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v.143 - RED: First Impact Update Notes - Part 2 - panolo - 2013-12-04

SaptaZapta Wrote:Removing unnecessary potentials? What does that mean for existing equipment that has such lines on it?
(Also, what potentials do they deem unnecessary? Only accuracy? Facial expressions? %chance to resist nn damage? A detailed list would be nice... hopefully extractions can provide it)

Also, I guess I haven't been paying attention, but... Fighters lose Power Reflection? There goes the potion budget. And any last trace of survivability. And please don't all say "It doesn't matter now that bosses do %HP damage", because not everybody is fighting those major bosses. Everybody has to work their way up to them, and some never move past the "lesser" bosses.

There are only 2 potential lines that can be deemed as useless. %chance to do a face and %accuracy. The rest of potentials are "useful" in some way or another. Chances are more likely that only this two potential lines are getting removed.


v.143 - RED: First Impact Update Notes - Part 2 - MountLag - 2013-12-04

S> clean estaff 5b ea


v.143 - RED: First Impact Update Notes - Part 2 - Razmos - 2013-12-04

MountLag Wrote:S> clean estaff 5b ea
this haha
all the super cheap estaffs I was seeing in the free market are gonna get inflated to hell.

Such a shame about no commerci.
I also find it ridiculous they removed Occult Cube drops from bosses, so shortly after they (finally) added it in, which they were supposed to do ages ago. I bet these cubes now are going to be really rare and a pain in the ass to get, and therefore cubes are going to be harder to craft too. I should have expected a move like this.


v.143 - RED: First Impact Update Notes - Part 2 - CarrionCrow - 2013-12-04

panolo Wrote:There are only 2 potential lines that can be deemed as useless. %chance to do a face and %accuracy. The rest of potentials are "useful" in some way or another. Chances are more likely that only this two potential lines are getting removed.

"All those different boss attack lines in the legendary tier? Oh no, surely we do not need those." Presto! Now it is even harder to get the weapon potential everybody prefers. Nexonized.


v.143 - RED: First Impact Update Notes - Part 2 - Matan - 2013-12-04

the patch is up : http://download2.nexon.net/Game/MapleStory/patch/patchdir/00143/00142to00143.patch
but it's size is just incredible.. 0.98 GB Tongue


v.143 - RED: First Impact Update Notes - Part 2 - HeavyMenace - 2013-12-04

Matan Wrote:the patch is up : http://download2.nexon.net/Game/MapleStory/patch/patchdir/00143/00142to00143.patch
but it's size is just incredible.. 0.98 GB Tongue
I hope that includes the data for all the patches of REDPoast


v.143 - RED: First Impact Update Notes - Part 2 - Darkfaith - 2013-12-04

So the revamps for Dual Blade and Cannoneir are in this patch or in later patch?


v.143 - RED: First Impact Update Notes - Part 2 - Muppy - 2013-12-04

So glad I bought my EStaff when it was dirt cheap. Biggrin


v.143 - RED: First Impact Update Notes - Part 2 - MountLag - 2013-12-04

oh god need to recube ghost exorcist badge


v.143 - RED: First Impact Update Notes - Part 2 - DavyJonesx - 2013-12-04

MountLag Wrote:oh god need to recube ghost exorcist badge

I thought that was lvl 150?


v.143 - RED: First Impact Update Notes - Part 2 - Tigeon - 2013-12-04

So the only way to get occult cubes are to get them from RA boxes? That is horrible...

Although if the cube drop rate is high enough, I guess that is fine.

Although 30% seems a bit too high for a cube that has no downsides to use...have a feeling it's like 10% ><

And yay my alien set no suck now....well okay it still sucks but at least I can get by till I get gollux.


v.143 - RED: First Impact Update Notes - Part 2 - MountLag - 2013-12-04

DavyJonesx Wrote:I thought that was lvl 150?

oh whoops lol


v.143 - RED: First Impact Update Notes - Part 2 - dowie - 2013-12-04

[Image: EcB61RF.png]

waltzing posted this on nexon forums so rejoice

http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1037182-v-143-RED-First-Impact-Update-Notes-Part-1%2Fpage6%26nxid%3D6


v.143 - RED: First Impact Update Notes - Part 2 - CakesXD - 2013-12-04

Darkfaith Wrote:So the revamps for Dual Blade and Cannoneer are in this patch or in later patch?

Probably either going to be lumped in with Zero, or with Commerci.


v.143 - RED: First Impact Update Notes - Part 2 - DavyJonesx - 2013-12-04

dowie Wrote:[IMG]http://i.imgur.com/EcB61RF.pltzing posted this on nexon forums so rejoice

http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1037182-v-143-RED-First-Impact-Update-Notes-Part-1%2Fpage6%26nxid%3D6

http://www.southperry.net/showthread.php?t=70572&p=1204863&viewfull=1#post1204863


v.143 - RED: First Impact Update Notes - Part 2 - TugboatWilly - 2013-12-04

Nothing about a character slot increase? Hurt


v.143 - RED: First Impact Update Notes - Part 2 - fodjgngf - 2013-12-04

You know who REALLY benefits from this new potential tier? MAGICIANS. Elemental Staff for ever!


v.143 - RED: First Impact Update Notes - Part 2 - Muppy - 2013-12-04

TugboatWilly Wrote:Nothing about a character slot increase? Hurt

Yeah, this. :\


v.143 - RED: First Impact Update Notes - Part 2 - PoetryIsFail - 2013-12-04

fodjgngf Wrote:You know who REALLY benefits from this new potential tier? MAGICIANS. Elemental Staff for ever!

Zzzz should have gotten one when they were cheap for my f/p.

Also it took me a good minute or so to realize what your sig was.

donotwantdonotwantdonotwantdonotwantMad


v.143 - RED: First Impact Update Notes - Part 2 - OrionTempest - 2013-12-04

Well then.

I *was* going to buy a Fafnir Staff to replace my perfected EStaff, since I'd only be losing about 20 MAtk using a clean Fafnir, but I guess I can wait longer now.