Southperry.net
Gunslinger Build (Lv. 10-200) - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32)
+---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40)
+---- Thread: Gunslinger Build (Lv. 10-200) (/showthread.php?tid=347)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42


Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-03

*posthoar*

 Spoiler



Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-03

Hazzy Wrote:*posthoar*

 Spoiler

Ooh, thanks for that. I guess the range is about the same as Teleport, and it goes up per level.


Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-03

Bribery Wrote:Ooh, thanks for that. I guess the range is about the same as Teleport, and it goes up per level.

Well, you can use this in mid-flight, which gives more distance. (The distance you jump before using it plus the distance you fall after the boost, pretty much an extra jump.)


Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-03

Hazzy Wrote:Well, you can use this in mid-flight, which gives more distance. (The distance you jump before using it plus the distance you fall after the boost, pretty much an extra jump.)

Yup, I've seen that in some videos, which is why I initially thought the range @ level 20 was 250% xD


Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-03

Here is some new information about Captains from the #1 Pirate in KMS, a level 187 Captain. Mikako11 of SW.net posted this in a thread:

Mikako11 of SW.net Wrote:I went on Playforum earlier this week and they interviewed #1 Pirate in KMS, Gunfred, who is a lvl 187 Captain. I'm not going to sit here and translate everything, but i roughly translated the main parts:

Q: What do you think (for Captain job) needs to be fixed/patched?
A: First off, battleship would be the biggest problem. Battleship is maxed at lvl 10, defense goes up but when the ship is destroyed, you must wait 6 min until you can ride it again. During that time you must train with rapid fire. (Rapid fire's) attack speed is fast but low damage. There will be some decrease in your avg EXP. Also, in whole the Gunslinger class's main problem is lack of party skill. Homing for instance changed from party skill to indiv. skill making Gunslinger a narcissistic (?) job. Seriously! Advanced Homing! Needs to be changed to party skill again :crying:

Q: A few questions abut battleship. When leveling up battleship skill, many users are complaining about the increasing recovery time and that the ship itself is slow in speed. What do you think about that? What do you think should be changed?
A: (omitting a few words).......... I think the recovery time really needs to be patched. A skill should improve as you put more points. I don't feel any big difference in def. either. I think delay time should not increase, only the def. of the ship should. Battleship's damage is good as it is, making it go faster would make this a broken class.


Q: Question about rapid fire. Players often complain about the low damage and compare it to the Bowmaster's SOA. If the skill could be buffed, how much do you think would be suitable damage?

A: Most important thing here is
Captain does not train by spamming one skill
Rapid fire has the strongest supporting skill, Air Strike.
Using Air Strike every 5 seconds inbetween rapid fire during training.. everyone gets amazed. Compared to SOA, Rapid Fire just lacks the critical. Firing speed is faster as well :nothing: ((( I think he might be wrong )))
My Rapid Fire damage is about 6~7k. I doubt my killing speed would be slower than a Bowmaster at the same level. Also I throw out 2 of my cute Octopus to help me :excited:

*He claims that Rapid Fire is clearly faster than SOA but... who knows.

One more thing about Rapid Fire... (Nexon) please adjust the shooting angle (for monsters at higher or lower platform) ... NL's TT and Bmaster's SOA has wider range than Rapid Fire, lot of missed shots during Horntail.

Q: What do you think about Mind Control and Air strike? What do you think needs to be changed?

A: Every job has a skill that is never used. Like Hero's Monster Magnet. It's more like a 'fan service' skill. (Mind Control) other players like it when I use to show it off. Useless for training. Just put 1 point for fun. Air strike.. if it is buffed, other jobs will complain. Would be nice if delay goes down to 3 seconds but it is a good skill even now.


Other things he mentioned.........
-1st and 2nd job's damage was so weak, he considered killing snails hoping for faster exp
-Gunslinger is a difficult class to play, due to weak damage, constant death, no one wanting to party. But later on it becomes strong. The pirate ranking used to be all Infighters, but recently gunslingers are creeping toward the top.

Damage:
[Image: 25393089to0.jpg]


Coming soon from me: some youtube vids for Captains :xd:

Based on this post, it seems best to leave Battleship at Level 1 because the increase in DEF is hardly noticeable.

She also plans on putting up some Captain videos on Youtube (the ones that use GOM player) Big Grin


Gunslinger Build (Lv. 10-200) - Worthyness - 2008-07-03

Out of Curiosity... when you use float, do you hae to press a button to activate it? or does it automatically activate on its own after you jump off something?

-sorry if this question was asked sometime in the past =P

edit?
thanks dude underneath me =)


Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-03

Worthyness Wrote:Out of Curiosity... when you use float, do you hae to press a button to activate it? or does it automatically activate on its own after you jump off something?

-sorry if this question was asked sometime in the past =P

You press a button to activate it, since it consumes MP. It would be a little annoying if it activated automatically xD.


Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-03

Bribery Wrote:Here is some new information about Captains from the #1 Pirate in KMS, a level 187 Captain. Mikako11 of SW.net posted this in a thread:



Based on this post, it seems best to leave Battleship at Level 1 because the increase in DEF is hardly noticeable.

She also plans on putting up some Captain videos on Youtube (the ones that use GOM player) Big Grin

I have a question about BattleShip. It says the cool down is 90 seconds at level 1, and six minutes at level 10. Is the countdown started when you use the skill, or when the ship dies?
If it's started when you use the skill, most logical option, then those six minutes can turn into three or two, depending on how evasive you are. (Random guess on the time)


Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-03

Hazzy Wrote:I have a question about BattleShip. It says the cool down is 90 seconds at level 1, and six minutes at level 10. Is the countdown started when you use the skill, or when the ship dies?
If it's started when you use the skill, most logical option, then those six minutes can turn into three or two, depending on how evasive you are. (Random guess on the time)

It's when the ship dies, meaning you can toggle in and out of it until it breaks. The cooldown starts once it breaks.


Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-03

Bribery Wrote:It's when the ship dies, meaning you can toggle in and out of it until it breaks. The cooldown starts once it breaks.

Ooooh! That's epic. Yea, I'm not going to get it past level 1 until 197 XD, like your guide suggested. xP


Gunslinger Build (Lv. 10-200) - wobbufet - 2008-07-03

It seems so weird to have the cooldown time increase when you add more points into it o_O


Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-03

wobbufet Wrote:It seems so weird to have the cooldown time increase when you add more points into it o_O

Nexon likes cooldown times for Pirates. :/
Buccaneers even get a skill to kill Cooldown times. xD

But yea, I agree, the Cool down time is fail.


Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-03

It does fail, especially since, according to that level 187 Captain, the increase in durability is hardly noticeable.


Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-03

Well now, this is odd. o_o
 Spoiler
Source


Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-03

Hazzy Wrote:Well now, this is odd. o_o
 Spoiler
Source

o_o That's probably a test server or something. An NPC that sells skill books...too good to be true xD


Gunslinger Build (Lv. 10-200) - Cardboardsnail - 2008-07-03

Bribery Wrote:o_o That's probably a test server or something. An NPC that sells skill books...too good to be true xD

And for 100k only Eek


Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-03

Bribery Wrote:o_o That's probably a test server or something. An NPC that sells skill books...too good to be true xD

Why sell books when you can have Cody give them out? o.0

Certainly explains the lack of Skill Book Dropping facts. xP


Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-05

Hmm, does anyone think maxing Maple Warrior & Element Amplification before Support Octopus would be better? I'm just asking because Octopus doesn't seem like a useful skill to me ;x


Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-05

Bribery Wrote:Hmm, does anyone think maxing Maple Warrior & Element Amplification before Support Octopus would be better? I'm just asking because Octopus doesn't seem like a useful skill to me ;x

I'd like to know how SO's damage is calculated, how fast it attacks and how many monsters it attacks before making a certain statement.

However, I agree EA to 11, when it hits two seconds, early on would be beneficial. Maple Hero might help at lower levels because it could attract party members. Of course, The level 20 SB is a Horntail drop, which means it'll be very hard to get anywhere out of Scania-Windia. I think getting it to 9 at a lower level would help a bit, but a Gunslinger's damage formula is more weapon-attack oriented, so the extra stats would have a less-notable effect. (That, or it'll be larger, my mind's not thinking)


Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-05

Hazzy Wrote:I'd like to know how SO's damage is calculated, how fast it attacks and how many monsters it attacks before making a certain statement.

However, I agree EA to 11, when it hits two seconds, early on would be beneficial. Maple Hero might help at lower levels because it could attract party members. Of course, The level 20 SB is a Horntail drop, which means it'll be very hard to get anywhere out of Scania-Windia. I think getting it to 9 at a lower level would help a bit, but a Gunslinger's damage formula is more weapon-attack oriented, so the extra stats would have a less-notable effect. (That, or it'll be larger, my mind's not thinking)

Octopus only attacks one monster at a time, and it seems to attack every second based on the videos. The problem with it is that it doesn't move. It remains stationary in the spot you summon it. It only turns left and right to attack the monsters around it. It's great at places like Newties but I can't imagine it being useful anywhere else (based on GMS training spots). The good thing about it is that it has great range (300).

This picture contains Octopus' damage @ level 187. I'm assuming it's maxed.
 Spoiler


I think 16 EA (That's when it hits 2 seconds) before Octopus would be a good idea. I was also considering Maple Warrior early on but it seems like getting the other skills are much more important. How about 16 EA and 19 MW before Support Octopus?