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[1.2.248] Mushroom Castle - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.248] Mushroom Castle (/showthread.php?tid=13957) |
[1.2.248] Mushroom Castle - IsaacGS - 2009-07-24 The new area isn't even enterable by Aran or Cygnus. It's purely Adventurer exclusive. I took a lot of SSes to explain the new stuff so I'll post it up later. [1.2.248] Mushroom Castle - KatanaKiwi - 2009-07-24 im looking forward to see them been refreshing this topic like every hour or so ![]() and just for confirmations but the table of skills that fiel posted are 3 different skills right? without a doubt they are related but since the way he posted them im just assuming they are 3 different skills them being lvl 1 also probiably means they are either obtained via a quest of used for a special quest or something like the hidden ufo skills or the mu lung pq raid (are these hidden?) or am i thinking way too much behind small details? IsaacGS Wrote:The new area isn't even enterable by Aran or Cygnus. It's purely Adventurer exclusive. I took a lot of SSes to explain the new stuff so I'll post it up later. doesnt that pretty much confirm this isnt a wedding area since i doubt cross race (aran/adventurer/cygnus) mariages are forbidden? maybe the wedding thingy has to do with the storyline, like the pricess is getter married to a pinguin [1.2.248] Mushroom Castle - Fiel - 2009-07-24 No, Kiwi, you're not thinking too hard. That is correct; they are three separate skills. [1.2.248] Mushroom Castle - Dusk - 2009-07-24 Any idea what the skills do, or what the new skill animations look like? Having an example to look at would be great. [1.2.248] Mushroom Castle - kremechoko - 2009-07-24 IsaacGS Wrote:The new area isn't even enterable by Aran or Cygnus. It's purely Adventurer exclusive. I took a lot of SSes to explain the new stuff so I'll post it up later. What the hell? That SUCKS. What's going to happen to the Arans/Cygnuses who want to get married? "sorry u aren't adventurer. LULZ U GO BACK TO AMORIA!" [1.2.248] Mushroom Castle - Sinnuendo - 2009-07-24 Dusk Wrote:Any idea what the skills do, or what the new skill animations look like? Having an example to look at would be great. I shoved the beginner skills into Google translator, and it looks like they do 150% damage to Pigs and I think Slimes and Mushrooms. I don't know if it's a passive boost or an actual attack, but it kind of makes sense that it would be those three monsters since they're the strongest ones on Maple Island. I still wanna see the new 1st Job animations, please. :/ [1.2.248] Mushroom Castle - Fiel - 2009-07-24 Give me a few minutes and I'll have the first job animations up. [1.2.248] Mushroom Castle - Razzberry - 2009-07-24 Does the actual arrow for arrow blow turn red? Or does it stay blue? [1.2.248] Mushroom Castle - Fiel - 2009-07-24 Fully uploaded. EDIT: Yes, it turns red. I just forgot to do that one. [1.2.248] Mushroom Castle - lul. - 2009-07-24 hmm, those do look pretty cool. I just wish they were for all job advancements. [1.2.248] Mushroom Castle - Razzberry - 2009-07-24 Fiel Wrote:Fully uploaded. Austin is now happy. [1.2.248] Mushroom Castle - Sarah - 2009-07-24 They look a lot less bland then WHITE which is nice. [1.2.248] Mushroom Castle - Kurtle - 2009-07-24 Hrmm I really like these even though they look maroonish but I wonder if they will now do this for every animation since they've done it for first job... Edit-Is there a change in animation for Dash? [1.2.248] Mushroom Castle - KatanaKiwi - 2009-07-24 [SIZE="1"]i really hope they will do this for 2nd, 3rd or even 4th job too, not so much for the final result but i think it makes the game more fresh and actually makes it feel like you are mastering a skill more and more...[/SIZE] p.s. donators have a red ign =D [1.2.248] Mushroom Castle - Razzberry - 2009-07-24 KatanaKiwi Wrote:p.s. donators have a red ign =D And? But yeah, it would be awesome if they did this for all skills, though it wouldn't work for some, for example, summons. [1.2.248] Mushroom Castle - 66alex66 - 2009-07-24 FF looks just like a strikers FF except in red, so does L7 [1.2.248] Mushroom Castle - Baklava - 2009-07-24 Fiel Wrote:Give me a few minutes and I'll have the first job animations up. Are there skill animation changes for 2nd/3rd/4th jobs also? [1.2.248] Mushroom Castle - Razzberry - 2009-07-24 Baklava Wrote:Are there skill animation changes for 2nd/3rd/4th jobs also? Nope. But we can hope. [1.2.248] Mushroom Castle - IsaacGS - 2009-07-24 Sinnuendo Wrote:I shoved the beginner skills into Google translator, and it looks like they do 150% damage to Pigs and I think Slimes and Mushrooms. I don't know if it's a passive boost or an actual attack, but it kind of makes sense that it would be those three monsters since they're the strongest ones on Maple Island.It's passive, but you don't get it until level 15 or so. [1.2.248] Mushroom Castle - Razzberry - 2009-07-24 IsaacGS Wrote:It's passive, but you don't get it until level 15 or so. That seems kind of pointless, cause wouldn't they be OHKOing them anyways? |