Yeah, but it's better this way. It's kinda empty in Mirror World sometimes, so it's nice to be able to do other content and still get EXP between quests instead of grinding in Zero Dungeons all of the time.
2014-06-25, 12:53 PM
TugboatWilly
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by IKnowUWonder2
1700 ability circulators and 89k honor exp, no legend, end up epic now :f7: :f7: :f7:
Btw, where is RA shorcut tele? :f7:
Mirror now.
2014-06-25, 12:59 PM
IKnowUWonder2
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by TugboatWilly
Mirror now.
K, no more RA run for gollux mules :f4:
2014-06-25, 01:29 PM
xlxlxlxl
Re: v.150 - Rising Heroes: Elite Update Notes
Wow that's lame. Tele to Root was super convenient on characters without a teleport skill of their own. If only I had a permanent hyper teleport rock stashed away on some old forgotten character (I didn't even play maple when those were around T.T)
2014-06-25, 01:33 PM
kayeyearekay
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by syj
Did any Kaiser notice how crazy wing beat is now?
edit: just dc'd twice in dojo when I had 2 wing beats up while using giga :f4:
is it wingbeat? or the new damage cascade? i dojo'd with triple beat, speed green potion, booster, and dSI, and command input, no dc
Quote:
Originally Posted by xlxlxlxl
Wow that's lame. Tele to Root was super convenient on characters without a teleport skill of their own. If only I had a permanent hyper teleport rock stashed away on some old forgotten character (I didn't even play maple when those were around T.T)
nexon removed the convenient tele exploit that everyone was using, since, RA is "in sleepywood" anyone could town scroll from RA to any victoria map. DEV will probably say "town scroll is unintended, so we fixed it".
blah blah sux for us.
2014-06-25, 01:57 PM
ChronosXIII
Re: v.150 - Rising Heroes: Elite Update Notes
Seems like the Pendant of Spirit from the Gale Gourd quest is extendable. :f3:
2014-06-25, 01:59 PM
syj
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by kayeyearekay
is it wingbeat? or the new damage cascade? i dojo'd with triple beat, speed green potion, booster, and dSI, and command input, no dc
nexon removed the convenient tele exploit that everyone was using, since, RA is "in sleepywood" anyone could town scroll from RA to any victoria map. DEV will probably say "town scroll is unintended, so we fixed it".
blah blah sux for us.
It was wing beat in my case. I had to do a third run of dojo only using one wing beat active at a time (mostly because I wanted to see how fast I could go with the new giga buff). Your wing beat has no delay too right?
Bonus stage was a bunch of treasure chest guys (need to hit with regular attack). You get 22 seconds. Pets don't loot the stuff, you have to pick it up manually.
Bonus stage was a bunch of treasure chest guys (need to hit with regular attack). You get 22 seconds. Pets don't loot the stuff, you have to pick it up manually.
SO. What I will be doing, should I run into more of these, is focus on those '?' boxes and ignore everything else.
1.2b HP? Glorious. I too will be prioritizing the ?'s.
Can you get back to us when you have a sense of how common they are? I heard they appear based on how many elite monsters are killed but i don't know if it's the level of being able to just CC and find them or if you need to hunt for hours to find 1 boss.
2014-06-25, 02:15 PM
CakesXD
Re: v.150 - Rising Heroes: Elite Update Notes
Haven't failed a single Soul Seeker recharge since v149. :love:
Also Trinity looks weird now that it hits twice per hit.
2014-06-25, 02:20 PM
Mazz
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by Takebacker
1.2b HP? Glorious. I too will be prioritizing the ?'s.
Can you get back to us when you have a sense of how common they are? I heard they appear based on how many elite monsters are killed but i don't know if it's the level of being able to just CC and find them or if you need to hunt for hours to find 1 boss.
They seem quite rare, I checked every channel at Warrior Grounds and didn't find any. Killed around 10 of the Elite Golems though, I think they spawn every 30-60 minutes or so.
2014-06-25, 02:29 PM
Tyler
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by Mazz
They seem quite rare, I checked every channel at Warrior Grounds and didn't find any. Killed around 10 of the Elite Golems though, I think they spawn every 30-60 minutes or so.
Had one spawn after about five minutes of constant training in Hall of Honor, and another guild member had one spawn for him in Warrior Grounds after about 25, so I think it may be randomized. Would be nice if they provided more information on their spawn.
2014-06-25, 02:31 PM
SwordStaker
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by Takebacker
1.2b HP? Glorious. I too will be prioritizing the ?'s.
Can you get back to us when you have a sense of how common they are? I heard they appear based on how many elite monsters are killed but i don't know if it's the level of being able to just CC and find them or if you need to hunt for hours to find 1 boss.
Really just have to keep killing Elite Monsters. When the message changes after you kill them you know you're close.
2014-06-25, 02:32 PM
HighOnMushrooms
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by Takebacker
1.2b HP? Glorious. I too will be prioritizing the ?'s.
Can you get back to us when you have a sense of how common they are? I heard they appear based on how many elite monsters are killed but i don't know if it's the level of being able to just CC and find them or if you need to hunt for hours to find 1 boss.
People in KMS theorize they're tied to the number of Elite Monsters killed in the map/channel specifically, which is why sometimes they'll take a while to spawn and sometimes they'll spawn after like the first few (meaning there were already a lot of Elite Monsters killed in that map before).
2014-06-25, 02:33 PM
ChronosXIII
Re: v.150 - Rising Heroes: Elite Update Notes
Combat Step works like Flash Jump, but Mechanic Dash works like Wind Walk...
Kinda silly to see my Mechanic gracefully floating in the air in a giant mecha.
2014-06-25, 02:43 PM
Mazz
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by Tyler
Had one spawn after about five minutes of constant training in Hall of Honor, and another guild member had one spawn for him in Warrior Grounds after about 25, so I think it may be randomized. Would be nice if they provided more information on their spawn.
Elite bosses you mean, or the regular elite mobs?
2014-06-25, 02:44 PM
Marksman Bryan
Re: v.150 - Rising Heroes: Elite Update Notes
I think regular elite mobs spawn based on how many enemies you kill? one seems to spawn for me every ~500 mob kills
2014-06-25, 02:45 PM
RedRaven16
Re: v.150 - Rising Heroes: Elite Update Notes
soo the btlm changes are here anyone wanna test how stupidly fast they can get one?
2014-06-25, 02:45 PM
voCupcakeov
Re: v.150 - Rising Heroes: Elite Update Notes
Anyone hit a cap on how many coins can come out of boxes? Trying to figure out the best method of farming a few things from the coin shop on alts without it eating up every waking hour I have this summer - which would probably lead me to quit like it did last summer >.<
I opened 200 boxes so far and got 10 coins. From my small sample size, seems like a pretty low droprate for unfunded alts.
2014-06-25, 02:45 PM
TugboatWilly
Re: v.150 - Rising Heroes: Elite Update Notes
I was at Warrior Grounds for quite a while earlier and killed like 5 elite mobs but never saw a boss. :f4: