Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
PirateIzzy
What about Hypers?
iirc its like 600% skill boosted by 20% = 720%
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
PirateIzzy
What about Hypers?
Sorry, I've added in now.
So, with hyper when weapon speed is 5, the difference between bazooka and barrage is 810% per minute.
w/o hyper, our current barrage beats every other version from now till this patch.
w/ hyper, RED barrage that is before this revamp is better.
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
I just saw that there's no Cannon Shooter hair...nor did they change anything about Cannon Shooter creation.
http://24.media.tumblr.com/tumblr_lw...8gpgo1_500.jpg
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
http://i.imgur.com/AC0clUg.jpg
Interesting how they still included the 5th projectile if you put a point into the +1line.
(first one was gone, so you see 5th+4th 3rd 2nd)
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
They still have the hyper , but being so high CD I guess it's safe to play viper is original now and has the right to become the laser class :P ( who plays mech and mikhail on kms?)
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
Mazz
OMG... THIS BETTER NOT BE BUG!
EDIT:
After reading max blog... this seems intentional.
Quote:
Cannon Jump: this skill can now be activated by pressing ↑ + jump while in the air, distance moved has been increased, during this skill you can use Monkey Push or Gigantic Backstep, you can use this skill after Monkey Push, effect has been renewed
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
Mazz
Sweet tapdancing raptor jesus.
I loved my Cannoneer completely, the only thing I disliked was it's lame mobility. This, THIS is insane.
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
Razmos
Sweet tapdancing raptor jesus.
I loved my Cannoneer completely, the only thing I disliked was it's lame mobility. This, THIS is insane.
BUT HOW CAN A CLASS THAT HOLDS A GIANT CANNON BE THE FASTEST IN THE GAME?
MAPLESTORY
Though I really doubt this is intended, as hilarious/fun as it would be xD
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
Mazz
BUT HOW CAN A CLASS THAT HOLDS A GIANT CANNON BE THE FASTEST IN THE GAME?
MAPLESTORY
Though I really doubt this is intended, as hilarious/fun as it would be xD
That's the monkey business we're doing as Cannonners =P
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
With all the new mobility buffs to classes and the addition of a bullet-hell type boss like Hecaton it seems like to me that Nexon is trying to make the game more skill based :monocle:
Even if they aren't, I'd love to see a cannoneer or bowmaster dodge 1hko attacks with perfect control :shine:
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
Mazz
*snip*
Holy mother of god that's just ridiculous :f6:
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
Mazz
BUT HOW CAN A CLASS THAT HOLDS A GIANT CANNON BE THE FASTEST IN THE GAME?
MAPLESTORY
Though I really doubt this is intended, as hilarious/fun as it would be xD
Only if you don't have latencies in the hundreds or thousands of milliseconds. I can almost never double-jump on my Xenon.
Hadriel
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
hadriel
Only if you don't have latencies in the hundreds or thousands of milliseconds. I can almost never double-jump on my Xenon.
Hadriel
Asiasoft welcome you back :f3: haha
btw are you physically at a location that is within GMS coverage or are you in sg?
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
IcyHaze
Asiasoft welcome you back :f3: haha
btw are you physically at a location that is within GMS coverage or are you in sg?
I'm back in SG. Cambridge had a good bandwidth and speed but VPN is the bottleneck.
No I'm not going back to MSEA, unless lots of miracles happen.
Hadriel
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
hadriel
I'm back in SG. Cambridge had a good bandwidth and speed but VPN is the bottleneck.
No I'm not going back to MSEA, unless lots of miracles happen.
Hadriel
Haizz no sign of AS turning over a new leaf, even though they are patching to catch up with KMS.
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
here i remember when a mercedes jumping the ToT gap was insane, holy cannons.
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
ShinkuDragon
here i remember when a mercedes jumping the ToT gap was insane, holy cannons.
All we need now is a new job that can perform air combo :f2:
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
hadriel
Only if you don't have latencies in the hundreds or thousands of milliseconds. I can almost never double-jump on my Xenon.
Hadriel
I hear you. Double jumping on my Xenon/Angelic Buster pretty much never worked when I wanted it to :/ Dual Blade is getting triple FJ with the revamp so I have no idea how that'll turn out...
Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes
Quote:
Originally Posted by
Mazz
BUT HOW CAN A CLASS THAT HOLDS A GIANT CANNON BE THE FASTEST IN THE GAME?
MAPLESTORY
You have pretty much hit the nail on the head in regards to the concept of the cannoneer class