Kinda Glad DB's got a buff... they were arguably completely worthless in the last skill balancing patch so it's nice to see they get a boost.
Printable View
Kinda Glad DB's got a buff... they were arguably completely worthless in the last skill balancing patch so it's nice to see they get a boost.
I guess the changes aren't terrible. We shall have to see.
I don't have all the numbers in my head, and I don't really follow all the extractions (preferring to just skim over the changes), but where does this leave I/L in regards to F/P and Bishops, as well as the other classes? I've just seen a lot of buffs for F/P and Bishops, and I/L not getting as many. I don't want to use the term lolclass because I'm uninformed, but?
About the crossbow:
http://www.allaboutpocketknives.com/...92973669_1.jpg
About the info:
- Did only adventurers get changed? Or also Aran/Evan/Cygnus/Resistance? Or will that be next patch?
- Where can I find the total stats of some skills now? Savage Blow got boosted 5% again... what is it's total damage now? 90% damage per hit? :o
Currently I/Ls have the fastest and strongest small mob bossing skill out of all the mages and it has an extra 15% to crit to boot, meaning with the innate class crit every 1/5 of attacks will crit. Right now it looks like I/Ls might actually be worthwhile bossers.
Just add it to the numbers in http://www.southperry.net/showthread.php?t=28128, until Fiel updates it.
And yeah, SB is now 90% at max.
Hmm..Mechanic does not include in Resistance.
How about the pedo bear npc?
When i first look the picture, i oso tot the girl is holding a gun. :f3:
Heroes having bullseye? what the F'uck? I can understand thieves given a skill another thief class has, but a warrior class getting a ranged pirate's skill? and STRONGER?
Also, Invisible Shot is now stronger than burst fire on 2 mobs... this could bring a very welcomed change in training style, or helping Outlaws fit the new change in mob levels. And why are nexon buffing Air strike while keeping on it at 20 sec cooldown...? Rest of changes are most welcome though (cannon is stronger than it is now with the 30% crit it has)
-insert raging-
This is the reason DrKs will suck even more. They get +5% increase in dps and everyone else gets +50%, and they don't mind. And don't give me the "hurr durr it's about fun" crap either. Using crusher from 70-200 isn't fun (not with even less damage yay!) and hyper bodying does not make up for it...AT ALL. If they aren't better next patch I'm just quitting because apparently Nexon has no clue what the heck they're doing. (Which has been obvious for a whole now)
Can someone tell me what "liao" means anyway? I've always wondered.
Parlyze was increased to 600% in 1.2.321. I aggree that they should get a buff of some sort.
Bloody Storm is extemely strong now. I guess it's to have more people use it rather than the Flying Assaulter > Tornado Spin > Upper Stab combo.
EDIT: Fiel, in which job does the new Brawler skill go? It's right between Shockwave and Dragon Strike so it's not completely clear if it goes in 3rd or 4th job(I believe Shockwave is tha last skill in 3rd job though). Also, what's the max level?
Paralyze is 600% damage actually. With a DoT effect which should be plenty strong and it has 5 seconds freeze. On 6 mobs to boot.
But we still didn't get a bossing skill...
Oh, it wasn't as bad as I thought then.
Just wondering what exactly is holy attraction? Does it only affect bishops or is it mini version of sharp eyes? >.>
I'm sure this isn't the final change and there was the damage boost from 130% to 150% amp.
I wonder if there's going to be any changes to the archmage summons besides being switched.
cool when will these changes come out?