-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
PirateIzzy
Except you can't finish it because for one of the quests, the items don't drop.
Which item? I have already faced the large boar with no problem...
if you mean the barrier stones, you have to find them on the fairies and their drop rate is painfully low. Not as painful as peridots, but still pretty painful for the amount.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
koplje
I'm never going to get over these EXTREMELY linear maps.
never
ever
My feelings in a nutshell.
.. not like Ellin Forest is much better after the revamp and expansion. :f7:
Sadly the whole Maple is taking that path.
-
Re: GMS v107 - I'm not saying it's aliens...
Maplestory is becoming far too straightforward and easy, nexon is trying to cater to younger and more impatient players these days over what things were like pre big bang.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Loose
Yup, everyone's been bothering Nexon about updating Masteria, they'll kill it off slowly until nothing remains. First Bigger Ben, then New Leaf City, next the Phantom Forest and finally then entire island.
RIP Masteria, 2007 - 2012.
It was fun knowing you.
-
Re: GMS v107 - I'm not saying it's aliens...
Eh... I only ever liked Masteria for the potions, anyway. That's the only reason I ever cared for it to come to JMS. I mean, it was fun to explore NLC back in 2007, when it was released... but beyond that, I never went there without having to.
-
Re: GMS v107 - I'm not saying it's aliens...
I called it guys, like 8 pages ago. Your welcome
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
whybanme
Doesn't the inability to enter Bigger Ben pretty much confirm a second update to Masteria? I can't imagine they'd scrap that area entirely.
Also: Have we even seen the thing that was in the center of the four separate images put together? I don't recall seeing that at all.
I don't see why they couldn't just erase the Meso Gears maps. They've taken all monsters that used to be inside and put them in those poorly thought maps before the alien base.
Quote:
Originally Posted by
cruddas
Maplestory is becoming far too straightforward and easy, nexon is trying to cater to younger and more impatient players these days over what things were like pre big bang.
Yeah, they won't even bother doing maps that aren't simply like this:
http://i.imgur.com/5fQS2.png
I mean look at the new maps they've made for NLC and compare that to Leafre's maps, Ludibrium, El Nath or even Ellinia/Victoria Island.
Also, I miss when finding maps was a challenge. Finding a Hidden-Street meant you had found a possibly better map to train. I remember the intricate ways maps had to be navigated to improve exp gain (think of Ludi maps, skelegons with Poison Mist, etc.).
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
cruddas
Maplestory is becoming far too straightforward and easy, nexon is trying to cater to younger and more impatient players these days over what things were like pre big bang.
Are you sure about that? I don't think Nexon changed here. I think you're getting older.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Fiel
Are you sure about that? I don't think Nexon changed here. I think you're getting older.
It was always a simple game, but you can't say that, for example, the change to LudiPQ didn't make it more brain-dumb. Before you actually needed to talk to other players to know what to do and you had to cooperate.
-
Re: GMS v107 - I'm not saying it's aliens...
Quoting myself here:
Quote:
Originally Posted by
Satellite
So Total of 4-7 new maps, 1 new mob and 1 new boss. And some revamps to the old mobs/areas.
Meh, I wouldn't get so excited until I get to try it out.
Tried content out, it sucked balls. I hope this is an event and Masteria will return as it were.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
cruddas
Maplestory is becoming far too straightforward and easy, nexon is trying to cater to younger and more impatient players these days over what things were like pre big bang.
I agree, lots of games today has been corrupted, take World of Warcraft as an example, pandas, like... pandas, really? And 'Looking for Raid', yeah I just quit that game asap.
Also I've been playing maplestory since 2005, but it could never be the way it was back then. Back then leveling took extremely long time and there were almost no features, making the game boring after a couple of months.
Adding over 10+ jobs hasn't fixed it. They should add what the players thinks are necessary, not every little crap they come up with on the dinner table.
At first I thought the name "Black Mage" was a joke, like, seriously, you couldn't come up with a better name of the main enemy?
And now since every can reach the damage cap without a problem let's just remove the cap?
My reactions to new jobs over the years:
2005 - 2007 => O.M.G. ANOTHER AWESOME UPDATE! (Have to wait like 12+ hours)
2008 => WOW! A new job!! I'm never quitting this game! Ever!
2009 => Wow, 5 new jobs! That's a lot, I wonder if I'll have the time to test them all... (Only tested 2 jobs at that time)
2009 => Another job? They just released 5 new jobs? Well, I guess I'll try that one too. (Got bored after like 5 days)
2010 => Finally a new job, took a full year...
2011 => Hm, three new jobs. Whatever.
2012 => Phantom will come soon, he's so OP, looks boring.
It's like the community of maplestory is slowly turning into a community full of douche-bags and 12 year olds wishing nothing else but to level and earn more and more money and power. It's not what it used to be.
But, again, it might just be nostalgia :f2:.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Satellite
Tried content out, it sucked balls. I hope this is an event and Masteria will return as it were.
This, this and this a thousand times.
My reaction while reading those mediocre poorly-written awkwardly-attempting-to-be-ironical quests which contain little to NO storyline at all and even fail at explaining in details what happened was DEEP disgust and disappointment.
Then I looked at the maps which replaced the old ones. Re-used and out-of-place map objects and ladders, wrongly placed portals, monotonous and plain boring design plus.. no sense. How could the old maps suddendly transform to those because of an earthquake? Even if they somehow explained that, I'd still prefer the old ones. They were different and that's what made them unique and nice. ANYONE with a WZ editor at hand can make these ones, speaking of how platforms are placed.
I don't even want to talk / remind myself about the TERRIBLE choice of deleting Prose's quests and removing Phantom Forest and Crimsonwood Keep's Jump Quest. Worst choice they could ever make.
I couldn't be more disgusted and disappointed. They just made a crappy area and RUINED Masteria, and, on top of that, they're even trying to milk money out of this with those stupid Alien Cubes.
I'm done putting ANY faith in Nexon America and their "great" ideas. Never. Again.
You know what? If they had to ruin it like that, it could have as well stayed as it was before. I've always said that I'd rather never get a Masteria expansion than have it ruined. Well, they did EXACTLY what I had hoped they wouldn't do. You'd think they'd release something decent after such a long time, but.. seems not.
Look, let's all just hope this is some sort of event and that aliens will be gone one day. Afterall, NLC can't stay destroyed forever................ right? :f4:
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Combattente
This, this and this a thousand times.
My reaction while reading those mediocre poorly-written awkwardly-attempting-to-be-ironical quests which contain little to NO storyline at all and even fail at explaining in details what happened was DEEP disgust and disappointment.
Then I looked at the maps which replaced the old ones. Re-used and out-of-place map objects and ladders, wrongly placed portals, monotonous and plain boring design plus.. no sense. How could the old maps suddendly transform to those because of an earthquake? Even if they somehow explained that, I'd still prefer the old ones. They were different and that's what made them unique and nice. ANYONE with a WZ editor at hand can make these ones, speaking of how platforms are placed.
I don't even want to talk / remind myself about the TERRIBLE choice of deleting Prose's quests and removing Phantom Forest and Crimsonwood Keep's Jump Quest. Worst choice they could ever make.
I couldn't be more disgusted and disappointed. They just made a crappy area and RUINED Masteria, and, on top of that, they're even trying to milk money out of this with those stupid Alien Cubes.
I'm done putting ANY faith in Nexon America and their "great" ideas. Never. Again.
You know what? If they had to ruin it like that, it could have as well stayed as it was before. I've always said that I'd rather never get a Masteria expansion than have it ruined. Well, they did EXACTLY what I had hoped they wouldn't do. You'd think they'd release something decent after such a long time, but.. seems not.
Look, let's all just hope this is some sort of event and that aliens will be gone one day. Afterall, NLC can't stay destroyed forever................ right? :f4:
This is just nexon's new way of being lazy, same with the Silent Crusade Quests.
-
Re: GMS v107 - I'm not saying it's aliens...
It's funny though.
So much speculation and hype over this, even though it has been said thousands of times since Prose left: "Don't expect too much of anything that looks like Masteria content."
Sure, we got content, but this more like downgrade than upgrade.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Sewil
This is just nexon's new way of being lazy, same with the Silent Crusade Quests.
See, thing is, this isn't even being lazy.
They could have done absolutely nothing to any map beyond Haunted Mansion. There was nothing wrong with them. They didn't require any maintenance. It would have been zero effort to leave them untouched. This "expansion" only deals with the Krakian Jungle area.
Or, if for some reason they got an attack of efficiency and decided to save space in map.wz, it would have taken less effort to just delete everything beyond Haunted Mansion, and put CWKPQ in the dimensional mirror.
But no, they went to the effort of moving stuff around, redesigning maps, deleting quests... Admittedly not too much effort, but still, more than zero. And for what? Is that area playable now? Will anyone ever use those new maps?
For the same amount of effort, or less, they could have given Windraiders the same stats as the 3k exp aliens, and given BigFoot back his 10k touch, and thus got Phantom/Crimsonwood back to 99% of its old glory. People would put in the effort to get to Lower Ascent (and fight ks wars there, like in the old days), and shiver all the way for fear of BigFoot.
That is what's so painful and frustrating. This destruction was so uncalled for, so pointless, so purely malicious... somebody at Nexon America must hate Prose very, very, very much.
-
Re: GMS v107 - I'm not saying it's aliens...
I can't believe you guys expected any less from nexon. They havent done much as of lately to change anything about their procedures besides blaming DDOS recently. The new system is what should have been originally done, content wise, it will always be sloppy dialogue and jaggy unfunctional quests, unless short and useless. Or so time consuming it's utterly ridiculous.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
SaptaZapta
That is what's so painful and frustrating. This destruction was so uncalled for, so pointless, so purely malicious... somebody at Nexon America must hate Prose very, very, very much.
Exactly agree on everything. I feel exactly the same, and I think that the feeling is shared by most veterans who got much into Masteria's story. I find that that by destroying the town (and deleting his quests / maps) it's as if they destroyed most of Prose's hard work. And they basically did. All his great ideas.. shattered in pieces. Again, I really wonder how would he feel about that. I doubt he wouldn't care, as it looked like it was an area which required long thinking and thorough planning. Unlike this one. :f7:
Yeah, it almost feels as if there's a malicious note behind this.
Maybe, as Eos pointed out, he didn't actually leave himself. He must've done something wrong or maybe he just left because of the corruption and greediness that company was falling into. I wouldn't be surprised if he was very low paid, too. Not surprised a great guy like him got a good job at Square Enix, though.
In any case, they should've just acknowledged the town's greatness, left it as it was, and just expanded by ADDING more maps and leaving old stuff including quests untouched. This whole thing is just so frustrating and disturbing.. geez. Such an unique place.. ruined like that.
Another slap in the face to veterans. Another meaning to the Masteria troll panda.
Yeah. Because I really feel trolled.
-
Re: GMS v107 - I'm not saying it's aliens...
Okay Icebyrd, first I give you 100 shovels. Then you ask for 200? That's a little steep, but I do it! NOW 300?! How long does this go??
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
HighOnMushrooms
If you're talking about the 50 stones quest, that one is not required for the medal or the quest line, you can skip it entirely. :P
Ok, thanks for the tip!
Quote:
Originally Posted by
Combattente
I'm done putting ANY faith in Nexon America and their "great" ideas. Never. Again.
I stopped putting faith in them in August, when they promised "exclusive content".
-
Re: GMS v107 - I'm not saying it's aliens...
-
Re: GMS v107 - I'm not saying it's aliens...
You guys need to lighten up..I mean really..I know it's hypocritical with me saying that but in reality what do you care? Do you train on those maps? No. Okay so what's the big deal. Sure it's gone but again what does it matter. It's fine the way it is as lazy as it seems it's fine. I find it hard to believe that you people are really THAT but hurt over this. And I find it really hard to believe that so many people actually took the quest dialogue SERIOUSLY>.>. Prose is gone, Masteria was his creation, thus PROSE'S Masteria is dead. Move on, deal with it, or don't go there. It's just that simple.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
SwordStaker
You guys need to lighten up..I mean really..I know it's hypocritical with me saying that but in reality what do you care? Do you train on those maps? No. Okay so what's the big deal. Sure it's gone but again what does it matter. It's fine the way it is as lazy as it seems it's fine. I find it hard to believe that you people are really THAT but hurt over this. And I find it really hard to believe that so many people actually took the quest dialogue SERIOUSLY>.>. Prose is gone, Masteria was his creation, thus PROSE'S Masteria is dead. Move on, deal with it, or don't go there. It's just that simple.
I'm not that butthurt, that would be Combattente. As long as they keep the pure spawn maps inside the Keep I'm good. I can still hunt for my Flamekeeper Cordon. Masteria died for me after BB, when they didn't update it to BB status.
-
Re: GMS v107 - I'm not saying it's aliens...
At least the potions are the same price :f3:
I guess the taos in my inventory are just a waste of space now right?
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Worthyness
At least the potions are the same price :f3:
I guess the taos in my inventory are just a waste of space now right?
Unless you have Typhon Feathers (which I'm guessing you don't), then yes.
-
Re: GMS v107 - I'm not saying it's aliens...
Nothing on the Shamrock chair? Haven't seen anything on that yet.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Carlos n,n
Nothing on the Shamrock chair? Haven't seen anything on that yet.
Its from Gach. Untradable too.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
SwordStaker
You guys need to lighten up..I mean really..I know it's hypocritical with me saying that but in reality what do you care? Do you train on those maps? No. Okay so what's the big deal. Sure it's gone but again what does it matter. It's fine the way it is as lazy as it seems it's fine. I find it hard to believe that you people are really THAT but hurt over this. And I find it really hard to believe that so many people actually took the quest dialogue SERIOUSLY>.>. Prose is gone, Masteria was his creation, thus PROSE'S Masteria is dead. Move on, deal with it, or don't go there. It's just that simple.
Allow me to be at least disappointed with how this turned out to be. I'd have rather taken an expansion without the revamp if it had to be this bad. No, I didn't train there and you're right, it doesn't matter much that those maps are gone. But I did go there once in a long while just to explore the beautiful maps of Masteria. The way they were designed made you imagine of infinite expansion possibilities, and they were just unique. These ones are plain boring and somewhat unoriginal (many re-used map objects etc.). Why did they have to make an area such as Crimsonwood Keep so monotonous by removing the Jump Quest and Phantom Forest maze? Sure, it might be easier now to new players, but it was an important and unique part of it which made it feel different than other areas. Same goes for quests. Why did they have to remove the old ones? They were so well-made that they should have NEVER removed them. They could've just changed a thing or two in them but not completely remove them.
I guess it's just my fault for getting my hopes too high for this and not wanting to get over the fact that Prose's Masteria is gone and that they're taking a completely different path.
I preferred the old one, though.
-
Re: GMS v107 - I'm not saying it's aliens...
What's the "Alliance unbound" quest chain that resistance needs to go through in order to get their sp reset scroll? o_O
EDIT: Nevermind. i was already in progress of doing it LOL
-
Re: GMS v107 - I'm not saying it's aliens...
The thing I liked about the old crimsonwood was it actually gave you the impression you were climbing the mountain to get to the castle at the peak. Whereas now it’s a completely flat left to right walk.
-
Re: GMS v107 - I'm not saying it's aliens...
Yeah, I'm not enjoying what Nexon's done lately. Removing Silent Crusade Quests, removing Masteria quests, removing Phantom Forest, replacing NLC maps with their destroyed counterparts, and killing the CWK forging.
What Nexon did right after Big Bang? Reintroduce Monster Book, add Familiars, and add mount soaring skill. THAT'S IT!
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
whybanme
Not to mention when you try to enter the portal, it says something along the lines of "The structure is regenerating."
Also CWK is revamped also.. and expect some revamps to Haunted Mansion...
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Dark Zero
Also CWK is revamped also.. and expect some revamps to Haunted Mansion...
If they do revamp Haunted Mansion, I hope Jesters and Scarecrows get nerfed (and hopefully those stupid aliens too).
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Pixie
Its from
Gach.
Untradable too.
:f4:
Was hoping it was tradable! >.<
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Dark Zero
Also CWK is revamped also.. and expect some revamps to Haunted Mansion...
Crimsonwood Keep hasn't been touched (yet?), so I'm not sure what you mean by CWK.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
SwordStaker
You guys need to lighten up..I mean really..I know it's hypocritical with me saying that but in reality what do you care? Do you train on those maps? No. Okay so what's the big deal. Sure it's gone but again what does it matter. It's fine the way it is as lazy as it seems it's fine. I find it hard to believe that you people are really THAT but hurt over this. And I find it really hard to believe that so many people actually took the quest dialogue SERIOUSLY>.>. Prose is gone, Masteria was his creation, thus PROSE'S Masteria is dead. Move on, deal with it, or don't go there. It's just that simple.
I annoyed by the fact that now that LA, the map I would farm wr badges at, is gone. The pure spawn map in cwk just doesent have enough spawn to compete not to mention is room layout doesn't favor tely at all.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
JoeTang
Premium Potential Locks and Super Potential Locks.
:)
Don't give them ideas!
-
Re: GMS v107 - I'm not saying it's aliens...
I think the biggest problem I hold with this update is how the potential Masteria held has now been removed with this update. When NLC was first released, so many questions were left unanswered, with the promise of "there will be more content soon". Then, Crimsonwood Keep and the Phantom Forest was released (Of course, the Haunted House was released prior, with a rather interesting story to boot.) All these updates had interesting quests that, although challenging, were rewarding in both story and quests. Now, I assume the value has disappeared over time, with all the new updates and additions made since the original release of Crimsonwood, but if there was one thing that I really enjoyed, it was the story that was formed in those quests.
I'm relatively sad that these quests will no longer be available to new players, and that the great vision of Masteria will not come to be as it was originally planned. I don't believe all hope should be given up, but I don't feel it will become the great addition that it could have become. Regardless, I don't have much more to say about anything else, as I don't enjoy this game anymore, nor do I keep up with the new additions that have been made. But to see something like this happen to one of my favorite areas in the game (Story-wise), it kills me a little inside.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
acev
I think the biggest problem I hold with this update is how the potential Masteria held has now been removed with this update.
Unequivocally false.
They've given themselves a nearly empty canvas to do whatever they want. It's a perfect idea to destroy everything in NLC with aliens so that they can rebuild the entire area in a completely different way.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Thorr
Unequivocally false.
They've given themselves a nearly empty canvas to do whatever they want. It's a perfect idea to destroy everything in NLC with aliens so that they can rebuild the entire area in a completely different way.
Do you honestly think Nexon will actually do something with this empty canvas?
I shouldn't be so negative about it but I honestly can't help feeling they aren't going to do pomegranate with this.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
ZeroGravity
Do you honestly think Nexon will actually do something with this empty canvas?
I shouldn't be so negative about it but I honestly can't help feeling they aren't going to do pomegranate with this.
I look at it as a way to divorce themselves from the iTCG stuff since that market is dead. They have given sufficient time for codes to be redeemed and can now wash their hands of it. They can stop talking about Masteria's past (which was likely NxProse's domain) and instead work on its future.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Carlos n,n
:f4:
Was hoping it was tradable! >.<
usually chair king's chairs becomes tradeables after they change to the next chair king
so wait like 1 patch and maybe it will become tradeable :f6:
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
danielcatu
usually chair king's chairs becomes tradeables after they change to the next chair king
so wait like 1 patch and maybe it will become tradeable :f6:
Just a few have. The cool ones like the Magic Book Chair, Sky Chair and Peppermint are still untradable. ):
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
acev
I think the biggest problem I hold with this update is how the potential Masteria held has now been removed with this update. When NLC was first released, so many questions were left unanswered, with the promise of "there will be more content soon". Then, Crimsonwood Keep and the Phantom Forest was released (Of course, the Haunted House was released prior, with a rather interesting story to boot.) All these updates had interesting quests that, although challenging, were rewarding in both story and quests. Now, I assume the value has disappeared over time, with all the new updates and additions made since the original release of Crimsonwood, but if there was one thing that I really enjoyed, it was the story that was formed in those quests.
I'm relatively sad that these quests will no longer be available to new players, and that the great vision of Masteria will not come to be as it was originally planned. I don't believe all hope should be given up, but I don't feel it will become the great addition that it could have become. Regardless, I don't have much more to say about anything else, as I don't enjoy this game anymore, nor do I keep up with the new additions that have been made. But to see something like this happen to one of my favorite areas in the game (Story-wise), it kills me a little inside.
I agree with everything you said, especially the last part.
It's very sad to see such an area with great potential ruined like that. They could've AT LEAST kept the Phantom Forest / Crimsonwood Keep maps as they were.. the new ones are just ridiculous and an insult to the former developer of Masteria.
-
Re: GMS v107 - I'm not saying it's aliens...
Can someone with a VIP teleport rock try to teleport into the Big Ben maps?
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Raul
Can someone with a VIP teleport rock try to teleport into the Big Ben maps?
Not sure if it's helpful at all, but before the patch I left my Shadower at Wolf Spiders, when I logged on it I'd been moved to NLC. After the server check I'll try using my Hyper Rock, don't think it'll work though.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Raul
Can someone with a VIP teleport rock try to teleport into the Big Ben maps?
I'm pretty sure (95%?) that someone mentioned it working on an earlier page or another thread. I think they used a hyper rock, but the concept is the same.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Mazz
Not sure if it's helpful at all, but before the patch I left my Shadower at Wolf Spiders, when I logged on it I'd been moved to NLC. After the server check I'll try using my Hyper Rock, don't think it'll work though.
Hm.
Still wouldn't be surprised if you could tele into at least one of the maps.
Quote:
Originally Posted by
ElderTree
I'm pretty sure (95%?) that someone mentioned it working on an earlier page or another thread. I think they used a hyper rock, but the concept is the same.
I don't even remember the difference. Hyper works, yeah.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
ElderTree
I'm pretty sure (95%?) that someone mentioned it working on an earlier page or another thread. I think they used a hyper rock, but the concept is the same.
That was me, and yes, hyper rock will get you in. The maps are completely unchanged. I really don't see any reason to have closed them off (and then left them on the world map so Hyper rocks can go there).
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
SaptaZapta
That was me, and yes, hyper rock will get you in. The maps are completely unchanged. I really don't see any reason to have closed them off (and then left them on the world map so Hyper rocks can go there).
Can you exit through the "exit" portal?
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Raul
Can you exit through the "exit" portal?
I can't remember whether I tried. I did go out into the Lobby and saw John Barricade there (no quests for me, but that's hardly surprising). Can't remember what I did after that. Senility. I'll try to remember to check when game is up.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
RedRaven16
I annoyed by the fact that now that LA, the map I would farm wr badges at, is gone. The pure spawn map in cwk just doesent have enough spawn to compete not to mention is room layout doesn't favor tely at all.
I used the first crimsonwood map to farm Nebulite boxes last night, for my Paladin it was better than Lower Ascent. Clockwise cycling, climb ropes on the left platforms, run across the top, drop down.
I got 200 WR badges in the same time as about 400 boxes, which was like 15-20min.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Raul
Can you exit through the "exit" portal?
Yes, no problem.
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
SaptaZapta
Yes, no problem.
Hm...
And absolutely nothing is changed?
Do the mobs drop Nebulites?
If they've closed it off, but aren't actually doing anything, then I'm a bit confused.
:\
Maybe you have to finish the Kill 300 of that boss quest or something. Can anyone check the quest.wz for any info on that?
-
Re: GMS v107 - I'm not saying it's aliens...
Quote:
Originally Posted by
Raul
Hm...
And absolutely nothing is changed?
Do the mobs drop Nebulites?
If they've closed it off, but aren't actually doing anything, then I'm a bit confused.
:\
Maybe you have to finish the Kill 300 of that boss quest or something. Can anyone check the quest.wz for any info on that?
Nothing is changed that I can identify. Granted I haven't explored the Meso Gears maps in eons.
Wolf Spiders used to drop nebulite boxes 100%. I killed a few now and none dropped, though.
One thought I had is that maybe there are two portals, or a portal and a warp point, in the same spot. Wouldn't be too surprising, considering the sloppiness of the new Masteria maps. It may be that the portal to Bigger Ben is supposed to be working, and something else that fell there is not.
Can anyone read the map.wz entry and check that?