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[Pre-BB] MapleStory Formula Compilation - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: [Pre-BB] MapleStory Formula Compilation (/showthread.php?tid=1033) |
[Pre-BB] MapleStory Formula Compilation - Jellyflower - 2010-03-17 By the way, it also looks like combo multiplier to applied to the skill % directly, not to the attack range. I can only hit 50631 on chief oblivion guard with 10,841 top range, not even remotely close to 52186 if it was applied before monster weapon defense. But if applied redirectly, theoretical max is 50936. Lowest damage is 26430 (theoretical with old formula is 27734), further confirms it. Applied after should yield 26256, which is way closer again. Range is 5951~10843, (yea I calculated with 10841, close enough) [Pre-BB] MapleStory Formula Compilation - KaidaTan - 2010-03-17 Jellyflower Wrote:By the way, it also looks like combo multiplier to applied to the skill % directly, not to the attack range. I can only hit 50631 on chief oblivion guard with 10,841 top range, not even remotely close to 52186 if it was applied before monster weapon defense. But if applied redirectly, theoretical max is 50936. Lowest damage is 26430 (theoretical with old formula is 27734), further confirms it. Applied after should yield 26256, which is way closer again.Well that's the only possibility, right? I mean, since you've proven that crit isn't amplified by combo, there's no way that Combo can be applied directly to your base range. If it was, then crit would be amplified too. [Pre-BB] MapleStory Formula Compilation - Mejust - 2010-03-20 Can anyone give me an example of how to calculate how much damage is reduced from weapon attack from an attack? [Pre-BB] MapleStory Formula Compilation - KaidaTan - 2010-03-20 Mejust Wrote:Can anyone give me an example of how to calculate how much damage is reduced from weapon attack from an attack?Er... can you word that better please? I don't think I understand the question. [Pre-BB] MapleStory Formula Compilation - Takebacker - 2010-03-20 KaidaTan Wrote:Er... can you word that better please? I don't think I understand the question. How do you calculate how much damage is taken off of a monsters attack per point of w.att. (how to find out how much damage threaten takes away) [Pre-BB] MapleStory Formula Compilation - Dusk - 2010-03-20 Takebacker Wrote:How do you calculate how much damage is taken off of a monsters attack per point of w.att. (how to find out how much damage threaten takes away) Most likely reading too much into it. He is probably just asking how to calculate damage, and is being redundant. "Can anyone give me an example of how to calculate how much damage is reduced from [Pre-BB] MapleStory Formula Compilation - KaidaTan - 2010-03-20 Dusk Wrote:Most likely reading too much into it. He is probably just asking how to calculate damage, and is being redundant.That's one of many ways to read it. That's why I asked for clarification. [Pre-BB] MapleStory Formula Compilation - KaidaTan - 2010-03-25 Can I request the damage information on Assassinate? According to the skill tables, it does 4 hits at 600% damage -- the last of which can critical. It says the critical is a 90% chance of +150% damage, I'd just like to confirm that. Shadowers use Assassinate as soon as they can for optimal damage, right? They don't charge it? If so, is the non-charge damage roughly 10% of the fully charged damage, like for Pierce? Or... what's up with that? Thanks for the help. [Pre-BB] MapleStory Formula Compilation - JoeTang - 2010-03-25 KaidaTan Wrote:Can I request the damage information on Assassinate? According to the skill tables, it does 4 hits at 600% damage -- the last of which can critical. It says the critical is a 90% chance of +150% damage, I'd just like to confirm that. Didn't we go over this a page or two back? I recommend you PM Fiel if there's anything more that's unclear since I don't think he'd regularly check here. Uncharged Assassinate does 600% damage per hit. Usually, Shadowers cancel the last hit so as not to plow into the boss. [Pre-BB] MapleStory Formula Compilation - KaidaTan - 2010-03-25 JoeTang Wrote:Didn't we go over this a page or two back? I recommend you PM Fiel if there's anything more that's unclear since I don't think he'd regularly check here.Oh wow, I did just ask most of it at the top of the page (post 641), but I didn't ask about the 600% thing. Now I know. Thanks~ [Pre-BB] MapleStory Formula Compilation - JoeTang - 2010-04-06 Did a quick test, and I came up with 15% for uncharged Ice Breath. Worked with Horny Mushrooms as they have 0 MDEF. Results were as follows Full Charge: 584~1164 Uncharged: 88~174 307 Magic 225 INT 11LUK 84BA Did not experience anything outside this range, but it may fall a few points out. Waiting for someone to prove lower than 15%. [Pre-BB] MapleStory Formula Compilation - Russt - 2010-04-28 Anyone know approximately how much Chakra heals? From some code Fiel showed me, it looks like: Max = (20/3 * LUK + DEX) * Skill / 5 Min = (10/3 * LUK + DEX) * Skill / 5 But I have no idea if that's even reasonable or not. [Pre-BB] MapleStory Formula Compilation - Lan - 2010-04-28 Lucida Wrote:Anyone know approximately how much Chakra heals? The formula I read on a JMS website is: Max = (LUK * 6.6 + DEX) * 0.2 * (Recovery%/100 + 1) Min = (LUK * 3.3 + DEX) * 0.2 * (Recovery%/100 + 1) 10 trials test: http://i40.tinypic.com/6ie4pl.jpg (I know it's not many; I only wanted to check if LUK means total LUK with equips back then) Source: http://hopezennaku.blog28.fc2.com/blog-entry-115.html [Pre-BB] MapleStory Formula Compilation - Russt - 2010-04-28 Yup, basically equivalent. It actually is 6.6 and 3.3, I just rationalized them because it seemed less truncated in the code. And I neglected to add 1 to the recovery which is also there. [Pre-BB] MapleStory Formula Compilation - Russt - 2010-05-10 Hmm... I'm thinking of rearranging some stuff into a style similar to this: http://www.smogon.com/dp/articles/damage_formula where all the modifiers are placed by a master formula rather than a list of steps. Of course it's not going to be as neat because damage isn't nearly as universal. [Pre-BB] MapleStory Formula Compilation - Takebacker - 2010-05-10 You mean for the general damage formulas, right? [Pre-BB] MapleStory Formula Compilation - SolicShooter - 2010-05-10 requesting apperently new battleship hp formula in the balance patch
[Pre-BB] MapleStory Formula Compilation - ZakumSlaYers - 2010-05-15 Cool Nice formula compilation.I'll debug some formulas that are unknown when I have time, based on BMS. [Pre-BB] MapleStory Formula Compilation - Lei - 2010-05-16 Quote:Hit Rate = Accuracy/((1.84 + 0.07 * D) * Avoid) - 1 Quick question. Is 1.84 + 0.07 calculated first? So is it Acc/(((1.84 + 0.07) * D) * Avoid) - 1 or Acc/(((1.84 + (0.07 * D)* Avoid)-1. And does the number computed directly equal the percentage of hit? e.g. 1=100%, .5=50% ect. [Pre-BB] MapleStory Formula Compilation - Takebacker - 2010-05-16 Can we include a list of what multipliers work before what? Or a formula that shows all buff damage modifiers in order of what works before what? Quote:Battleship Durability: (Battleship level * 2 + (Character level - 120)) * 200 Since when was the second part true? o.o |