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Gunslinger Build (Lv. 10-200) - Printable Version

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Gunslinger Build (Lv. 10-200) - Blankout - 2008-12-10

Russt Wrote:Moreover, level 1 Dash actually hurts more when you accidentally it. Not less.

I agree. I hated activating Dash when it was levels 1-7, but after that it became a convenience to accidentally.


Gunslinger Build (Lv. 10-200) - Dusk - 2008-12-10

I'm in my early Outlaw levels, and loving it. I've mostly been following this build, but as I don't know too much about Ice Splitter and Octopus yet, I'm not sure where to go from now. Maxing Burst Fire is a given. 20 points, and each point increases its damage at an alarming rate (15% compared to say, 8% for 1-20 for Strafe and a measly 4% for 21-30).

Is Build A built for sniping Newties in 8x? If so, why not max Octopus before Ice Splitter? Can the Octopus hit the Newtie without forcing you to move into its range? You're mostly going to be hitting the first mid Newtie, which requires no disabling if it's anything like how Hermits and archers do it. By the time you start taking down the first Newtie fast enough to warrant moving to the second one, you should have Ice Splitter as well. If the build is actually geared toward standard places like Squids and MDTs (and well, Outlaws don't seem to have any mob skill built for taking down Gobies), then Ice Splitter makes more sense.

I will probably have the same end build as Build C, but modify the path to get there depending on how Octopus and Ice Splitter work. Build B looks tempting (reminds me of my early-Inferno build), but Water Goblins, YnPs, and Duals kind of fail compared to newer training places like Windraiders and Newties.


Gunslinger Build (Lv. 10-200) - Russt - 2008-12-10

From what I understand, Octopus is summoned right where you're standing, so you'd have to move into vulnerable range to summon it. Every 10 seconds.


Gunslinger Build (Lv. 10-200) - blitzkrieg - 2008-12-10

Russt Wrote:From what I understand, Octopus is summoned right where you're standing, so you'd have to move into vulnerable range to summon it. Every 10 seconds.

you can summon it from behind the rope and it will still hit the first newtie. octopus always summons directly in front of your character.


Gunslinger Build (Lv. 10-200) - Kaasoljoyyx - 2008-12-10

^What he said

If you're gonna do newties, you won't be going after the 2nd newtie. I tried it for a bit, but it was annoying and I believe slower. When i was stronger, it was better to take down both. Just stand in the snipe spot [where you can't get hit at all except nest golems] and use burst fire. Octopus should be able to get summoned from where you are and it will be able to hit. The only reason you should move is if a nest golem by chance comes towards you or the game thinks you're botting and you gotta move after firing 100 attacks in one spot.


Gunslinger Build (Lv. 10-200) - Dusk - 2008-12-10

So I guess that's a green light for

Max Burst Fire
1 Ice
Max Octopus
25 Ice
15 Gaviota
Max Flamethrower
Max Homing


Gunslinger Build (Lv. 10-200) - Russt - 2008-12-10

1 Ice is kinda useless, if not for the lulz. Only 2 monsters, and you have Blank.


Gunslinger Build (Lv. 10-200) - Dusk - 2008-12-10

Russt Wrote:1 Ice is kinda useless, if not for the lulz. Only 2 monsters, and you have Blank.

Eh, I want to see how it works. It is mostly for lulz. I'm a Bowmaster, I've always relied on Puppet and I as I'm actually playing my character rather than leeching it to 120 I need to be able to play with skills to use them effectively later. Also, Blank stops being useful except as a melee attack once Octopus starts attacking, apparently.


Gunslinger Build (Lv. 10-200) - Russt - 2008-12-10

Blank is a worse melee attack than Ice, at any rate.


Gunslinger Build (Lv. 10-200) - Chameleonic - 2008-12-10

Has anyone done a 1 Burst Fire, Max the Rest build for 3rd job?

I know for those that dont leech its going to be slow going, like the Strafeless BM build Biggrin...but for those looking to 4th Job is it a viable option? Or is Flamethrower not worth getting more than 11 in?


Gunslinger Build (Lv. 10-200) - Cactuar - 2008-12-10

Chameleonic Wrote:Has anyone done a 1 Burst Fire, Max the Rest build for 3rd job?

I know for those that dont leech its going to be slow going, like the Strafeless BM build Biggrin...but for those looking to 4th Job is it a viable option? Or is Flamethrower not worth getting more than 11 in?

Burst Fire is better than Rapid fire in most situations, though, so doing that would be rather stupid. It'd be like doing an SBless build as a Shadower or doing a L7less build as a Night Lord.


Gunslinger Build (Lv. 10-200) - Kaasoljoyyx - 2008-12-10

I think max burst fire is required for a 4th job skill [probably Rapid fire]

@Above build: I'd get octo first before ice as if you do max burst fire, then octo, at level 80 you'll have 11 octo which will allow the octos to stay on the map for 20 seconds and you can summon 2. Then if you wanna throw a point into ice, do it then. Really though, if you're gonna snipe newties, you wont' need ice splitter.


Gunslinger Build (Lv. 10-200) - Chameleonic - 2008-12-10

Cactuar Wrote:Burst Fire is better than Rapid fire in most situations, though, so doing that would be rather stupid. It'd be like doing an SBless build as a Shadower or doing a L7less build as a Night Lord.

How so? I dont see how Burst Fire would be better than Rapid Fire in any situation. It's like saying Double Shot is better than Hurricane for BM.

Yeah, Maxed Burst is required for Rapid Fire...forgot about that.Tongue


Gunslinger Build (Lv. 10-200) - Holypie - 2008-12-10

rapid is pretty bad compared to cannon. i read somewhere that burst is more powerful o.O


Gunslinger Build (Lv. 10-200) - Kirov - 2008-12-10

It was calculated that lv 5+ Rapid Fire out damages Burst Fire in terms of DPS.


Gunslinger Build (Lv. 10-200) - Holypie - 2008-12-10

burst is still more bullet efficient though, and i DONT want my inventory to have only bullets


Gunslinger Build (Lv. 10-200) - Bribery - 2008-12-10

Dusk Wrote:I'm in my early Outlaw levels, and loving it. I've mostly been following this build, but as I don't know too much about Ice Splitter and Octopus yet, I'm not sure where to go from now. Maxing Burst Fire is a given. 20 points, and each point increases its damage at an alarming rate (15% compared to say, 8% for 1-20 for Strafe and a measly 4% for 21-30).

Is Build A built for sniping Newties in 8x? If so, why not max Octopus before Ice Splitter? Can the Octopus hit the Newtie without forcing you to move into its range? You're mostly going to be hitting the first mid Newtie, which requires no disabling if it's anything like how Hermits and archers do it. By the time you start taking down the first Newtie fast enough to warrant moving to the second one, you should have Ice Splitter as well. If the build is actually geared toward standard places like Squids and MDTs (and well, Outlaws don't seem to have any mob skill built for taking down Gobies), then Ice Splitter makes more sense.

I will probably have the same end build as Build C, but modify the path to get there depending on how Octopus and Ice Splitter work. Build B looks tempting (reminds me of my early-Inferno build), but Water Goblins, YnPs, and Duals kind of fail compared to newer training places like Windraiders and Newties.

Build A is more for Jr. Newtie training but the reason I got Ice Splitter before Octopus is because it leaves you with more training options. In the more crowded servers, it's difficult to find a Jr. Newtie spot and you'll easily get KS-ed that early.

However, I did say under the Build A explanation "With this build, you have more options early on than sniping Jr. Newties. If you think you have a good chance of getting a spot at Jr. Newties, feel free to max Gaviota and Octopus before Ice Splitter. I wouldn't recommend it, however, as that limits your training options."


Gunslinger Build (Lv. 10-200) - Kaasoljoyyx - 2008-12-10

Holypie Wrote:burst is still more bullet efficient though, and i DONT want my inventory to have only bullets

I use one maybe 1.5 sets of vital bullets at zruns that take roughly 30minutes. That's without rapid fire but even so, that's the only situation you should use rapid fire a lot. In normal training, your ship shouldn't break that often once rapid fire is even a high enough level to outdamage burst.


Gunslinger Build (Lv. 10-200) - Takebacker - 2008-12-10

I found rapid fire to be more satisfying to use though. :/ It's pretty good when you get it. I hate TF speed compared to RF speed even if it is level 1. D:


Gunslinger Build (Lv. 10-200) - Kranzorbaken - 2008-12-10

Im lvl 72 right now, since im in demethos I will be going max burst, then octo, the gaviota then ice