As far as I'm concerned, the only non-terrible 6 mob skills are Dragon Fury, Battle Ship Torpedo, Advanced Charge Blow, and possibly Pierce depending on how much faster the charge time is now. Everything else is just settling for what you have.
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Is there a problem with the page numbering for this thread? I see a page 30 button, but when I click on it it sends me back to page 29.
doubt it hit the limit, so vengence = guardian without the no dmg part? Sounds cool
I'm still wondering how heroes are doing. I mean from the looks of it we are doing good but I wonder how the game will play out now. If darkness works on boss monsters (highly unlikely) than all hell will break loose :f2: not to mention the +30% dmg on monsters. It's nice to see the finishers having more use to them again but it would be real nice if they modified them for 4th job to actually have a use outside of using them when combo is about to run out:f3: like if they did a skill like advanced charge blow where you had a like a 40% chance to keep all orbs
I still can't figure out what the hell Shadow Resistance does (or whatever it's called. That +10% HP skill Thieves get).
WARNING! HILARIOUS TRANSLATIONS AHEAD!
Bing Translator gives me this for its description:
Friendly HP! Wow! I want to befriend that little red bar on my UI now!Quote:
The dark and up through the friendly HP, status or more resistant, resistant to all property increases permanently.
Systranet.com gives me this:
Coffin? o.OQuote:
Through friendship of gloom and the maximum HP, above of situation introspects, increases all attribute introspection coffin.
No luck there, eh? Let's try the effects at skill Lv20:
Bing:
Huh? HP is a status effect? Aww...I wanted to befriend my HP!Quote:
Up to 10%, HP status or more resistant to 20%, all property resistant 10% increase.
Systranet:
Introspection? *Checks dictionary*Quote:
The maximum HP 10%, introspection 20% of above situation, all attribute introspection 10% increase.
1.A looking inward; specifically, the act or process of self-examination, or inspection of one's own thoughts and feelings; the cognition which the mind has of its own acts and states; self-consciousness; reflection.
So the skill will make me reflect on my own attributes...? What was that whole coffin business about, then?
Is it possible for you to clarify this by delving into the data, Fiel?
I think they removed ALL delays for brawler skills. Just tried backspin and it no longer has a delay just like DU and CSB.
My cleaned-up translation of Shadow Resistance, using GoogleTranslate. Did this when Fiel uploaded the data for 1.2.318, when I was mass-translating the skills individually.
Spoiler
Hadriel
So what's the deal with Paralyze? In the patch 1.2.320 it says the damage is reduced to 460%, but here it still says 600%? And it now has a 90% chance to stone for 10 seconds?
"20% resistance to states", what is that? is it resistance to things like stun, seal, darkness, zombify and seduce? if is it that would be really awesome for thiefs who already have insane avoid. I guess we can't be sure how good the avoid is now with foruma changes, but they still have shadow shifter at 40%. I know shadowers got huge buffs for damage, but if this works for seduce they will be even more awesome to play that role at HT now.
Anyone know if dual blades ultimate is spamable? Need to replace mages for leech.
Can anyone tell me what all those percentages on Blast are?
I was just putting paralyze on google translator and it seemingly has a damage reduction proportional to the number of enemies:
If this is true, F/Ps are really screwed...Quote:
Farrell Rise
Description up to 6 enemies to damage over time gives a strong attack sikimyeo. Decreased with increasing the number of target damage and paralyzed from the target dot lose out on an ongoing basis.
Max Level: 30
1 MP 16 spent, up to 455% damage, 3 seconds paralysis, a second dot of 102% damage