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v.143 - RED: First Impact Update Notes - Part 2 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: v.143 - RED: First Impact Update Notes - Part 2 (/showthread.php?tid=68240) |
v.143 - RED: First Impact Update Notes - Part 2 - DavyJonesx - 2013-12-04 dowie Wrote:so far i'm quite impressed . Removing unnecessary pots ( wut? o.O) Me._. The bow only has 160 atk when leveled up(?). MY fafnir had 163 clean. v.143 - RED: First Impact Update Notes - Part 2 - dowie - 2013-12-04 well if they combine stats on upgrade then it won't be an issue ._. time will only tell v.143 - RED: First Impact Update Notes - Part 2 - DavyJonesx - 2013-12-04 dowie Wrote:well if they combine stats on upgrade then it won't be an issue ._. time will only tell Wait wait wait, what? That would be way to OP, right? 323 atk clean? ._. Nah they won't do that.. v.143 - RED: First Impact Update Notes - Part 2 - Bubu - 2013-12-04 Where is my mini revamp DB F44444 v.143 - RED: First Impact Update Notes - Part 2 - SaptaZapta - 2013-12-04 Removing unnecessary potentials? What does that mean for existing equipment that has such lines on it? (Also, what potentials do they deem unnecessary? Only accuracy? Facial expressions? %chance to resist nn damage? A detailed list would be nice... hopefully extractions can provide it) Also, I guess I haven't been paying attention, but... Fighters lose Power Reflection? There goes the potion budget. And any last trace of survivability. And please don't all say "It doesn't matter now that bosses do %HP damage", because not everybody is fighting those major bosses. Everybody has to work their way up to them, and some never move past the "lesser" bosses. v.143 - RED: First Impact Update Notes - Part 2 - ShinkuDragon - 2013-12-04 SaptaZapta Wrote:Removing unnecessary potentials? What does that mean for existing equipment that has such lines on it? iirc reflection got merged with another skill, but i'm no hero expert so don't take my word for it. can't wait for [MENTION=5537]Locked[/MENTION]; to extract this patch, speaking of, notify hasn't given a "patch available notice", did it skip it? v.143 - RED: First Impact Update Notes - Part 2 - SaptaZapta - 2013-12-04 Nexon Wrote:Players can exchange the RED Tickets from the previous update for RED Coins through Cassandra. I am still waiting to read what, if any, restrictions apply. If none, and if the tickets are still tradeable after the patch, this makes very little sense. Speaking of tradeability, I see nothing about the Absolute Belt becoming tradeable :-( v.143 - RED: First Impact Update Notes - Part 2 - dowie - 2013-12-04 SaptaZapta Wrote:I am still waiting to read what, if any, restrictions apply. would be nice with the all for 1 event thingy =( v.143 - RED: First Impact Update Notes - Part 2 - YennoX - 2013-12-04 Nothing about letting us trade in our old mastery books for the new ones? v.143 - RED: First Impact Update Notes - Part 2 - Liable - 2013-12-04 ShinkuDragon Wrote:iirc reflection got merged with another skill, but i'm no hero expert so don't take my word for it. Nup the patch simply hasn't been uplaoded yet I believe. if I'm doing it right.. http://download2.nexon.net/Game/MapleStory/ManualPatch/ManualPatcherv143.exe should be the link.. but "file not found" v.143 - RED: First Impact Update Notes - Part 2 - Mazz - 2013-12-04 New potential tier... why .___. Terminus is 160 anyway, but ugh, stop doing this. >_> No Dual Blade revamp is a bit of a shame, they could've easily thrown it in with the rest of the Explorers, but whatever, wasn't a huge revamp anyway AND I GET TO SHARE MY SHADOWER'S NX ITEMS!This from the 'Get Your Bread On Event': 10 Gingerbread Men: Scroll for Pet Equipment ATT +4 - +5 and M. ATT +4 - +5 (one char per account, no mention of tradeability) Still a little concerned about the potential tier. I guess that will make upgrading from 150>160 worthwhile after all. v.143 - RED: First Impact Update Notes - Part 2 - HeavyMenace - 2013-12-04 SaptaZapta Wrote:Speaking of tradeability, I see nothing about the Absolute Belt becoming tradeable :-(
v.143 - RED: First Impact Update Notes - Part 2 - RenmazuoDX - 2013-12-04 SaptaZapta Wrote:Removing unnecessary potentials? What does that mean for existing equipment that has such lines on it? I believe from Max's Blog, it says Power Reflection is now integrated into Rage. v.143 - RED: First Impact Update Notes - Part 2 - CakesXD - 2013-12-04 SaptaZapta Wrote:Also, I guess I haven't been paying attention, but... Fighters lose Power Reflection? There goes the potion budget. And any last trace of survivability. And please don't all say "It doesn't matter now that bosses do %HP damage", because not everybody is fighting those major bosses. Everybody has to work their way up to them, and some never move past the "lesser" bosses. damn ninjas v.143 - RED: First Impact Update Notes - Part 2 - ManxDrk - 2013-12-04 SaptaZapta Wrote:Removing unnecessary potentials? What does that mean for existing equipment that has such lines on it? I hope my crappy lines turn into OP boss dmg or something xD oh! and power reflection got merged with rage.. so less buffing! v.143 - RED: First Impact Update Notes - Part 2 - VerrKol - 2013-12-04 I was considering coming back after this patch because it offered so many things we wanted for so long. But now they chuck this new potential group in and I'm instantly turned off. NTY Nexon. v.143 - RED: First Impact Update Notes - Part 2 - Alloy - 2013-12-04 VerrKol Wrote:I was considering coming back after this patch because it offered so many things we wanted for so long. But now they chuck this new potential group in and I'm instantly turned off. NTY Nexon. So... Anyone in Bera wanting to make a new character? I can't create new accounts, so if nobody's "tutoring" you, I'll gladly help D: v.143 - RED: First Impact Update Notes - Part 2 - Liable - 2013-12-04 Mazz Wrote:Still a little concerned about the potential tier. I guess that will make upgrading from 150>160 worthwhile after all. Correct me if I'm wrong: - this new lv160 set doesn't have a top/bot - assume the next tier is +3% extra stat per line (for armour) Which means you'll gain at most 9% per armour, totalling to 45%(9%x5 excluding weapon) and taking a well cubed armour piece as 30% stat you're losing about 15% stat. If we take out the gloves (dojo gloves are too good to let go), you're only losing about 6%. Can't tell if that's worthy. It really depends on how good the weapon potentials are... Dual Bladers have it easy though. No question about getting a 160 katara. v.143 - RED: First Impact Update Notes - Part 2 - SoR0XaS - 2013-12-04 ..no battleship for us corsairs? v.143 - RED: First Impact Update Notes - Part 2 - Mazz - 2013-12-04 Liable Wrote:Correct me if I'm wrong: Still seems kinda significant though, but the 160 gear is fully untradeable, so aside from a Katara (unless they removed the 30% Boss/10% Ignore DEF on the new 160 Katara, in which case, yay for Terminus) I'll be sticking with my 150 gear anyway. I hope the 160 gear is in the data so we can investigate. |