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Arkarium and the CK - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Arkarium and the CK (/showthread.php?tid=53361) |
Arkarium and the CK - Mazz - 2012-04-15 Anyone tested if 2x drop works to make Arkarium drop more souls? The first run I did without dropped two and the second with it activated dropped 3, but those are the only runs I've done so I haven't tested it thoroughly yet. Running twice a day with guild members takes us about an hour and 20 minutes to get souls for everyone. Arkarium and the CK - Polantaris - 2012-04-15 Stereo Wrote:I'm not going to bother with Arkarium until he drops enough orbs for everyone, I heard that comes in a future patch. If you got the same Adventurer revamp patch JMS did, this is already implemented. I dunno if you've done a run or not, though, so I dunno if it's the same way in GMS. But even if it wasn't, you can at least do multiple Akyrums a day. It's 1 quest a day, not 1 Akyrum. Arkarium and the CK - Stereo - 2012-04-16 Polantaris Wrote:If you got the same Adventurer revamp patch JMS did, this is already implemented. I did do one run, where one orb dropped. But that time round I was just getting the '1/1 Arkarium' quest done so it didn't matter. Not sure why they couldn't use that as the completion requirement, except to make this boss more obnoxious. Arkarium and the CK - Polantaris - 2012-04-16 Stereo Wrote:I did do one run, where one orb dropped. But that time round I was just getting the '1/1 Arkarium' quest done so it didn't matter. I agree; they shouldn't make you do him 6 times as it is, it's idiotic. In JMS, Akyrum didn't visually drop the orbs for us at all, because they are quest items. You should only be seeing the orbs if you can actually grab them. If it's different in GMS, and he did only drop 1 for the entire party....then ew. Have fun with that. Doing him once a day was annoying enough. Arkarium and the CK - Stereo - 2012-04-16 Polantaris Wrote:If it's different in GMS, and he did only drop 1 for the entire party....then ew. Have fun with that. Doing him once a day was annoying enough. I didn't see any, just my party members (party of 5) complaining. May go for a second run sometime if I'm bored, probably not. It's only 1 atk anyway. Arkarium and the CK - Kaasoljoyyx - 2012-04-16 You can't see them unless you got quest active. I'm having fun doing it with my friends. Sure it's easy and just takes time, but it's something to do together and we have a lot of fun. Arkarium and the CK - ultimax21 - 2012-04-16 Kaasoljoyyx Wrote:I'm having fun doing it with my friends. Sure it's easy and just takes time, but it's something to do together and we have a lot of fun. Feel the same way about that one there, not that often you really do too many things in this gate anyways . We all just end up soloing everything. Also confirming that 2x drop does effect the drop rate of souls, I gotten 3 before as well. Arkarium and the CK - danielcatu - 2012-04-16 ![]() arkarium is not that hard but I cant solo it results of a 10min run the only problem I had was trying to kill his summons... wind piercing is kinda slow but atleast it heals myself LF>decent si Arkarium and the CK - MrTouchnGo - 2012-04-16 danielcatu Wrote:-snip- Wha... you don't need mages to kill the summons? :f6: Arkarium and the CK - Stereo - 2012-04-16 The Cygnus Arkarium's summons aren't physical immune, no. Arkarium and the CK - Alloy - 2012-04-16 MrTouchnGo Wrote:Wha... you don't need mages to kill the summons? :f6: Not in the cygnus version. The real deal, that's a different matter. Arkarium and the CK - Stryker - 2012-04-16 This is the Cygnus Arkarium where the summons can be damaged by both physical and magic attacks. The real one has summons that can only be damaged by magic attacks. Arkarium and the CK - danielcatu - 2012-04-16 MrTouchnGo Wrote:Wha... you don't need mages to kill the summons? :f6: mmm no?... wind piercing and arrow rain are fine Arkarium and the CK - Dark Link - 2012-04-16 MrTouchnGo Wrote:Wha... you don't need mages to kill the summons? :f6: If you did, Akyrum would be even more impossible, considering how very few people have a Mage Cygnus... Arkarium and the CK - Reako - 2012-04-18 I only just now got my wind archer prepped to do this, but it doesn't seem like there's any parties around even on Bera. I wonder if there's a certain time of day where it'd be easier to find a group... did I just miss the initial rush? I know it's just 6 more attack, but I'd like all the buffs I can get. If any of you guys are on Bera and have a cygnus knight ready to fight the guy, I'd really like to join. My stats are likely fairly awful since I last played my WA as a main (hey, don't laugh, I really liked them when they were new) but I figure a 9500-13500 range would be enough. Arkarium and the CK - Kaasoljoyyx - 2012-04-18 Just to let people know, on 95% of my groups runs, arkarium decides to glitch up and not move or attack. He only breaks out of glitched state if certain people attack him (the ones that glitched him I'm assuming). It usually happens after someone is a pig or goes off screen or something. Whoever can attack him and not break him out of glitched state just does until he dies. Saves us a good 10 minutes. Arkarium and the CK - Dark Link - 2012-04-19 Had the glitching happen to us 3 times on our 3 runs earlier today. Two of them, we kind of figured out the "glitched" person, but the lack of DPS from the "Glitched" people wasn't worth it. Arkarium and the CK - ShinkuDragon - 2012-04-19 happened to me twice in the 5 runs i've been in. really good if you're in a full party, but not so much when trioing. Arkarium and the CK - Mazz - 2012-04-19 It glitches 100% after a TB uses barrage and gets either transformed or seduced, and unglitches after the same TB knocks it back again. Haven't noted down anything else that can cause it. One run left and I'll be done with this! Arkarium and the CK - Reako - 2012-04-19 Now that I've fought him a few times, I gotta say I'm getting rather tired of it being fairly clear that we've got the force to kill him within the timer, yet apparently we aren't killing him *fast enough* and half my party gets bored and leaves. What a waste
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