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What Pirate changes shall they be bringing to this arrrmazing class? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: What Pirate changes shall they be bringing to this arrrmazing class? (/showthread.php?tid=40432) |
What Pirate changes shall they be bringing to this arrrmazing class? - Homerowed - 2011-04-11 PirateIzzy Wrote:Wind Booster/Speed Infusion does increase my weapon attack speed for both cannon + torp. If it didn't, I wouldn't have added it to the list. Wait different skills have different weapon speeds? (serious question). Also I just think there should not be a new skill for stance on battleship, unless they take away the auto stance from prototype and make it a different skill. What Pirate changes shall they be bringing to this arrrmazing class? - Sorien - 2011-04-11 JoeTang Wrote:Yes, Mechanics are overpowered. Oh yeah, Mechs are pretend pirates, so I think I'm going to brainstorm a few changes they could make to them in the revamp! Remove the 100% stance, make it so that each transformation of the mech has its own stance rate. Prototype: 40% stance Siege Mode: 60% stance Missle Tank: 90% stance Basically each mech transformation has 1.5x the stance rate of the previous one. Removing the additional attack points from mechs' Prototype skill, as well as nerfing Extreme Mech's attack bonus down to only 30 points, and making them use bullets; however, unlike gunslingers they'll have two rows in their stats window to represent their damage range. The first row will be their raw damage with the damage that they would have without bullets, this row will be affected by the attack bonus from Mechanic Mastery and Extreme Mech. The second row will represent the Mech's damage range without Mastery or Extreme Mech, but with bullets. Whenever an attack that doesn't have bullets in its animation is used, the attack will use the first row of the Mech's damage, and attacks that do use bullets will use the second. Bullet Attacks: - Basic Attacks - Gatling - Siege Mode - Missle Tank Here's another idea! How about changing or even getting rid of Perfect Armor? Mechs essentially get 3 fourth job Warrior skills before they can even get to level 70, it's really unfair! If they choose to keep Perfect Armor, then make it so it reduces damage by 60% and reflects 40% of the damage taken, but don't make it an even better version of Divine Shield by making it have a passive GUARD chance. Now change Drill rush to hit only 5 monsters! They shouldn't have a nearly identical version of a Warrior's fourth job move so early on. And make Atomic Hammer only deal 340% damage. After all, no other job hits that many enemies, that freaking hard until at least third job. Well, that's about everything I guess. This is only a brainstorm, so there are probably various flaws in my reasoning somewhere or other. What Pirate changes shall they be bringing to this arrrmazing class? - PirateIzzy - 2011-04-11 Homerowed Wrote:Wait different skills have different weapon speeds? (serious question). Also I just think there should not be a new skill for stance on battleship, unless they take away the auto stance from prototype and make it a different skill. It's not really that different skills have different weapon speeds. It's just that I mainly use cannon and torp, and Rapid Fire is unaffected since it shoots 8.33333 bullets a second, no matter what. I didn't count the rest of my skills since I don't really use them as much. What Pirate changes shall they be bringing to this arrrmazing class? - Stereo - 2011-04-11 Sorien Wrote:Here's another idea! How about changing or even getting rid of Perfect Armor? Mechs essentially get 3 fourth job Warrior skills before they can even get to level 70, it's really unfair! Seriously... they get better-than-rush at level 10, better-than-stance at level 10, and perfect armor adds a couple more Warrior skills (but without having to ever cast them). What Pirate changes shall they be bringing to this arrrmazing class? - DragonsWrath - 2011-04-11 Veneni Wrote:I liked this idea I read on basil: Time leap passively reduces cooldown of your skills, so at max you won't have any downtime on transformation and dice. I've had this in mind for some time, but i'd want it to be a party skill ala CO. 30% reduction in the parties' cooldowns would reaaally make a a former lolclass useful at bosses, at least for the classes that can utilize it. It would also justify the 30point cap. What Pirate changes shall they be bringing to this arrrmazing class? - Baklava - 2011-04-12 I have a ton of ideas that involve re-working the entire gunslinger class to be a real pirate sort of type. 2nd Job Critical Shot -> Deadshot Aim Master Lv10, gives +15% critical rate, +5% minimum and +15% maximum critical damage. Invisible Shot -> Musket Shot Shoots a large barrel filled with small bullets in a close range. Master Lv20, deals 90% x3 on 5 monsters. Grenade -> Load: Cannonball Builds a stationary cannon that fires cannonballs. Hits monsters at a long range. Master Lv20, deals 200% on up to 6 monsters every 10 seconds and burns them for 70% damage over time. Fake Shot -> Seafarer's Spirit Builds up resistance to the oceanic elements, like a true seafarer. Master Lv20, Max HP +5%, Ice/Lightning Resist +20%. 3rd Job Triple Fire -> Dirty Gunpowder Increases the damage of all bullet-consuming skills. Master Lv20, Double Fire +125% damage and can pierce to hit 2 monsters, Musket Shot +30% damage on up to 5 mobs. Octopus -> Krakeno Summons a highly adept, highly trained squid to float by your side aid your attacks. Master Lv20, deals 250% damage and may blind the enemy. Duration: 280 seconds Flamethrower -> Backfire Shot Sets up an intentional backfire to shoot a powerful burst of flame. Name Change. Cooling Shot -> Chilled Bullet Shoots a powerful bullet of made of concentrated ice, leaves no trace and enemies are frozen in their tracks. Name change. Roll of the Dice -> Liar's Dice Name Change. It's not really balance related, more like making the class so much cooler.
What Pirate changes shall they be bringing to this arrrmazing class? - JoeTang - 2011-04-12 Baklava Wrote:Critical Shot -> Deadshot AimMakes them weaker =[ Baklava Wrote:Fake Shot -> Seafarer's SpiritResistances are stupid =[ Baklava Wrote:Triple Fire -> Dirty GunpowderSo OP. Gunslingers are decent where they're at now. Grenade needs to be replaced with something useful though. Prime target for a stat skill to fill. I dislike Triple Fire in that it removes the speed utility of Double Fire in favour of damage, but if you make Double Fire that strong, it's suddenly Rapid Fire. I feel their second job sacrifices the mob capacity that Archers have for their significant advantage in mobility, and if you give them higher mob capacity, they're just Archers that can shoot in midair, just like how Assassins (used to, now it doesn't matter anymore) sacrifice mob capacity for single target DPS. Fourth job is already a joke when you compare what an Archer does to a Corsair. What Pirate changes shall they be bringing to this arrrmazing class? - Baklava - 2011-04-12 JoeTang Wrote:Makes them weaker =[ Max critical damage is insane, because I got a low leveled SE and I was doing super high critical damage with it. Resistance is a filler skill so I could add the 5% HP, like Shadow Resistance for thieves. I'm not done with the class because I plan to remove battleship for a lot more cooler stuff. I always felt like battle ship destroyed the whole essence of playing a gunslinger when you go from a little guy flying all over the map using a ton of skills, to some douche who sits and holds the battleship cannon button. Don't get what you mean by mob capacity though, because the 2nd job skill still hits the same number of targets - 3. What Pirate changes shall they be bringing to this arrrmazing class? - Jackie - 2011-04-12 Takebacker Wrote:Replace orb with: reminds me of force palm in pokemon
What Pirate changes shall they be bringing to this arrrmazing class? - Homerowed - 2011-04-12 Baklava Wrote:I have a ton of ideas that involve re-working the entire gunslinger class to be a real pirate sort of type. I'd instantly stop playing my 115 outlaw if any of these skill names were true, and honestly almost nothing describes a pirate better than a pirate ship, so it kind of makes a lot of sense for them to be in a pirate ship, because you know pirates are almost always at sea, at least real pirates. What Pirate changes shall they be bringing to this arrrmazing class? - SolicShooter - 2011-04-12 I wish they removed pirate's revenge already. It's extremely annoying to get out of my way to get hit at for example LHC and then the buff doesn't work so I've to get hit again and again untill it finally activates. Not to mention that I like my Corsairs avoiding stuff not walking up to monsters just to take damage... What Pirate changes shall they be bringing to this arrrmazing class? - Baklava - 2011-04-12 Homerowed Wrote:I'd instantly stop playing my 115 outlaw if any of these skill names were true, and honestly almost nothing describes a pirate better than a pirate ship, so it kind of makes a lot of sense for them to be in a pirate ship, because you know pirates are almost always at sea, at least real pirates. I stopped playing my captain because I just loathed how the battleship made EVERYTHING YOU EVER LEARNED HOW TO PLAY A GUNSLINGER completely OBSOLETE. And the names of the skills and most skill ideas were just bad. Chilling Effect/Ice Splitter? Octopus that shoot ink? What the hell is Gaviota? Wrath of the Octopi? OH I KNOW, PIRATES USE MIND CONTROL AND HAVE ELEMENTAL CAPTAIN PLANET POWERS TOO. Yeah no. Don't get me started on the redundancy of every 4th job skill that isn't battleship/cannon. And the redundancy is even worse now considering your ship has infinite HP. Sure, pirates in a pirate ship, but I think it's just pretty generic and it makes for a really boring gameplay experience. There's tons of other things you can use to characterize a pirate rather than just OH LOOK AT ME IM IN MY SHIP YAR HAR FIDDLE. What Pirate changes shall they be bringing to this arrrmazing class? - emailbox - 2011-04-12 If we're going to make ourselves completely overpowered Nexon should just change Torpedo to 10,000% damage and give it a 10ms delay, would make Corsairs the best DPS in the game. What Pirate changes shall they be bringing to this arrrmazing class? - Baklava - 2011-04-12 emailbox Wrote:If we're going to make ourselves completely overpowered Nexon should just change Torpedo to 10,000% damage and give it a 10ms delay, would make Corsairs the best DPS in the game. Mechs! What Pirate changes shall they be bringing to this arrrmazing class? - Veneni - 2011-04-12 LegendGospel Wrote:- Instead of having you wait till you charge all your bar little by little, then enable you to use energy attacks once your bar is full... you should just be able to use your energy right away. Basically imagine your Energy Bar is a new MP bar, or a "Ki Bar", which charges by the amount of hits you make on mobs. Then different skills like E.Drain/Blast/Orb would have different costs, depleting certain % of your Energy Bar when you use them. So if your bar is halfway full, you can use Drain/Blast/Orb with no problems, and it will drain your bar until it reaches zero.I like this idea! It makes me think of druids in WoW. Say you start with your bar half filled, so then you're in "balance". Using certain skills make your bar go to the left (barrage, csb, SSK), some make it go to the left (charge blow, drain and energy orb, demolition). Left is the physical side, right the energy side. When you do nothing the bar slowly goes to the middle again. When your bar reaches the right, you enter in the transformation state, which gives a bonus damage to the opposite side's skills (the physical ones) and also unlocking the skill demolition. So charging it fully with energy, blast and orb get say a 25% damage increase for x seconds. While you use them the bar goes down till you reach the bottom, you enter another transformation state, and omg this could be the bubble!!! (everything's coming together!!!! :O :O :O) That way, you're constantly alternating between the two different type of skills, Since this system is (mostly) built in, a LOT of skills open up (2x transformation and charge open up) to more attacks. A new physical attack in 3th job instead of blast, maybe move barrage there, then in 4th job a new physical attack. It could be one with a CD like BaM's dark shock that you can use every 10 seconds and is either physical or energy sided- whichever is more beneficial That would even more add variation into training.Total ripoff of WoW's lunar and solar balance system xD but it'll be fun. Oh wth imma make a whole skilltree > ![]()
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What Pirate changes shall they be bringing to this arrrmazing class? - Sorien - 2011-04-12 Baklava Wrote:I stopped playing my captain because I just loathed how the battleship made EVERYTHING YOU EVER LEARNED HOW TO PLAY A GUNSLINGER completely OBSOLETE. I always figured that Nexon could solve this issue by simply making Dash, Recoil and Wings work while on the ship. Oh and making the ship able to move at 100% speed and working with speed bonuses. I guess if they did that they'd have to give Dash, Recoil and Wings some new animations while in the ship though. Maybe have Wings look like a wave of water that's sweeping the ship somewhere, and make recoil look like a cannon ball. Dash could change to have a propeller behind the ship instead of a little puff of dust. What Pirate changes shall they be bringing to this arrrmazing class? - Homerowed - 2011-04-12 Baklava Wrote:opinionated rant I was just stating my opinion, no need to state the ways in which nexon made the class. What Pirate changes shall they be bringing to this arrrmazing class? - emailbox - 2011-04-12 So I ACTUALLY read the OP after I posted, and I had a great laugh with my friend. Remarks in red. IllegallySane Wrote:The general idea of my changes is making it so Energy Charge and Transformation are up 100% of the time, and changes will be made to accommodate that. Because that's totally balanced. You need to seriously think harder before posting something like this. If you're trolling (which I seriously hope you are) then kudos, it was a great troll. What Pirate changes shall they be bringing to this arrrmazing class? - Takebacker - 2011-04-12 emailbox Wrote:So I ACTUALLY read the OP after I posted, and I had a great laugh with my friend. Remarks in red. I would respond to you and your clearly condescending responses if you didn't so obnoxiously respond in a different color within a quote, making it extremely hard to segment your responses or distinguish them from his writing. Also, nice first impression on a forum you probably won't make friends on. Enjoy your stay. What Pirate changes shall they be bringing to this arrrmazing class? - LegendGospel - 2011-04-12 Veneni Wrote:I like this idea! It makes me think of druids in WoW. Say you start with your bar half filled, so then you're in "balance". Using certain skills make your bar go to the left (barrage, csb, SSK), some make it go to the left (charge blow, drain and energy orb, demolition). Left is the physical side, right the energy side. When you do nothing the bar slowly goes to the middle again. That sounds more annoying than useful. You need to build a bar in order to transform and use skills like Demolition? Do not want, I'd rather use Demolition 90% of the time, like I can now, and transform at free will. What I propose for Energy Mode is just make the Energy Bar a separate MP Bar that you fill with non-energy moves (SS Kick, Dragon Strike, Barrage, etc), which you can use right away and consume like a separate MP Bar. But when you reach full bar, you'll enter bubble mode which grants you bonus attack, 90% stance, and infinite energy moves spamming, that is, until the bubble mode wears off, and your Energy Bar is set to empty again (just like it happens now). Sounds really balanced to me. Oh, and enable Energy Wave only in bubble mode so it's like our hyper energy move =). Not an ultimate, just a special move you can use for a more limited time, compared to Orb, which you can probably do a pair of Dragon Strikes and have enough Energy Bar to use Orb a pair of times, too. |