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Predictions of the economic shift with Crimsonwood? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Predictions of the economic shift with Crimsonwood? (/showthread.php?tid=1597) |
Predictions of the economic shift with Crimsonwood? - Beserker101 - 2008-07-28 Chompy Wrote:I am thinking... Reuse is an understatement for WotC. There are a few cards in Magic that are still and will still be printed that have been around since alpha (the first set from back in 1993). Serra Angel, Wrath of God, and one of the most reprinted ones Giant Growth. A second edition for maple is almost definitely going to happen with Maple Story (I know it will last long enough to get there from the pure knowledge of how many people play the online game). Predictions of the economic shift with Crimsonwood? - Chameleonic - 2008-07-28 Retalion Wrote:Thats something no one's brought up yet. Any chance we get new pots with Crimsonwood that are somewhat useful? I was wondering about this too, might be something to ask in NxProse's thread. Predictions of the economic shift with Crimsonwood? - Retalion - 2008-07-28 Chameleonic Wrote:I was wondering about this too, might be something to ask in NxProse's thread. What I was thinking was this: We have pots that heal 1k (unagis), 2k (ice cream pops), 4k (cheese), 5k (reindeer milks) but where are the 3k healers? D: I'd find those extremely useful and it'd allow me to use those instead of using barbarian/white pot combos most of the time, lol >_> Predictions of the economic shift with Crimsonwood? - Greg22 - 2008-07-28 Retalion Wrote:Any chance we get new pots with Crimsonwood that are somewhat useful? Of course there is. Masteria's a continent, so it's not like NLC is going to be the only place that sells pots. It's one of the two or three (I'm assuming) towns Masteria will end up having. Since the announcment stating that Crimsonwood would have monsters that level 120+ could train on, I've been looking at Crimsonwood as more of a dungeon-like area (Such as Main Leafre -> Deep Leafre, or Aqua -> Aqua Dungeon.) Because of the the level 120+ label that Crimsonwood has already gained, it's easy to imagine there being new 'more powerful' pots because the area is populated with 'more powerful' players. But it's also easy to assume because it's never happened with any other dungeon-like area before. Deep Leafre or Aqua Dungeon never had any new pots, but then again, this is Nexon's little experiment. Who knows. Plus, I could be completely wrong about Crimsonwood being the 'deeper, dungeon-like' part of NLC. Predictions of the economic shift with Crimsonwood? - Hazzy - 2008-07-28 Retalion Wrote:What I was thinking was this: We have pots that heal 1k (unagis), 2k (ice cream pops), 4k (cheese), 5k (reindeer milks) but where are the 3k healers? D: I'd find those extremely useful and it'd allow me to use those instead of using barbarian/white pot combos most of the time, lol >_> Somewhat of a freak idea, but how about a "potion forger"? You complete a certain quest, then can create a somewhat customizable potion. You can choose how much it heals. The more it heals, the more it cost. :o (Could even "forge" percent potions)(Like, it'd cost 100 ECT. drops from a certain monster to make 100 potions healing 3k HP, then 175 ECT. drops from that monster to make something heal 6k, ect. More it heals, better the HP:Meso ratio gets?) It would be a new idea which would add a lot of flexibility to Maplers and their potions, while having an enormous effect on pots, depending on the "formula" for making the potion. :f6: Heck, Dark Knights would love it. They could make a potion that's just strong enough to heal a hit from what ever they train on, so they can stay alive and in Berserk. Predictions of the economic shift with Crimsonwood? - Corn - 2008-07-28 Hazzy Wrote:Somewhat of a freak idea, but how about a "potion forger"? You complete a certain quest, then can create a somewhat customizable potion. You can choose how much it heals. The more it heals, the more it cost. :o Well, I guess you can do that for the hp/mp potions, but % potions will be kind of hard O_o. Anyways, they'd all have to have the same design -_-. Predictions of the economic shift with Crimsonwood? - Hazzy - 2008-07-28 They could just give bad recolorings, or have a basic shape, low HP/MP amounts, that grows more complex/pretty as it heals more. Percent Based Potions could have a certain cost per Percent healed. :/ Be a pain to design, but the idea is a totally custom potion. ie, heals 15k MP,and 3k HP. Perfect for an early 100s Mage that doesn't want touse two kinds of pots. MP and HP. :o Predictions of the economic shift with Crimsonwood? - Corn - 2008-07-28 Hazzy Wrote:They could just give bad recolorings, or have a basic shape, low HP/MP amounts, that grows more complex/pretty as it heals more. It'll still be over 60,000 designs. Like you'll need one to heal 1 hp, 2 hp, 3 hp...and so on until 30,000. Same goes for mp. Plus, if you're combining the two... Predictions of the economic shift with Crimsonwood? - Hazzy - 2008-07-28 Well, it wouldn't change every HP. I was thinking you'd be able to set the HP/MP by 1000s. 1000, 2000, 3000, ect. Something like that. In total, I don't think it would exceed 90 designs? 30 for HP, 30 for MP. The design would be based on which stat heals more. If they healed the same (5k HP and 5k MP, for example), it would be a different design, based on the number. :/ Like I said, huge pain to design. xD Predictions of the economic shift with Crimsonwood? - Kalas - 2008-07-28 If 1k each that be at least 90 different pots They're way to lazy for that we all know that...It'd still be nice though. Ehh I hope either materials to forge or the items themselves drop from the higher leveled monster, B> FS 20M lol I wish... Edit~lol beat by a minute... Predictions of the economic shift with Crimsonwood? - Hazzy - 2008-07-28 If it went by every point in HP being different, it's 30k for HP, 30k for MP, then 30k * 30k, or 900 million for the HP/MP combos, not 60k. o_o Predictions of the economic shift with Crimsonwood? - Kalas - 2008-07-28 Lol, yeah I see my mistake, thats what I get for staying up over 24hrs and trying to do math at 8am. Predictions of the economic shift with Crimsonwood? - IsaacGS - 2008-07-28 Greg Wrote:Of course there is. Masteria's a continent, so it's not like NLC is going to be the only place that sells pots. It's one of the two or three (I'm assuming) towns Masteria will end up having. Since the announcment stating that Crimsonwood would have monsters that level 120+ could train on, I've been looking at Crimsonwood as more of a dungeon-like area (Such as Main Leafre -> Deep Leafre, or Aqua -> Aqua Dungeon.)We already know that Crimsonwood will have a town map, and that will make 3 towns in Masteria after just the one year. We also know about the unreleased Krakia, which is specifically called a city, so that's at least 4 towns. I wouldn't be surprised if Masteria ends up with as many towns as Ossyria in the end. As a point of reference our existing Masteria is already bigger than Zipangu (excluding Kaede for the moment), and if there are 31 maps added (as reported) That would give Masteria a total of 84 maps, where as Zipangu with Kaede only has 66. I think it's pretty amazing that in one year we've already made our continent bigger than the oldest original continent. Predictions of the economic shift with Crimsonwood? - tzk221 - 2008-07-28 What's the third town in Masteria? New Leaf City, Crimsonwood Keep, and... IF you're talking about the haunted house, I wouldn't call that a city. Unreleased towns include Versal and Krakia. Predictions of the economic shift with Crimsonwood? - IsaacGS - 2008-07-28 tzk221 Wrote:What's the third town in Masteria? New Leaf City, Crimsonwood Keep, and...haunted house counts as a town because it uses unique graphics, has its own map icon, and serves as a return point if you die/use a scroll (lol)/etc. Just because there's no potion seller doesn't make it not a town. Florina Beach is a town as well, even though there's only two NPCs there. Even Time Temple only has 4 NPCs in the whole area, with only 1 in town. Predictions of the economic shift with Crimsonwood? - tzk221 - 2008-07-28 I get what you mean, but I still call it a dungeon. For some reason, the haunted house doesn't strike me as a town. I think that the spawn point is going to be moved to a new location later. Would you call the Guild Quest place a town or just another Perion expansion, then? (Not arguing, just curious.) Off-topic thought: Prose said there is a reason why return scrolls cannot be used in NLC. What do you think about it? My prediction is that there's going to be a quest in New Leaf City at requires a person to do some stuff in Crimsonwood Keep. After completion of the quest, the player can use return scrolls again. Also, what do you think about the random spawn points when you log in or change channels in New Leaf City? Your predictions on Badlands? Predictions of the economic shift with Crimsonwood? - revansithasasin - 2008-07-28 tzk221 Wrote:I get what you mean, but I still call it a dungeon. For some reason, the haunted house doesn't strike me as a town. I think that the spawn point is going to be moved to a new location later. thats just what i think, though i would like to see what isaac thinks about it. Predictions of the economic shift with Crimsonwood? - tzk221 - 2008-07-28 revansithasasin Wrote:thats just what i think, though i would like to see what isaac thinks about it.About the Mansion spawn point: yeah I thought about it before; that's why I didn't mention Crimsonwood Keep specifically. I suspect the hunting grounds would link to a road which leads from NLC. Dying there would cause a respawn in NLC. If our prediction for a quest to allow use of return scrolls is right, I hope we don't have to carry around another useless ETC item. My ETC slots are dying. Issac is taking a long time to respond. His page says he's replying to this thread for some time now. :f6: Predictions of the economic shift with Crimsonwood? - IsaacGS - 2008-07-28 tzk221 Wrote:I get what you mean, but I still call it a dungeon. For some reason, the haunted house doesn't strike me as a town. I think that the spawn point is going to be moved to a new location later. I do think the Guild Camp should be considered a town, however it isn't. It's missing one of the crucial determining factors, which is the ability to return to it upon death. If you look at the Masteria world map, Haunted house's dot is blue. The dot is blue because it's considered a town map. As far as I am concerned the blue dot is all the proof you need. :p Why return scrolls can't work in Masteria... I really have no leads as to why this may be, but I can come up with a few ideas. It either has to do with the magic that brought Masteria to the surface, or the Antellion's magic. Basically something that interferes with the weak magic spells found on town scrolls. I have no evidence to support either theory so I don't worry about it. :p The random spawn points have more to do with it not saving your exact position, i have no idea why this happens. I doubt there's an in-game reason either. Badlands, I don't know what the deal with it is. I'm even more confused now than before about this area. It must be close to NLC, and yet the raven ninjas will be way up in Crimsonwood, far away from the door. Maybe the door will get moved or something and it will make more sense. hard to guess at this point. tzk221 Wrote:Issac is taking a long time to respond. His page says he's replying to this thread for some time now. :f6:I walked away from the computer for a while with the reply page up. xD Predictions of the economic shift with Crimsonwood? - tzk221 - 2008-07-28 Actually, I have a few ideas about the door. The raven ninjas built the door linking NLC and Amoria. Amoria used to have that door on its world map before it was removed, probably because Nexon accidently leaked its plans for the future. Nexon American made both Amoria and Masteria, so it's a plausible suspicion. Jack Masque uses that door to travel to NLC from Amoria. I have a hunch that the entrance to Badlands is that monkey statue to the left of the entrance to the subway or a portal will be added to the subway in the spot where you can door to Badlands. Badlands has a lot of monkey statues if memory serves me correctly and that is how I got the monkey statue as a portal. |