MY GOD I SQUEED AT THAT VIDEO! Take my money, Valve. Just TAKE IT!
http://www.youtube.com/watch?v=P3ALwKeSEYs
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MY GOD I SQUEED AT THAT VIDEO! Take my money, Valve. Just TAKE IT!
http://www.youtube.com/watch?v=P3ALwKeSEYs
Day 2 explains the upgrade mechanics. Be sure to click on the Grenade Launcher in the Upgrade Station picture.
I got highly amused by Scoot's instant respawn time. Does that imply he's going to die the most? Just my god, can't wait for this update!
I WILL BE ON at 7 o'clock EST (2.5 hours as of this post) with my buddy from real life if anyone wants to join. My IGN is ClawofBeta. Hopefully the update comes out by then.
I want to play co-op with y'all. My Steam should be around here somewhere.
At this point I think I'll just wait till tomorrow to play. Considering the website hasn't even updated with Day 3 yet, I don't want to start playing TF2 and then have to exit right when I get into the heat of things, heh.
http://www.teamfortress.com/mvm/bounty/
OHHHHHHHHHHH YEAHHHHHHH-
>paid Mann Up Mode
ohhhh....
Oh you have to buy tickets everytime to get stuff hmm...
The items are only cosmetic I couldn't even begin to give a pomegranate about mann-up mode
At least we don't have to be on a Valve server to play MvM. I suppose I can always spent a few dollars to take a gander at the Mann Up mode, and it means we can always trade people to get the Mann Up mode items. Only one thing though, Valve.
Y U CALL THE TICKETS TOUR OF DUTY. Too much like Call of Duty, man. <_>;;
Argh, I'll play it tomorrow >_>.
Wow, after fighting for 2 hours hopping from server to server I was finally able to play some matches of MvM on a server with less than 150 ping. Staying up until 4am never felt more worth it.
This mode is extremely fun, the upgrades to each class make them really fun to play. Nothing like a minigun Scout pistol, overhealing a heavy to 750 hp or shooting and recharging rockets at the speed of light.
Played a bit of this last night as well. Finished the first two maps after MANY repeated failures on a single wave (which, by the way, restarts you on the same wave). The tower/defense type upgrades are really central to this mode; more-so than a lot of the people I played with think(instant ready-up without buying any). Some of the waves are outright impossible without some sort of resistance buff. Of course, then there are BS stages where giant scouts repeatedly rush the point after stealing the bomb. These "hoards" are by no means the popcorn you see in many other games and can hit really hard. The only things you should really invest in are primary weapon and base buffs from what little experience I've had with Heavy, Medic, and Solider.
As for gameplay modes in general, I think this was a very nice addition; as it does not overlap any of the existing mod modes. I initially thought this would sort of overlap with one of the zombie type mods, but it really doesn't since this isn't about survival, but defense. I've played several modded game-modes before, and looking back at those, some of them might stand for an official release; if only to improve the UI and remove some questionable content so more people can try the concept. Heck, in context with cannon, I even have an idea of how one or two of them could become this Halloween's event.
Massive Mod Analysis
Only played the very first mission, but regardless I'm like in love with the new game mode. Forget zombies, robots are the way to go! The massive wait time kind of makes me see it as a theme park ride. Long line, but well worth the wait. HOOVY is so effing amazing there. 500 boolets, standing next to an Engie dispenser, it's AMAZING! I can't wait to try the other classes there. The one thing for sure that sucks is facing other robot Heavies. Crockets so far are no problem. Hitscanning AI boolets from robot with highest HP? Blarg!
Don't know if I want to screw around with this right now, 68 minute queue times doesn't really sit well with me.
Join via the server browser. Join an empty server and it'll fill up fast.
So far I haven't seen Snipahs nor Spahs in the MvM games. Anyone got one of these 2 in their games yet?
Those two classes are support for other bot types. That said, they appear in every mission so you should have run into some at some point.
Whenever I look at the player list on an MvM server it's always nearly 100% Scout-bots with a Soldier-bot or a Sentry Buster thrown in.
I've had both Snipers and Spy-bots. Spys can be annoying if your team is distracted, they disguise and backstab you pretty well just like a human spy would. Snipers hide on corners and strange places and will hit headshots from time to time. They are annoying if you don't give them attention.