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Knights of Cygnus Skill Tables - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: Knights of Cygnus Skill Tables (/showthread.php?tid=7312) |
Knights of Cygnus Skill Tables - Dyxanije - 2009-01-14 Dusk Wrote:Can't decide between flame wizard, soul master, and windbreaker. I am actually thinking about the same three options. They all sound like they would be fun to play >_>. Knights of Cygnus Skill Tables - LeGourmand - 2009-01-14 Yeah, now I can plan my 2nd job as a Soul Master, if I ever go back and play it... Anyway, nice job Btw, i don't know if you just added Soul Master 2nd job, but your table are a bit screwed up, the MP requirement column should be a little bit lager for it to fit on a single line, for FA, Rage and Soul Runner. Knights of Cygnus Skill Tables - Takebacker - 2009-01-14 Been waiting for this for a long time. :] Edit: Night walker all the way baby. Can we get the animations for the skills with new ones? (L7, FF, SSK, etc) Knights of Cygnus Skill Tables - Teppi - 2009-01-14 isn't bullet time is gonna changed to "Fist time" ???? new animations properties of insoya and ellinforest Night Walker sprite + new animations
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Strikers sprite
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Flame wizard sprite + animation
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wind sprite
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soul master sprite + animation (i just its just like paladin's effect
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Knights of Cygnus Skill Tables - Takebacker - 2009-01-14 No FF/SSK animations, eh? Knights of Cygnus Skill Tables - Cyanne - 2009-01-14 Honestly, I'm very disappointed in the Cygnus skills... Nexon had so much room for creativity and interesting game design. I'd rather have had it work so that Cygnus membership would be offered to 150+ players, who would then get the sidequests with higher-leveled monsters of course along with a few special skills (not the lame copy-paste ones like the current Cygnuses have though). Teppi Wrote:isn't bullet time is gonna changed to "Fist time" ???? Ew, flame wizards' fire arrow is so much spiffier :3 Knights of Cygnus Skill Tables - modular - 2009-01-14 ooh, yay i <3 this thread, thanks isaac (and fiel working in the background)! hm i would leave slash blast at 13 in favor of having a maxed summon! my reasoning? 22% is nice but sb isnt used by lvl 50. it doesnt have to carry you to 120 the way it does for saders and wks. the fact that its never replaced attests to its power, and it doesnt suffer from hitting fewer enemies at lower levels. under this build, sb is outdated when blade hits 20 (640% blade vs 648% sb - max possible), perhaps even by the time blade gets to 110%. either way, by late 4x you no longer use sb, and you can cpq those early lvls away easily if you decide not to quest. my build would look like... 10 - 13: 10 max hp 14: 2 sb, 1 sprite 15 - 17: 9 sb 18: 2 sb, 1 sprite finish sprite max ps 30: 1 soul jump 31: 1 blade for looks, 2 mastery 32-37: mastery 38, 39: 6 booster 40-50: blade, 1 jump at 50 max jump max rage max booster free points having fa as an active skill is actually more useful than you would think.. in a mobby area leave it off since it rapes sb's damage, in a low spawn area you turn it on so you can boost ps's dps. however, unfortunately, popular opinion has forced nexon to release mobby areas so you dont quit by lvl 60, and thus the skill is rendered completely useless for a lack of areas with low spawn and high exp. Knights of Cygnus Skill Tables - IsaacGS - 2009-01-15 Takebacker Wrote:Been waiting for this for a long time. :]Animation script is broken at the moment, we'll see if we can get some new ones out soon. I almost had Soul Master 3rd job done, then my computer crashed and I lost it. >_> So I'm gonna have to try something in regards to that. As for table widths, I'm kinda relying on you guys to tell me if they look off since I'm using a wide screen monitor. They look alright to me but I'll extend it a few pixels to fix it up. Knights of Cygnus Skill Tables - Beserker101 - 2009-01-15 I'm just wondering, does the soul master FA only work with power strike and slash blast (I'm assuming yes) or does it also work with soul blade? Knights of Cygnus Skill Tables - Takebacker - 2009-01-15 IsaacGS Wrote:Animation script is broken at the moment, we'll see if we can get some new ones out soon. Looks fine to me. No fancy widescreen for me. Knights of Cygnus Skill Tables - mrcowcow - 2009-01-15 I'm a bit confused. Does Blessing of the Sprite have anything to do with the Sprite summons at all? I think not, but I'm just confirming. I'm a bit confused by the naming. >_> On a side note, looking at your skill tables, the cooldown for Recovery is 120, like I timed. However, the skill description on GMS says a 10 minute cooldown. o_o Knights of Cygnus Skill Tables - Hazzy - 2009-01-15 YES! I've been waiting for these! >:o Ilu Isaac. <3<3 Just one complaint. "Strikers" is too bright. :[ More dull Yellow/Green please. (Their skills are all green-tinted, Soul Warriors are yellow. Freakish, amiright?) mrcowcow Wrote:I'm a bit confused. Does Blessing of the Sprite have anything to do with the Sprite summons at all? I think not, but I'm just confirming. I'm a bit confused by the naming. >_>Nothing at all. Sprite Blessing is passive and depends on your characters' levels. Summon is a summon you use that works just like any other skill. Quote:On a side note, looking at your skill tables, the cooldown for Recovery is 120, like I timed. However, the skill description on GMS says a 10 minute cooldown. o_o Yea, the String was never changed. IsaacGS Wrote:Animation script is broken at the moment, we'll see if we can get some new ones out soon. Do you have a Video-> GIF thing? I know I saw someone using that during MonkeyStory. Just hop on and Fraps some guildies doing the skills. :f6: modular Wrote:my build would look like... Wouldn't getting 1 sprite first help a lot more than the extra 5 or so HP you'd get from starting it off later? Before you get any attacking skills, a constant thing dealing damage would be great. :o Heck, you could probably level just by walking back and forth in HHG1 Lol lots of quotes Knights of Cygnus Skill Tables - z0mgc00k13 - 2009-01-15 Hazzy Wrote:YES! the soul master skills luuk kinda guld..*look at sprite* Knights of Cygnus Skill Tables - Hazzy - 2009-01-15 z0mgc00k13 Wrote:the soul master skills luuk kinda guld..*look at sprite* Yellow and light gold, what's the difference. D: Knights of Cygnus Skill Tables - mrcowcow - 2009-01-15 After watching the animations for the sprites, I'm going to have to say that they look sweet. :3 But then I imagine tons of people running around with sprites in Henesys. o____o Knights of Cygnus Skill Tables - z0mgc00k13 - 2009-01-15 mrcowcow Wrote:After watching the animations for the sprites, I'm going to have to say that they look sweet. :3 But then I imagine tons of people running around with sprites in Henesys. o____o there wil b more on EREB(w/e its called) yay i just noticed i have 3 accs that reach the requirements for a cygnus char (dels my in fighter-2-b and get a 1 char slot)
Knights of Cygnus Skill Tables - Worthyness - 2009-01-15 looks good to me =) I wanna know what that other flame wizard skill does (the one where the skill icon looks like heal)... I wanna make Soul master or flame wiz for the fun of it... too lazy to make a kms account to try... Knights of Cygnus Skill Tables - IsaacGS - 2009-01-15 Beserker101 Wrote:I'm just wondering, does the soul master FA only work with power strike and slash blast (I'm assuming yes) or does it also work with soul blade?Doesn't activate with Soul Blade, no. other things: Changed the color of Striker to a yellow-green, I'm not sure if this will actually be better. Added windbreaker 2nd job skills. I decided to skip straight to these since they're the ones I know best lol. So now I have a question for everyone: Do each job completely (IE, do Soul Master 3rd, so that it's done completely before going on to the next.) or do all the second jobs before doing any thirds? Knights of Cygnus Skill Tables - z0mgc00k13 - 2009-01-15 IsaacGS Wrote:Doesn't activate with Soul Blade, no. i would do one complete job if i was rushing sumthing but if i was taking my time then i would do all 2nd then all 2rd Knights of Cygnus Skill Tables - modular - 2009-01-15 Hazzy Wrote:Wouldn't getting 1 sprite first help a lot more than the extra 5 or so HP you'd get from starting it off later? Before you get any attacking skills, a constant thing dealing damage would be great. :o Heck, you could probably level just by walking back and forth in HHG1 i pondered that, but then thought immediately of the orbis exchange quest. you only need like 1000 trade ins to get to 13. |