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KMS 1.2.178 - Resistance Hyper Skills - Printable Version

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KMS 1.2.178 - Resistance Hyper Skills - Bribery - 2012-11-15

IllegallySane Wrote:And what changes did they make for Mech Hypers?

Damage was reduced from 300% to 260% but it hits twice now. They also reduced the subTime from 400 to 250 so it attacks faster as well.

Here's a good video if it in action. It can be casted while in Siege Mode too.
[video=youtube;piFW3_qij_E]http://www.youtube.com/watch?v=piFW3_qij_E[/video]


KMS 1.2.178 - Resistance Hyper Skills - ResistGreen - 2012-11-15

I wonder if this scary guy is Darmoa...

Probably not, but you never know.


KMS 1.2.178 - Resistance Hyper Skills - Nion - 2012-11-15

Oh my god, that giant lady scared the hds3423hdsjfvds out of me.


KMS 1.2.178 - Resistance Hyper Skills - Teppi - 2012-11-15

it's funny how cannoneer's rainbow now hits twice when there's clearly 3 attks. either keep it 1 attk to show that 1 of them really got hit by 1 of the 3 pirates or make it 3....this is a chance for nexon to increase attk counts and they're not even doing it right. oh well nexon


KMS 1.2.178 - Resistance Hyper Skills - IllegallySane - 2012-11-15

Bribery Wrote:Damage was reduced from 300% to 260% but it hits twice now. They also reduced the subTime from 400 to 250 so it attacks faster as well.

Here's a good video if it in action. It can be casted while in Siege Mode too.

Ooooooh my goooood. First I felt the awesomeness that is free +30% damage and 30% PDR from Resistance Revamp, now this on top of more Mech survivavility? Brb need new pants.


KMS 1.2.178 - Resistance Hyper Skills - xallista - 2012-11-15

Teppi Wrote:it's funny how cannoneer's rainbow now hits twice when there's clearly 3 attks. either keep it 1 attk to show that 1 of them really got hit by 1 of the 3 pirates or make it 3....this is a chance for nexon to increase attk counts and they're not even doing it right. oh well nexon

It should now hit 6 times due to Buckshot. The 3 hits you saw previously in tespia was 1 hit x3 (buckshot) rather than the default 1 hit.


KMS 1.2.178 - Resistance Hyper Skills - Teppi - 2012-11-15

xallista Wrote:It should now hit 6 times due to Buckshot. The 3 hits you saw previously in tespia was 1 hit x3 (buckshot) rather than the default 1 hit.
but without buckshot it'd be a weird 2 hits-count on a 3-hit skill


KMS 1.2.178 - Resistance Hyper Skills - Arrol - 2012-11-15

Dark Zero Wrote:Maybe because Kaiser were overshadowed by AB???

Funny because it seems Warriors were overshadowed by Kaiser.


KMS 1.2.178 - Resistance Hyper Skills - Ninjaman43 - 2012-11-16

O pineapple that creepy boss scared the pomegranate out of me Eek


KMS 1.2.178 - Resistance Hyper Skills - HighOnMushrooms - 2012-11-16

[Image: additional-potential-renewal.png]
Additional potential can now have a maximum of 3 lines.


KMS 1.2.178 - Resistance Hyper Skills - IllegallySane - 2012-11-16

HighOnMushrooms Wrote:[Image: additional-potential-renewal.png]
Additional potential can now have a maximum of 3 lines.

[Image: TA8mz00sn0S6SUoionP0hg2.jpg]

Next year, we'll get SECRET potential, and eventually POWERFUL potential. They will then release cubes that pretty much lets you pick the potential stats you want.


KMS 1.2.178 - Resistance Hyper Skills - McAwesomesauce - 2012-11-17

What's the point of Cannoneers and DS's having their level 2 Link Skills at level 120? They reach 4th Job at 100, therefore this is stupid.


KMS 1.2.178 - Resistance Hyper Skills - JoeTang - 2012-11-17

McAwesomesauce Wrote:What's the point of Cannoneers and DS's having their level 2 Link Skills at level 120? They reach 4th Job at 100, therefore this is stupid.

What's the point of them having their level 1 Link Skill at level 70? They reach 3rd job at 60, therefore it's stupid


KMS 1.2.178 - Resistance Hyper Skills - Curtiss - 2012-11-17

IllegallySane Wrote:[Image: TA8mz00sn0S6SUoionP0hg2.jpg]

Next year, we'll get SECRET potential, and eventually POWERFUL potential. They will then release cubes that pretty much lets you pick the potential stats you want.

I'll wait for that instead of blowing my money first. Rolleyes


KMS 1.2.178 - Resistance Hyper Skills - McAwesomesauce - 2012-11-17

JoeTang Wrote:What's the point of them having their level 1 Link Skill at level 70? They reach 3rd job at 60, therefore it's stupid

What, really? I assumed they lowered the requirements to 60.
Is 3rd Tier Potential still 70+ too? If so that's retarded as well.


KMS 1.2.178 - Resistance Hyper Skills - IllegallySane - 2012-11-17

Wait what? There are level 2 link skills? Can someone show me?


KMS 1.2.178 - Resistance Hyper Skills - Curtiss - 2012-11-17

IllegallySane Wrote:Wait what? There are level 2 link skills? Can someone show me?

Here

Quote:Also, Pirate Blessing and Demon Fury have been given a Level 2! They can be achieved at level 120! Pirate Blessing’s effects are increased to 25 to all stats and 10% HP, and Demon Fury’s effects are increased to 15% boss damage~



KMS 1.2.178 - Resistance Hyper Skills - Dark Zero - 2012-11-17

I am still waiting for Aran and Evan Link Skills T_T


KMS 1.2.178 - Resistance Hyper Skills - IllegallySane - 2012-11-17

Does that mean there will be other level 2 blessings coming? This intrigues me.


KMS 1.2.178 - Resistance Hyper Skills - Curtiss - 2012-11-17

Dark Zero Wrote:I am still waiting for Aran and Evan Link Skills T_T

I'm waiting for them to actually get a proper default look. Rolleyes

But yes, they could do with Link Skills too and then I'd get an Aran for the quest and link skill.

[MENTION=3175]IllegallySane[/MENTION]; Possibly. What I DO know is that I'll be leaping for joy if Phantom Instinct gets boosted another notch.