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KMST 1.2.408 - More skill revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.408 - More skill revamps (/showthread.php?tid=48730) |
KMST 1.2.408 - More skill revamps - Abysseon - 2011-11-10 Eliseo Wrote:Edit: I'm laughing more than I should for Ice/lighting Arch Mages. Their ultimate got nerf a lot in damage, but 2 attacks count. I think Ice/Lightings need more buffs overall. Lol, I'm sure blizz's low % damage will be fixed. That or f/p's meteo will be nerfed to 900% and bishop's gen to 1000%. KMST 1.2.408 - More skill revamps - IImaplers - 2011-11-10 Thorr Wrote:Looks like they borfed up I/L: I gotta admit that this is weird if it's not a typo. Hastily comparing IL to FP with their new Magic Critical: If we compare Para to CL, CL would have a 60% crit rate with Magic Critical, and Para would have a 35% crit rate. Nice advantage to CL here. Every other change seems pretty equal other than the above Ultimate quirk. So I guess it would kinda roughly balance out, I guess. KMST 1.2.408 - More skill revamps - shakar96 - 2011-11-10 Viaje Wrote:That's Shakar's way of saying "first!" I'm no longer first now . They deleted my post~Thorr Wrote:Looks like they borfed up I/L: I was also surprised. I triple checked those skills and it's still like that. Nexon probably made a mistake. KMST 1.2.408 - More skill revamps - Dark Link - 2011-11-10 >Possible "Soul Jump" FINALLY! >CB effects Totally useless unless they work on bosses. >Shield Mastery "Guard" Need more info to pass judgment, but liking it so far. I notice the skill description said increase Physical AND Magical defense. I'mma love the MDEF buff. >95% Stance 99% with CO, maybe, but just pineappleing make it 100% already Nexon! Or at least change it to 96% so CO can make it 100% >Blast increase Real nice, they keep buffing our neutral damage. >90sec Divine Shield Also useless, as 95% of the time, it doesn't even last 30sec. >Rush damage increase Why? No one used Rush for the damage. >Holy charge increase More neutral damage buffs >Sanctuary increase TOTALLY USELESS! Why buff the damage by 50% when it ALWAYS hits 999,999!? All in all, real lackluster patch. Was kinda hoping they'd change ACB to be similar to the Bishop's current Angel Ray, in where they nerfed the damage by a lot, but made it hit multiple times per enemy. Right now ACB can hit max damage without even trying. KMST 1.2.408 - More skill revamps - Bribery - 2011-11-10 HS nerf...? Way to make Bishops even more useful! KMST 1.2.408 - More skill revamps - Baklava - 2011-11-10 Well, still palabads. What does increasing blessing armor to 90s do if it lasts, on average, for 10s. KMST 1.2.408 - More skill revamps - Viaje - 2011-11-10 Dark Link Wrote:>CB effectsWell, there's no current precedent for DoT not to work, so Flame Charge is still useful. Of course, I'm not sure whether the DoT would make up for Holy Charge's increased damage. Dark Link Wrote:>Shield Mastery "Guard"If it's identical to Guardian (only with a 10% activation rate), Paladins just became even more invincible. Dark Link Wrote:>95% StanceI like how they seem to be teasing us. Not like that 1% makes much of a difference though with all the blocking chances we have. Dark Link Wrote:>Holy charge increaseTechnically, that's an elemental buff. Granted, it's on an almost non-existent mob type, but still. At least now there's actually a reason to go Holy before MW. Dark Link Wrote:>Sanctuary increaseI'm pretty convinced at this point that they have no idea how Hammer works KMST 1.2.408 - More skill revamps - IImaplers - 2011-11-10 Only thing I really like here for mages: Magic Critical and ultimates hitting twice. Everything else blows/unnecessary. KMST 1.2.408 - More skill revamps - CarrionCrow - 2011-11-10 Speed change on spears ey? I bet GMS aint going to do it to VIP spears. Would it not me simpler and more fair to make their booster compensate instead? KMST 1.2.408 - More skill revamps - Dark Link - 2011-11-10 Viaje Wrote:Well, there's no current precedent for DoT not to work, so Flame Charge is still useful. It's really nice against Fire Weak monsters, but unless the DoT is amazing, Holy will still be the element of choice. Quote:If it's identical to Guardian (only with a 10% activation rate), Paladins just became even more invincible. I noticed the skill description said "Increase Physical and Magical defense". Kinda hoping that's true as well. I wouldn't mind having more MDEF since I only have around 4k - 5k. We have to take 1 damage from EVERYTHING! Quote:Technically, that's an elemental buff. True, it's also an elemental buff, but as you said, it's almost non-existent. Since we mostly use Holy as our neutral mob damage, I'm just considering it as a "Neutral" buff for the time being. Quote:I'm pretty convinced at this point that they have no idea how Hammer works I can only see the "buff" being warranted if they allow if to go beyond the damage cap, similar to Pierce. Make 999,999 the soft cap and make it like 1.5mil or 2mil the hard cap and scale off of the damage. KMST 1.2.408 - More skill revamps - Aircalibur - 2011-11-10 Yeah, I don't know here. The Mage's Ultimates would be (somewhat) stronger at half damage and two hits. Personally, I've always liked the idea of making them, say, 10 hits at 180~200%. That would increase the damage (kinda, crit-wise at least), and it would kinda act more like the skills look.
KMST 1.2.408 - More skill revamps - Viaje - 2011-11-10 Dark Link Wrote:I noticed the skill description said "Increase Physical and Magical defense". Kinda hoping that's true as well. I wouldn't mind having more MDEF since I only have around 4k - 5k. We have to take 1 damage from EVERYTHING!Unless I'm mistaken, Shield Mastery already triples both of our defenses. We just happen to not get much M.Def from our stats so it doesn't add up like W.Def does. Dark Link Wrote:I can only see the "buff" being warranted if they allow if to go beyond the damage cap, similar to Pierce.That would actually be fairly brilliant. I'm all in favor of skills not losing usefulness just because the user is uber-funded. KMST 1.2.408 - More skill revamps - Luxeraph - 2011-11-10 I'm such a slow reader. -.-" Luxeraph Wrote:Dear Nexon. KMST 1.2.408 - More skill revamps - Dark Link - 2011-11-10 Viaje Wrote:Unless I'm mistaken, Shield Mastery already triples both of our defenses. We just happen to not get much M.Def from our stats so it doesn't add up like W.Def does. Ah, you are too true. I never actually realized that honestly. I always thought it only gave +200% DEF. KMST 1.2.408 - More skill revamps - Kabanaw - 2011-11-10 So 30% crit with an average of 1.35 extra damage per crit = 40.5% extra damage 60% crit with an average of 1.45 extra damage per crit = 87% extra damage So 187/140.5= 1.33 times more damage before even counting the damage increases to CL. Nice. KMST 1.2.408 - More skill revamps - Dudewitbow - 2011-11-10 Luxeraph Wrote:I'm such a slow reader. -.-" 15* % damage from Phoenix Link makes WH at 270% and BM at 265%only real difference is WHs mobility, Feline Zerk and Stance vs BMs Avoid, Mobing skills, Weapon Defense/Magic Defense from phoenix Link, larger ignore def and Better Summons edit: and the .05 diference in weapon multipliers KMST 1.2.408 - More skill revamps - Elven Emily - 2011-11-10 Cool News. I just checked Shakar's blog: THIEF LEGEND COMING SOON!
KMST 1.2.408 - More skill revamps - Zangash - 2011-11-10 Didn't see anything that really stuck out to me. Bring on the thieves and pirates. KMST 1.2.408 - More skill revamps - bast963 - 2011-11-10 So, assuming they don't nerf Holy Focus, Bishops now have 75% crit for x1.45-x1.5. Genesis has a crit of 95%. LOL. Sucks that HS was nerfed. This means slower training for EVERYONE, on EVERYTHING. gg Nexon. KMST 1.2.408 - More skill revamps - ElderTree - 2011-11-10 Kabanaw Wrote:So 30% crit with an average of 1.35 extra damage per crit = 40.5% extra damage Lol, wut? I believe you mean: Before this patch: 0.3 * (0.2+0.5)/2 = 0.105 = +10.5% more damage from crits = x1.105 critical multiplier After this patch: 0.6 * (0.45+0.5)/2 = 0.285 = +28.5% more damage from crits = x1.285 critical multiplier Average damage increase due to criticals alone: 1.285 / 1.105 = 1.1629 = +16.29% more damage And FWIW: Before this patch: 214% per hit After this patch: 260% per hit Average damage increase due to CL % alone: 260 / 214 = 1.2150 = +21.50% more damage Total damage increase for CL: 1.1629 * 1.2150 = 1.4129 = +41.29% more damage |