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100% crit rate - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Scroll Lock (https://www.southperry.net/forumdisplay.php?fid=34) +--- Thread: 100% crit rate (/showthread.php?tid=46859) Pages:
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100% crit rate - Flonne - 2011-09-13 Blades4hire Wrote:You can't get HB or invulnerable on weps, and you can't get boss DMG or crit on other equips. I don't understand your last sentence :f6:What's not to understand? I would rather invest in those. Stuff does cost money, you know...:\ 100% crit rate - byakugan - 2011-09-13 JoeTang Wrote:Yeah, boss damage is so overrated. The biggest possible increase in damage from critical rate is going from 5%->100% to give a 1.33x increase in damage. Boss damage only gives up to 1.3x damage per line. Totally overrated. I do think it is overrated. Last time I asked, boss damage doesn't work on Party Play bosses and of course not regular monsters, and since players regularly spend most their time in MS training, I think other bonuses that can be used anywhere are more useful. I'm not saying "boss damage sux" but I wouldn't try to get bossDamage if I got +12 att and 9% STR on my sword, for example. 100% crit rate - Flonne - 2011-09-14 JoeTang Wrote:Yeah, boss damage is so overrated. The biggest possible increase in damage from critical rate is going from 5%->100% to give a 1.33x increase in damage. Boss damage only gives up to 1.3x damage per line. Totally overrated.Looking back at this, I'm slightly confused. How is crit damage 1.33x? with SE(+0.3%max)+passive(+0.15%min), that's 1.35-1.8, ~1.575x average. maybe says (12:08 AM): the fact you are forcing the RNG to choose crit over noncrit is helping a ton maybe says (12:08 AM): since the RNG is pretty weird Perhaps we are missing something? And yes, I realize that we are losers for discussing the logistics of a game we barely even play, at midnight, but whatever. I am actually curious where the 1.33x comes from. Technically, 30% boss+9% dex+9% dex or something like that will better regardless for a level 200, but, that's no reason to ditch a decent runner up for "perfect" on the chance of having to burn through hundreds of dollars to get something even remotely useable again. And I quoted him on that because that is one thing I've always found to be true; if there is a 1% chance of failure, you WILL fail every single time it truly counts, in an MMO. 100% crit rate - Locked - 2011-09-14 Damage at bosses with 100% crit: 240ks Damage at bosses with 75% crit 30% boss: 320k 100% crit rate - Flonne - 2011-09-14 Locked Wrote:Damage at bosses with 100% crit: 240ksAre those minimums? Those are the numbers I would be interested in, if not; minimum noncrit and minimum crit. 100% crit rate - JoeTang - 2011-09-14 Flonne Wrote:Looking back at this, I'm slightly confused. How is crit damage 1.33x? with SE(+0.3%max)+passive(+0.15%min), that's 1.35-1.8, ~1.575x average.I calculated increase from 5% to 100% critical rate. I didn't include SE. An SE with 100% Critical Rate is 1.575x increase. This particular example uses three potential lines on a Bow to get this increase. Alternatively, you could have 30% Boss Damage on each line, or 9% total damage on each line, and the damage increase would still be higher. In fact, if you had 9% damage on one line, and garbage on the other two lines, it would still be almost identical to the increase of 27% Critical Rate. (1.10x vs 1.09x) Flonne Wrote:if there is a 1% chance of failure, you WILL fail every single time it truly counts, in an MMO. This is just fucking retarded. 100% crit rate - Locked - 2011-09-14 JoeTang Wrote:This is just fucking retarded. I fail 1% clean slates all the time. 100% crit rate - JoeTang - 2011-09-14 Locked Wrote:I fail 1% clean slates all the time. I bet you blow through them at the speed of hurricane too. 100% crit rate - Flonne - 2011-09-14 Does boss% stack correctly even? Obviously if you could get 1.9x that would be better, but I don't know how potentials like that even work because I have never cubed, so I've never had a real need to know what I will never have. But, why would you not count passives and buffs that are innate to character class in a calculation? That hardly seems a fair comparison, since boss% is a strong standalone. JoeTang Wrote:This is just fucking retarded.I know right? RNG is a fickle beast. Sorry, lightening the mood, it's a game! I'm not trying to attack your views, it's just simple curiousity on my part. 100% crit rate - Locked - 2011-09-14 http://www.southperry.net/showthread.php?t=45072 100% crit rate - Flonne - 2011-09-14 Locked Wrote:http://www.southperry.net/showthread.php?t=45072I knew about that one, actually, but that's 2 different weapons; I was referring to multiple boss damage lines on a single weapon. Does it still apply? I know in some cases multiple duplicate lines don't stack on same item... 100% crit rate - Locked - 2011-09-14 Flonne Wrote:I knew about that one, actually, but that's 2 different weapons; I was referring to multiple boss damage lines on a single weapon. Does it still apply? I know in some cases multiple duplicate lines don't stack on same item... -1/2 second(s) of status infliction +1/2 second(s) of invincibility when hit. +1/2 skill level(s) That's 'bout it. If you bothered to read the thread you'd see a shad hitting more with two boss lines. |