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MSEA increased boss damage and def. Patch 1.06 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: MSEA increased boss damage and def. Patch 1.06 (/showthread.php?tid=44002) |
MSEA increased boss damage and def. Patch 1.06 - Fius - 2011-07-06 Devil Wrote:Can't wait for the 2x HP Cash Shop potion to come out in mSEA!!!Please, do explain how this is a failure. MSEA increased boss damage and def. Patch 1.06 - shouri - 2011-07-06 Raph589 Wrote:What the heck is mitigation? After the damage is reduced. Say an attack deals 10 damage, but thanks to your defense you lower that damage by 2. Then after mitigation (reduction) the attack only deals 8 damage. So he's saying that even after taking defense into account the empress would deal 50k+. Of course he wasn't being serious about it... she doesn't. Just saying that it would be a funny consequence of this boss damage boosting. MSEA increased boss damage and def. Patch 1.06 - Devil - 2011-07-06 Fius Wrote:Please, do explain how this is a failure.Because it will the game costs even more mesos to play, and not everyone is willing to buy NX to be able to buy potions... MSEA increased boss damage and def. Patch 1.06 - PirateIzzy - 2011-07-06 Wait regular defense numbers? What about PDR/MDR? MSEA increased boss damage and def. Patch 1.06 - Panacea - 2011-07-06 Fius Wrote:Please, do explain how this is a failure. I wouldn't bother trying to argue with him; it usually ends in frustration because he's so dense. MSEA increased boss damage and def. Patch 1.06 - Phoenix - 2011-07-06 Those Gunboss values are still laughable compared to Pre-BB. Not even that bad. MSEA increased boss damage and def. Patch 1.06 - Link - 2011-07-06 Panacea Wrote:I wouldn't bother trying to argue with him; it usually ends in frustration because he's so dense. This, plus the fact that all Devil ever does is think about all the possible negatives and lists them. Nothing can ever be positive about Nexon, AsiaSoft, or any other company that runs MapleStory in the eyes of Devil. AsiaSoft : The game is too easy and our players are losing interest fast due to the bosses having no sort of difficulty anymore. We should buff them to make them difficult again. Devil : MONEY GRABBERS! ALL YOU'RE DOING IS FORCING EVERYONE TO HP WASH! That's exactly how I read his post. lol MSEA increased boss damage and def. Patch 1.06 - Alloy - 2011-07-06 Panacea Wrote:I wouldn't bother trying to argue with him; it usually ends in frustration because he's so dense. I'm a bit on his side this time, though. The only challenge of higher damage is being able to press a key in time, screwing players with a higher lag base. In fact, a balanced pot cooldown, after looking well at the balance would be the REAL right way to deal with this. Not having a max HP limit to survive at all. MSEA increased boss damage and def. Patch 1.06 - Locked - 2011-07-06 Raising attack values really is stupid though. MSEA increased boss damage and def. Patch 1.06 - Devil - 2011-07-06 ShiKage Wrote:This, plus the fact that all Devil ever does is think about all the possible negatives and lists them. Nothing can ever be positive about Nexon, AsiaSoft, or any other company that runs MapleStory in the eyes of Devil.*Searches on southperry.net for your last 3 positive comments on Nexon* MSEA increased boss damage and def. Patch 1.06 - WillDaSnail - 2011-07-06 ShiKage Wrote:This, plus the fact that all Devil ever does is think about all the possible negatives and lists them. Nothing can ever be positive about Nexon, AsiaSoft, or any other company that runs MapleStory in the eyes of Devil. Fixed MSEA increased boss damage and def. Patch 1.06 - SwordStaker - 2011-07-06 Can't believe anyone would want this.. MSEA increased boss damage and def. Patch 1.06 - ZakumSlaYers - 2011-07-07 Zakum B3 now does 11~12k damage. Cool. MSEA increased boss damage and def. Patch 1.06 - CourageLess - 2011-07-07 ZakumSlaYers Wrote:Zakum B3 now does 11~12k damage. Cool.You mean touch damage right?
MSEA increased boss damage and def. Patch 1.06 - Hanabira.Kage - 2011-07-07 SwordStaker Wrote:Can't believe anyone would want this.. No one does, believe me.
MSEA increased boss damage and def. Patch 1.06 - happylight - 2011-07-07 SwordStaker Wrote:Can't believe anyone would want this.. Hanabira.Kage Wrote: Imagine you are now one of the only few who can survive Zak/HT/PB, whose drops suddenly become very expensive. MSEA increased boss damage and def. Patch 1.06 - Sonic - 2011-07-07 ZakumSlaYers Wrote:Zakum B3 now does 11~12k damage. Cool.If this is magic attack damage... Then the damage is just absurd and ridiculous~ MSEA increased boss damage and def. Patch 1.06 - Takebacker - 2011-07-07 happylight Wrote:Imagine you are now one of the only few who can survive Zak/HT/PB, whose drops suddenly become very expensive. This is exactly why i want this. Too bad mw 30 doesn't drop anymore, but it's great for SEAers since that won't happen for months now. MSEA increased boss damage and def. Patch 1.06 - SwordStaker - 2011-07-07 happylight Wrote:Imagine you are now one of the only few who can survive Zak/HT/PB, whose drops suddenly become very expensive.Don't give a pomegranate. Game isn't fun if I use 1000 pots on a run I should only use 100, or when any character I have isn't a warrior or some hp drug induced ranged character, can't even survive one dam hit. No this increase is stupid. MSEA increased boss damage and def. Patch 1.06 - happylight - 2011-07-07 SwordStaker Wrote:Don't give a pomegranate. Game isn't fun if I use 1000 pots on a run I should only use 100, or when any character I have isn't a warrior or some hp drug induced ranged character, can't even survive one dam hit. No this increase is stupid. Well you're certainly entitled to your opinion. There're plenty of people who would welcome this change. |