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Ask a Magician Thread. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Magician (https://www.southperry.net/forumdisplay.php?fid=39) +---- Thread: Ask a Magician Thread. (/showthread.php?tid=390) |
Ask a Magician Thread. - Darklai - 2008-07-16 Thank you sir ^^ I'll keep this in mind then. Ask a Magician Thread. - Beloved - 2008-07-17 Darklai Wrote:Thank you sir ^^ I'll keep this in mind then. Don't forget, Sky Nest II is a goldmine for I/L archmages and bishops. I think this is a fact that shouldn't be neglected if you're worried about income. And why not? EXP at sky nest earlier on isn't so bad in your 12x's. Just make sure to npc everything you find besides drops that are worth more in fm (eg. DR, lvl 80 thief set). Ask a Magician Thread. - butterfλi - 2008-07-18 Darklai Wrote:Okay guys, I need some input on my plan of my 4th job skills. x: A level 1 blizzard will help you level to 130 with ease. Once you're 130, THEN think about adding more points into blizzard. Blizzard is tricky. More blizzard means more but it also means more MP and also means a higher chance of death. Red wyverns are only suitable for ice strike, not blizzard. Blizzard will kill you there. Besides, once you have blizz, go to harps instead. Ask a Magician Thread. - Darklai - 2008-07-18 Thank you for the imput, my two fellow Khainians. Guess I'm ditching my wyverns at 120 after all. XD
Ask a Magician Thread. - Beloved - 2008-07-19 butterfli Wrote:A level 1 blizzard will help you level to 130 with ease. Once you're 130, THEN think about adding more points into blizzard. Blizzard is tricky. More blizzard means more but it also means more MP and also means a higher chance of death. LOL It's true, you have no idea how many times i've "oops .. sorry.. i um .. lost you 10% ^^;" on butterfli's arch mage (hes luckless). You don't find the extreme mp consumption to be bad until it kills u and ur still sitting there staring at the pretty tombstone that fell over ur head. [SIZE="1"]I have to admit though, I was a bishop-to-be back when I um .. "oops'd" on his arch mage. So it might've been because massive mp consumption was a new concept to me since it really was my first time using a massive mp consumption skill.[/SIZE] Which brings me to my point: Sky Harps can also serve as a useful map to help u get used to blizzard, since they dont hit you quite as hard as newties do. And I know it sounds really dumb, but that's something you can consider if death frustrates you like it does to many people. Ask a Magician Thread. - butterfλi - 2008-07-19 Darklai Wrote:Thank you for the imput, my two fellow Khainians. Depending on how strong you are, you ditch wyverns in the 11x. Peak becomes faster. Beloved Wrote:Which brings me to my point: Sky Harps can also serve as a useful map to help u get used to blizzard, since they dont hit you quite as hard as newties do. And I know it sounds really dumb, but that's something you can consider if death frustrates you like it does to many people.I've actually never died blizzing newties but died a few times at harps. Harps actually move around. While casting blizz, the monsters are free to zoom around and ram into you a few times before the animation finishes. At newts, you're only controlling the one ledge newt and it doesn't move. I find it harps to be just as dangerous as newts. Beloved Wrote:LOL It's true, you have no idea how many times i've "oops .. sorry.. i um .. lost you 10% ^^;" on butterfli's arch mage[/SIZE] You only "oops -10%" twice. All the other times, you ate my charms. Ask a Magician Thread. - Beloved - 2008-07-19 butterfli Wrote:I've actually never died blizzing newties but died a few times at harps. Harps actually move around. While casting blizz, the monsters are free to zoom around and ram into you a few times before the animation finishes. At newts, you're only controlling the one ledge newt and it doesn't move. I find it harps to be just as dangerous as newts. lol I meant to get you back the 10% till I died trying. >.> And then it was like "yeah, i think he'll prefer to see -20% than he would -30% or something" Personally, at newties, I've never died there from reasons beyond chatting or rare [super] lags. Ask a Magician Thread. - keturah - 2008-07-25 xkatiie Wrote:[COLOR="Purple"]Ok, so I have a few questions about my priest. Currently i'm lvl 107 and I have maxed HS, SR, Dispel, 1 door, 14 ER, around 10 on dragon and 3 or so on doom... (the points for ER and dragon might be a little off since I don't have MS open right now) My opinion. Leave doom at lvl 3. Its a toy, nothing more. Max ER, max your dragon, rest of points to door. If you continue to play the priest into your 18x you will have even more points left over from 4th job to put in any place you want. (I maxed my door and increased some other 2nd job skills and STILL have sps left) Reasons........Max dragon because there are places that it has better range than bahamut. The bahamuts HORIZONTAL range is a lot less than sd. Also, sd isn't holy based and bahamut is. SD is used by bishops at zak and ht, bahamut is just annoying because it hides everyone. A longer door will be a benefit to you at higher levels. It allows you to actually use it yourself, rather than just being a door mule for your friends. All that said, its your char, play it the way you want, its about having fun and really, the diff between the skills you are talking about isn't gonna make or break your char. Ask a Magician Thread. - DomePower - 2008-07-26 isnt there anyway a 77 ice mage can party with someone and get decent exp? i just hate soloing its the worst thing i know xO Ask a Magician Thread. - Echaede - 2008-07-26 DomePower Wrote:isnt there anyway a 77 ice mage can party with someone and get decent exp? Hoodoos are basically what you should be doing at 77... Or himes if you have a nice friend ;p. But you can easily go to Death Teddies with a priest and split the map, or have the priest follow and heal the Death Teddies as you freeze them. Ask a Magician Thread. - Jirai - 2008-07-26 Fire/Poison: What do you find more useful, Meditation or MP Eater? I have to choose to only max one, so, which should it be? Ask a Magician Thread. - DomePower - 2008-07-26 Echaede Wrote:Hoodoos are basically what you should be doing at 77... Or himes if you have a nice friend ;p. But you can easily go to Death Teddies with a priest and split the map, or have the priest follow and heal the Death Teddies as you freeze them. Hey thanks for the answers =] it helped me =) Ask a Magician Thread. - Lyssa - 2008-07-26 [COLOR="Indigo"] Jirai Wrote:Fire/Poison: Meditation. That attack boost will help, even if only a little. Yes, I know it can be "replaced" with the wizard elixirs, but if you max MP Eater (saving money) then go and spend it on those, it defeats the purpose. MP Eater won't save you much in the later levels anyway =o ~Lyssa [/COLOR] Ask a Magician Thread. - Beloved - 2008-07-26 Jirai Wrote:Fire/Poison: Meditation definitely. From my experience, MP eater is helpful in the pre-misting stages when you're actually hitting till something dies. But after you get your mist to a decent level, all you're doing is running around hitting things only once before you move on to another target where, once again, you hit them once and then move on. hope that helps. Ask a Magician Thread. - Trinity - 2008-07-28 Ok. Im starting a mage. Caping luk at around 50 for calas ect. anyway, i was wondering what i should buy to the equivalent to like att wg with warriors? (there isnt any what to buy thread so... Ask a Magician Thread. - butterfλi - 2008-07-28 int earrings. priority order: weapon > earrings > cape > overall > helm/gloves int/matk weapon is #1 because you need something to attack with. earrings because its 60% scrolls gives 3 matk total. cape's 60%s just gives 2 int which is just 2 matk which is barely anything. overalls are expensive so only go for them if you got money (you'll need them eventaully though) helm and gloves are last because they are the rarest to find and thus, most expensive. though, there is no "equivalent" because watk is a multiplier and matk is just additive. 1 int = 1 magic. 1 matk = 1 magic. so the more int and matk you have is just the better. not like warriors where 1 watk > 3 str so buy things with watk over str. Ask a Magician Thread. - Februrary - 2008-07-31 I'm a level 43 Cleric. I have 28 LUK. I was wondering if I should just keep it there or increase it. I may lower it overtime, but to be honest I dont see that happening soon. Ask a Magician Thread. - Beloved - 2008-07-31 Februrary Wrote:I'm a level 43 Cleric. I have 28 LUK. I was wondering if I should just keep it there or increase it. I may lower it overtime, but to be honest I dont see that happening soon. Well, tbh, it's gunna take you awhile AND quite a sum of money to lower that. But since you said you don't see that happening, I'd recommend you to just increase it to the point where if you take into account of your equips and base luk, you'll have enough for your endgame weapon. Don't forget that zhelms offer luck as well. Hope that helped<3 Ask a Magician Thread. - Serene - 2008-08-02 Jirai Wrote:Fire/Poison: i went with medi since mpeater idnt worth all the points that is needed to max it and it wont save much later on Ask a Magician Thread. - randompeep - 2008-08-06 After maxing medi, fire arrow, and 3 in mp eater, is it better to max tele, poison brace, and/or slow? |