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[Module] Chaos | PVP Adventurers - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +---- Forum: Modules (https://www.southperry.net/forumdisplay.php?fid=50) +---- Thread: [Module] Chaos | PVP Adventurers (/showthread.php?tid=34963) Pages:
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[Module] Chaos | PVP Adventurers - FrozNlite - 2010-12-24 Unauthorized Intruder Wrote:I think it's No.2, Fiel. While every skills are still available, these are skills that will be changed in PvP mode. Or how can sairs shoot cannon without getting into ship. This. Based on just how drastically various skills were changed, and some removed, I'm willing to bet as well that Fiel's second prediction is correct. [Module] Chaos | PVP Adventurers - Sorien - 2010-12-26 I really can't see PvP working unless players are instantly given 99% PD/MDrate during PvP matches, otherwise it would be a contest to see who hit's their attack key faster. [Module] Chaos | PVP Adventurers - Freezor - 2010-12-26 Sorien Wrote:I really can't see PvP working unless players are instantly given 99% PD/MDrate during PvP matches, otherwise it would be a contest to see who hit's their attack key faster. This,but,Spadow's evan wasn't killing fast. [Module] Chaos | PVP Adventurers - fodjgngf - 2010-12-26 it got murdered fast. [Module] Chaos | PVP Adventurers - Hanabira.Kage - 2010-12-27 fodjgngf Wrote:it got murdered fast.c [Module] Chaos | PVP Adventurers - Dark Link - 2011-01-05 Now if only Blizz could do the same to WoW's PvP. Also I'm with Kaos on this one, it'd seem like Sanc would be OP as hell in PvP due to the massive damage on a 40sec, possibly 20sec if CO works on PvP adjusted skills, cooldown. [Module] Chaos | PVP Adventurers - Alloy - 2011-01-10 Ok, I'm quite curious about the new skills... What do they do? Anyone willing to translate or something? I mean the PVP ones, that apparently got non PVP values too. [Module] Chaos | PVP Adventurers - Skylit - 2011-01-10 8% fake? Really?
[Module] Chaos | PVP Adventurers - HighOnMushrooms - 2011-01-10 Alloy Wrote:Ok, I'm quite curious about the new skills... What do they do? Anyone willing to translate or something? I mean the PVP ones, that apparently got non PVP values too. HighOnMushrooms Wrote:The new skills: [Module] Chaos | PVP Adventurers - Dusk - 2011-01-10 The Warrior skill gives additional damage based on the amount of defense you have, I think. [Module] Chaos | PVP Adventurers - Daimean - 2011-01-10 Aggravate Wrote:So one thing I noticed were that movement skills like Tele, Haste, FJ, Thrust, Dash, etc are removed for PvP, but attack skills that can "propel" you forward or back are allowed? (e.g. Rush, Recoil Shot, Assaulter, Slash Storm, FA, etc)Keeping the invincibity frames could be helpful depending on how you look at it. If someone randomly casted their ultimate while you were fighting someone else you could use your iframes to dodge the instant kill. [Module] Chaos | PVP Adventurers - Takebacker - 2011-01-18 Does snatch -> barrage -> demo = god combo? |