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Deciphering Item Identification Bonuses - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Deciphering Item Identification Bonuses (/showthread.php?tid=27455) Pages:
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Deciphering Item Identification Bonuses - Cyanne - 2010-07-29 Stereo Wrote: It seems to be that you could get either 00xxxx or 01xxxx with rare, 01xxxx or 02xxxx with epic, and 02xxxx or 03xxxx with unique. Deciphering Item Identification Bonuses - Kaasoljoyyx - 2010-07-29 Cyanne Wrote:It seems to be that you could get either 00xxxx or 01xxxx with rare, 01xxxx or 02xxxx with epic, and 02xxxx or 03xxxx with unique. This seems more plausible. Anyone who's cubed a unique item a ton of times and seen a 3% [or equivalent] stat can disprove it. Deciphering Item Identification Bonuses - Kalovale - 2010-07-30 Nevermind, I suck chinchilla cocks. It obviously is character's level that's being required for Mini Skills.
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Deciphering Item Identification Bonuses - Kaasoljoyyx - 2010-07-30 So what you're saying is what I theorized, in that you could get a level 10 WG with SE, but the person can't use the skill unless they are 120+. Deciphering Item Identification Bonuses - Berzerk - 2010-08-01 Chameleonic Wrote:I thought Rare items couldnt have more than 3% stats? Yeah... this ![]() Rare with 9%, what? Deciphering Item Identification Bonuses - Chameleonic - 2010-08-03 Wha is the maximum for each stat that can be on an item relative to its level? I mean what is the maximum Dex,Luk, Accuracy, etc that say a level 20/50/90/whatever Top can have? Can someone make an easy to read table with all values for all equipment level ranges?
Deciphering Item Identification Bonuses - Cactuar - 2010-08-04 Berzerk Wrote:Yeah... this I think this is a glitch more than anything else. Deciphering Item Identification Bonuses - Lucas2009 - 2010-09-03 I am wondering if the items made by maker skill can be unidentified at first? Or you must use a potential scroll on it to become unidentified? Also is it possible to cube a maker skill made item to unique class? Thanks in advance! Deciphering Item Identification Bonuses - CarrionCrow - 2010-09-04 Lucas2009 Wrote:I am wondering if the items made by maker skill can be unidentified at first? Maker'd items never comes unidentified, you need to use a potential scroll. Once you have, it is just like any other potential item, cube away for unique. Deciphering Item Identification Bonuses - xallista - 2010-09-04 Question. If an item is ID'ed with only 2 options, would cubing it repeatedly eventually increase it to 3 options? Or can this only be 'fixed' via other means? Deciphering Item Identification Bonuses - Kaasoljoyyx - 2010-09-04 xallista Wrote:Question. If an item is ID'ed with only 2 options, would cubing it repeatedly eventually increase it to 3 options? Or can this only be 'fixed' via other means? Almost everyone from mass cubing experience says no, but a few people have said yes. The only scenario where this is possible is the number of lines changing during a rank change as well. I don't think we can ever tell 100%, have to form your own opinion based on what others have said. Deciphering Item Identification Bonuses - ZakumSlaYers - 2010-11-20 Kaasoljoyyx Wrote:Almost everyone from mass cubing experience says no, but a few people have said yes. Based on a reliable source I have from MSEA, she have indeed turned a 2 line potential bwg into a 3 line after 70 ++ of cubes. |