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Dragon strike's new cast time - Printable Version

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Dragon strike's new cast time - Sn1perJohnE - 2010-06-19

IllegallySane Wrote:I'm hoping they are only talking about those who got hit BEFORE they used CSB, or they are merely yanking our chains.

Also, I got a ticket response for Dragon Strike, I hope it does get addressed. I linked this thread as evidence, and I'm not sure if the response sounds automated or not:
 Spoiler

Wow a-@ super fast response there.


Dragon strike's new cast time - IllegallySane - 2010-06-23

Is Dragon Strike truly bugged in Transformed state? I just grabbed a stopwatch and recorded some brief Fraps clips of me using Dragon Strike both with and without Transformation at Red Kents. In untransformed state, I clocked 0.8 seconds as the animation time for Dragon Strike. However, in Transformed state, I got......... 0.8 second, 0.7 seconds once. I counted this time by hitting my cell phone stopwatch the moment I see the dragon appear, to stopping when damage appeared above the enemies' heads. It doesn't seem like Dragon Strike was any slower Transformed than it is in an Untransformed state. O_O

Darkmaniak Wrote:Someone answer my previous question please Tongue
As for the invincibility frames things, that'd suck.... then again there's this new counter attack skill, but that doesn't make up for it....

I think concentrating on killing one boss down is better than killing 3 at 1/3 the speed for each.


Dragon strike's new cast time - IllegallySane - 2010-06-24

Sorry to be bumping up this thread, I need to make sure from my fellow Buccaneers if Transformed Dragon Strike is truly bugged or not. My Frap-ed videos, although they were at 30 FPS I was getting ~0.7-0.8 seconds in both untransformed and transformed states, none of this 1 second+ animation time that we had before.

*To any mods that see this: If this counts as spamming feel free to merge my post with the above. There was roughly a 2 day gap before I made this new post.


Dragon strike's new cast time - Manu - 2010-06-24

IllegallySane Wrote:I think concentrating on killing one boss down is better than killing 3 at 1/3 the speed for each.
Yeah but the way we do cwk pq bosses, it's more convenient to do the most damage to all 3, which one would be faster? spam DS or barrage and DS in terms of DPS only.
(The thing is that the melee party only weakens the bosses and the ranged party takes them one by one, sometimes we kill 1 fully, but normally we just take down like 1/3rd of the first boss killed (excluding margana) then the 2nd boss is left around half or a bit less, and the third one is like around a quarter, if the melee party is strong and the ranged is weaker, we get more hp down, but that's about it)


Dragon strike's new cast time - IllegallySane - 2010-06-28

Darkmaniak Wrote:Yeah but the way we do cwk pq bosses, it's more convenient to do the most damage to all 3, which one would be faster? spam DS or barrage and DS in terms of DPS only.
(The thing is that the melee party only weakens the bosses and the ranged party takes them one by one, sometimes we kill 1 fully, but normally we just take down like 1/3rd of the first boss killed (excluding margana) then the 2nd boss is left around half or a bit less, and the third one is like around a quarter, if the melee party is strong and the ranged is weaker, we get more hp down, but that's about it)

Unless there's a special condition that requires you to kill all 3 bosses at once, Barrage and Dragon Strike is best because spamming Dragon Strike means you have that time in the middle of re-using Dragon Strike where you're doing 0 damage. I say it's more of an application of common sense.




*Again, I need to make sure from my fellow Buccaneers if Transformed Dragon Strike is truly bugged or not. My Frap-ed videos, although they were at 30 FPS I was getting ~0.7-0.8 seconds in both untransformed and transformed states, none of this 1 second+ animation time that we had before.


Dragon strike's new cast time - Takebacker - 2010-06-28

Even if there is an overall difference it's so small that it won't affect training speed anyway.


Dragon strike's new cast time - IllegallySane - 2010-06-28

Takebacker Wrote:Even if there is an overall difference it's so small that it won't affect training speed anyway.

Okay cool. That's exactly what I needed to know. Thanks.


Dragon strike's new cast time - Tay - 2010-06-28

Did they ever fix the superslowdrain in transform?


Dragon strike's new cast time - Takebacker - 2010-06-28

Tay Wrote:Did they ever fix the superslowdrain in transform?

Like 2 patches ago yes.


Dragon strike's new cast time - Tay - 2010-06-28

Lucky you.
Last I remember on kMS, we still had it but I haven't played my striker in ages.


Dragon strike's new cast time - Link - 2010-06-28

Tay Wrote:Lucky you.
Last I remember on kMS, we still had it but I haven't played my striker in ages.

We still have it in JMS as well. GMS just got lucky.


Dragon strike's new cast time - Takebacker - 2010-06-28

More like we just filed a mass organized complaint and nexon responded.


Dragon strike's new cast time - LegendGospel - 2010-06-29

Yup, there were a lot of tickets sent, and even lolnexonforums had a pretty well organized thread with five stars, explaining the problem in detail.


Dragon strike's new cast time - Link - 2010-06-29

I meant lucky that Nexon actually listened to the players.