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KMST Balance Patch - Printable Version

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+--- Thread: KMST Balance Patch (/showthread.php?tid=20758)

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KMST Balance Patch - Shidoshi - 2009-12-21

Devil Wrote:Assaulter's damange improved by 50% when mastered -> 450% >>> 675%? Big Grin

I would say it's 450% -> 500% range

EDIT: Probability of being Ninja'ed is high.


KMST Balance Patch - Alloy - 2009-12-21

Shidoshi Wrote:All mob skills work like that, they always hit the oldest monsters in the map.

Piercing arrow too?


KMST Balance Patch - Blake - 2009-12-21

Saar331 Wrote:LF>lv30 brandish to hit 5 mobs!!!!!!!!!
LF>stronger effect of combos
LF>stronger shout
!!!!
pleaseeeeeeeeeeeeeeeeeeeeeeeee
if heroes wont get an update ill b pisseddddddddddddd

Hahahaha.. Oh, it was a serious comment. Heroes are fine as they are.


KMST Balance Patch - Shidoshi - 2009-12-21

Alloy Wrote:Piercing arrow too?

Can't say anything for piercing since I don't have a marksman, iron arrow does though.

Blizzard/Inferno hit the first monster in front of you and then 5 others in range chosen by how old they are.


KMST Balance Patch - ScherzoDeLuce - 2009-12-21

seriously, heroes & nightlords are fine the way they are now. fu-- off..


KMST Balance Patch - DrRusty - 2009-12-21

took them long enough to buff shadower...........


KMST Balance Patch - Ryanide - 2009-12-21

ScherzoDeLuce Wrote:seriously, heroes & nightlords are fine the way they are now. fu-- off..

I concur!


KMST Balance Patch - exGenre - 2009-12-21

pineapple yeah @ corsair updates!


KMST Balance Patch - Saar331 - 2009-12-21

DeanNim Wrote:happy pissing dude... hero is already strong enough.

HELL NO
every single job besides paldings can ks us!!

and if not hero to be improved,but crusader at least!!
crusaders are the weakest ever and hardestto train...
i suggest improved panic or coma for next lvls and improved shout for saders..
and 5-hitting brandish so we will not be easily ksed


KMST Balance Patch - Alloy - 2009-12-21

ScherzoDeLuce Wrote:seriously, heroes & nightlords are fine the way they are now. fu-- off..

Oh, how nice you are, I guess you never played a NL, and didn't even read what I posted. Nah, you are too cool for that.

My post isn't about NLs alone. But nah, too cool for that. It isn't about damage, but too cool for that. It's mostly about tweaks. But nah, too cool for that.

If anything, say what was wrong in my suggestions.


KMST Balance Patch - DrRusty - 2009-12-21

I'm gonna pull a WoW here

NLs are fine L2P


KMST Balance Patch - DeanNim - 2009-12-21

Alloy Wrote:Oh, how nice you are, I guess you never played a NL, and didn't even read what I posted. Nah, you are too cool for that.

My post isn't about NLs alone. But nah, too cool for that. It isn't about damage, but too cool for that. It's mostly about tweaks. But nah, too cool for that.

If anything, say what was wrong in my suggestions.

In terms of damage, NLs are too strong. But in terms of coolness and usefulness, NLs suck.


KMST Balance Patch - Ryanide - 2009-12-21

Saar331 Wrote:HELL NO
every single job besides paldings can ks us!!

and if not hero to be improved,but crusader at least!!
crusaders are the weakest ever and hardestto train...
i suggest improved panic or coma for next lvls and improved shout for saders..

and 5-hitting brandish so we will not be easily ksed


MOST PROBaBLY WILL HAPPEN.

Gosh training a sader is hard, but DGP's make it fun, lol


KMST Balance Patch - MetaSeraphim - 2009-12-21

Saar331 Wrote:HELL NO
every single job besides paldings can ks us!!

Sounds more like a personal problem since most Heroes don't have to worry about people KSing them.

Saar331 Wrote:and 5-hitting brandish so we will not be easily ksed

If Heroes get a 5-hit Brandish than DK's should get a Berserk that has a 80% HP limit and adds 300% damage.


KMST Balance Patch - ScherzoDeLuce - 2009-12-21

Alloy Wrote:Oh, how nice you are, I guess you never played a NL, and didn't even read what I posted. Nah, you are too cool for that.

My post isn't about NLs alone. But nah, too cool for that. It isn't about damage, but too cool for that. It's mostly about tweaks. But nah, too cool for that.

If anything, say what was wrong in my suggestions.

you want everything to be easy for NL, make disorder usable with star, remove pot lag effect, make shadow web 100% chance, shadow meso need some tweak, yada yada. i do agree on the animation part, but tweaking skill effect? you guys have it easy since the old days. when 3rd job & 4th job came out, hermit & NL get significant boost while some other class dont. now you still want more? im sorry but i find it rather annoying.


KMST Balance Patch - DeanNim - 2009-12-21

ScherzoDeLuce Wrote:you want everything to be easy for NL, make disorder usable with star, remove pot lag effect, make shadow web 100% chance, shadow meso need some tweak, yada yada. you guys have it easy since the old days. when 3rd job & 4th job came out, hermit & NL get significant boost while some other class dont. now you still want more? im sorry but i find it rather annoying.

this. Tongue


KMST Balance Patch - Alloy - 2009-12-21

DrRusty Wrote:I'm gonna pull a WoW here

NLs are fine L2P

But... My suggestions don't even change the thing that much.

DeanNim Wrote:In terms of damage, NLs are too strong. But in terms of coolness and usefulness, NLs suck.

Aaaand that's what I was trying to fix slightly.

ScherzoDeLuce Wrote:you want everything to be easy for NL, make disorder usable with star, remove pot lag effect, make shadow web 100% chance, shadow meso need some tweak, yada yada. i do agree on the animation part, but tweaking skill effect? you guys have it easy since the old days. when 3rd job & 4th job came out, hermit & NL get significant boost while some other class dont. now you still want more? im sorry but i find it rather annoying.

Ok, tell me what does that accomplish. Make a 1st job skill useful. remove pot lag ONLY with FJ, just like recoil does on corsairs (let me remind you we usually die on 2 hits). Shadow web is useless even on 100%, since the effect is removed when attacking. Shadow meso has a fixed damage, and will never grow.

Tell me what's so good in that. I'm not asking for TT 200% damage on each star. More like having some useful skills.


KMST Balance Patch - Shidoshi - 2009-12-21

Alloy Wrote:But... My suggestions don't even change the thing that much.



Aaaand that's what I was trying to fix slightly.

That's their trade-off. Other classes have far worse trade-offs (mages absurd leveling ability and their suckness on bosses)


KMST Balance Patch - Greg - 2009-12-21

They decreased the BStep delay AGAIN? Oh boy!


KMST Balance Patch - Shidoshi - 2009-12-21

Time to play my bandit.

I just hope they don't overpower fire arrow. 2nd job F/P already trains really fast, guess they don't know how IMBA poison brace is.