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[Pre-BB] MapleStory Formula Compilation - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: [Pre-BB] MapleStory Formula Compilation (/showthread.php?tid=1033) |
[Pre-BB] MapleStory Formula Compilation - LakeMyst - 2008-07-19 Stereo Wrote:3 sections; the 0 stats ones are where I reached the 94.5% figure for minimum damage based on max. How exactly did you manage to record some of these numbers? [Pre-BB] MapleStory Formula Compilation - Lozmaster - 2008-07-19 HP washing formula for archers and theives (minimum mp needed to remove a point from it) Max MP = 148+(14*level) [Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-19 That's included in "everything related to HP/MP", i.e. in the link to LazyBui's guide. Updating thread. [Pre-BB] MapleStory Formula Compilation - Technolink - 2008-07-19 Although bomb's impact is largely unknown, its said to be 5/13ths of the level percent. Perahps we should test that next? Get an actual number for bomb's impact. [Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-19 Sure. (But I'm not involved in the testing >_>) As for the order of operations, I'm beginning to think it makes more sense now if all the multipliers come before defense. This way, the weapon order and the magic order are the same. I'll color it blue, just in case, but it seems more logical now. Oh, and personally, I believe Arrow Bomb is actually 40% of the skill percent. So at max it'd be 130%*40% = 52%. Make sense? [Pre-BB] MapleStory Formula Compilation - JoeTang - 2008-07-19 I've always assumed it to be 4/13ths of the skill damage since that's what I've been told since I've started playing. Very few people have ever said to me that it's 50% impact. I think a total of five. Bah. We should have taken tzk's STR Bowmaster for a run with this back in Tespia. [Pre-BB] MapleStory Formula Compilation - Dusk - 2008-07-19 Russt Wrote:Oh, and personally, I believe Arrow Bomb is actually 40% of the skill percent. So at max it'd be 130%*40% = 52%. Make sense? (Eh, changed names) Why would you think that? If you can prove it, please post your findings. The most recent testing shows it to be 50%. 40% was an old number generated early on. [Pre-BB] MapleStory Formula Compilation - JoeTang - 2008-07-19 5/13 is less than a 2% difference from 40%. 40% is just a cleaner mathematical number than 5/13ths. [Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-19 Yes, what he said. That's also the reason why I assumed 4.8 and 1.2 for the Heal INT multipliers, even though my data never said anything other than 4.783 and 1.219 at first. (Later on, I'd find that 4.8/1.2 fit all the data, while 4.783/1.219 were a couple points off here and there.) I always try to find clean sensible numbers (-looks at Nekonecat's old Heal formula-), since they're much more likely to be implemented compared to random arbitrary ones. Thanks for the sticky, [whoever's responsible]. [Pre-BB] MapleStory Formula Compilation - Technolink - 2008-07-19 fine, 40%. It should still be tested via str hunter. You know, you'd only have to get bowjabber 60% to get him 1 point in bomb =D Yes, I actually have a str bowman. On GMS. Legit... It was to test the PKB formula which is dex based >_> [Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-19 He's not THAT stable. His damage range is like 50~55, right? [Pre-BB] MapleStory Formula Compilation - JoeTang - 2008-07-19 What level is Bowjabber? Would 1 Bomb be enough damage? I say go for it though. [Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-20 Bowjabber is level 31, I think. [Pre-BB] MapleStory Formula Compilation - Dusk - 2008-07-20 Could you add these? These are attacking speeds for normal attacks and skills that don't have any speed modifications (Strafe, Power Strike, Band of Thieves, etc.) They were originally posted by White Knight of SW.net (2nd post of that thread, actually) and I did some testing on a few of those speeds (Normal, and both Fasts) and they hold to be true. They are probably a more accurate way of looking at attack speeds since they are frame based. Missing are the speeds for Slow (8) and Slower (9). Attack Rating of Weapon...Time Slower (9)...............? Slow (8)..................? Slow (7)..................51/60 s Normal (6)................50/60 s Fast (5)..................45/60 s Fast (4)..................43/60 s Faster (3)................40/60 s Fastest (2)...............36/60 s Fastest (1)...............36/60 s Booster = -2 Attack Rating Wind Booster = further -2 Attack Rating? They're not exactly formulas (except Booster) but it is a useful data table. Also, I think Hurricane arrows are 7/60 s which would put the speed of Hurricane at 8.57 arrows/s. Total speculation. [Pre-BB] MapleStory Formula Compilation - Stereo - 2008-07-20 AB initial hit damage...
I'm running a 0.55 server locally to get this kind of numbers
50% non-crit100% crit Level 1 AB.
max Arrow Bomb is the same
fyi this character hits exactly 105%/2 with 1 PKB (on snails) due to pure str nature. (that is, 8190 on snails every single time) I'm sure it's already known, but Critical always doubles Arrow Blow's damage instead of adding 100%. [Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-20 There we have it, then. 50/100%. And I should de-blue PKB, too. [Pre-BB] MapleStory Formula Compilation - Nikkey - 2008-07-20 Dusk Wrote:Could you add these? These are attacking speeds for normal attacks and skills that don't have any speed modifications (Strafe, Power Strike, Band of Thieves, etc.) They were originally posted by White Knight of SW.net (2nd post of that thread, actually) and I did some testing on a few of those speeds (Normal, and both Fasts) and they hold to be true. They are probably a more accurate way of looking at attack speeds since they are frame based. Missing are the speeds for Slow (8) and Slower (9). Slowest (9)...............57/60 s/a Slow (8)..................53/60 s/a I'm looking for the hurricane speed. the exact speed one arrow from hurricane does. I assume that may have to do something with the other speeds as well. Final Attack uses exactly 60% (36/60) of the speed a normal attack does. Oh, and yeah, working on a formula for time/mob instead of dmg/s. It's quite simplified the average amount of attacks you use per mob (1 monster or 6 monsters) multiplied with the weapon speed. Should be more exact for e.g. training at skelegons and newties to checkout who's killing the fastest. [Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-20 From what I've seen (and this is not backed by any data except some outdated tests from a year ago), crossbow FA is much slower proportionally than bow FA. As I've trained a FA crossbowman, and worked a little with a FA hunter, I've felt a noticeable difference between them. [Pre-BB] MapleStory Formula Compilation - Nikkey - 2008-07-20 Russt Wrote:From what I've seen (and this is not backed by any data except some outdated tests from a year ago), crossbow FA is much slower proportionally than bow FA. As I've trained a FA crossbowman, and worked a little with a FA hunter, I've felt a noticeable difference between them. Ah, yeah. May be, I don't know, lol. FA was tested with my Dark Knight and Paladin. [Pre-BB] MapleStory Formula Compilation - Stereo - 2008-07-20 The only time I messed with FA it seemed to be taking about 0.4 seconds no matter what weapon speed I used (+24/60 to normal attack, I guess) I didn't try it too much though, and I didn't get every speed (BWs only seem to come in 3, 5, 6, 7 - I do have a DK with maxed polearm FA now but I didn't at the time). Without Booster on the other hand, there was a noticeable difference in speed of FA between weapon speeds. So I dunno if I just missed it with booster. I do know that booster speeds up a slow FA tremendously. The Leomite without booster is almost laughably slow :x |