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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Lazershock
Oh no its not even that, even WITH its damage lowered its still not hard to keep your hp up =P (gungnir even activates drain iirc so its even easier) the thing im curious about is; if you're going to nerf it, 18% off each hit won't do very much at all, it goes down a LITTLE, but not much in the grand scheme of things.
Though that isn't to say im upset with it, as a dark knight im fine with it the way it is.
I don't mind the damage decrese either. I just find it silly that there reason is partly because of Beholder's Healing when;
A. It's broken. It heals 20HP instead of 20%
B. Even if it wasn't broken, it's still pretty much useless.
C. Even if it wasn't useless, Beholder's Healing wouldn't heal while Dark Knights spammed Gungnir since Beholder would be sacrificed.
I just find it funny that they use it as an excuse and ignore how pointless it is.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Baklava
Wounded Leaf OP tier music.
Gave it a listen.
It's real pretty. I like it.
Also, I guess Girasol was right about KMS not wanting to be one-upped!
They made the UI 100x better than the current GMS one.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
I didn't think it was possible...but they found a way to buff and then nerf buccaneers. I feel like quitting my buccaneer now as well... Nexon hates pirates. :f4:
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Zerard
Woha... What happened to Meso Explosion.
Effect was completely changed.
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Meso Explosion: The method with which Mesos on the ground are chosen for explosion caused a lot of tactical issues with players. It could range in a large area of mesos being chosen, with unintentional explosions happening outside of the desired target. As such, the effect of the skill overall has been changed to where mesos generated on the ground will be thrown (?) into enemies. The effective range will be lower than the previous version, but will allow for more strategic play as it is less random. It will only affect mesos generated by Pickpocket, and as such, Meso Explosion will require level 1 Pickpocket as a prerequisite.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Mazz
Explorer's final emblem has been lowered from level 160 > 140.
5th job at 140? FIFTH JOB IS HYPER SKILLS???
http://grab.by/nXOi
Nah, probably a new potential tier or something. 15% STAT PER LINE FOR 140+ pomegranate, BUY NX NOW!
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
They nerfed Meister weapons. However, though it's not reflected in the Changed extraction, they gained 15% Total Damage.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
JoeTang
Effect was completely changed.
So... essentially, it's area of effect was lowered and now works as a rapid-fire like skill?
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Encyclopedic
Nah, probably a new potential tier or something. 15% STAT PER LINE FOR 140+ pomegranate, BUY NX NOW!
I doubt they'd pineapple over everyone who cubed a secondary weapon like that.
@Bribery; that's probably the most amazing thing I've ever seen.... That makes me want to consider playing my Shad again, if only daggers weren't so pineappleing overpriced.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
That Shade Split and QT nerf was uncalled for. >_>
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
[*]4th - Marksman
[*]Snipe: Max damage increased to 300m
[*]Snipe - Bonus Attack: The previous patch revised Snipe's concept to a single hit that did tremendous damage, but the hyper skill "Bonus Attack" was not adjusted to reflect this, resulting in excessively high damage. This hyper skill has been changed to "Limit Canceller" instead (max damage increase).
:goggle:
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
Those armadillo pets look pretty cute. According to google translate, they're called Pichidillo, Lemondillo, and Geulindillo.
Anyway, wonder if it's just for Tespia purposes if they're giving everyone Hero's Will right off the bat.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Xeno
I didn't think it was possible...but they found a way to buff and then nerf buccaneers. I feel like quitting my buccaneer now as well... Nexon hates pirates. :f4:
I feel you :'( If they don't pull a kmst patch before the official release I'm quitting it :C
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Blunderr
I doubt they'd pineapple over everyone who cubed a secondary weapon like that.
@
Bribery; that's probably the most amazing thing I've ever seen.... That makes me want to consider playing my Shad again, if only daggers weren't so pineappleing overpriced.
these are emblems though, not secondary weapons.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Bribery
and now if only they'd do something about Phase Dash :f4:
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Razmos
What. Want these so hard. Especially the Thief one.
So many sexy looking equips this patch. Anvil ALL the equips.
RED confirmed for master patch.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
ShinkuDragon
these are emblems though, not secondary weapons.
Encyclopedic's comment was that they might add a new potential tier for level 140+ equips. That would essentially make everyone's secondary weapons obsolete as nearly all of them are level 100.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Bribery
They really have a thing for projectiles flying at random mobs in the map don't they?
They finally stopped with the laz0rs and went on to flying projectiles that hit enemies you might not even wanted to hit!
But nontheless that's pretty cool though, didn't expect that at all.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
That sneaky last minute ME change looks pretty cool.
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Re: KMST 1.2.481 - Skill tweaks, UI update, and more.
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Originally Posted by
Zerard
Wait, am I missing something? Why was Quad Throw's delay increased? :f1:
They changed how it is executed and how the stars fly. I am thinking the ball delay change was altered to compensate, so I am unsure of how much of a nerf this really is, if at all.