Well, consider the partial derivatives.
http://mathurl.com/crge86g.png
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Well, consider the partial derivatives.
http://mathurl.com/crge86g.png
i'm dumb, what am i looking at?
not sure about that, i mean, the only advantage this class has (ignoring skills) is that equips that have all stat are MUCH more effective, potential-wise this class is nerfed since 9% stat on another class would require 9% all stat on this one, which is harder to achieve. you still only have 999 points to use, everybody dumps 999 points into their main stat, so in the end everyone has 999 points in what gives them the most power, for xenon it just turns out to be more than a single stat.
240 Max rangeQuote:
Originally Posted by Locked
253 Max range; Strength increased by 5.Quote:
Originally Posted by Locked
264 Max range; Strength increased by 5 and DEX increased by 5.Quote:
Originally Posted by Locked
276 Max range; Strength increased by 5, DEX increased by 5 and LUK increased by 5.Quote:
Originally Posted by Locked
Strength actually increased the range by 13 though, am i reading this wrong or is this all according to calculation?Quote:
Originally Posted by Locked
I'm probably not understanding some part of the process but would you not get useful data from leveling Xenon to "x" level 3 times and doing pure str for one, pure dex for another, and pure luck for the 3rd?
If you're still wondering about the answer, I added 5 AP into STR, then DEX, then LUK separately and took a screenshot of each to see if the difference is big and leaning against a single stat. I did this twice to make sure. There was minimal difference, so the formula ended up being M*(4*(A+B+C))*ATT/100 rather than the usual M*(4*A+B+C)*ATT/100.
The thing I like about this formula is that it means that when I get my 7-piece Tempest set (no hat for possible Hot Time hat, and no Tempest energy sword), I can be happy with almost any % stat.
what the hell kind of multiplier is that?
[11:29:02 PM] Danny: I keep getting 1.3125
[11:29:08 PM] Danny: what kinda multiplier is that
[11:29:21 PM] Danny: is this a thing now?
[11:29:29 PM] Danny: 4 digit precision multipliers?
[11:31:12 PM] Danny: GUESS I'LL POST IT.
[11:38:48 PM] Joe Tang: I get really close to that
[11:38:57 PM] Joe Tang: 1.3127
iunno.
so its about a ~14% decrease in multiplier rate, thats pretty significant.
Yeah it's prettystupidNexon.
Is this nerf worse than the AB nerf?
Ouch, that is pretty significant.. but they did kinda need a nerf.
What an odd multiplier though :f6: