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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
hope to change the animation
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
SeeSaw
hope to change the animation
Idk changing animation req time and work
also if they do change animation they would have to change every single charge blow
there 4 element = 4 animation that needed to be change
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
Death
lolnexon.
Please make some mace animations while you're at it.
Anyway, i'm very pleased with what changed so far.
I really hope it stays this way now, and can someone tell me what they changed about Heavens hammer?
Something about cooldown being reduced is what I see.
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
wooh wooh wooh. Acb is now STRONGER than blast by like 1.35x on a single target. This doesnt factor in the critical rate/ignoredefence blast comes with but still. 1.35 times stronger on raw %'s and it mobs....
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
Untradeable
Something about cooldown being reduced is what I see.
That's what I thought but it's 20 seconds already.
With the hyper skill it's 10 seconds so... did they really reduce it even more?
And lol at ACB being stronger than blast.
And has the same amount of hits as blast + it mobs.
That's kinda weird if you ask me.
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
Death
That's what I thought but it's 20 seconds already.
With the hyper skill it's 10 seconds so... did they really reduce it even more?
Spammable HH? Lol
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
I don't like the animation,seems like too week~
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
Untradeable
Spammable HH? Lol
Ehm... do want? o_o
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
I have a feeling this massive ACB buff is due to the high number of Paladins threatening to quit after seeing their lame Hyper Skills.
But yeah, 400% x 2 x 6 to 270% x 6 x 8 is a little too much. Maybe something like 200% instead of 270% would be better.
And the HH change seems to be just description change.
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
They made ACB way too strong. It also has better range than Dark Impale which is retarded.
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
Tukkun
I have a feeling this massive ACB buff is due to the high number of Paladins threatening to quit after seeing their lame Hyper Skills.
But yeah, 400% x 2 x 6 to 270% x 6 x 8 is a little too much. Maybe something like 200% instead of 270% would be better.
And the HH change seems to be just description change.
Just like they majorly buffed Demon Slayers and Phantoms after seeing their huge nerfs. Right? Right?
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
Bribery
They made ACB way too strong. It also has better range than Dark Impale which is retarded.
I love the changes and i've been waiting for a good damage buff for us paladins but I agree with you...
The range was fine as it is to be honest. Rather have a new animation still..
They should cut down the hits from 6 to 3 because 6 just looks odd with ACB.
And make it a tiny bit weaker.
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Ah well, I'm gonna hope they just made a typo and wrote 270 instead of 170. Because even with the current ACB in GMS, I can reasonably kill every monster equal to my level in 2 hits (and I don't even have any good gear). This buff is gonna make it totally OP, and will also make it stronger than Blast (which is ridiculous).
170 x 6 makes more sense. That's 1080% vs 800% (max damage 6mil vs. 2mil). 270 is too much, and with the range increase, it's even worse.
EDIT: With Combat Orders, new ACB is actually 294% x 6hits x 9mobs. Sigh...
Lv. 1: 310% x 2 --> 162% x 6, 5mob --> 7mob
Lv. 2: 320% x 2 --> 174% x 6, 5mob --> 7mob
Lv. 3: 330% x 2 --> 186% x 6, 5mob --> 7mob
Lv. 4: 340% x 2 --> 198% x 6, 5mob --> 7mob
Lv. 5: 350% x 2 --> 210% x 6, 5mob --> 7mob
Lv. 6: 360% x 2 --> 222% x 6, 6mob --> 8mob
Lv. 7: 370% x 2 --> 234% x 6, 6mob --> 8mob
Lv. 8: 380% x 2 --> 246% x 6, 6mob --> 8mob
Lv. 9: 390% x 2 --> 258% x 6, 6mob --> 8mob
Lv. 10: 400% x 2 --> 270% x 6, 6mob --> 8mob
Lv. 11: 410% x 2 --> 282% x 6, 7mob --> 9mob
Lv. 12: 420% x 2 --> 294% x 6, 7mob --> 9mob
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
ITT: Paladins rejoice about errythang.
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
Death
lolnexon.
Please make some mace animations while you're at it.
Anyway, i'm very pleased with what changed so far.
I really hope it stays this way now, and can someone tell me what they changed about Heavens hammer?
Why? Your attacking skills have nothing to do with your weapon itself all your doing is channeling the element into it.
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Dem Paladin changes...
As far as buffing goes, I think I'm gonna agree ACB seems too strong. It's basically a spammable full charged Piercing Arrow now without the 20% damage target bonus.
I don't hate it, I just think they should do a better job at balancing lol.
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
i'm sorry paladins, but WHAT THE FUC.K?
DrK, the mobbing class! but pallies and heroes can hit EIGHT FUC.KING TARGETS, with a PERCENTAGE HIGHER THAN IMPALE.
what the pineapple is this BULLpomegranate?
what do drk have going for them now? seriously?
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
ShinkuDragon
i'm sorry paladins, but WHAT THE FUC.K?
DrK, the mobbing class! but pallies and heroes can hit EIGHT FUC.KING TARGETS, with a PERCENTAGE HIGHER THAN IMPALE.
what the pineapple is this BULLpomegranate?
what do drk have going for them now? seriously?
hyperbody?...oh yea no one cares anymore :f7:
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
Polantaris
pomegranate yeah, it's about time they buffed Paladin mobbing.
Wh....what's going on here?
Isn't that just Oz's Ifrit summon? I don't see what the big deal is.
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Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi
Quote:
Originally Posted by
ShinkuDragon
i'm sorry paladins, but WHAT THE FUC.K?
DrK, the mobbing class! but pallies and heroes can hit EIGHT FUC.KING TARGETS, with a PERCENTAGE HIGHER THAN IMPALE.
what the pineapple is this BULLpomegranate?
what do drk have going for them now? seriously?
Damn, ain't that a peach? Now the defensive class trumps your main attack.