Cannon Spike hit box is now slightly taller - from eye-level to head-level.
Hadriel
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Cannon Spike hit box is now slightly taller - from eye-level to head-level.
Hadriel
I suppose this what happens when people look at overfunded players and yells "OP!" too much. Never thought that I'd see a class that looks underpowered now.
So the monkey twins don,t move anymore ? there like the octopus now.
I love how everyone is crying OMG THEY NERFED A BALANCED CLASS when in fact Monkey Rush Bomb and Cannon Spike were both far stronger than any 3rd job mobbing skill of any other class, and after 4th job's passive, they become just as strong if not stronger than most 4th job mobbing skills. The only thing worth being upset about is Cannon Buster being nerfed because it actually isn't a real change and definitely not an improvement, and Monkey Support Twins being changed because the originality was removed. It's now Octopus.
Cannon Buster
2142.58->2252.6%/s
Mobs 3 -> Mobs 1
If they had left the speed untouched, it would have been reasonable I suppose, though I prefer the retardedly strong 3 mob skill.
Also, there was something interesting, that I think it was added on this patch (Because I didn't notice it before).
Now, when you are npcing items on stores, once you do it for the first time, another tab appears on the shop. And all the items you NPC appear there, for the exact same price you npced them for. So that way, you can recover them back by turning the money back. I don't know how long do they stay there though.
So wait it says attackcount was removed from buster.. that means it doesn't hit multiple times right?
How are you getting that it's hitting multiple times? All i see is that it's costing 5 bullets to use for ??? reason
Luckily i’ve never accidentally npc’d something myself but I can see how it could be very easily done so that’s a nice feature to have. After 8+ years…
Its like battleship cannon but slower (part of a cannon shooter pap run - full time was 7:01):
http://www.youtube.com/watch?v=ne7rEHRFrS0
Wild hunters get hurricane with a different animation so its not that bad.
Someone I know is going to pretty pissed this didn't come out earlier.
And yeah..looking at that video I'm definitely disappointed with the Monkey summon now. Would have preferred it to be like a Mage summon rather than an Octopus summon. I never really care that much about damage % being nerfed, but I do care when they change how a skill works.
Highly reminiscient of LaTale's rebuy feature. certain its not the first game to have this system but its very much appreciated nonetheless. I approve of any effort to make the game easier to manage.
Only 10k range huh? That's awesome. Easily beatable (by me muahahahahaha). The animation is cooler now imo.
After watching the video, comparing this to octopus is kind of ridiculous. It's octopus in that it is stationary, but it is in every way better than octopus because you can replant it without waiting for cooldown. I guess that's one change that we can probably see in pirate jump. (no CD octopus)