Uh, 2 map extractions and no new mob extractions o.o
@Locked, could you fix it please?
I would but I can't. I'll be trying to though.
2013-06-20, 06:49 PM
PirateIzzy
Re: GMS v137 - Unleashed
Quote:
Originally Posted by Locked
I would but I can't. I'll be trying to though.
Alright, thanks.
2013-06-20, 06:53 PM
Locked
Re: GMS v137 - Unleashed
Quote:
Originally Posted by PirateIzzy
Alright, thanks.
Fixed it.
A bit cryptic. Sorry.
2013-06-20, 07:00 PM
Question
Re: GMS v137 - Unleashed
our ignore def seem to be like kms even tho I have like 113% ignore on my char it said o.0 I didn't know u can go over 100% ignore ... and my dmg increase the more ignore I got
so It most likely that we are having the kms ignore or I might be wrong dude to I only test for 1-2min b4 I crash and cant log on cuz USC
Still extremely confused by all of this content. Not sure if I've miss read some of it...
Did the RA bosses get weaker, or am I not reading that right...? :f6:
2013-06-20, 07:17 PM
Kyuu
Re: GMS v137 - Unleashed
Quote:
Originally Posted by Spadow
Let me start to begin that the localization team of North America localizes content appropriately for Westerners.
All imported content from Korea are localized or adjusted or re-wroted for pop-culture reception.
There will always be a slight difference in translation in almost every version. I think the North American team is quite good.
경계에 서있는 자 means: The one who stands on the border. Even though it is not literally translated in the GMS, but Border Patrol is okay. I don't even understand what ''the one who is at a divide'' means... :f6:
Xenon uses an Energy Sword in KMS but uses a Beam Whip in GMS. That's why Blade Dancing is renamed to Beam Dancing. :f3:
I've looked into the Twilight Perion & Demon quests and they seem fine. On the other hand MSEA's localization team needs to improve. They translate Demons as Wicked Tribe.
My mistake, 경계 means "boundary" or "border" as you said (Not 'divide' as I was thinking at the time), but there is a difference between "One who stands on the border" and "Border Patrol."
Clearly, one is a lot less serious than the other - and childish as well. I'm not sure what meaning KMS development team was going for with "경계에 서있는 자" (Someone who pushes the border to the extreme?) but I am 100% sure they were not going for the police who make sure illegal immigrants do not enter the country. I just wish that American localization team put a little bit more thought into making a medal called "Border Patrol." I'm all for them trying to have humor in the game, as Maple Story is at the core a 'social game' but there is a time and place, as well as type of humor to put in content.
You do have a point with the renaming of the skill/weapon, but that was just a minor comment - I just think that "Beam Dancing" sounds terribly silly, whereas "Blade Dance(ing)" is already a skill name used in multiple games, almost expected of a skill that looks like Xenon's.
tldr; why the pineapple would you name a medal "Border Patrol?"
Thank you for the input though, Spadow. It's great that you've returned to your blog ^^
2013-06-20, 07:22 PM
ShinkuDragon
Re: GMS v137 - Unleashed
Quote:
Originally Posted by Kyuu
My mistake, 경계 means "boundary" or "border" as you said (Not 'divide' as I was thinking at the time), but there is a difference between "One who stands on the border" and "Border Patrol."
Clearly, one is a lot less serious than the other - and childish as well. I'm not sure what meaning KMS development team was going for with "경계에 서있는 자" (Someone who pushes the border to the extreme?) but I am 100% sure they were not going for the police who make sure illegal immigrants do not enter the country. I just wish that American localization team put a little bit more thought into making a medal called "Border Patrol." I'm all for them trying to have humor in the game, as Maple Story is at the core a 'social game' but there is a time and place, as well as type of humor to put in content.
You do have a point with the renaming of the skill/weapon, but that was just a minor comment - I just think that "Beam Dancing" sounds terribly silly, whereas "Blade Dance(ing)" is already a skill name used in multiple games, almost expected of a skill that looks like Xenon's.
tldr; why the pineapple would you name a medal "Border Patrol?"
Thank you for the input though, Spadow. It's great that you've returned to your blog ^^
indeed, one who stands at the border makes me think of either suicidal tendencies, or falling to the dark side, border patrol... makes me think of mexico.
2013-06-20, 07:28 PM
Arrol
Re: GMS v137 - Unleashed
Hey, Imma do you all a solid and reveal the GMS Avenger/Xenon skill names. All of them.
2013-06-20, 07:36 PM
Spadow
Re: GMS v137 - Unleashed
Quote:
Originally Posted by Arrol
Hey, Imma do you all a solid and reveal the GMS Avenger/Xenon skill names. All of them.
Hey, Imma do you all a solid and reveal the GMS Avenger/Xenon skill names. All of them.
Just checked.
Xenon
[3600]
[3610]
[3611]
[3612]
Demon Avenger
[3101]
[3120]
[3121]
[3122]
There are.. other things though
2013-06-20, 07:46 PM
tecul1
Re: GMS v137 - Unleashed
Meh, as long is it's not Wild Hunter bad I won't complain.
-rawr-
-meow-
Seriously :P
2013-06-20, 07:55 PM
Locked
Re: GMS v137 - Unleashed
For those who seriously want to see them.
Xenon
3600/bookName Xenon 1st Job
36001000/name Beam Spline
36001000/desc Lashes out with the Whip Blade twice to deals damage to multiple enemies.
36001000/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36001001/name Propulsion Burst
36001001/desc Instantly accelerate boosters to leap forward.
36001001/h MP Cost: #mpCon. Adds an extra jump when used in midair. Can be used 2 times back to back.
36001002/name Circuit Surge
36001002/desc Increases power output to increase damage.
36001002/h #c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, ATT: +#indiePad\n[Passive Effect] : All Stats: +#strX
36000003/name Radial Nerve
36000003/desc Enhances the cybernerve clusters in the lumbar vertebrae to enhance all movement.
36000003/h Acccuracy: #accR%, Speed: #psdSpeed, Max speed: #speedMax, Jump: +#psdJump
36000004/name Multilateral II
36000004/desc Grants a special bonus based on stats, once those stats reach a certain threshold.
36000004/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36001005/name Pinpoint Salvo
36001005/desc Fires several missiles to bombard enemies in range. Uses an extra power unit and can be used during flight.
36001005/h #c[Supply]#\nEnergy Cost: #powerCon, Damage to enemies in range: #damage%, Number of Missiles: #bulletCount.
3610/bookName Xenon 2nd Job
36101000/name Quicksilver: Flash
36101000/desc Slashes several distant enemies with the Whip Blade. Change mode with Modal Shift.
36101000/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36101001/name Ion Thrust
36101001/desc Uses your Surplus Power to summon the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay.
36101001/h #c[Supply ]#\nEnergy Cost: #powerCon, MP Cost: #mpCon, Max Enemies: #mobCount Damage: #damage%, Knocks back enemies. Duration: #time. Energy is consumed only when the Ion Thrust is summoned.
36101002/name Perspective Shift
36101002/desc Temporarily increases Critical Rate by activating scanners to see an enemy's weaknesses. Consumes power.
36101002/h #c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Critical Rate: +#x% \n[Passive Effect] : All Stats: +#strX
36101003/name Efficiency Streamline
36101003/desc Maximizes energy consumption efficiency to increase Max HP and MP. Also provides a passive boost to both HP and MP.
36101003/h MP Cost: #mpCon, HP and MP: +#indieMhpR% for #time sec \n[Passive Effect] : HP and MP: +#mhpX
36101004/name Xenon Booster
36101004/desc Increases the attack speed of your weapon for a short time. \n[Required Skill]: #cXenon Mastery lv. 5#
36101004/h MP Cost: #mpCon, Duration: #time sec
36100005/name Structural Integrity
36100005/desc Permanently increases all stats
36100005/h All Stats: +#strX
36100006/name Xenon Mastery
36100006/desc Mastery and Weapon ATT increase.
36100006/h Mastery: +#mastery%, Weapon ATT +#padX
36100007/name Multilateral III
36100007/desc Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral II#
36100007/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36101008/name Quicksilver: Concentrate
36101008/desc Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher rate of Accuracy and Critical Rate than regular attacks. Change mode with Modal Shift.
36101008/h MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Accuracy: #y, Critical Hit Rate: #x%
36101009/name Quicksilver: Takeoff
36101009/desc Swings the Whip Blade quickly and instantly activates the booster to jump. Change mode with Modal Shift.
36101009/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Can be linked with Ion Thrust.
36100010/name Pinpoint Salvo Redesign A
36100010/desc Enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo#
36100010/h Pinpoint Salvo Damage: +#damR%
3611/bookName Xenon 3rd Job
36111000/name Combat Switch: Explosion
36111000/desc Expands the Whip Blade and detonates its energy to damage several enemies. Change mode with Modal Shift.
36111000/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36111001/name Diagonal Chase
36111001/desc Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be used during Gravity Pillar.
36111001/h MP Cost: #mpCon, Max Enemies hit: #mobCount, Damage: #damage%, Knock Back
36111002/name Gravity Pillar
36111002/desc Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate.
36111002/h MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Launches enemies into the air.
36111003/name Hybrid Defenses
36111003/desc Additional Avoidability: 100%, Any hit/avoids after reduces the Avoidability and damage. Permanently increases the DEF.\n[Required Skill] : #cLv. 5 Perspective Shift#
36111003/h #c[Supply]#\nEnergy Cost: #powerCon, Additional Avoidability: +#prop%, Additional Avoidability when hit: -#y%, Damage received when hit: -#z%. Effects removed after #x evasions.\n[Passive Effects] : All Stats: +#strX, Weapon DEF/ Magic DEF: +#pddX
36110004/name Aegis System
36110004/desc Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects.
36110004/h Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x
36110005/name Triangulation
36110005/desc Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy and Avoidability, and deal damage when an enemy with 3 attached Airframes is attacked.
36110005/h Chance to attach Airframe on attack: #prop%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: #damage%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - #x%
36111006/name Manifest Projector
36111006/desc Creates a projection of you that inflicts a portion of the damage you do. It will disappear when it takes damage proportional to your own HP. The projection cannot replicate Pinpoint Salvo or the Aegis System.
36111006/h MP Cost: #mpCon, Creates a clone hologram. Projection Damage: #y%. Projection disappears after losing #x00% of your max HP.
36110007/name Multilateral IV
36110007/desc Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral III#
36110007/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36111008/name Emergency Resupply
36111008/desc Uses MP to recharge surplus power supplies.
36111008/h MP Cost: #mpCon, Extra power unit charged: #x. Cooldown: #cooltime sec
36111009/name Combat Switch: Air Whip
36111009/desc Lashes diagonally with the Whip Blade to damage enemies in the air. Change mode with Modal Shift.
36111009/h MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Additional damage on airborne enemies: #x%
36111010/name Combat Switch: Fission
36111010/desc Attacks enemies from above. Can be combined with Diagonal Chase. Change mode with Modal Shift.
36111010/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36110012/name Pinpoint Salvo Redesign B
36110012/desc Further enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 1st Enhancement#
36110012/h Pinpoint Salvo Damage: +#damR%. Stacks with 1st enhancement.
3612/bookName Xenon 4th Job
36121000/name Beam Dance
36121000/desc Unleash a flurry with your Whip Blade to damage nearby enemies.
36121000/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36121001/name Mecha Purge: Snipe
36121001/desc Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Change mode with Modal Shift.
36121001/h MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Ignore Defense: #ignoreMobpdpR%, Accuracy: +#accX
36121002/name Hypogram Field: Penetrate
36121002/desc Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy.The energy orb is not affected by Attack Reflect. Change mode with Modal Shift.
36121002/h MP Cost: #mpCon, Hypogram Field Duration: #time, Damage on contact: #damage% \nCooldown: #cooltime sec
36121003/name OOPArts Code
36121003/desc Overrides safety protocols for a short time to increase total damage and boss attack damage. Also increases all stats permanently.
36121003/h #c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Total damage: #indieDamR%, Boss Attack damage: +#x%\n[Passive Effect] : All Stats: +#strX
36121004/name Offensive Matrix
36121004/desc Activates Offensive Matrix to ignore enemy defenses and knock-backs for a short time.
36121004/h MP Cost: #mpCon, Duration #time, Power Stance: #x%, Enemy Defenses: #y% ignored
36120005/name Instant Shock
36120005/desc Grants an additional evasion chance. Also increases the attack power of Aegis System missiles.\n[Required Skill]: #cLv. 10 Aegis System#
36120005/h Additional evasion chance: #prop%, Aegis System Missile Damage: +#damR%
36120006/name Xenon Expert
36120006/desc Increases Mastery and Minimum Critical damage.\n[Required Skill]: #cLv.10 Xenon Mastery#
36120006/h Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage +#criticaldamageMin%
36121007/name Temporal Pod
36121007/desc A Temporal Pod that twists the flow of the time to quickly reduce the skill cooldown of nearby party members. The pod will be destroyed when hit. Hyper Skills are affected, but some skills are not.
36121007/h MP Cost: #mpCon, Duration of party cooldown reduction effect: #time. Cooldown: #cooltime sec
36121008/name Maple Warrior
36121008/desc Temporarily increases the stats of all team members.
36121008/h MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec
36121009/name Hero's Will
36121009/desc By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
36121009/h MP Cost: #mpCon, Cooldown: #cooltime sec
36120010/name Multilateral V
36120010/desc Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral IV#
36120010/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36121011/name Mecha Purge: Bombard
36121011/desc Roo-D's tank fires a long-range shell to inflict damage over a large area. Change mode with Modal Shift.
36121011/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36121012/name Mecha Purge: Bombardment
36121012/desc Roo-D's bomber fires a barrage of missiles and lasers at enemies. Change mode with Modal Shift.
36121012/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36121013/name Hypogram Field: Force Field
36121013/desc A Hypogram Field is called upon to create an energy ball to inflict damage on enemies every time the ball touches the field. The energy ball is not damage by Attack Reflect. Change mode with Modal Shift.
36121013/h MP Cost: #mpCon, Duration of hypogram field: #time, Max enemies hit when ball touches field: #mobCount, Damage: #damage%, Cooldown: #cooltime sec
36121014/name Hypogram Field: Support
36121014/desc Once the energy field is up, any allies within will receive increased HP and Avoidability. Power will recharge each time your allies successfully dodge an attack. Change mode with Modal Shift.
36121014/h MP Cost: #mpCon, Duration of hypogram field: #time, Ally HP Boost: #indieMhpR%, Ally Avoidability Boost: +#evaR%, Power units recharged when allies evade: +1.\nCooldown: #cooltime sec
36120015/name Pinpoint Salvo Perfect Design
36120015/desc Maximizes the damage of Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 2nd Enhancement#
36120015/h Pinpoint Salvo Damage: +#damR%. Stacks with 1st and 2nd enhancement.
36120016/name Multilateral VI
36120016/desc Grants a special bonus based on stats, once those stats reach a certain threshold. Level requirement: 200.\n[Required Skill]: #cLv.1 Multilateral V#
36120016/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36120030/name Hyper Strength
36120030/desc Permanently increases STR.
36120030/h STR +#strX
36120031/name Hyper Dexterity
36120031/desc Permanently increases DEX.
36120031/h DEX +#dexX
36120032/name Hyper Intelligence
36120032/desc Permanently increases INT.
36120032/h INT +#intX
36120033/name Hyper Luck
36120033/desc Permanently increases LUK.
36120033/h LUK +#lukX
36120034/name Hyper Critical
36120034/desc Permanently increases Critical Rate.
36120034/h Critical Rate: +#cr%
36120035/name Hyper Accuracy
36120035/desc Permanently increases Accuracy.
36120035/h Accuracy +#ar%
36120036/name Hyper Health
36120036/desc Permanently increases Max HP.
36120036/h Max HP: +#mhpR%
36120037/name Hyper Mana
36120037/desc Permanently increases Max MP.
36120037/h Max MP +#mmpR%
36120038/name Hyper Fury
36120038/desc Permanently increases Max DF.
36120038/h Max DF +50
36120039/name Hyper Defense
36120039/desc Permanently increases Weapon DEF.
36120039/h Weapon DEF +#pddX
36120040/name Hyper Magic Defense
36120040/desc Permanently increases Magic DEF.
36120040/h Magic DEF +#mddX
36120041/name Hyper Speed
36120041/desc Permanently increases Movement Speed.
36120041/h Movement Speed +#psdSpeed
36120042/name Hyper Jump
36120042/desc Permanently increases Jump.
36120042/h Jump +#psdJump
36120044/name Beam Dance - Reinforce
36120044/desc Increases the attack power of Beam Dance.
36120044/h Beam Dance Attack Power: +#damR%
36120043/name Beam Dance - Blur
36120043/desc Increases the speed of Beam Dance.
36120043/h Beam Dance Speed: +#x
36120045/name Beam Dance - Spread
36120045/desc Increases the number of targets Beam Dance hits.
36120045/h Targets: +#targetPlus
36120046/name Mecha Purge - Reinforce
36120046/desc Increases the damage of Mecha Purge.
36120046/h Mecha Purge Damage: +#damR%
36120047/name Mecha Purge - Guardbreak
36120047/desc Increases the defense penetration of Mecha Purge.
36120047/h Mecha Purge defense ignore: +#ignoreMobpdpR%
36120048/name Mecha Purge - Spread
36120048/desc Increases the number of monsters targeted by Mecha Purge. No increases during Snipe.
36120048/h Number of monsters hit: +#targetPlus. No increases during Snipe.
36120049/name Hypogram Field - Speed
36120049/desc Increases the speed of the energy orb that bounces within the hypogram field.
36120049/h Increases orb speed.
36120050/name Hypogram Field - Reinforce
36120050/desc Increases the damage output of the energy orb.
36120050/h Energy orb damage: +#damR%
36120051/name Hypogram Field - Persist
36120051/desc Increases the duration of Hypogram Field.
36120051/h Duration: +#time
36121052/name Orbital Cataclysm
36121052/desc A powerful laser blasts down from space to scorch the earth.
36121052/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, DEF: - #x% for #time sec\nCooldown: #cooltime sec
36121053/name Entangling Lash
36121053/desc Wrapping enemies in your Whip Blade disables all buffs and binds several enemies to the spot. Resistance is shared with the Smite Shield.
36121053/h MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Debuff: #prop%, Stun Duration: #time sec.\nCooldown: #cooltime sec
36121054/name Amaranth Generator
36121054/desc Activates the Amaranth Generator, which supplies you with infinite power for a short time.
36121054/h MP Cost: #mpCon, Gauge Charge: Max, Charge duration: #time sec\n\nCooldown: #cooltime sec
Demon Avenger
3101/bookName Demon Avenger 1st Job
31011000/name Exceed: Double Slash
31011000/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31011000/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31011001/name Overload Release
31011001/desc Cancels Exceed’s Overload debuf, increases max HP, and restores HP.\r\n#cCan only be used when Overload is maxed out.#
31011001/h Resets Overload to 0. Duration: #time sec, Max HP: +#indieMhpR%, HP Restored: #x%
31010002/name Life Sap
31010002/desc Saps away your enemies life to restore your own.
31010002/h #prop% chance to recover #x% HP on hit
31010003/name Demonic Veracity
31010003/desc Permanently increases movement speed, max movement speed, Jump, and Critical Rate.
31010003/h Speed: +#psdSpeed, Max Speed: +#speedMax, Jump: +#psdJump, Critical Rate: +#cr%
31010004/name Exceed: Double Slash
31010004/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31010004/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31010005/name Exceed: Double Slash
31010005/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31010005/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31010006/name Exceed: Double Slash
31010006/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31010006/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31010007/name Exceed: Double Slash
31010007/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31010007/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
3120/bookName Demon Avenger 2nd Job
31201000/name Exceed: Demon Strike
31201000/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201000/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31201001/name Bat Swarm
31201001/desc Summons a cloud of infernal bats that follow you and attack enemies. You can change the bats’ flight direction by pressing the skill key again.
31201001/h HP Cost: #hpCon, Damage: #damage%, Number of Attacks: #attackCount.\n#cThe cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.#
31201002/name Battle Pact
31201002/desc Temporarily increases attack speed.
31201002/h HP Cost: #hpCon, Duration: #time sec, Attack Speed: +2
31201003/name Abyssal Connection
31201003/desc Temporarily boosts your Attack Power.
31201003/h HP Cost: #hpCon, Weapon ATT: +#indiePad, Duration: #time sec
31200004/name Unbreakable Steel
31200004/desc Greatly increases Weapon Defense and Magic Defense through indomitable will.
31200004/h Weapon DEF: #pddR%, Magic DEF: #mddR%
31200005/name Desperado Mastery
31200005/desc Permanently increases the Mastery and Accuracy of your Desperado.
31200005/h Desperado Mastery: +#mastery%, Accuracy: +#accX
31200006/name Rage Within
31200006/desc Permanently increases Strength and Weapon Defense.
31200006/h STR: #strX, Weapon DEF: #pddX, Magic DEF: #mddX
31201007/name Exceed: Demon Strike
31201007/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201007/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31201008/name Exceed: Demon Strike
31201008/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201008/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31201009/name Exceed: Demon Strike
31201009/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201009/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31201010/name Exceed: Demon Strike
31201010/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201010/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
3121/bookName Demon Avenger 3rd Job
31211000/name Exceed: Lunar Slash
31211000/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211000/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211001/name Vitality Veil
31211001/desc Hit enemies with the skill key pressed and your Desperado will absorb HP. Release the key to dish out an additional explosive attack.
31211001/h HP Cost: #hpCon, Enemies Hit with Key Pressed: #mobCount, Damage: #damage%, HP Restored: #y%.\r\nExplosion Damage: #x%\nCooldown: #cooltime sec
31211002/name Shield Charge
31211002/desc Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, and has a chance to stun.
31211002/h HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\nEnemies Hit After Charge: #z, Damage After Charge: #x%
31211003/name Ward Evil
31211003/desc Blocks evil energy. All Elemental Resistance and Abnormal Status resistance increase, and the damage received is reduced.
31211003/h HP Cost: #hpCon, Duration: #time sec, Elemental Resistance: +#y%, Status Ailment Resistance: +#z%, Damage Intake: -#x%
31211004/name Diabolic Recovery
31211004/desc Rapidly recover HP for a short time. Also lets you recover HP over time.
31211004/h HP Cost: #hpCon, Duration: #time sec, Max HP: +#indieMhpR%, Interval: #w sec, HP Restored at Interval: #x%
31210005/name Pain Dampener
31210005/desc Permanently decreases the Life Sap HP absorption penalty created by Exceed Overload. In addition, enhances the ATT of the Exceed skill.
31210005/h Exceed Overload HP Absorption Penalty: -#x%, Exceed ATT: +#damR%
31210006/name Advanced Life Sap
31210006/desc Permanently increases Life Sap’s HP absorption abilities. \r\nRequired Skill: #cLife Sap Lv. 10#
31210006/h Life Sap HP Absorption: +#x%
31211007/name Exceed: Lunar Slash
31211007/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211007/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211008/name Exceed: Lunar Slash
31211008/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211008/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211009/name Exceed: Lunar Slash
31211009/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211009/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211010/name Exceed: Lunar Slash
31211010/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211010/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211011/name Shield Charge
31211011/desc Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, and has a chance to stun.
31211011/h HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\nEnemies Hit After Charge: #z, Damage After Charge: #x%
3122/bookName Demon Avenger 4th Job
31221000/name Exceed: Execution
31221000/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221000/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31221001/name Nether Shield
31221001/desc Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit.
31221001/h HP Cost: #hpCon, Shields: #bulletCount, Enemies Hit: #mobCount, Damage: #damage%, Attacks per Shield: #z.\nCooldown: #cooltime sec
31221002/name Nether Slice
31221002/desc Attacks enemies and rips through armor. Any enemies hit will receive a debuff which temporarily reduces their armor.
31221002/h HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Debuff Duration: #time sec, Enemy DEF: #y%
31221003/name Blood Prison
31221003/desc Imprisons enemies around you, stunning them for a short time.
31221003/h HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Stun Duration: #time sec.\nCooldown: #cooltime sec
31221004/name Overwhelming Power
31221004/desc Greatly increases attack power and attack speed for a short time.
31221004/h HP Cost: #hpCon, Duration: #time sec, ATT: +#indieDamR%, Attack Speed: +1
31220005/name Defense Expertise
31220005/desc Permanently increases your defensive abilityes, allowing you to ignore a portion of the enemy's defense. Increases the ATT of #cShield Charge# and #cNether Shield#. Doubles defense penetration for shield skills.
31220005/h Enemy DEF Ignored: #ignoreMobpdpR%, Shield Charge and Nether Shield Damage: +20%.\r\nShield Charge and Nether Shield ignore 2x DEF.
31220006/name Advanced Desperado Mastery
31220006/desc Permanently increases the Mastery, ATT, and minimum Critical damage of your Desperado.\r\nRequired Skill: #Desperado Mastery Lv. 10#
31220006/h Desperado Mastery: +#mastery%, ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%
31220007/name Infernal Exceed
31220007/desc Permanently adds a chance for an additional attack after the Exceed attack.
31220007/h Chance for extra attack after Exceed: #prop%, Damage: #damage%, Bonus Number of Attacks: #attackCount
31221008/name Maple Warrior
31221008/desc Increases the stats of all party members.
31221008/h HP Cost: #hpCon, All Stats: +#x%, Duration: #time sec
31221009/name Exceed: Execution
31221009/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221009/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31221010/name Exceed: Execution
31221010/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221010/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31221011/name Exceed: Execution
31221011/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221011/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31221012/name Exceed: Execution
31221012/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221012/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31220013/name Nether Shield
31220013/desc Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit.
31220013/h HP Cost: #hpCon, Shields: #bulletCount, Enemies Hit: #mobCount, Damage: #damage%, Attacks per Shield: #z.\nCooldown: #cooltime sec
31220030/name Hyper Strength
31220030/desc Permanently increases STR.
31220030/h STR +#strX
31220031/name Hyper Dexterity
31220031/desc Permanently increases DEX.
31220031/h DEX +#dexX
31220032/name Hyper Intelligence
31220032/desc Permanently increases INT.
31220032/h INT +#intX
31220033/name Hyper Luck
31220033/desc Permanently increases LUK.
31220033/h LUK +#lukX
31220034/name Hyper Critical
31220034/desc Permanently increases Critical Rate.
31220034/h Critical Rate: +#cr%
31220035/name Hyper Accuracy
31220035/desc Permanently increases Accuracy.
31220035/h Accuracy +#ar%
31220036/name Hyper Health
31220036/desc Permanently increases Max HP.
31220036/h Max HP: +#mhpR%
31220037/name Hyper Mana
31220037/desc Permanently increases Max MP.
31220037/h Max MP +#mmpR%
31220038/name Hyper Fury
31220038/desc Permanently increases Max DF.
31220038/h Max DF +50
31220039/name Hyper Defense
31220039/desc Permanently increases Weapon DEF.
31220039/h Weapon DEF +#pddX
31220040/name Hyper Magic Defense
31220040/desc Permanently increases Magic DEF.
31220040/h Magic DEF +#mddX
31220041/name Hyper Speed
31220041/desc Permanently increases Movement Speed.
31220041/h Movement Speed +#psdSpeed
31220042/name Hyper Jump
31220042/desc Permanently increases Jump.
31220042/h Jump +#psdJump
31220043/name Exceed - Reinforce
31220043/desc Permanently increases the damage of Exceed skills.
31220043/h Exceed ATT: +#damR%
31220044/name Exceed - Reduce Overload
31220044/desc Permanently decreases the max value of Overload when using the Exceed skill.
31220044/h Exceed Overload: -#x
31220045/name Exceed - Opportunity
31220045/desc Permanently increases the chance for an additional Exceed attack. \r\nRequired Skill: #Infernal Exceed Lv. 20#
31220045/h Bonus Exceed Attack Chance: +#prop%
31220046/name Ward Evil - Harden
31220046/desc Permanently reduces damage intake.\r\nRequired Skill: #cWard Evil Lv. 1#
31220046/h Damage Intake: -#x%
31220047/name Ward Evil - Immunity Enhance 1
31220047/desc Permanently increases resistance to all status ailments.\r\nRequired Skill: #cWard Evil Lv. 1#
31220047/h Status Ailment Resistance: +#x%
31220048/name Ward Evil - Immunity Enhance 2
31220048/desc Permanently increases resistance to all elements.\r\nRequired Skill: #cWard Evil Lv. 1#
31220048/h Elemental Resistance: +#x%
31220049/name Nether Shield - Reinforce
31220049/desc Permanently increases Nether Shield skill damage.
31220049/h Nether Shield ATT: +#damR%
31220050/name Nether Shield - Spread
31220050/desc Permanently increases the number of monsters that Nether Shield hits.
31220050/h Enemies Hit by Nether Shield: +#z
31220051/name Nether Shield - Range
31220051/desc Permanently increases Nether Shield range.
31220051/h Nether Shield Range: +50
31221052/name Thousand Swords
31221052/desc Covers your enemies in a veil of darkness, then slashes through enemies at the speed of light.
31221052/h HP Cost: #hpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec
31221053/name For Liberty
31221053/desc Materializes the will of the Resistance to increase attack power.
31221053/h HP Cost: #hpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to Resistance classes within the party
31221054/name Forbidden Contract
31221054/desc Rapidly recovers HP for a short time. Skills will not consume HP while this is active.
31221054/h HP Cost: #hpCon , Duration: #time sec, Max HP: #indieMhpR%, Skill HP Usage: 0\nCooldown: #cooltime sec
EDIT: wow, most of these actually aren't bad. I'll miss the ~mysterious~ sound of "purge lob masquerade," but nothing is really upsetting. Except for Beam Dancing. What the pineapple, nexon.
2013-06-20, 08:20 PM
FallenMemory
Re: GMS v137 - Unleashed
I'm still really confused as to how to determine the actual HP of certain bosses from these extractions. The following for example look strange to me:
I'd imagine that these are not the actual HP's of the bosses, so how can I figure out what they really are?
2013-06-20, 08:22 PM
Takebacker
Re: GMS v137 - Unleashed
Quote:
Originally Posted by FallenMemory
All Cygnus V1's [600,000,000 --> 2,100,000,000]
Shinsoo [70,000,000 --> 2,100,000,000]
These are probably legit actually.
2013-06-20, 08:23 PM
Grey
Re: GMS v137 - Unleashed
Quote:
Originally Posted by FallenMemory
I'm still really confused as to how to determine the actual HP of certain bosses from these extractions.
I'd imagine that these are not the actual HP's of the bosses, so how can I figure out what they really are?
They used to have a variable, finalmaxHP, that kept the real HP value (ones that exceed 2.1b), but it seems like they accidentally deleted it, so there's really no way of telling right now, from our end, except probably doing the bosses and keeping track of how much damage was done.
2013-06-20, 08:53 PM
AzureKite
Re: GMS v137 - Unleashed
So, I hear they got rid of our nice HP/MP gauge bars. That really sucks. I really liked those. Looking forward to GPQ though I guess.
2013-06-20, 09:07 PM
ChosenFruit
Re: GMS v137 - Unleashed
Quote:
Originally Posted by AzureKite
So, I hear they got rid of our nice HP/MP gauge bars. That really sucks. I really liked those. Looking forward to GPQ though I guess.
Our HP/MP gauge is exactly as it was before the patch, it was left unchanged. They're still working on changing it based on the feedback that they got from it.
2013-06-20, 09:08 PM
Sorien
Re: GMS v137 - Unleashed
Quote:
Originally Posted by AzureKite
So, I hear they got rid of our nice HP/MP gauge bars. That really sucks. I really liked those. Looking forward to GPQ though I guess.
Our HP and MP bars are the same as always. The rest of the UI just got a face-lift.
2013-06-20, 10:00 PM
PirateIzzy
Re: GMS v137 - Unleashed
What's with all those different items, monsters, and NPCs named "some guy"?
2013-06-21, 01:39 AM
Prism
Re: GMS v137 - Unleashed
So umm... how do inner abilities work now? Because I traded in the special circulators I had and I can't even use them.
If this is exactly like it was with KMS, EMS and MSEA, you can only use the cash circulators to reset a legendary ability. :( The ones you get in-game post Unlimited only bring you to Unique tops.
2013-06-21, 01:43 AM
Prism
Re: GMS v137 - Unleashed
Quote:
Originally Posted by dubonzi
You exchange them with Maple Admin for the new ones
Those are the traded ones. They say they can't be used on Legendary tier but I mean... how on earth do I circulate then since those came from special circulators? Am I forced to buy the cash shop version?
2013-06-21, 01:48 AM
Curtiss
Re: GMS v137 - Unleashed
Quote:
Originally Posted by Prism
Those are the traded ones. They say they can't be used on Legendary tier but I mean... how on earth do I circulate then since those came from special circulators? Am I forced to buy the cash shop version?
Unfortunately, that's a 'yes'. One of the dumbest changes ever IMO.
2013-06-21, 01:48 AM
ShinkuDragon
Re: GMS v137 - Unleashed
Quote:
Originally Posted by Prism
Those are the traded ones. They say they can't be used on Legendary tier but I mean... how on earth do I circulate then since those came from special circulators? Am I forced to buy the cash shop version?
in short: yes.
2013-06-21, 02:19 AM
Prism
Re: GMS v137 - Unleashed
Do you happen to know if the lines that weren't "S" get changed to an "S" rank ability with this new method?
2013-06-21, 02:24 AM
Curtiss
Re: GMS v137 - Unleashed
Quote:
Originally Posted by Prism
Do you happen to know if the lines that weren't "S" get changed to an "S" rank ability with this new method?
It pretty much works like this: If you had any S-ranked lines before, you can't circulate any of your lines unless you use that cash circulator. That line up there just tells you the highest rank you have among the three.
Just want to ask @Locked; if you managed to catch anything in the data that mentions that the Secret Ring has a Scissors count? Although I cannot understand for whatever reason you'd want to Scissors that...
Also, would you like to include in your script any changes in movement speed of mobs? It's relatively minor, but it's still a change. Particularly the Ulu City mobs in Singapore... All of them had a ridiculous buff in movement speed.
Nice that Krexel now grants a truckload of EXP for not much change in HP. Nice HP:EXP ratio now.
Just want to ask @Locked; if you managed to catch anything in the data that mentions that the Secret Ring has a Scissors count? Although I cannot understand for whatever reason you'd want to Scissors that...
Hadriel
What is so special about that ring anyways? it doesnt look that good but im guessing im missing something.
2013-06-21, 09:12 PM
Grey
Re: GMS v137 - Unleashed
Quote:
Originally Posted by Niernen
What is so special about that ring anyways? it doesnt look that good but im guessing im missing something.
You're not, the Secret Ring is missing the ability to have additional options, which is what made it special.
Regardless, it's still a 2nd tier ring, so it's one of the better ones out there, I suppose.
I still have the visitor quests in the event section of my quest log C: The one day I couldn't play maple to finish the quests for that godly medal T.T
Here's a thought, wouldn't it be weird if you could catch monsters and make them fight each other?
Lik da Pokemangyz?
2013-06-25, 08:23 PM
Grey
Re: GMS v137 - Unleashed
Quote:
Originally Posted by Arrol
Lik da Pokemangyz?
No, this is Monster Battle, it's totally different. You catch monsters by throwing a ball at them, and then you fight other monsters to gain experience and level your champion monster, learning powerful new moves as it levels, fighting your way to the top, becoming the Monster Battle Champion.
No, this is Monster Battle, it's totally different. You catch monsters by throwing a ball at them, and then you fight other monsters to gain experience and level your champion monster, learning powerful new moves as it levels, fighting your way to the top, becoming the Monster Battle Champion.
Funny, because I recall this being a thing in Private Servers.
2013-06-25, 11:36 PM
LiquidSwing
Re: GMS v137 - Unleashed
First WoW adds pokemon, and now maplestory.
i dont even
2013-06-26, 02:02 AM
MetaSeraphim
Re: GMS v137 - Unleashed
Quote:
Originally Posted by iAmFear
No, this is Monster Battle, it's totally different. You catch monsters by throwing a ball at them, and then you fight other monsters to gain experience and level your champion monster, learning powerful new moves as it levels, fighting your way to the top, becoming the Monster Battle Champion.
If this is what we can expect from our Silent Crusade revamp I am disappointed.
2013-06-26, 03:08 AM
SoR0XaS
Re: GMS v137 - Unleashed
Quote:
Originally Posted by LiquidSwing
First WoW adds pokemon, and now maplestory.
i dont even
If League adds pokemon.. /shudders
2013-06-26, 03:09 AM
ShinkuDragon
Re: GMS v137 - Unleashed
won't be long before dragon nest adds pokemon too or something.
what are the chances of getting one of them pretty ladies as a pokemon i wonder (iruvata, cygnus, aufheben, etc etc)
2013-06-26, 03:21 AM
SaptaZapta
Re: GMS v137 - Unleashed
Quote:
Originally Posted by ShinkuDragon
won't be long before dragon nest adds pokemon too or something.
what are the chances of getting one of them pretty ladies as a pokemon i wonder (iruvata, cygnus, aufheben, etc etc)
Can you make them mud-wrestle?
2013-06-26, 03:23 AM
Grey
Re: GMS v137 - Unleashed
Quote:
Originally Posted by MetaSeraphim
If this is what we can expect from our Silent Crusade revamp I am disappointed.
Well, to be fair, they never said it was a Silent Crusade revamp, we just assumed because their promo image only had Silent Crusade bosses on it.
Additionally, kMS announced today they would be getting Battle Monster as a part of RED, and jMS will also be getting it as a part of Spark, I think (Bamon's League is clearly Battle Monster), but I could always be wrong.
Well, here's all 564 currently obtainable (well, "currently" meaning "in the future", which isn't what current means at all..., okay, if it were released at this moment, this is what you'd have) monsters:
Spoiler
Monster Name
Tier
1
Muddy Swamp Monster
Amateur
2
Surgeon Eye
Amateur
3
Terrified Wild Boar
Amateur
4
Leatty
Semipro
5
Rocky Mask
Amateur
6
Dark Leatty
Semipro
7
Wooden Mask
Amateur
8
Green Hobi
Legend
9
Von Bon
Mythic
10
Malady
Amateur
11
Grupin
Pro
12
Lioner
Pro
13
Cellion
Pro
14
Luster Pixie
Semipro
15
Buffoon
Allstar
16
Ravana
Mythic
17
Riche
Mythic
18
Cold Shark
Mythic
19
Shark
Legend
20
Desert Rabbit (F)
Allstar
21
Desert Rabbit (M)
Allstar
22
Royal Cactus
Superstar
23
Bellamoa
Allstar
24
Jr. Cactus
Allstar
25
Cactus
Allstar
26
Hobi
Legend
27
Meerkat
Superstar
28
Magnus
Mythic
29
Ear Plug Plead
Allstar
30
Scarf Plead
Superstar
31
Velderoth
Mythic
32
Victor
Mythic
33
Birk
Mythic
34
Prime Minister
Semipro
35
Vellum
Mythic
36
Dual Birk
Mythic
37
Treglow
Mythic
38
Intoxicated Pig
Semipro
39
Helmet Pepe
Semipro
40
Renegade Spores
Amateur
41
Poison Mushroom
Semipro
42
Gold Yeti and King Pepe
Semipro
43
White Yeti and King Pepe
Semipro
44
Royal Guard Pepe
Semipro
45
Grey Yeti and King Pepe
Semipro
46
King Slime
Amateur
47
Dark Wyvern
Mythic
48
MT-09
Mythic
49
Blue Wyvern
Mythic
50
Fire Boar
Amateur
51
Snow Witch
Mythic
52
The Book Ghost
Superstar
53
Rurumo
Mythic
54
Mu Gong
Legend
55
Reindeer
Superstar
56
Scholar Ghost
Mythic
57
Creeper Scarlion
Mythic
58
Yellow Speeyor
Legend
59
Bellflower Root
Legend
60
Ratacula
Mythic
61
Red Speeyor
Legend
62
Sr. Bellflower Root
Legend
63
Dinoram
Legend
64
Straw Target Dummy
Superstar
65
Dinogoth
Legend
66
Wooden Target Dummy
Superstar
67
Zombie Mushroom
Beginner
68
Specter Battle Hound
Legend
69
Blue Kentaurus
Mythic
70
Red Wyvern
Mythic
71
Evil Eye
Amateur
72
Dinodon
Legend
73
Red Kentaurus
Mythic
74
Trixter
Pro
75
Specter Miner
Legend
76
Black Kentaurus
Mythic
77
Wild Boar
Amateur
78
Specter Tamer
Legend
79
Grizzly
Superstar
80
Dark Yeti and Pepe
Mythic
81
Bearic the White
Mythic
82
Seacle
Pro
83
Green Trixter
Pro
84
Specter Shieldbearer
Legend
85
Soaring Scarlion
Mythic
86
Krappy
Pro
87
Jellybus
Mythic
88
Cico
Pro
89
Clowning Scarlion
Mythic
90
Bubble Fish
Pro
91
Colabear
Mythic
92
Pinboom
Pro
93
Ghost
Mythic
94
Canterbear
Mythic
95
Targa
Mythic
96
Horny Mushroom
Beginner
97
Desert Rabbit (F)
Beginner
98
Scarboss
Mythic
99
Sand Dwarf
Beginner
100
Dark Klock
Legend
101
Alishar
Semipro
102
Blue Speeyor
Legend
103
Squid
Legend
104
Zombie Mushmom
Amateur
105
Gigantic Spirit Viking
Mythic
106
Streetlight
Amateur
107
Patrol Robot S
Amateur
108
Water Thief Monster
Amateur
109
Dust Box
Amateur
110
Yeti
Mythic
111
Zakum
Mythic
112
Cube Slime
Superstar
113
Murupa
Beginner
114
Dark Sand Dwarf
Superstar
115
Murupia
Beginner
116
Muru
Beginner
117
Rumo
Superstar
118
Triple Rumo
Superstar
119
Stone Bug
Superstar
120
Mossy Mushroom
Superstar
121
Primitive Boar
Superstar
122
Stirge
Beginner
123
Ancient Fairy
Mythic
124
Chao
Mythic
125
Ephenia
Mythic
126
Crimson Balrog
Legend
127
Shining Fairy
Mythic
128
Papa Pixie
Pro
129
Jr. Balrog
Mythic
130
Ratz
Semipro
131
Pink Teddy
Pro
132
Ligator
Amateur
133
Pink Bean
Mythic
134
Annoyed Zombie Mushroom
Amateur
135
Krip
Allstar
136
Brown Teddy
Pro
137
Sinister Steel Mask
Mythic
138
Ancient Golem
Mythic
139
Royal Fairy
Beginner
140
Sinister Wooden Mask
Mythic
141
Sinister Rocky Mask
Mythic
142
Pillaging Iron Boar
Mythic
143
Jr. Necki
Amateur
144
Pillaging Fire Boars
Mythic
145
Swollen Axe Stump
Mythic
146
Pillaging Wild Boar
Mythic
147
Swollen Stump
Mythic
148
Sentinel
Semipro
149
Swollen Dark Stump
Mythic
150
Dark Axe Stump
Beginner
151
Murukun
Beginner
152
Fairy
Beginner
153
Murumuru
Beginner
154
Klock
Legend
155
Big Boulder Muncher
Semipro
156
Baby Boulder Muncher
Semipro
157
Safety First
Semipro
158
Ghost Stump
Amateur
159
Lupin
Amateur
160
Patrol Robot
Beginner
161
Strange Sign
Amateur
162
Serpent
Amateur
163
Cynical Orange Mushroom
Beginner
164
Onyx Stonegar
Semipro
165
Soul Teddy
Legend
166
Gravi Stonegar
Semipro
167
Hoblin Hector
Superstar
168
Spirit Viking
Mythic
169
Jr. Lucida
Pro
170
Grim Phantom Watch
Mythic
171
Master Soul Teddy
Legend
172
Elite Green Hoblin
Superstar
173
Elite Hoblin
Superstar
174
Combat Hoblin
Superstar
175
Master Hoblin
Mythic
176
Griffey
Mythic
177
Scuba Pepe
Allstar
178
Over Timer
Allstar
179
Lazy Buffy
Legend
180
Zeno Eclipse
Superstar
181
Deo
Superstar
182
King Centipede
Legend
183
Chaos Crimson Queen
Mythic
184
Lord Skeleton
Allstar
185
Pixiemom
Pro
186
Toy Black Knight
Pro
187
Dark Pepe
Pro
188
Ancient Dark Golem
Mythic
189
Guard Robot
Allstar
190
Ghostwood Stumpy
Mythic
191
Ancient Mixed Golem
Mythic
192
Manon
Mythic
193
Wild Kargo
Pro
194
Eye of Time
Mythic
195
Memory Monk
Mythic
196
Memory Monk Trainee
Mythic
197
Memory Guardian
Mythic
198
Chief Memory Guardian
Mythic
199
Qualm Monk
Mythic
200
Qualm Monk Trainee
Mythic
201
Fancy Amplifier
Semipro
202
Qualm Guardian
Mythic
203
Spirit of Rock
Pro
204
Chief Qualm Guardian
Mythic
205
Greatest Oldies
Semipro
206
Oblivion Monk
Mythic
207
Cheap Amplifier
Semipro
208
Tae Roon
Superstar
209
Lord Balrog
Allstar
210
Bergamot
Mythic
211
Nine-Tailed Fox
Allstar
212
King Sage Cat
Legend
213
Rex
Superstar
214
Kaloong
Amateur
215
Ferocious Hoblin
Superstar
216
Amethyst Tokka
Amateur
217
Female Mannequin
Semipro
218
Laloong
Amateur
219
Male Mannequin
Semipro
220
Grumpy Grobbler
Amateur
221
Latest Hits Compilation
Semipro
222
Limestone Tokka
Beginner
223
Yellow Perfume
Semipro
224
Pink Perfume
Semipro
225
Kid Mannequin
Semipro
226
Jr. Pepe
Semipro
227
Blue Perfume
Semipro
228
Master Harp
Mythic
229
Alert Grobbler
Amateur
230
Master Birk
Mythic
231
Sleepy Grobbler
Beginner
232
Kentaurus King
Mythic
233
Queen Pepe
Pro
234
Ice Sentinel
Semipro
235
Fire Sentinel
Semipro
236
Pierre
Mythic
237
Power Specter
Legend
238
Guerrilla Specter
Legend
239
Jr. Sentinel
Semipro
240
Beetle
Legend
241
Cerebes
Mythic
242
Lucida
Pro
243
Frankenroid
Superstar
244
Hankie
Mythic
245
Dual Beetle
Legend
246
Red Totem Staff
Mythic
247
Blue Totem Staff
Mythic
248
Purple Reagent Rock
Mythic
249
Red Reagent Rock
Mythic
250
Specter Engineer
Legend
251
Warrior Specter
Legend
252
Magician Specter
Legend
253
Reaper Specter
Mythic
254
King Bloctopus
Pro
255
Homunculus
Legend
256
Mask Fish
Allstar
257
D. Roy
Mythic
258
Star Pixie
Semipro
259
Chief Oblivion Guardian
Mythic
260
Seruf
Allstar
261
Oblivion Guardian
Mythic
262
Curse Eye
Amateur
263
Death Teddy
Mythic
264
Oblivion Monk Trainee
Mythic
265
Jr. Wraith
Beginner
266
Lorang
Semipro
267
Dual Ghost Pirate
Mythic
268
Racoco
Allstar
269
Racaroni
Superstar
270
Guard Robot L
Superstar
271
Big Spider
Allstar
272
Cart Bear
Allstar
273
Ghost Pirate
Mythic
274
Dark Yeti
Mythic
275
Goby
Legend
276
Hilla
Mythic
277
Jr. Pepe Doll Claw Game
Semipro
278
Transformed Doll Claw Game
Semipro
279
Lord Pirate
Allstar
280
Melon Bubble Tea
Semipro
281
Phantom Watch
Mythic
282
Mango Bubble Tea
Semipro
283
Coconut Slime
Pro
284
Palm Tree Slime
Pro
285
Yeti Doll Claw Game
Semipro
286
Emerald Clam Slime
Pro
287
Orange Mushroom
Beginner
288
Violet Clam Slime
Pro
289
Ribbon Pig
Beginner
290
Seagull Slime
Pro
291
Pig
Beginner
292
Giant Centipede
Mythic
293
Red Tube Slime
Pro
294
Cherry Bubble Tea
Semipro
295
Timer
Allstar
296
Blue Tube Slime
Pro
297
Shrimp Slime
Pro
298
Flying Fish Slime
Pro
299
Blue Ribbon Pig
Beginner
300
Starfish Octopus Slime
Pro
301
Bubbling
Beginner
302
Risell Squid
Legend
303
Faust
Semipro
304
King Clang
Amateur
305
Jr. Cellion
Semipro
306
Jr. Lioner
Semipro
307
Jr. Grupin
Semipro
308
Panda Teddy
Pro
309
Retz
Pro
310
Roloduck
Pro
311
Captain Darkgoo
Pro
312
Black Ratz
Semipro
313
Seashell Octopus Slime
Pro
314
Helly
Pro
315
Tick
Allstar
316
Moon Bunny
Pro
317
Poopa
Allstar
318
Gatekeeper
Mythic
319
Strange Pig
Beginner
320
Poison Poopa
Allstar
321
Homun
Legend
322
Cold Eye
Amateur
323
Saitie
Legend
324
Zombie Lupin
Amateur
325
Hawkeye
Mythic
326
Wraith
Beginner
327
Papulatus
Mythic
328
Iron Hog
Amateur
329
Irena
Mythic
330
Clang
Semipro
331
Eckhart
Mythic
332
Nependeath
Semipro
333
Mihile
Mythic
334
Lunar Pixie
Semipro
335
Security Camera
Mythic
336
Oz
Mythic
337
Flyeye
Mythic
338
Jr. Cerebes
Mythic
339
Block Golem
Allstar
340
Deet and Roi
Mythic
341
Royal Guard
Legend
342
Imperial Guard
Legend
343
Ginseng Jar
Legend
344
Mutant Tiru
Mythic
345
Iron Boar
Amateur
346
Mutant Tino
Mythic
347
Rombot
Mythic
348
Mutant Ribbon Pig
Mythic
349
Dark Nependeath
Semipro
350
Mutant Slime
Mythic
351
Tortie
Semipro
352
Miner Zombie
Mythic
353
Mutant Orange Mushroom
Mythic
354
Kiyo
Superstar
355
Dark Rash
Legend
356
Mutant Snail
Mythic
357
Sand Dwarf
Superstar
358
Rash
Legend
359
Deep Buffoon
Mythic
360
Blue Flower Serpent
Superstar
361
Golden Mammoth
Allstar
362
Black Porky
Superstar
363
Mammoth
Allstar
364
Jar
Legend
365
Xerxes
Allstar
366
Mano
Beginner
367
Red Flower Serpent
Superstar
368
Copper Drake
Pro
369
Red Porky
Superstar
370
Golden Ferret
Allstar
371
Mutant Tiguru
Mythic
372
Bain
Mythic
373
Chipmunk
Superstar
374
Plateon
Allstar
375
Mecateon
Allstar
376
Rexton
Mythic
377
Brexton
Mythic
378
Sparker
Allstar
379
Blue Dragon Turtle
Mythic
380
Red Dragon Turtle
Mythic
381
Deo
Superstar
382
Desert Giant
Superstar
383
Freezer
Allstar
384
Arkarium
Mythic
385
Stumpy
Amateur
386
Skeledog
Semipro
387
Mummydog
Pro
388
Robo
Allstar
389
Master Robo
Allstar
390
Tauromacis
Allstar
391
King Block Golem
Allstar
392
Taurospear
Allstar
393
Yeti and Pepe
Mythic
394
Cygnus
Mythic
395
Commander Skeleton
Semipro
396
Captain
Legend
397
Jr. Newtie
Mythic
398
Mateon
Allstar
399
Drake
Semipro
400
Stone Golem
Amateur
401
Nest Golem
Mythic
402
Zeta Gray
Allstar
403
Dark Stone Golem
Amateur
404
Skelegon
Mythic
405
Ultra Gray
Allstar
406
Croco
Amateur
407
Skelosaurus
Mythic
408
Master Chronos
Allstar
409
Hector
Pro
410
Barnard Gray
Allstar
411
Dark Jr. Yeti
Pro
412
Tick-Tock
Allstar
413
Platoon Chronos
Allstar
414
Coolie Zombie
Mythic
415
Horntail
Mythic
416
Axe Stump
Beginner
417
Dyle
Amateur
418
Zeno
Superstar
419
Daimyo Toad
Superstar
420
Fire Boar
Beginner
421
Iron Mutae
Superstar
422
Crying Blue Mushroom
Beginner
423
Mithril mutae
Superstar
424
Reinforced Iron Mutae
Superstar
425
Von Leon
Mythic
426
Bone Fish
Legend
427
Super-Charged Poison Golem
Pro
428
Blue Mushroom
Beginner
429
Thanatos
Mythic
430
Ice Drake
Pro
431
Dark Drake
Pro
432
Officer Skeleton
Semipro
433
Dawn
Mythic
434
Wild Monkey
Mythic
435
Thunder
Mythic
436
Night
Mythic
437
Wind
Mythic
438
Blaze
Mythic
439
Official Knight D
Mythic
440
Stone Goblin
Mythic
441
Official Knight C
Mythic
442
Red Goblin
Mythic
443
Official Knight B
Mythic
444
Ganapati
Mythic
445
Official Knight A
Mythic
446
Strong Stone Goblin
Mythic
447
Teeny White Monkey
Mythic
448
Mama Monkey
Mythic
449
Blue Goblin
Mythic
450
Official Knight E
Mythic
451
Mean Mama Monkey
Mythic
452
Dejected Green Mushroom
Beginner
453
Maverick Type D
Superstar
454
Lycanthrope
Mythic
455
Harp
Mythic
456
Blood Harp
Mythic
457
Dunas
Mythic
458
Afterlord
Superstar
459
Prototype Lord
Superstar
460
Golden Rabbit
Pro
461
Maverick Type A
Superstar
462
Rabbit
Pro
463
Maverick Type S
Superstar
464
Golden Scorpie
Pro
465
Nibelung
Mythic
466
Scorpie
Pro
467
Oberon
Mythic
468
Aufheben
Mythic
469
Ferret
Pro
470
Jr. Yeti
Semipro
471
Security System
Superstar
472
Raco
Superstar
473
Raphael
Beginner
474
Firebomb
Pro
475
Leonardo the Lion
Beginner
476
Hodori
Pro
477
Ore Muncher
Legend
478
Broken DF Android
Legend
479
AF Android
Legend
480
Snack Bar
Mythic
481
Enhanced Security System
Superstar
482
Samiho
Allstar
483
Hogul
Pro
484
Homunscullo
Legend
485
Dragonoir
Mythic
486
Dragon Rider
Mythic
487
Apsu
Beginner
488
Master Death Teddy
Mythic
489
Octopus
Beginner
490
Crimson Balrog
Beginner
491
Big Spider
Beginner
492
Cart Bear
Beginner
493
Smirking Ghost Stump
Amateur
494
Mossy Snail
Superstar
495
Sand Rat
Superstar
496
Jr. Balrog
Beginner
497
Tree Rod
Superstar
498
Scorpion
Superstar
499
Taurospear
Beginner
500
Chief Gray
Allstar
501
Dark Cornian
Mythic
502
Green Cornian
Mythic
503
Flower Fish
Allstar
504
Castle Golem
Mythic
505
Reindeer
Mythic
506
Blood Reindeer
Mythic
507
Bearwolf
Mythic
508
Grey Vulture
Mythic
509
Crocky the Gatekeeper
Mythic
510
Eliza
Pro
511
Drumming Bunny
Pro
512
Snowman
Mythic
513
Chimera
Legend
514
Leviathan
Mythic
515
Jr. Boogie 1
Beginner
516
Dodo
Mythic
517
Lilynouch
Mythic
518
Jr. Seal
Allstar
519
Lyka
Mythic
520
Blue Mushmom
Amateur
521
Toy Trojan
Pro
522
Chronos
Allstar
523
Chirppy
Pro
524
Tweeter
Allstar
525
Bloctopus
Pro
526
Pianus
Mythic
527
Propelly
Pro
528
Werewolf
Mythic
529
Planey
Pro
530
Silver Slime
Allstar
531
Red Slime
Allstar
532
Yellow King Goblin
Allstar
533
Overlord A
Allstar
534
Blue King Goblin
Allstar
535
Gold Slime
Allstar
536
Green King Goblin
Allstar
537
Peach Monkey
Legend
538
Sage Cat
Legend
539
Kru
Legend
540
Neo Huroid
Superstar
541
Roid
Superstar
542
Reinforced Mithril Mutae
Superstar
543
Shade
Mythic
544
Master Dummy
Mythic
545
Green Mushroom
Beginner
546
Dark Stump
Beginner
547
Advanced Knight C
Mythic
548
Mr. Alli
Legend
549
Advanced Knight D
Mythic
550
Advanced Knight E
Mythic
551
Morphed Blin
Allstar
552
Panda
Superstar
553
Mixed Golem
Amateur
554
Buffy
Legend
555
Iruvata
Superstar
556
Advanced Knight A
Mythic
557
Overlord B
Allstar
558
Advanced Knight B
Mythic
559
Skeleton Soldier
Semipro
560
Robby
Superstar
561
Mushmom
Amateur
562
Red Drake
Pro
563
White Fang
Pro
564
Pepe
Pro
You can sort alphabetically by clicking on the column names. They're also linked to their Monster Cards, but some of them don't exist yet (yes, this probably means more Monster Cards), so I left that column out, and some of them also have a "largeCard" variable which states whether or not they have a large card form, which I also left out, but you can see those in this album: http://imgur.com/a/KqRJR.
2013-06-26, 03:56 AM
MetaSeraphim
Re: GMS v137 - Unleashed
Quote:
Originally Posted by iAmFear
Well, to be fair, they never said it was a Silent Crusade revamp, we just assumed because their promo image only had Silent Crusade bosses on it.
Even as standalone content I am still rather disappointed in it.
2013-06-26, 08:02 AM
ShinkuDragon
Re: GMS v137 - Unleashed
Quote:
Originally Posted by SaptaZapta
Can you make them mud-wrestle?
i'll make a petition for it, i expect your signature!
2013-06-26, 11:57 AM
Jon
Re: GMS v137 - Unleashed
Quote:
Originally Posted by LiquidSwing
First WoW adds pokemon, and now maplestory.
i dont even
I thought you meant WoW added MapleStory. bahahaha.
2013-07-09, 07:09 PM
Svverve
Re: GMS v137 - Unleashed
Errrrm, judging by these 2 scrolls in the extractions:
Unique Potential Scroll 50%
Gives Unique Potential to items that are ranked Epic or below. Use a Magnifying Glass to unveil the item's Hidden Potential once it has been added.
Items per slot: 1
Success rate%: 50
Time Limited
Unique Potential Scroll 50%
Gives Unique Potential to items that are ranked Epic or below. Use a Magnifying Glass to unveil the item's Hidden Potential once it has been added.
Items per slot: 1
Success rate%: 50
Time Limited
I think Nexon was serious about giving 7-day unique potential scrolls...