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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
I haven't tried to optimize hits per second for any character, not have I ever claimed to.
Gotcha. That might be useful to do sometime.
Quote:
Originally Posted by
JoeTang
All attacks use Boomerang Step, and then Edge Carnival/Muspelheim, with Assassinate if listed, and with Meso Explosion at a set timeframe. That's why hits per second is significantly lower than pure Edge Carnival which is around 20.5hits/s + 3hits/s from Fatal Venom.
It's really difficult to understand how my numbers are different than your numbers and could be wrong if you don't tell me what your numbers are though. You might want to consider how that would impact the validity of any claim you are making before you try to make it.
The optimal Phantom Blow hits per second is 20 + 3.
Ah, I understand. We were basically calculating different things. Your results look right for literal hits per second. I was counting shadow partner/mirror image hits as .7 of a hit, since they can only hit a maximum of 699999, so I was getting 17 damage cap hits per second for Phantom Blow. I got 16.5385 damage cap hits per second for Carnival Edge alone, or 18.0435 for Carnival Edge + Meso Explosion.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
I think that you can hit 1m with SP o.O
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Joe, did you assume Greed's effect on Meso Explosion was additive or multiplicative?
I assume you used additive since that would be the right way to do it but Locked apparently believed it was multiplicative so I just want to make sure you didn't think the same way.
Here is a copy pasta of the proof I already posted on Basil:
My range in this trial is 13586-19408. I didn't take a SS of my range at the time I tried this.
Meso Explosion is 180%, Greed is +60%.
If it's additive Meso Explosion would be 240%.
If it's multiplicative Meso Explosion would be 288%.
The damage range from additive is: 32,606.4-46,579.2 per explosion
The damage range for multiplicative is: 39,127.7-55,895.0 per explosion
I have 36.5% PDR Ignore, 15% from nebulite, 15% from Monster Book and 6.5% from Ambition.
Snails have 10% PDR and after factoring my PDR Ignore it results in: 6.35% Effective PDR.
After considering PDR and rounding the new possible damage ranges are:
Additive: 30,536-43,621
Multiplicative: 36,643-52,346
As you can see in the first picture I was able to hit 31,847 and 33,924 both of which are both fairly below the lowest possible damage if Greed was multiplicative.
In the second picture I was able to hit 34,470 which is again below the lowest possible damage if Greed was multiplicative.
There was no damage done that was below 30,536.
These screenshots also serve as proof that Meso Explosion does in-fact hit critical damage but it doesn't light up red as with normal attacks.
This is obvious from the hit where my Meso Explosion did almost 62k even though that's outside both range zones.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
nRxUs
-snipety snip-
While somewhat on the topic, do you/does anyone know if Meso Explosion criticals are affected by +critical hit% rate, or +min/max% critical damage? I figured they would, but seeing as how they don't show up as critical numbers I wouldn't be entirely surprised if they're not.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Mazz
While somewhat on the topic, do you/does anyone know if Meso Explosion criticals are affected by +critical hit% rate, or +min/max% critical damage? I figured they would, but seeing as how they don't show up as critical numbers I wouldn't be entirely surprised if they're not.
I see no reason as to why it wouldn't. The critical hits not having the critical effect should simply be a graphic thing and that's it.
Although I have no concrete proof I did notice more hits being high numbers with Meso Explosion when my decent SE was on than when it isn't, then again the plural of anecdote isn't data so it really isn't much of a proof.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
I've been using multiplicative. I'll adjust this soon.
Shadower:
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
nRxUs
I see no reason as to why it wouldn't. The critical hits not having the critical effect should simply be a graphic thing and that's it.
Although I have no concrete proof I did notice more hits being high numbers with Meso Explosion when my decent SE was on than when it isn't, then again the plural of anecdote isn't data so it really isn't much of a proof.
The way criticals seem to work is really frustrating for testing, if you hit a critical in say the first line of Edge Carnival, the 3rd, 5th and so on will always crit with the same exact damage. ~7:16 for a demonstration, I randomly jumped to this but I'm sure there are more. It looks like ME follows the same pattern, at least according to this video anyway.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Mazz
I agree, it is really annoying. Although it explains the second picture I put up there where two of my criticals where the exact same damage. I was a bit intrigued by the odds of two pairs of attacks being the exact same. Still though without Sharp Eyes on I would barely see any of those high numbers.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Made an update to Phantoms. Missed the change to Tempest of Cards where damage was increased to 400% and mobs was decreased to 8. Small increase to 2~8. Decrease for 9 & 10 since ToC can't hit those anymore. 11 & 12 removed.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
An update correcting Combo Attack's damage to be additive with criticals.
Phantom:
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Just curious: For the "Rapid Fire / Twilight" spoilers, what 4th job skill is Phantom using for the 2+ target calculations? I believe you said you were using Phatom Charge -> Twilight as the spamming combo, so RF is useless.
I assume self-cast SE would be the biggest boost (~17-18%), and something like Pirate Style (+10% damage) when either partied with someone with SE or using Decent SE.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
ElderTree
Just curious: For the "Rapid Fire / Twilight" spoilers, what 4th job skill is Phantom using for the 2+ target calculations? I believe you said you were using Phatom Charge -> Twilight as the spamming combo, so RF is useless.
I assume self-cast SE would be the biggest boost (~17-18%), and something like Pirate Style (+10% damage) when either partied with someone with SE or using Decent SE.
It currently doesn't use anything. SE would be the biggest boost, but I have a table for that already. You could just multiply the damage by 1.1x for Pirate Style's rough amount, I believe.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Viperisation would probably be better than pirate style since it's more damage and i don't think the 30% status/ele resistance is passive.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
It currently doesn't use anything. SE would be the biggest boost, but I have a table for that already. You could just multiply the damage by 1.1x for Pirate Style's rough amount, I believe.
Good to know, thanks! I was mainly just double checking that it did not already include a certain buff.
Quote:
Originally Posted by
Takebacker
Viperisation would probably be better than pirate style since it's more damage and i don't think the 30% status/ele resistance is passive.
From the skill tables, it looks like everything but the +15% atk on Vipirsition is passive. As far as I can tell, everything about Pirate Style is active since it doesn't contain the phrase "Passive Effect -- " anywhere, but I don't have any first (or second) hand knowledge.
Either way, thanks for pointing it out since these tables are strictly DPS and don't care about silly things like ele/status resistance or stance -- and +15% Vipersition > +10% Pirate Style.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Stance is meaningless to a Phantom anyways since they cannot be hit during Twilight unless it's a guaranteed hit attack.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
Stance is meaningless to a Phantom anyways since they cannot be hit during Twilight unless it's a guaranteed hit attack.
Interesting. Are Phantom Charge & Twilight the only Phantom skills with iFrames, or are there others? (I'm assuming PC has it since it's a rush move.)
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
They don't have 100% iframes but they have some iframes. Either that or the latency pineappleed that up.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Danny, or Joe, assuming a phantom and DB hit max 100% of the time, 700k MI from DB and 1m from phantoms FA, which would be stronger?
Assume fastest weapons, buffs besides booster don't matter. I'm not looking for raw %ages, I'm pretty much trying to incorporate damage/min into this.
From what I got if DB's do 21.39 attacks/sec that's 10.7m from phantom blow + 7.49m from MI, putting DB's at 18.19.
For phantom it'd be a straight up 8.76 x 2 (FA) = 17.52m/sec. Assume FA is 100% due to 100% crit.
Would dual blades come out on top, speed/hit based?
Didn't bother to even add venom for the DB.
Probably messed up somewhere.
I'm talking theory here, cause I'm 100% sure a ranged phantom would handle bosses better than a DB as well.
Capping is so much easier on phantoms as well (Until DB revamp, then extremely easy), but that's not really a problem.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
Danny, or Joe, assuming a phantom and DB hit max 100% of the time, 700k MI from DB and 1m from phantoms FA, which would be stronger?
Assume fastest weapons, buffs besides booster don't matter. I'm not looking for raw %ages, I'm pretty much trying to incorporate damage/min into this.
From what I got if DB's do 21.39 attacks/sec that's 10.7m from phantom blow + 7.49m from MI, putting DB's at 18.19.
For phantom it'd be a straight up 8.76 x 2 (FA) = 17.52m/sec. Assume FA is 100% due to 100% crit.
Would dual blades come out on top, speed/hit based?
Didn't bother to even add venom for the DB.
Probably messed up somewhere.
I'm talking theory here, cause I'm 100% sure a ranged phantom would handle bosses better than a DB as well.
Capping is so much easier on phantoms as well (Until DB revamp, then extremely easy), but that's not really a problem.
http://www.youtube.com/watch?feature...&v=jxfkDUm5oP0
There's the DB for you.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Raul
I'm not looking for something like this, I'd just do it on my own DB if I was.
I'm looking to see if a DB can theoretically out damage a phantom 1v1 rapidfire + FA vs phantom blow + MI.
But thanks.
Reposting here for clarity edit:
Danny, or Joe, assuming a phantom and DB hit max 100% of the time, 700k MI from DB and 1m from phantoms FA, which would be stronger?
Assume fastest weapons, buffs besides booster don't matter. I'm not looking for raw %ages, I'm pretty much trying to incorporate damage/min into this.
From what I got if DB's do 21.39 attacks/sec that's 10.7m from phantom blow + 7.49m from MI, putting DB's at 18.19.
For phantom it'd be a straight up 8.76 x 2 (FA) = 17.52m/sec. Assume FA is 100% due to 100% crit.
Would dual blades come out on top, speed/hit based?
Didn't bother to even add venom for the DB.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
21.39 attacks.. what
1000/630ms = 1.587 Phantom Blow casts.
1.587*6*999999 = 9523800
1.587*6*699999 = 6666657
9523800+6666657 = 16.19m damage a second.
1000/120ms = 8.333 casts
8.333*2 = 16.666m a second.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Locked
21.39 attacks.. what
1000/630ms = 1.587 Phantom Blow casts.
1.587*6*999999 = 9523800
1.587*6*699999 = 6666657
9523800+6666657 = 16.19m damage a second.
1000/120ms = 8.333 casts
8.333*2 = 16.666m a second.
Phantom Blow is 810ms base, 600ms Fast (2). It does 21.39 hits per second because I don't weigh Mirror Image differently, and I add Fatal Venom and buffs.
Ultimate Drive is 180ms. Also just noticed my tables weren't adding the hit from Noir Carte. Fixed. If you had 100% crit, it would be 16.6mil/s. Tables use Tempest of Card which is lower hits per second but higher %/s.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
Phantom Blow is 810ms base, 600ms Fast (2). It does 21.39 hits per second because I don't weigh Mirror Image differently, and I add Fatal Venom and buffs.
Ultimate Drive is 180ms. Also just noticed my tables weren't adding the hit from Noir Carte. Fixed. If you had 100% crit, it would be 16.6mil/s. Tables use Tempest of Card which is lower hits per second but higher %/s.
It always rounds up?
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Locked
It always rounds up?
WELL NEVERMIND THEN.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Normally I do the arguing, but I'm guessing my math was right and DB's do out dps/m phantoms if funded properly.
Well ok then, thanks.
If you feel like directly answering the question, in terms of raw max damage DPS/m who is better based on attack speed alone (seeing as both it max in this scenario).
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
Normally I do the arguing, but I'm guessing my math was right and DB's do out dps/m phantoms if funded properly.
Well ok then, thanks.
If you feel like directly answering the question, in terms of raw max damage DPS/m who is better based on attack speed alone (seeing as both it max in this scenario).
It ought to be Dual Blade due to Fatal Venom. With max crit rate, Ultimate Drive and Rapid Fire (both have the same hits/s) are better than Phantom Blow alone, but Fatal Venom makes DBs pull ahead. With ME and UD, no ToC, I'm getting 17.6/s with buffs and Judgement, so that shouldn't be enough to catch up, especially if you consider the practicality of using ME.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
It ought to be Dual Blade due to Fatal Venom. With max crit rate, Ultimate Drive and Rapid Fire (both have the same hits/s) are better than Phantom Blow alone, but Fatal Venom makes DBs pull ahead. With ME and UD, no ToC, I'm getting 17.6/s with buffs and Judgement, so that shouldn't be enough to catch up, especially if you consider the practicality of using ME.
Thanks for the confirmation.
Just a hit/min game once everyone hits max.
Glad DB's come out on top, but will still be switching over to phantom regardless. :f2:
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
The margin isn't that big, and the fact that Phantom can hit multiple targets with the best mobility means it wins.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
The margin isn't that big, and the fact that Phantom can hit multiple targets with the best mobility means it wins.
Any ranged class would win, I'm just sort of happy DB's come out on top in theoretical damage.
That's all it is.
In-game control is completely different, which is why phantom will be bandwagoned the pineapple out of.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
Any ranged class would win, I'm just sort of happy DB's come out on top in theoretical damage.
That's all it is.
Shadowers still win.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
1000ms/750ms = 1.333 attacks * 15 hits = 20m a second.
for ME.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Locked
1000ms/750ms = 1.333 attacks * 15 hits = 20m a second.
for ME.
:f3: for one second.
Inconsistant.
Quote:
Originally Posted by nRxUs
Shadowers still win.
Don't kid yourself. Assassination points are required, same situation as ME.
DBZRKINGZ4EVER.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Your argument is retardedly flawed. You also do realise Joe noticed his mistake right? It's 630ms not 600ms because delays always round up not down. Fatal Venom is the only reason why Dual Bladers might be on top but Shadowers will still end up faster than both.
"For one second" what is that supposed to even mean?
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
Don't kid yourself. Assassination points are required, same situation as ME.
DBZRKINGZ4EVER.
The discussion was on hits/second.
With Carnival Edge and Meso Explosion we have more hits/second than you. No Assassination points required.
Also Assassination points are taking into consideration in Joe's tables.
Quote:
Originally Posted by
Locked
Fatal Venom is the only reason why Dual Bladers might be on top but Shadowers will still end up faster than both.
Shadowers also have Fatal Venom so why would Dual Bladers's Fatal Venom affect over Shadowers at all?
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
nRxUs
Shadowers also have Fatal Venom so why would Dual Bladers's Fatal Venom affect over Shadowers at all?
...?
"Fatal Venom is the only reason why Dual Bladers might be on top [of Phantoms] but Shadowers will still end up faster than both."
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
nRxUs
The discussion was on hits/second.
With Carnival Edge and Meso Explosion we have more hits/second than you. No Assassination points required.
Also Assassination points are taking into consideration in Joe's tables.
Shadowers also have Fatal Venom so why would Dual Bladers's Fatal Venom affect over Shadowers at all?
I actually mentioned more specifically to minutes then seconds, but whatever.
If you want to get that literal, I have yet to even see a shadower hit 1m w/ a single line of meso explosion.
But, if ME is calculated by range, then of course it's possible. I'm guessing it is.
But sure, in theory if a shadower did that, congratulations. Only a portion of my question was directed towards theory if you read it.
Quote:
Originally Posted by Locked
"For one second" what is that supposed to even mean?
Uh, for a second? It means for one second, now you know.
I already differentiated between the theoretical and realistic approaches to damage calculations when stating I'd pick a phantom over a DB. I'm not going to play a class based on some chart, I was just using it as confirmation to what I thought towards the two classes.
You can apply both similarly to phantoms and db's as they spam one skill.
IF edge carnival were spammed, 100% loss compared to the two, but no, you need to switch between ME and carnival.
I HIGHLY DOUBT anyone can switch without a delay through the the course of a boss battle.
If they can, nice accomplishment.
That's fine, shadowers can have there theoretical highest damage o_O What do I care?
You all know application is harder then writing down and calculating this pomegranate.
I asked about dual blades and phantoms. Congratulations to the theoretical shadower I guess?
Could care less that his tables were incorrect. In the end DB's still came out on top over phantoms, it doesn't even matter why or how.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
http://i.imgur.com/Fs6aP.jpg
Also, not sure why you seem to think that it takes an eternity to switch skills.
Hold down EC for just shy of 3 minutes, release, hold down ME for however long it takes to explode all the mesos. Not that complicated.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
Uh, for a second? It means for one second, now you know.
I already differentiated between the theoretical and realistic approaches to damage calculations when stating I'd pick a phantom over a DB. I'm not going to play a class based on some chart, I was just using it as confirmation to what I thought towards
the two classes.
You can apply both similarly to phantoms and db's as they spam one skill.
IF edge carnival were spammed, 100% loss compared to the two, but no, you need to switch between ME and carnival.
I HIGHLY DOUBT anyone can switch without a delay through the the course of a boss battle.
If they can, nice accomplishment.
That's fine, shadowers can have there theoretical highest damage o_O What do I care?
You all know application is harder then writing down and calculating this pomegranate.
I asked about dual blades and phantoms. Congratulations to the theoretical shadower I guess?
Could care less that his tables were incorrect. In the end DB's still came out on top, it doesn't even matter why or how.
Boy am I glad you even argue about things you're ignorant about. Not that it's any surprise since most of the things you type is full of shit to begin with. Most classes, Shadowers included, have no delay upon switching skills. Not sure why you think there's a delay associated with most skills when switching. Protip: If there is a delay associated with switching skills it'd be listed under the extractions. But I guess you'll do anything to whine like a baby if your supposed top class of dual bladers end up losing.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Locked
Boy am I glad you even argue about things you're ignorant about. Not that it's any surprise since most of the things you type is full of shit to begin with. Most classes, Shadowers included, have no delay upon switching skills. Not sure why you think there's a delay associated with most skills when switching. Protip: If there is a delay associated with switching skills it'd be listed under the extractions. But I guess you'll do anything to whine like a baby if your supposed top class of dual bladers end up losing.
So, you have no delay fingers.
I'm glad, because DB's don't need them when holding down phantom blow as compared to two skills.
Or can you macro meso explosion now? (Hi, this is sarcasm).
Of course skill switching has no delay. I already said I was wrong in theory, do you want some sort of prize?
Not everything is related to in-game factors. Here comes an argument involving a tornado hitting your house, knocking out your power, as well as destroying your laptop. K I'm ready.
I'm so glad you take everything I say with a grain of salt. (Hi, this is also sarcasm)
I'll be pointing every little detail of every little thing I type out to you in future spats you decide to advocate for, since it seems you can't apply things logically to one another.
Because I'm sure your character magically switches between skills itself, correct? (Sarcasm)
Also, again, for the 1 millionth time, I already stated most classes, ESPECIALLY PHANTOMS (even though the theoretical value is discouraging, slightly), would come out over dual blades. Calm down.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Wait wait wait wait wait. Are there still idiots that don't realise that one second is a sixtieth of a minute, and think that it's a different form of measurement?
Quote:
Originally Posted by
DamageCalc
I HIGHLY DOUBT anyone can switch without a delay through the the course of a boss battle.
If they can, nice accomplishment.
Some of us live in the first world, where ping is less than 1 second.
Quote:
Originally Posted by
DamageCalc
The very existence of this thread proves otherwise. The table doesn't show it for vs Dual Blade or Corsair, but you can easily compare the inefficient number provided and see that it is indeed higher than the hits per second for Phantom, Mercedes, or any other character in the game.
Here is a table for Edge Carnival without using Boomerang Step or Assassinate at all. As you can see, it has the highest hits per second in the game.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
Wait wait wait wait wait. Are there still idiots that don't realise that one second is a sixtieth of a minute, and think that it's a different form of measurement?
No, but there are idiots that understand if you are given a 60 second limit and a skill takes 1.000000000001 to cast, you will be cut off before the 60th skill cast.
Correct?
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
No, but there are idiots that understand if you are given a 60 second limit and a skill takes 1.000000000001 to cast, you will be cut off before the 60th skill cast.
Correct?
I don't think you understand how anything works at all.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
No, but there are idiots that understand if you are given a 60 second limit and a skill takes 1.000000000001 to cast, you will be cut off before the 60th skill cast.
Correct?
http://en.wikipedia.org/wiki/.999..._%3D_1
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Locked
This has to do with... what?
http://en.wikipedia.org/wiki/Banana
Fine, I'll use 1.03 as the example instead of 1.000000000001.
You got the point, don't push it. The # following the decimal didn't even matter, as long as it is above 1 by even a fraction the 60th skill will not be cast.
If you were saying it was .99, good job. 60/.99 is indeed above or equal to 60 depending on how you look at it.
Quote:
Originally Posted by Joetang
I don't think you understand how anything works at all.
There's 1 second on the timer and you do 60m/sec on a boss that has 40mil hp left, but your skill takes 1.1 second to cast. Will you even be able to cast the skill? Will the boss die?
I'm going to stop being rhetorical and just point stuff out after this. No.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
This has to do with... what?
http://en.wikipedia.org/wiki/Banana
Fine, I'll use 1.03 as the example instead of 1.000000000001.
You got the point, don't push it. The # following the decimal didn't even matter, as long as it is above 1 by even a fraction the 60th skill will not be cast.
If you were saying it was .99, good job. 60/.99 is indeed above or equal to 60 depending on how you look at it.
Yes yes. Ignore every other point provided in this thread and show your idiocy by linking to a banana article. That's the way! You do realise your bullshit 60 second rule shows almost nothing right? Maple tends to have latency, what a pineappleing surprise right.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Locked
Yes yes. Ignore every other point provided in this thread and show your idiocy by linking to a banana article. That's the way! You do realise your bullshit 60 second rule shows almost nothing right? Maple tends to have latency, what a pineappleing surprise right.
I didn't intend for it to show anything. It was directed at Joe, not you.
The 60 second rule would have everything to do with what he was implying.
Quote:
Originally Posted by JoeTang
Wait wait wait wait wait. Are there still idiots that don't realise that one second is a sixtieth of a minute, and think that it's a different form of measurement?
The calculations per minute and per second WOULD be different depending on where you were and the circumstances.
You can't even argue with this.
Again, you need to hit 60 times in a minute, you cast at a 1001 MS, you will only hit 59 times. It is not 59.x, it is 59.
Sure maple has latency, all maples fault right? Just like shadowers can transition flawlessly between skills, I'm sure.
Edit: I'm going to sleep. No doubt you'll continue.
I'll see you tomorrow morning in my literature class, no doubt.
And oh, good job. Attack the banana comment and ignore the rest. That's the way to go.
-
Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
The calculations per minute and per second WOULD be different depending on where you were and the circumstances.
You can't even argue with this.
Again, you need to hit 60 times in a minute, you cast at a 1001 MS, you will only hit 59 times. It is not 59.x, it is 59.
Unless you are fighting a strictly-1-minute target, it is indeed 59.x and not 59.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Okay, here are the calculations for one second for Phantoms.
It takes a Phantom 8 seconds to fully buff. Do you even understand what DPS is? Do you just think that you take any random second and that's what the damage is? If you randomly select the exact second where a buff is occurring, Phantoms are suddenly pomegranate tier pieces of garbage because their DPS is 0 and that DPM is a better form of measurement because you take it over a minute? I guess if a boss dies in under a minute, your DPM is pomegranate as well. But that's not how it pineappleing works. DPM is DPS * 60 just like a second is minute/60. If you don't understand how the basic mathematical relevance of time works, then get the pineapple out of this thread. If we go by your idiotic assumptions, then the majority of cars would never break any speed limit because the average drive is under an hour. But I guess a moron wouldn't be able to recognise the parallels of this comparison.
-
Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
DamageCalc
The calculations per minute and per second WOULD be different depending on where you were and the circumstances.
You can't even argue with this.
Again, you need to hit 60 times in a minute, you cast at a 1001 MS, you will only hit 59 times. It is not 59.x, it is 59.
Of course I can. You're asking for a floor. Very cutesy. Let's take your retarded realism.
Phantom Blow:
810ms normal 6, 607.5ms faster 2, rounded up to 630ms.
60000/630ms = 95.238095238095238095238095238095. Oops. Can't have .238 of a second. Floored to 95.
(95m*6)+ ((95*.7)*6) = 899m in the minute.
Rapid Fire Phantom:
120ms normal 6 and faster 2.
60000/120ms = 500
500m a minute + 500m a minute = 1b a minute.
Edge Carnival:
1020ms normal 6. 780ms faster 2.
60000/780ms = 76.923076923076923076923076923077. Floored to 76.
76 casts * 8 = 608m + 76*.7 * 8 = 1033.6b a minute.
Well how about that.
So brave.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
Okay, here are the calculations for one second for Phantoms.
It takes a Phantom 8 seconds to fully buff. Do you even understand what DPS is? Do you just think that you take any random second and that's what the damage is? If you randomly select the exact second where a buff is occurring, Phantoms are suddenly pomegranate tier pieces of garbage because their DPS is 0 and that DPM is a better form of measurement because you take it over a minute? I guess if a boss dies in under a minute, your DPM is pomegranate as well. But that's not how it pineappleing works.
DPM is DPS * 60 just like a second is minute/60. If you don't understand how the basic mathematical relevance of time works, then get the pineapple out of this thread. If we go by your idiotic assumptions, then the majority of cars would never break any speed limit because the average drive is under an hour. But I guess a moron wouldn't be able to recognise the parallels of this comparison.
Thank you captain obvious. I never stated it wasn't that, because it is.
I just KNEW the buff argument would come up some point in this thread.
I'm not even going to respond to that.
I presented an alternate, unorthodox scenario which you couldn't seem to comprehend.
It is not a one way mirror, there are multiple outcomes possible.
I gave you a restriction on time and you equate it to the real world? Really? REALLY?
Tell me, if you are given a 60 minute limit and you're 2/5 of the way through bubbling a scantron bubble in (Let's say #60/60 on a test for the sake of this scenario) and it take's a 1/2 of a bubble to count, will it magically round up?
NO?
60/1.00000001 =/= 60. Look at it whatever way you want to.
Quote:
Originally Posted by Locked
Phantom Blow:
810ms normal 6, 607.5ms faster 2, rounded up to 630ms.
60000/630ms = 95.238095238095238095238095238095. Oops. Can't have .238 of a second. Floored to 95.
(95m*6)+ ((95*.7)*6) = 899m in the minute.
Rapid Fire Phantom:
120ms normal 6 and faster 2.
60000/120ms = 500
500m a minute + 500m a minute = 1b a minute.
Edge Carnival:
1020ms normal 6. 780ms faster 2.
60000/780ms = 76.923076923076923076923076923077. Floored to 76.
76 casts * 8 = 608m + 76*.7 * 8 = 1033.6b a minute.
Well how about that.
So brave.
I'll look at this in the morning.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
SO BRAVE.
What about
1.000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 000000000000000000000000000000000000001 seconds?!?
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Just a few things:
A) Edge carnival only hits 15 times (7 shadow partner hits), so (8 + 7 * .7) / .78 = 16.54 hits/s, + 3 hits/s for fatal venom for a total of 19.54m damage per second when hitting the cap.
B) Edge Carnival + Meso Explosion: Edge Carnival hits 15 times, ME explodes 15 coins, Pickpocket rate is 80%, so .8 MEs per Edge Carnival. (8 + 7*.7 + .8*15) / (.78 + .8*.75) = 18.04 hits/s, + 3 hits/s for fatal venom for a total of 21.04m damage per second when hitting the cap.
C) Phantom Blow: (6 + 6 * .7) / .63 + 3 = 19.19 hits/s = 19.19m damage/s when hitting the cap
D) Phantom Rapid Fire: with 100% crit, 2 / .12 = 16.66 hits/s = 16.66m damage/s when hitting the cap (Ultimate Drive gets the same number)
E) Mercedes Ishtar Ring: (2 + 2 * .7) / .12 = 28.33 hits/s = 28.33m damage/s when hitting the cap.
So there's your theoretical maximums. Obviously in reality you would have to do things like buff and maybe use potions which would considerably reduce your output. Also getting Fatal Venom to cap is not really feasible considering that total/boss damage doesn't work on it.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
How does it feel to summarize this thread 20 hours late into the discussion?
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Feels better than arguing with people who don't understand what dps means, mang.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Forgot to update this.
KMST 1.2436
Phantom:
Fixed how threaten was calculated. PP + ME is impossible now.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
KMST 1.2.437
Phantom:
Acute Sense nerf.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Joe, I just tested Dark Sight + 5 kp on my Shadower and it gives a total of 4x Damage Bonus, neither 5x or 6.25x as previously thought.
I will upload numbers and pictures in a moment.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
nRxUs
Joe, I just tested Dark Sight + 5 kp on my Shadower and it gives a total of 4x Damage Bonus, neither 5x or 6.25x as previously thought.
I will upload numbers and pictures in a moment.
Confirming this. All skills maxed.
PDR of monster = 10%
Passive PDR Ignore (Shadower Instinct + Ambition) = 24.5%
7.4*0.9245*multiplier
22509 | 24944 | |
153990 | 170649 | 1x |
615960 | 682596 | 4x |
769950 | 853245 | 5x |
962437 | 1066556 | 6.25x |
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
MrTouchnGo
Confirming this. All skills maxed.
PDR of monster = 10%
Passive PDR Ignore (Shadower Instinct + Ambition) = 24.5%
7.4*0.9245*multiplier
22509 | 24944 | |
153990 | 170649 | 1x |
615960 | 682596 | 4x |
769950 | 853245 | 5x |
962437 | 1066556 | 6.25x |
You stole my thunder, you mean poop face D:
EDIT: Forgot nebulite 15% PDR. No critical in Assassinate for sure D:
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
nRxUs
You stole my thunder, you mean poop face D:
Oh and I am still getting numbers above what I should be getting (No Dark Sight, no Killing Points)
I really hope it's hidden criticals as in Meso Explosion.
You're so slow at uploading though.
Also quoting the crit thing before you can fix it because YOU ARE A DERPFACE
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
MrTouchnGo
You're so slow at uploading though.
Also quoting the crit thing before you can fix it because YOU ARE A DERPFACE
I am sorry for doing other stuff, also IF I WASN'T FOR ME YOU WOULDN'T KNOW EITHER silly "female chest".
Gosh, one mistake bro. One mistake D:
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Looks like Dark Sight bonus is additive from what it displays, i.e. 150% damage = +150% damage, add to +150% (2.5x) from KP and you get +300% (4x).
Confirmation, and some investigation as to why you're not hitting expected range would be great though.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
some investigation as to why you're not hitting expected range would be great though.
Quote:
Originally Posted by
nRxUs
Forgot nebulite 15% PDR.
@inemnitable; and I both tested and never hit outside expected ranges.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
k. Updated OP.
From what I recall, Boomerang Step was said to have defense ignore in the past like Assaulter, can anyone check if this is true now, or was it always wrong?
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
k. Updated OP.
From what I recall, Boomerang Step was said to have defense ignore in the past like Assaulter, can anyone check if this is true now, or was it always wrong?
It's not true now, and probably wasn't true pre-revamp either, although I've no way of verifying that.
Normal PDR limits
7.1*0.9245*range
261,061 ~ 289,034
No PDR limits
7.1*range
282,381 ~ 313,287
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
k. Updated OP.
From what I recall, Boomerang Step was said to have defense ignore in the past like Assaulter, can anyone check if this is true now, or was it always wrong?
That's never been true.
Also try using only Assassinate + Dark Sight for 1v1; I'm getting a higher value for that than for BStep+CE+Nate+DS+FH+5KP.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Joe I'm getting a slightly better %DPS by NOT using ME at all. Only Assassinate + Dark Sight (no Final Hit).
Care to please test and see what you get? Thanks.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
nRxUs
Joe I'm getting a slightly better %DPS by NOT using ME at all. Only Assassinate + Dark Sight (no Final Hit).
Care to please test and see what you get? Thanks.
Slightly higher %/s with 4th hit. No KP gained, which was the previous reason why Assassinate Only was never used.
A bit lower with ME, assuming ME gives KP, I don't think that's ever been confirmed to me though.
4th hit seems beneficial, though the movement wouldn't be. ME's not so great of a choice with Assassinate.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
A bit lower with ME, assuming ME gives KP, I don't think that's ever been confirmed to me though.
It does.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
I don't understand how you can get higher %/s doing the final hit when its inherent dps is lower than the first 3.
Final hit: 740% * 2.5 * 1.35(crit) / .72s = 3468.75%/s
First 3 hits: 740% * 2.5 * 3 hits / (1.17s + .24s) = 3936.17%/s
Didn't count shadow partner but it doesn't matter. And if dark sight only adds 120ms as I suspect it might, then just even more so.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
inemnitable
I don't understand how you can get higher %/s doing the final hit when its inherent dps is lower than the first 3.
Final hit: 740% * 2.5 * 1.35(crit) / .72s = 3468.75%/s
First 3 hits: 740% * 2.5 * 3 hits / (1.17s + .24s) = 3936.17%/s
Didn't count shadow partner but it doesn't matter. And if dark sight only adds 120ms as I suspect it might, then just even more so.
The last hit should be affected by booster.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
The last hit should be affected by booster.
So you are saying that the last hit on Faster(2) is 540 ms? I guess that sounds more accurate.
With this delay I am getting numbers close (albeit 150~200% lower) than yours, for all calculations so around a 2.25% calculation difference, no biggy.
On another topic, it seems like Assassinate in-game is much slower than expected, I thought it was me lagging but this buddy of mine had the same results.
EDIT: Without Dark Sight it works as expected 1170 ms.
With Dark Sight I am getting 1500 ms, 1470 at least if you count that maybe I was lagging although I kept getting 1500.
20 Nates+Dark Sight in 30 seconds.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Updated Phantom for Tempest, and I was informed about a new penalty from stolen skills. I tested it with Paralyze and Magic Claw since I couldn't find a Corsair, and it ended up at 77% of normal damage, i.e. my Paralyze did 160% * 0.77 (level 10 Talent), as did the damage over time. The duration of stolen buffs is 60% of the normal duration.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
Updated Phantom for Tempest, and I was informed about a new penalty from stolen skills. I tested it with Paralyze and Magic Claw since I couldn't find a Corsair, and it ended up at 77% of normal damage, i.e. my Paralyze did 160% * 0.77 (level 10 Talent), as did the damage over time. The duration of stolen buffs is 60% of the normal duration.
Is that change in the extractions? I couldn't find any info about nerfed Phantom beyond the 20% nerf in Prelude. But if this is true...goddamn it nexon.
-
Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Aflac
Is that change in the extractions? I couldn't find any info about nerfed Phantom beyond the 20% nerf in Prelude. But if this is true...goddamn it nexon.
Yea, The durations of stolen skills has been decreased by 40%, as well as a 30 second cooldown between switching skills.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Arrol
Yea, The durations of stolen skills has been decreased by 40%, as well as a 30 second cooldown between switching skills.
Duration and cooldown are annoying but acceptable, but are all skills affected? According to JoeTang that means Rapid Fire takes a nerf from 300% down to ~230%, which is pineappleing stupid. Phantom wasn't a strong class to begin with, then they hit it with two nerfs? How is Sharp Eyes affected beyond duration, are the crit chance% and crit dmg% reduced as well?
-
Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Yeah stolen skill attack power/buffs got nerfed too.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Wow it just keeps getting stupider and stupider. NexKR really outdid themselves this time.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
KMST 1.2.446:
Phantom:
Added Final Judgement, which is assumed to stack with Judgement, Rose Carte Finale pineapple YOU DANNY, and Hero's Oath.
All the Hyper skills for Ultimate Drive and Tempest of Card are applied, though I doubt you can actually spend that many points.
I have a theory that Rose Carte Finale works like Sting Explosion in that each area (monster perhaps?) it hits leaves a tile, that explodes and hits up to 8 monsters each, as well as doing two (?) ticks of damage over time before exploding, but I cannot confirm either. The data has the tiles listed as Burn DoT, but they last two seconds and subtime is 1680ms.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Locked
Yeah stolen skill attack power/buffs got nerfed too.
Huh?
According to Fiel's extractions the only thing that was changed about Stolen Skills was:
Talent of Phantom Thief IV:
New - cooltime (30) (30)
Which adds a cooldown on the stolen skill switching...
I didn't hear anything about nerfing the stolen skills themselves? Can you or anyone else post information about that?
-
Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Devil
Huh?
According to Fiel's extractions the only thing that was changed about Stolen Skills was:
Talent of Phantom Thief IV:
New - cooltime (30) (30)
Which adds a cooldown on the stolen skill switching...
I didn't hear anything about nerfing the stolen skills themselves? Can you or anyone else post information about that?
It'd help if you read the thread or something. I knew about it so I told Joe and I told him I didn't know about the exact reduction so he tested it.
Quote:
Originally Posted by
JoeTang
Updated Phantom for Tempest, and I was informed about a new penalty from stolen skills. I tested it with Paralyze and Magic Claw since I couldn't find a Corsair, and it ended up at 77% of normal damage, i.e. my Paralyze did 160% * 0.77 (level 10 Talent), as did the damage over time. The duration of stolen buffs is 60% of the normal duration.
-
Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Locked
It'd help if you read the thread or something. I knew about it so I told Joe and I told him I didn't know about the exact reduction so he tested it.
Any idea why this change didn't show up in extractions?
I love how they thought a 20% nerf wasn't good enough, so they nerfed it by 20% again, while releasing a class that's twice as strong as Phantom originally was, with the capability to be 10 times as strong as any other class in the enetire game.
-
Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Aflac
Any idea why this change didn't show up in extractions?
I love how they thought a 20% nerf wasn't good enough, so they nerfed it by 20% again, while releasing a class that's twice as strong as Phantom originally was, with the capability to be 10 times as strong as any other class in the enetire game.
Well, I guess they super nerfed it, so they can revamp it 6~12 months afterwards, and create an "event" out of revamp...
That's so Nexon... make an event about a thing they ruined (on purpose) earlier... I would say summer 2013 for Phantom revamp!!! :+)
I wonder if the buff durations to the partymembers are altered too, because those are they same party skills as the originals iirc. Well it should make us extreme good party buffers, since we have to recast all skills earlier then they end with the partymembers themselves! :P
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Aflac
I love how they thought a 20% nerf wasn't good enough, so they nerfed it by 20% again, while releasing a class that's twice as strong as Phantom originally was, with the capability to be 10 times as strong as any other class in the enetire game.
Welcome to the life of a Demon Slayer.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
how is the dps on Dual blades so low? I hit all crits in bosses due to shadow evasion.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
I just want to confirm there, Joe. Is the % for Dual Blades adding in Kataras? Someone in another thread is saying otherwise, so if he's right then technically the figures I'm seeing for Dual Blade should be about 40-50% higher than the numbers listed, give or take several percent.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
IllegallySane
I just want to confirm there, Joe. Is the % for Dual Blades adding in Kataras? Someone in another thread is saying otherwise, so if he's right then technically the figures I'm seeing for Dual Blade should be about 40-50% higher than the numbers listed, give or take several percent.
Weapon attack has no relevance to %/s. If it did it would be DPS. That's not what joe does.
40-50% is a stupidly bad estimation too.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Takebacker
Weapon attack has no relevance to %/s. If it did it would be DPS. That's not what joe does.
40-50% is a stupidly bad estimation too.
I know. It was just a number pulled out of my ass. But yeah I know what you mean, seeing Kataras can also get boss damage and whatnot, making for stupid shenanigans on an off-hand weapon.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
IllegallySane
I know. It was just a number pulled out of my ass. But yeah I know what you mean, seeing Kataras can also get boss damage and whatnot, making for stupid shenanigans on an off-hand weapon.
What difference does it make now that every class has weapon potential on their off hand?
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
What difference does it make now that every class has weapon potential on their off hand?
Most of us don't have that yet. Eventually we'll get it, but for now, only the newer/dual-wielding classes will hold that advantage.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
What difference does it make now that every class has weapon potential on their off hand?
Quote:
Originally Posted by
MrTouchnGo
Most of us don't have that yet. Eventually we'll get it, but for now, only the newer/dual-wielding classes will hold that advantage.
Pretty much this, not to mention not only can their off-hand get the 30% boss damage (or whatever the heck it goes up to now) but it's also very silly being able to get roughly a 40 weapon attack advantage over Shadowers on top of whatever else they have. At least now I understand the damage tables better.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Actually now that I think about it, how does @JoeTang; account for buffs like Shadower's Instinct in the %/s? I know they are "used" to account for % lost when buffing instead of attacking, but does it boost any of the percentages? If not that could make up a significant portion of the difference, as Shad Instinct adds 50att.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Aflac
Actually now that I think about it, how does @
JoeTang; account for buffs like Shadower's Instinct in the %/s? I know they are "used" to account for % lost when buffing instead of attacking, but does it boost any of the percentages? If not that could make up a significant portion of the difference, as Shad Instinct adds 50att.
It doesn't. It's impossible to account for a weapon attack bonus because that 50 weapon attack for example can range from anywhere between a 2.5x increase to no increase in damage. I cannot state for a fact how much weapon attack any given character has, because they could be a singular level 200 Shadower wearing a 20 attack dagger, or they could be someone with a hacked weapon with 9999 weapon attack, or anything in between.
In theory, you're supposed to take your %/s and multiply it with your average range without any damage% modifiers on it, but since most classes have things that are additive with boss damage/total damage, and extra defense ignore, and on rare occasion, critical potential of some sort, it will vary.
That being said, I've found an issue with Dual Blades where I used 50% for Mirror Image instead of 70%, and Night Lord's Fatal Venom was using the wrong mastery value to find its max, which I have corrected. I've also updated to include Phantom's Hyper Skills in the OP, and removed Purge Area from Night Lords if I haven't already, as it was reported it does not work on bosses. If anyone can confirm or prove otherwise, let me know.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Shadow:
Night Lord:
Blade Master:
Shadower: Edge Carnival and Muspelheim are used in their own tables, along with Boomerang Step. Assassinate is used whenever 5 KP is available. 5 KP is saved to recast Shadow Instinct. Meso Explosion is used whenever ~180s passes before coins all expire. Assassinate is used in-between for single targets. There is also a table to show what happens when Assassinate isn't used, and what happens when Assassinate is the only thing used.
Hyper: Uses Veil of Shadow, Flip the Coin, Boomerang Step - Reinforce, Boomerang Step - Bonus Attack, Boomerang Step - Extra Target, Assassinate - Bonus Attack, Meso Explosion - Enhanced
- Assassinate should already be hitting near max, so Reinforce is useless. It also adds very little compared to everything else anyways due to Assassinate's huge damage buffs. Assassinate - Limit Canceller adds less damage unless you want to sacrifice the 8 target hit of Boomerang Step, which is whatever.
Night Lord: Quadruple Throw for single target and Shade Split for multiple targets. Purge Area has been said to not apply vs Bosses.
Hyper: Uses Four Seasons, Bleeding Toxin, Quadruple Throw - Reinforce, Quadruple Throw - Boss killer, Quadruple Throw - Bonus Attack, Shade Split - Reinforce, Shade Split - Bonus Attack
Blade Master: Dual Blade uses Phantom Blow for single targets, Blade Fury for multi-targets. Also includes a table for using Bloody Storm with Blade Fury, which is better on low defense mobs. Final Cut is cast whenever it is available.
Hyper: Uses Asura (est. 270ms) and Hidden Blade so they overlap, Phantom Blow - Reinforce, Phantom Blow - Bonus Attack, Phantom Blow - Ignore Guard, Bloody Storm - Reinforce, Bloody Storm - Bonus Attack
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Chains of Hell MAX is 296.79m/s, I guess sth went wrong o.O
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
Elecher
Chains of Hell MAX is 296.79m/s, I guess sth went wrong o.O
I fixed the problem. Asura adds a pomegranateton of damage. If it had a regular cap, the MAX/s for Chains of Hell would be 10.62m/s
Assassinate Only also only uses Assassinate, nothing else. I'll update this later.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
How does Veil of Shadows' delay work? Is the 1080ms time to cast, time between the hits, or both? And would the time in between hits be affected by Booster? :f6:
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
I'm pretty sure I must be reading this wrong, but why is BS+BF more max/sec on 1v1 than Hyper (for DB)?
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
MrTouchnGo
How does Veil of Shadows' delay work? Is the 1080ms time to cast, time between the hits, or both? And would the time in between hits be affected by Booster? :f6:
Veil of Shadow is Angelic Buster's Supernova.
Quote:
Originally Posted by
See
I'm pretty sure I must be reading this wrong, but why is BS+BF more max/sec on 1v1 than Hyper (for DB)?
Fixed it. Was missing Hidden Blade's FA for Phantom Blow.
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Re: Thief %/s (Justice Shadower, Night Lord, Blade Master, and Phantom)
Quote:
Originally Posted by
JoeTang
Veil of Shadow is Angelic Buster's Supernova.
And how does the delay for that work? :f3: